TEN THOUSAND YEARS AGO, the Emperor of Mankind launched a Great Crusade to reunify the scattered worlds of Humanity under a single banner. Across the Galaxy, a million stars came under the light of the Imperial Truth and fell to the Legions of the Imperium, united as worshipful vassals of the cruellest and most bloody regime imaginable.
The Galaxy is vast. Four hundred billion stars burn in a firmament far older even than the legendary Old Ones. You are one of those little lights in the vast galactic sea, a human splinter colony that knows nothing of the so-called light of the Imperium. A colony settled with the last black embers of the Dark Age of Technology, in a sector confined by the curtains of vast warp storms.
The Galaxy is changing. New lights draw across the horizon at night, heralding the end of your isolation. Now the other stars of the galaxy are less distant.
Will you manage to survive, or become just another footnote?
FOUNDATION
Choice of time since arrival determines state of natural resources, population and other factors. Technologies will be rolled randomly for the 2nd round of generation and Events in the final step.
[ ] 200 Years - Your people arrived some 200 years ago, and remember being a colony. You know that the homeworld was also a colony, and that the origin of humanity is somewhere further out in the reaches of the Galaxy.
10 Technologies
1 Event
[ ] 1000 Years - A thousand years of history has made the homeworld a matter of history but not yet myth. The original colony has split into a few factions and most of the planet is settled or managed in some manner.
7 Technologies
4 Events
[ ] 10,000 Years - Very little remains of the society that first arrived at the moment of planetfall, with nations and governments rising and falling since. The homeworld has been forgotten and mythologized, and the Urheimat of Mankind is spoken of only as a rhetorical device in doctrine or philosophy.
4 Technologies
7 Events
[ ] Since Time Immemorial - As far as your histories are concerned, this world is your homeworld.
1 Technology
10 Events
ORIGIN
Origin determines the makeup of the original colonists, their reasons for coming to the sector and original aspirations.
[ ] Explorers - The planet was colonized by those seeking a final frontier. Among their number were scientists, engineers, soldiers and settlers. Such circumstances ensure an initial meritocracy and other high-minded principles, though time can erode these quickly enough.
Reach for Utopia
Living Ecology
Enlightened Technocracy
Service Means Citizenship
[ ] Exiles - The planet was colonized by those seeking refuge. The defeated in great wars, those persecuted in a time of strife or fleeing the Chaos that enveloped much of the galaxy in the past. Traumatic beginnings freeze the instigating moment in amber, present and eternal. To you it might have been a thousand years, but it was also yesterday.
Revolutionaries
Refugees
Nomads
Witches
[ ] Drifters - The planet was colonized by accident, and you didn't come alone. Your ship became floatsam fused to a titanic agglomeration of shipwrecks and asteroids, and by circumstances unknown crashed to the planet that was your eventual home. Such a calamitous start will have lingering consequences.
The Luna Belligerent
The Forbidden Spire
The Sybil of Blood
The Black Cradle
[ ] A Legendary Figure - The planet was colonized as part of a deliberate effort, under the leadership of a charismatic leader. Whether a visionary, tyrant or messiah, the legendary figure is a permanent fixture in the planet's history. All of its history is defined in opposition or support of their leadership in the founding era.
A Vision
A Sanctuary
A Grand Design
A Great Adversary
LANDFALL
The actual planet chosen to land on. The other three choices will still exist as part of the same sector, but may have other occupants on them.
[ ] BELLOC IV - A habitable world that plays host to a pre-existing technic xenos civilization. Belloc IV is the fourth planet in its system, smaller and more sparsely vegetated than the homeworld of humanity. Though its surface resources have largely been depleted over the course of the native Thuvian civilization, underground and off-world mining are still possible. The native Thuvians appear to be slim albinic humanoids with hairless tails and prehensile feet, disused to physical toil or even the strain of gravity. Their technology is heavily based around energetic fields, permitting protective barriers, anti-gravity and coruscating beams of energy which impart both heat and force on their targets.
Citizens of Thuvia
The Coalition of Belloc IV
The Two Solitudes
The Thuvian Wars
[ ] JHADAHEIM MINORIS - A resource-rich forest moon slightly larger and heavier than the homeworld, covered in a vast planetary forest. Though seemingly pristine and hospitable to humankind, the forests teem with dangerous fauna as well as a primitive alien species known as the Danatha. Jhadaheim's native sapients are giants, standing over two and a half meters tall on average, with lean physiques notable for their chameleonic, bioluminescent skin, four double-jointed arms and whip-like tails terminating in a sickle-like blade. Their robust physiques coupled with the properties of the moon's natural resources have allowed them to pose a significant threat with little more than bows and spears.
Danatha Teachers
The Treaty of Landfall
Castles in the Sky
The Danatha Wars
[ ] SEPTENTRION - An icy 'eyeball' world tidally locked to its primary, Septentrion's habitable zone is a planetary ocean in eternal daylight with a boiling storm at its axis mundi and cataclysmic iceberg cleavages at its periphery. The planet has no usable landmass, just a vast wine-dark sea with no discovered floor and a vast, undiscovered catalog of species hiding in the lightless depths. Cryovolcanism nonetheless expels useful minerals to the planetary surface and the sea is nutrient-rich, lending itself easily to aquaculture.
Iceberg Cities
A Country At Sea
Deep Submersible Civilization
Building in Twilight
[ ] XIBALBA - A desert world that appeared at a glance to be completely inimical to humanity, Xibalba's vast network of underground caves concealed buried oceans and fungal ecosystems as rich and dense as rainforest, driven by the heat of geothermal wells and unstable tectonics. Xibalba asks many questions of its eventual colonists. Settlement on the harsh surface or the cramped caverns? Exploitation of the cave ecosystems or adaptation to it? Can a planet like this be terraformed? Should it?
Making the Desert Bloom
Megacity Xibalba
Settle the Caves
Ride the Worm
[X] Underrail
-[X] 10,000 Years - Very little remains of the society that first arrived at the moment of planetfall, with nations and governments rising and falling since. The homeworld has been forgotten and mythologized, and the Urheimat of Mankind is spoken of only as a rhetorical device in doctrine or philosophy.
-[X] Drifters - The planet was colonized by accident, and you didn't come alone. Your ship became floatsam fused to a titanic agglomeration of shipwrecks and asteroids, and by circumstances unknown crashed to the planet that was your eventual home. Such a calamitous start will have lingering consequences.
-[X] XIBALBA - A desert world that appeared at a glance to be completely inimical to humanity, Xibalba's vast network of underground caves concealed buried oceans and fungal ecosystems as rich and dense as rainforest, driven by the heat of geothermal wells and unstable tectonics. Xibalba asks many questions of its eventual colonists. Settlement on the harsh surface or the cramped caverns? Exploitation of the cave ecosystems or adaptation to it? Can a planet like this be terraformed? Should it?
Plenty of cool options here, though I think the planet I'm most interested in is Jhadheim Minoris. If we could make friends with the Danatha they could prove very helpful indeed in surviving in this cold galaxy.
[X] Underrail
-[X] 10,000 Years - Very little remains of the society that first arrived at the moment of planetfall, with nations and governments rising and falling since. The homeworld has been forgotten and mythologized, and the Urheimat of Mankind is spoken of only as a rhetorical device in doctrine or philosophy.
-[X] Drifters - The planet was colonized by accident, and you didn't come alone. Your ship became floatsam fused to a titanic agglomeration of shipwrecks and asteroids, and by circumstances unknown crashed to the planet that was your eventual home. Such a calamitous start will have lingering consequences.
-[X] XIBALBA - A desert world that appeared at a glance to be completely inimical to humanity, Xibalba's vast network of underground caves concealed buried oceans and fungal ecosystems as rich and dense as rainforest, driven by the heat of geothermal wells and unstable tectonics. Xibalba asks many questions of its eventual colonists. Settlement on the harsh surface or the cramped caverns? Exploitation of the cave ecosystems or adaptation to it? Can a planet like this be terraformed? Should it?
[X] Plan LISAN AL-GAIB
-[X] Since Time Immemorial - As far as your histories are concerned, this world is your homeworld.
-[X] A Legendary Figure - The planet was colonized as part of a deliberate effort, under the leadership of a charismatic leader. Whether a visionary, tyrant or messiah, the legendary figure is a permanent fixture in the planet's history. All of its history is defined in opposition or support of their leadership in the founding era.
-[X] XIBALBA - A desert world that appeared at a glance to be completely inimical to humanity, Xibalba's vast network of underground caves concealed buried oceans and fungal ecosystems as rich and dense as rainforest, driven by the heat of geothermal wells and unstable tectonics. Xibalba asks many questions of its eventual colonists. Settlement on the harsh surface or the cramped caverns? Exploitation of the cave ecosystems or adaptation to it? Can a planet like this be terraformed? Should it?
[X]Is that Dune or Tattoine?
[X] 10,000 Years - Very little remains of the society that first arrived at the moment of planetfall, with nations and governments rising and falling since. The homeworld has been forgotten and mythologized, and the Urheimat of Mankind is spoken of only as a rhetorical device in doctrine or philosophy.
[X] Drifters - The planet was colonized by accident, and you didn't come alone. Your ship became floatsam fused to a titanic agglomeration of shipwrecks and asteroids, and by circumstances unknown crashed to the planet that was your eventual home. Such a calamitous start will have lingering consequences.
[X] XIBALBA - A desert world that appeared at a glance to be completely inimical to humanity, Xibalba's vast network of underground caves concealed buried oceans and fungal ecosystems as rich and dense as rainforest, driven by the heat of geothermal wells and unstable tectonics. Xibalba asks many questions of its eventual colonists. Settlement on the harsh surface or the cramped caverns? Exploitation of the cave ecosystems or adaptation to it? Can a planet like this be terraformed? Should it?
More events seem more interesting, though I'm not sure why there is more tech in the younger colonies, makes little sense considering humanity's tech decay in 40k
I honestly feel like Dark Wanderers is a bad one because SEPTENTRION and exiles has terrible synergy. Like, if we're a crashed space hulk on an eyeball world ocean it's going to sink. That doesn't seem like the best use of it.
So I'm going to approval vote [X] Underrail as the best way to stop it.
More events seem more interesting, though I'm not sure why there is more tech in the younger colonies, makes little sense considering humanity's tech decay in 40k
More events seem more interesting, though I'm not sure why there is more tech in the younger colonies, makes little sense considering humanity's tech decay in 40k