A Funny Thing Happened at the Colosseum
Go meet Hatate at the arena.


You ponder the idea for a minute, then put your notebook away. Cicero sighs in relief and folds in on himself. You give him a look before standing up. "I'll be going now – other business to take care of – but I or Hatate might be back in the next couple days with some more questions." He starts to look up, but you're already moving, opening the door and interrupting the girls' conversation again. You smile briefly, nod, and slip past Sherry. Now, to get to Hatate … you glance at the sun as you step outside. You'll have to hurry, to make sure you get to the arena before she leaves; she might stay longer than the minimum you told her to, but that's unlikely unless whatever they're doing is really interesting to her. And you can't fly – well, you could, and it would probably be faster than going purely on foot, but it would also be complicated, and you'd have to not only find a safe take-off spot, but also a safe landing spot, and since these outer districts are so much busier than the central district, that's harder to be sure of.

You walk quickly, without running or jogging, the heel-toe rhythm of your steps so different than the single impact of your geta. A few people watch you, but your motion isn't that of someone running, so most just ignore you; you aren't making a disruption, after all. Conversations buzz around you – gossip rumors, chatter, business – and you listen impartially. Complaints about prices and about people's actions swirl between people making plans for the day. Tomorrow … tomorrow, you or Hatate will have to go to the best merchant area and just listen. … Maybe not Hatate. For most journalists, that sort of thing would be a reward, but considering how little she likes beings surrounded by people, and how she seems to like working by picking a subject and then researching it thoroughly, maybe she won't like it too much ….

That is something you'll have to make sure to emphasize, though, although of course someone higher up will understand it anyway: the sheer scale of a whole new world. Any younger youkai – those who didn't exist before Gensokyo was created – will have no idea how to deal with such a vast expanse. Even Italica is going to boggle some of them, never mind the capital. And even those that do remember a time before the Barrier will mostly only have Japan as a reference. Sure, some will intellectually understand the greater world, but not that many even went across the sea, let alone traveled farther. And of those who did, most were tengu, which will mean that, apart from your and Hatate's scouting, the tengu will have if not an absolute monopoly, then a significant hold on information power. More than you do in Gensokyo already.

You reach the arena with thoughts on the future still buzzing through your head – thoughts that will remain relevant no matter what world you go to, in all likelihood. The arena is huge, of course, and even the narrow end that you're approaching has a dozen entrances, each with an opened gate. Cheering spills out from the high walls, and you can barely hear what sounds like battle as well. You wait for a few minutes, watching people and the red-painted building, then walk toward one of the entrances. Some young men are talking about the visitors – attendants, you're sure, based on their clothing and the fact that they're placed to interdict anyone entering – and when you draw near, one of them reaches under the counter and places a small, dull green tablet for you to take before returning to his comrades and continuing the conversation. You take the token – painted wood, with a number on it – and, after a moment, proceed through the gate. The walls tell you where to go, and you follow the green stripes as they lead you high into the arena's seats, with the echoing cheers and the clear sounds of combat growing louder. You step out into the open air as you reach the end of the staircase and look around, searching for Hatate.

"... I'm right here," she says, and you turn to look up at the seats immediately behind you. She doesn't look too happy, but she pats the open space next to her on the wooden bench. Her ticket has a cord looping it around her wrist. "Keep your ticket with you; there were some disruptions a couple times, and when the guards came to break them up, they also checked everyone nearby for tickets and dragged away people who didn't have them." She keeps her eyes focused on the arena itself, however, and a glance at her notebook reveals she's been keeping exacting notes. You sit down, noting how most people are sitting farther down … but then, these do appear to be the green seats, while the ones closer are different colors. How do you get 'better' seats? Not that it matters to you or Hatate, of course ….

"What did I miss?" She sighs and shakes her head, and you watch as a blood-covered soldier charges away from his fellows and leaps into the opposing line. "And what sort of match is this?" The other side, more numerous but less well-equipped, recoils for a moment, then explodes toward the thin line of soldiers.

"Well, everything started with an execution. Fifty prisoners, all of whom were offered freedom if they managed to defeat an ushi-oni. It went about as well as you'd expect, and then the ushi-oni was shot down with giant crossbows. Everyone seemed pretty excited about both parts. Oh, and look down there – that specially decorated seating area near the middle. Do you see him?" You glance at Hatate, then peer down to the seats closest to the arena floor. In the most extravagant one, surrounded by a handful of adoring girls, is a handsome brick of a man with pale hair. He squeezes one of the girls against him and turns his head to chat with one of the other men in the seating box.

"... Is that Prince?" Hatate nods.

"Yes. His Highness Zorzal dedicated this event to the Imperial Army – which shall 'soon celebrate a triumph as great as this world has ever seen.' What they're doing, by the way, is recreating some old battle or other. An army detachment was cut off from the rest of the army and surrounded by a group of barbarians. Despite near-starvation and being talked at by the enemy in extremely impolite terms, they haven't surrendered for a week." You watch the attack finally break against the soldiers' resolute defense, and you have to wonder just how many people they kill for entertainment, and how many slave uprisings there are. More importantly, though ….

"'Extremely impolite terms'? Do go on." Hatate flips back a few pages.

"Mmm … 'Surrender now, or we shall feast on your toes, wear the skin from your private parts and buttocks as hats, and use your armor as toilets.' And more along those lines, some of which got really weird. Did you notice that there are children here? I don't think there are more than a couple hundred, but don't they have anything better to do?" You frown down at the arena, where the 'barbarian' forces have finally encircled the soldiers and are chanting …. You look around, but, no, no one is laughing. You are supposed to take a threat like that seriously.

"... Humans are weird," you mutter, and Hatate gives you a look before turning her attention back to the arena floor as the leader of the soldiers walks out of his circle of men, as if to give a speech, or even surrender. Instead of being given the chance to do anything, however, the other side hurls spears at him and charges. The man is knocked down, possibly injured, and certainly overrun by the attackers, who then hurl themselves against the defenders. Based on the reactions of Zorzal – and pretty much everyone else – that wasn't supposed to happen. The soldiers' formation contracts sharply, but then arrows start falling into the arena from archers in the first two rows, and within a couple minutes only the soldiers still live. The surviving officer marches to Zorzal's box and salutes.

"Hail to the Emperor; hail to Prince Zorzal!" The prince returns the salute, and the officer marches his troops out through one of the two large gates into the arena, carrying their dead and wounded with them. Hatate sags limply and you pat her shoulder.


What do you do?

[ ] Back to the roost for some rest.

[ ] You might be fighting a crowd, but it's a good time to see how those baths work.

[ ] Other?
 
Sleepy Time
Back to the roost for some rest.


"Alright, let's head back and get some rest, alright? We just turn these tickets in when we leave?" Hatate nods and starts to rise, but you hold her down gently and lean her against you. "Let's let some people get out of the way, first." She nods again, relaxing against you, and you look up at the sky. There are still wyverns up there, and the sun won't go down for a few hours. If you could, you'd just fly out from right here, leaving the tickets on the bench, but right now there are enough people who would see something that it's not worth the risk. Instead, you spend your time watching people move around, and try to figure out how many times you could fit the population of the Human Village into the arena. The arena takes a surprisingly short time to start clearing out – but then, there are a lot of entrances. You pat Hatate's shoulder again and stand, waiting for her to follow before you head toward the nearest exit.

"Mm, so where to next?" You look back at her as she mumbles at you. She really is the oddest thing – a youkai that doesn't like violence, and a tengu who doesn't like being surrounded by people. Although to be fair, being surrounded by human people does take a bit of getting used to ….

"Back to rest, I think. You're looking a bit out of sorts." She nods glumly, not even giving you a look of disapproval, which seems like a warning sign. She has been through a fair number of changes in a short period, and she doesn't seem like the most adaptable person. Not that that's going to stop you from using her to get things done, of course … but you'll try to take it a bit easier on her. The exits are all manned, and you pull Hatate after you as you slip into a line. The attendant takes your ticket and puts it into one pile, different from the one that the person in front of you had their ticket put into and from the one that Hatate's ticket goes in. The numbers on the ticket must correspond to where it gets sorted to, then … probably by gate number.

"Er … Aya? Isn't it faster to keep to the main roads? At least until we get more familiar with the city?" You shake your head sadly; it took her ten minutes to realize you weren't heading directly back to the central district. But, as you turn between two lonely shops, you note that you are for the moment pretty much unobserved. You sweep Hatate into your arms, ignoring her tiny squeak of surprise, and leap into the air before starting to fly, fast and low above the buildings. You can't stay above the buildings all the time, of course, but as fast as you're moving, humans wouldn't see anything but a blur, if even that. The only trouble could come from the riders in the sky, but with how high up they are, you don't expect to run into trouble from them, either. Not in the short amount of time it takes you to get back to the roost. Hatate blushes embarrassedly when you set her down. "I-I could have flown by myself! You didn't need to carry me!" You nod disinterestedly and walk past her.

"If you'd been following me, there would have been the possibility that someone would notice my passage and look up to see you flying. Unlikely, of course, but enough of a possibility that I didn't want to risk it. But, if I ever see an article from you about me giving people rides, we're going to have a nice long discussion, understand?" Her cheeks flush and pale in turn, as she can't decide whether to be angry with you for censoring her, embarrassed at having being given a 'ride,' and possibly some other things she might be upset about. You hide a smirk; you do so enjoy getting people wound up.

"... W-well, anyway! Did you learn anything interesting at the temple?" Embarrassment seems to have won, as her cheeks remain red and she doesn't look at you. You flop down and stretch, then dig out something to eat. Hatate takes your advice gets something of her own, eating quickly and daintily. After finishing, you reach into your bag and take out Neran's orb.

"This is supposed to guide the bearer to the chief shrine of the god Neran," you say, and proceed to tell her what you learned about him. She frowns.

"Don't we already have a patron? Or are we abandoning Hardy for this Neran?" You reach forward and poke her nose.

"Hardy isn't a patron, per se. Our cooperation with her is strictly the result of a business deal, and one that she pushed onto us. Neran, however, will be favorably inclined to us simply because we are 'feather-winged creatures' – well, except for the White Wolves, but that's something we should be able to work around. We would naturally fall under his domain, and even if we don't work something out with him, just meeting him is only polite." You look up at the ceiling; it's probably 'only polite' that you meet with Emroy at some point, too, if only to make sure there aren't any hard feelings. But it's certainly not going to be right away, and not unless youkai do end up moving here. Not unless he demands your presence, anyway. Hatate yawns, then looks around confusedly.

"Why don't you feel as tired as I do? Why do I feel so tired? Is something wrong with me?" You place one hand on her forehead to calm her before she starts getting really worked up.

"I think it's just the time difference," you say, and she gives you a confused look. "The days feel shorter here, and we definitely didn't come through Patchouli's portal at the same relative time – we left in the day and arrived at night. You probably just didn't notice things earlier because we were doing things, and just now you were sitting and watching something for several hours without actively taking part, which gave your mind time to catch up with your body." She looks down at her hands and wiggles her toes experimentally.

"... I guess that could be it," she says quietly, more to herself than an intentional response, but then she nods and yawns again. "Well, I guess there's nothing for it but to get some more rest, right? Then I'll be going to sleep now." She nods once, and without waiting for your response starts getting ready to sleep. It's still a bit early, but you can always work on articles until it's time for you to sleep ….


What do you do?

[ ][Aya] Find one of the Crime Families.
- [ ] Watch them sneakily.
- [ ] Talk to them openly.
[ ][Aya] Mug some thugs.
[ ][Aya] Sneak into one of the Palaces.
- [ ] Diabo's.
- [ ] Zorzal's.
[ ][Aya] Find the prime merchant district and see what it's like.

[ ][Hatate]Stay with Aya.
[ ][Hatate] Study the farms in the northeast along the river.
[ ][Hatate] Find the prime merchant district and see what it's like.

[ ] Other?
 
[x][Aya] Mug some thugs.

We could use some more of the local currency.

[x][Hatate] Study the farms in the northeast along the river.

Wide open spaces for our minion uncomfortable with crowds.
 
[X][Aya] Find the prime merchant district and see what it's like.
[X][Hatate] Study the farms in the northeast along the river.
 
[X][Aya] Mug some thugs.
[X][Hatate] Study the farms in the northeast along the river.
And there's no way this will end badly.
 
[X][Aya] Find the prime merchant district and see what it's like.
[X][Hatate] Study the farms in the northeast along the river.
 
[X][Aya] Find the prime merchant district and see what it's like.
[X][Hatate] Study the farms in the northeast along the river.
 
[X][Aya] Find the prime merchant district and see what it's like.
[X][Hatate] Study the farms in the northeast along the river.
 
Votes are not locked.


EDIT: Votes are locked.
Adhoc vote count started by Entropy Judge on Dec 16, 2019 at 1:26 PM, finished with 7 posts and 7 votes.

  • [x][Aya] Mug some thugs.
    [x][Hatate] Study the farms in the northeast along the river.
    [X][Aya] Find the prime merchant district and see what it's like.
    [X][Aya] Find the prime merchant district and see what it's like.
    [X][Hatate] Study the farms in the northeast along the river.
 
Last edited:
Quiet Day
[Aya] Find the prime merchant district and see what it's like.
[Hatate] Study the farms in the northeast along the river.


You wait for her to flop down on her bag and fall asleep before turning to your notes. This is a situation where you can't just write down the first thing someone says and rush off to the printer with it, after all, so you might as well reference and cross-check everything as much as you can. You spend the rest of the daylight hours working, occasionally glancing at Hatate's notebooks – but, no, that's her work, you aren't going to steal it. If you really want to know, you can just ask her, like a normal coworker. Maybe you can fact-check each other's articles? Well, that's for later. You consider your options for the next couple days, then finally stretch and flap your wings a few times before making your own place next to Hatate, settling your wing over her, and going to sleep.

***

"So, what's the plan for today?" You smile at Hatate.

"Well, I want you to study the farms in the city, to the northeast around the river." It's obviously not the sort of job she was hoping for, based on her expression and the wrinkling of her nose. "There are a few things I want you to look at. First, what they're growing and and in what amounts; that should give us a base to determine just how self-sufficient the city is. Not very, just because of how big it is, but it's something. Second would be who is doing the farming – slaves or freemen, and in what numbers. Whether it's a lot of individual farms all grouped together, or if one person owns a whole bunch of land that's being used for food. If you know, or can find out, farming methods would be nice, too – how sophisticated their tools are, what sort of rotation they use, things like that." She sighs, nodding tiredly.

"I suppose you'll have something easy?" You shrug disinterestedly.

"I mean, if you want to switch, just say so. I'll go find the biggest market district, see how trade is done, see how many distinct trade routes they have by talking to people, see just how dense the crowds get …." You trail off as she shudders and shakes her head, then nod once. "Anyway, one other thing you can do while you're over there is keep an eye on the river traffic. There'll probably be a lot, especially food, but if you can see how much isn't dedicated to keeping the city fed, that'll be useful. And what kind of equipment they use for unloading." She nods quickly, seemingly on better terms with the dock work … well, given how she's on fairly good terms with the kappa, she might be pretty well suited for that work.

"Alright. And, um, thank you," she says quietly, cheeks flushing with embarrassment and hands fidgeting around her waist. You lean over and pat her head as her mouth works.

"You are going to need to get used to being around humans, but we can afford to take things a bit slower right now. Anyway, if you finish before I come get you," which shouldn't happen, "just head back here. I'm not sure where the market district is, and if they separate it based on product, I might move between several locations." She nods, then smiles before looking out of the roost warily and flying off into the early morning light. You have a bit more time to get set up than she does – marketplaces take time to set up, and some goods won't be available right away, while a farm really needs to get started as soon as it's light enough to see – but you don't dawdle either, zipping through the sky to reach the main southern gate and the broad north-south street that divides the city. And, as the guards indicated when you first entered, the city never really sleeps deeply. Early risers are already moving into and out of the city by the time you land.

Once you do get there, though, you're in your element. Multiple guard patrols, some coming on duty and others leaving it, give you plenty of directions to the various shopping locations based on the way you ask, and by the time the sun is bright and everyone is awake you're slipping through the mingling crowds of humans – and, if your eyes don't deceive you, the occasional very well-disguised non-human – toward what is considered the largest marketplace that actually has reasonable prices. The space itself is owned by a particular Senatorial family that rents it to a number of different importers, while most market areas are state-mandated places with a, more or less, first-come first-served arrangement with vendors. The prices are a bit higher than the norm for any given thing, but not outrageously so, and it still gives you a good overview of prices relative to each other, as well as what's considered a staple and what's a luxury. Even with the warnings you receive, however, you're still a bit surprised by the reality of the situation when you enter.

The marketplace is actually behind a short wall with a handful of entrances, and has broad paved streets that are nonetheless packed with humans. Unlike the more common shops you've seen in the rest of the city, that are similar to Cicero's place in that the storefront areas are quite small, the shops here have broad entrances and open to wide places where multiple sellers can speak to customers in lines. And, unlike many markets, these sellers are entirely uninterested in haggling; prices are fixed per sold amount, and money changes hands immediately. There are signs that say who to meet with if there are any problems with quality, which suggests there is some sort of inspection process that goes on prior to display. What you find relatively little of is finished goods. Rolls of linen or cotton, dyed and undyed, but no clothing; clay, metal ingots, and stone, but no worked goods or tools; several kinds of flour, but no bread or pies. The one processed item you find is alcohol – a variety of distilled and fermented drinks. One shop, with additional guards and very few customers, deals in spices, some of which you don't recognize by scent or sight, and some that Patchouli's necklace don't translate the name of, indicating that they don't have an Earthly relative. Another building sells slaves, and a bit of questioning reveals that the majority of them are human, with most of the non-humans being more suited for gladiatorial work rather than any other purpose. After spending several hours there, and getting a feel for the way things work, you make your way to what is called the Businessman's Market.

It isn't a market, strictly speaking, but several buildings comprised of restaurants and baths, whose primary clientele consists of importers and vendors or other clients holding meetings. These meetings, of course, are well away from the entrances, which are guarded by both Imperial police and personal guards – not that that stops you from listening in, at least at the restaurants. Most of the deals seem to consist of either the importer explaining problems with shipments coming in or offering new potential sources or substances, or new and up-and-coming shops seeking a stable supply of quality materials that they don't need to continually go out themselves for. Of course, with so many guards around, you aren't exactly safe, and after the third time someone asks you what you're doing – taking notes on possible locations of interest for your superiors, of course, who might be interested in supplying or acquiring luxury goods – you leave and head for the next marketplace. Although your growing desire for such fresh and tasty-smelling foods might have had something to do with it, too.

Your third stop is a proper marketplace, quite a bit larger than the first one you went to, and has all sorts of shops. Restaurants, bakeries, various kinds of smiths, pottery-makers, clothes and shoes of different kinds and materials, unprocessed foods, spices, barbers, massage parlors, cosmetics, taverns, pet stores, even a few bank-like institutions for money-changing (either from foreign currency into local or goods into currency). People haggle freely here, and you let the words of humanity wash over you as you wander the stalls and shops, taking notes of both facts and your impressions. Wines and beers make up the vast majority of alcoholic beverages you find, with a few distilled drinks like brandy available at steep prices. Food is primarily bread and vegetables, with some fruit and meat, and expensive fish. Some of that, no doubt, is due to location and culture; the Empire is big enough that regional alcohols wouldn't spread much, and non-human drinks probably don't have much traction, with similar arguments for food. The capital is on a river, but far from the ocean, and even that opens to a relatively narrow bay, so fresh fish is moderately difficult to bring in in bulk.

You look up and figure the hours. It's a couple hours past noon, and if you've only scraped the surface of the Empire's economy, you've still identified several places where youkai – and tengu in particular – could provide significantly better services. Alcohol, of course, is the easy answer; introducing new and superior varieties of beer and wine alone would give a big advantage, never mind drinks that don't seem to have been developed here. And you're pretty sure that the business types will have all sorts of things to say about the economics, and will have all kinds of things to say to you because you didn't actually drag a bank manager out by his ear to tell you the deep dark secrets of the Imperial Mercantile Guilds … or something. The Hanataka Tengu sometimes get a bit weird. Anyway ….


What do you do?

[ ] Gather Hatate and venture forth to the baths.

[ ] Buy something fresh for the two of you to eat.

[ ] Other?
 
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