[x] Theocracy of Obil (Magic or Charisma Bonus)
[x] You are in the war. You signed up to serve your nation, and is now acting as a soldier. The battles doesn't seem to end, and all sides have no plan on retreating. Fortunately, rumors have spread in your ranks - a hidden artifact that could bring your side to an advantageous point. And apparently, you and a few others have been tasked to find it. The only problem is, you have no idea what it is, where it is, and how you'll get it without getting killed in the front lines.
 
Tallying curent votes. The next one will be final.
Adhoc vote count started by Rainheart on Nov 2, 2018 at 10:08 AM, finished with 9 posts and 5 votes.

  • [x] Theocracy of Obil (Magic or Charisma Bonus)
    [x] You are in the war. You signed up to serve your nation, and is now acting as a soldier. The battles doesn't seem to end, and all sides have no plan on retreating. Fortunately, rumors have spread in your ranks - a hidden artifact that could bring your side to an advantageous point. And apparently, you and a few others have been tasked to find it. The only problem is, you have no idea what it is, where it is, and how you'll get it without getting killed in the front lines.
    [X] Socleidan Empire (Intellect Bonus)
    [X] The war has been tough on pretty much everyone. Most of your acquaintances have been forced into military service, and almost all of them have been reported as killed in action or missing. With the word out revealing your race, the military can't let such a powerful tool go to waste, and have opted to force you into service as well. Deciding that you are better off preserving your life rather than wasting it in some war, you decided to run away and stay in the shadows - but even dark alleys and abandoned homes won't keep you hidden for long.
    [X] You are a hero. A chosen one. The great goddess of destiny, Arce, has called upon you to act - to stop the endless war between the nations, before Ayoth turns to nothing but rubble. You have answered her call and began on your adventure. You've gotten a hint from her divine intervention, and you seek to investigate upon it - that something else is causing the war to extend its lifespan, and leading the land to its downfall.
 
[X] Socleidan Empire (Intellect Bonus)

[X] You are a hero. A chosen one. The great goddess of destiny, Arce, has called upon you to act - to stop the endless war between the nations, before Ayoth turns to nothing but rubble. You have answered her call and began on your adventure. You've gotten a hint from her divine intervention, and you seek to investigate upon it - that something else is causing the war to extend its lifespan, and leading the land to its downfall.
 
[x] Theocracy of Obil (Magic or Charisma Bonus)
[x] You are in the war. You signed up to serve your nation, and is now acting as a soldier. The battles doesn't seem to end, and all sides have no plan on retreating. Fortunately, rumors have spread in your ranks - a hidden artifact that could bring your side to an advantageous point. And apparently, you and a few others have been tasked to find it. The only problem is, you have no idea what it is, where it is, and how you'll get it without getting killed in the front lines
 
Final tally.
Adhoc vote count started by Rainheart on Nov 3, 2018 at 12:09 AM, finished with 12 posts and 7 votes.

  • [x] Theocracy of Obil (Magic or Charisma Bonus)
    [x] You are in the war. You signed up to serve your nation, and is now acting as a soldier. The battles doesn't seem to end, and all sides have no plan on retreating. Fortunately, rumors have spread in your ranks - a hidden artifact that could bring your side to an advantageous point. And apparently, you and a few others have been tasked to find it. The only problem is, you have no idea what it is, where it is, and how you'll get it without getting killed in the front lines.
    [X] Socleidan Empire (Intellect Bonus)
    [X] You are a hero. A chosen one. The great goddess of destiny, Arce, has called upon you to act - to stop the endless war between the nations, before Ayoth turns to nothing but rubble. You have answered her call and began on your adventure. You've gotten a hint from her divine intervention, and you seek to investigate upon it - that something else is causing the war to extend its lifespan, and leading the land to its downfall.
    [X] The war has been tough on pretty much everyone. Most of your acquaintances have been forced into military service, and almost all of them have been reported as killed in action or missing. With the word out revealing your race, the military can't let such a powerful tool go to waste, and have opted to force you into service as well. Deciding that you are better off preserving your life rather than wasting it in some war, you decided to run away and stay in the shadows - but even dark alleys and abandoned homes won't keep you hidden for long.
 
Magic soldier for priesthood won, which should mean this quest becomes another paladin quest. As a dragon paladin...
 
Character Creation II
You, along with several others, have been given the task of finding the artifact rumored to be capable of turning the tides into your favor. The Theocracy, while not certain about the truth of such rumors, have decided to act upon it - after all, as the teachings of the Archbishop say, "those who fear the mysterious beyond will never be able to fulfill their destiny". And though there may be better candidates out there, you were still one of the few who were chosen for this mission.

Of course, you're no slouch yourself.

-------------------------------------------------------------------------------------------------------------------------

All of your stats start with a base of 10, and are capped at a maximum of 25. You gain bonuses and demerits at certain levels. These stats will be capable of change in the future, some may grow and some may be lessened, based on the choices you make.

You currently have a bonus of 4 stat points in this area. Add them to the stat you think would benefit you the most.

[] Strength
[] Dexterity
[] Constitution
[] Intelligence
[] Wisdom
[] Charisma

*You can add one point to one stat, and one to another. You can also spend it all on one stat. To vote - [x]option - number.

-------------------------------------------------------------------------------------------------------------------------

You have a base of 100 health, and 100 mana.

Health, as obvious as it is, determines your character's total health. If you health turns to 0, you die. But don't worry, there are many ways to recover your health, such as potions, healing magic, resting, etc. In rare cases, some spells and abilities may cost you some of your health.

Mana is a resource that you use up to cast spells (and sometimes abilities too). If you ran out of mana, you can no longer use spells (and some mana-costing abilities). You can recover mana via potions, resting, etc.​

You have a bonus of 10 stat points in this area. Add them to the stat you think would benefit you the most.

[] Health
[] Mana

*You can add one point to one stat, and one to another. You can also spend it all on one stat. To vote - [x]option - number.

-------------------------------------------------------------------------------------------------------------------------

Different folks have different ways to tackle life and its obstacles. How do you do yours? What is your class?

[] Warrior - Fighting is what it's all about. No guts, no glory. You like your battles as they come - hard and gritty. Combat with weapons, brawling, and melee battles is where you shine the most. While you may learn a few magic tricks here and there, nothing will feel as comfortable as fighting with your own hard-earned strength.

[] Rogue - You play your battles with your wit. You prefer to fight dirty, and amass advantage over advantage against your opponent. You have an array of tricks ready at your disposal and you're not hesitant on using every single one of them.

[] Mage - Magic is the key. You have a wide array of spells that you utilize and none of them are put to waste. While you may not possess the same capabilities of the two classes above, you can boast your about your magical strength that they can never reach.

[] Cleric - You only fight when needed, and are more of a support unit. You heal your comrades, you bolster their attacks with various magics. While you may lack in some skills in combat, you make up for it by making sure you don't get ran down by your foes - and that is by making your front line as impregnable as can be.

-------------------------------------------------------------------------------------------------------------------------

Base skills, race/class bonuses, and probably more on the next update.
 
[X] Plan - A Mage
-[X] Constitution - 1 point
-[X] Intelligence - 1 point
-[X] Wisdom - 1 point
-[X] Charisma - 1 point
-[x] Health - 5 points
-[X] Mana - 5 points
-[X] Mage - Magic is the key. You have a wide array of spells that you utilize and none of them are put to waste. While you may not possess the same capabilities of the two classes above, you can boast your about your magical strength that they can never reach.
 
Character creation is not my favorite part of questing.

[x] Plan: A Rogue
-[x] Dexterity +3
-[x] Charisma +1
-[x] Health +3
-[x] Mana +7
-[x] Rogue
 
[x] Plan: A Rogue
-[x] Dexterity +3
-[x] Charisma +1
-[x] Health +3
-[x] Mana +7
-[x] Rogue
 
Back
Top