I'd rather not get too OP and land ourselves in consistent FTKs like the QM's last yugioh quest.
ngl, kinda surprised people even remember my last yugioh quest. It was six years ago at this point. Not sure, but I think you might be thinking of a different one? I don't recall there being 'consistent FTKs'. In any case, the power level of your opponents in this quest is going to be significantly higher to match, as you can probably guess from the pick of cards you can start with.
Honestly all of the card choices are top tier competitive monsters except Saryuja (who is situational) and Divincarnate (who sucks. Seriously, it's a dead card in so many situations, and also is not an extra deck monster and therefore has to be drawn out of a 40 card deck when you do need it. It's legitimately awful and will be used exactly never unless the QM fudges the draws and designs duels around it.)
I've been aching to discuss the exact nature of the six monsters presented and the process I went through. I've spent way too much time thinking about them.
All five monsters that are currently available to use (Zealantis is OCG only atm) see at minimum fringe use. Kurikara Divincarnate's been seeing experimentation as a going second option. Unfortunately for Saryuja, the decks it sees use in aren't very good (e.g., I think people run it in Telephon FTK?). Guardian Chimera sees use in some Tear variants (plus it was super popular last format). Baronne sees play in Spright variants that run the octopus (and again, saw a lot of play last format).
Plus, there's Zeus. He's still here.
Saryuja's far and away, in my opinion, the card that's least worthy of being on the list, given that he's normally an extender/engine card, rather than something that makes an impact on his own, and also the fact that there's already a link monster on the list. When I was originally thinking about the quest idea a couple of months ago, the original Link rep was Apollousa, who I set aside for being a monster with actual official lore and replaced with Saryuja. Then they revealed Zealantis, who was basically perfect for what I wanted. I kept Saryuja there, though, since I'd already committed to having 1 of each (main) attribute and, as I mentioned in the post, I couldn't find a good alternate rep. Thematically, the spot should probably belong to Amorphactor Pain, but there's just too many things wrong with Mr Turn Skip (part of an established archetype, super limiting regarding the decks he can be played in, exceptionally difficult to write around).
Zeus and Chimera were more or less guaranteed from the moment I decided to have the first choice be 'a generic impact card for each summoning type'. For fusions, there's not really a good alternative; Garura and Mudragon are technically options, but they're not really 'impactful'. As for XYZs, the only other monster that doesn't lock you into specific ranks is F0, which is A. part of a specific archetype B. has a very specific place in the existing Yugioh canon and C. really doesn't measure up to the competing options without the ability to rank it up into UFD.
EDIT: Oh, regarding Baronne, there was actually another monster I spent a fair amount of time weighing up, which was Stellar Wind Wolfrayet. Baronne kinda rubbed me the wrong way since she's technically part of an archetype, but I ended up going with her Baronne since Wolfrayet felt a bit underwhelming (plus, I wanted at least one 'human' as part of the line up).
For a fair length of time, the main deck/fire representative was going to be Lava Golem, but I eventually swapped him out for Kurikara, because Lava Golem only really fits in decks that are okay if they're left without their normal summon. Kurikara's here because she a hyper generic monster that can generate the necessary impact when she hits the field (plus she's a fire attribute monster that doesn't overlap with the monster types of the other five, which is a nice bonus). When I was first thinking it over, I considered Nibiru, but I found that, while he's good in a competitive sense, Nib is really specific and is only really good at very specific times.
Really, if it weren't for the fact he's very explicitly part of an existing archetype and doesn't have the requisite gravitas, the Main Deck slot would've gone to Pankratops. Only other consideration I had was Lord of the Heavenly Prison, who really isn't flexible enough. I do think Kurikara Divincarnate's being a bit underestimated. It's a board breaker that
also presents itself as an impactful game piece with its potentially high attack stat and ability to steal monsters out of your opponent's graveyard.
Though, speaking of fudging draws and designing duels...
This quest is
NOT going to be following the 'actively draw cards from a deck and let the audience micromanage the MC while they duel', because, frankly, I've grown to really dislike it, both as a QM and as a reader. 9 times out of 10, there's either an obvious solution for the turn or there's 1 plan that everyone gets behind, it feels pretty restricting in what you can do with opponents and especially with the MC, and I always remember it being pretty detrimental to my flow as a writer.
My apologies to anyone who was looking forward to that style of duel.
The outcomes of duels will be determined using die rolls and the audience will be voting on how those rolls are interpreted. Will provide more information later.
Does it occur to anyone that Zeus does not actually negate when the title is about negating?
The only one that does is Baronne. What does it matter? It's just a title.
So, there were two other titles I was considering. The first was 'Chain Link Ten Thousand'; less specific, but didn't necessarily convey what I wanted (i.e. yeah, there's gonna be some powerful stuff).
The other, which I discarded for being maybe a little too glib, was 'Indistinguishable from Cheating'.
Funny story about that.
Around about March, there was minor cheating scandal where someone got caught on stream cheating in two different ways; both swapping a card from their hand with one in their deck while searching, and stacking their opponent's deck while shuffling. DistantCoder reacted to it, and talked about ways to mitigate getting duped by your opponent (for instance, you're allowed to cut your deck after your opponent shuffles it) and thinking about manipulating both your own and your opponent's deck was something I had on my mind while I was first thinking about making another Yugioh quest. I think everyone's joked about Yugioh protagonists cheating by stacking cards they need to the top of their deck, but I don't think anyone's gone into the potential for that to be an actual normalised thing. Why not have manipulating your (and your opponent's) decks be just...a thing that people do, using functional magic? It already kinda is in GX, where they acknowledge Jaden's 'skill' at getting lucky, but it's only brought up briefly. It's not even like it's all that unrealistic, given how rampant cheating was during the early years of Yugioh.