The second one is a bit too op. I can still use them but I'll probably put on restrictions and make them a villain.
As I'm not sure if this was intended or not, but they counter each other. The first guy can stop the other and trap them, but the other can still destroy the first guy if not careful.
Ideas on how to balance Pumped up Kicks:
1. Instead of a full suit of armor, it's just four pieces. A pair or armored boots and a set of bracers like Wonder Woman has to deflect bullets. They might not even be summoned so much as transforming existing shoes and bracelets, watches, gloves, etc into the armor pieces. So it's possible to neutralize her by taking away her shoes and bracelets.
2. She doesn't so much get super speed as she gets the power to teleport infront of bullets along with super reflexes and bullet sensing/deflecting powers. If a bullet is in flight, she can sense it's trajectory, teleport into it's path, and then deflect it away.
3. These powers might be bound to the individual armor pieces. Boots let her teleport, bracers let her deflect. Full-on gloves/gauntlets might let her punch harder as well.
4. If she's a villain, she might be able to use her own gun to teleport, so long as she loads it with blanks or rubber bullets. She can fire it down the street and use her power to teleport to the destination, but since she's be holding the gun she'd be caught flat-footed when she teleports and have a chance of being unable to deflect the bullet in time. Same goes for carrying others, she can teleport with others but the weight makes it hard to deflect the incoming bullet. So she needs non-lethal rounds to pull it off.
5. She might be able to share her power with others by turning their boots into her armored ones, effectively granting them her teleport-infront-of-bullets power. Either to teleport an Ally (either with blank rounds or they are bulletproof) or use it on an enemy so they just get teleported infront of bullets they can't dodge.
6. Though for maximum deflection, she might be able to empower a shield or buckler that has a bigger area to deflect bullets, but lacks the ability to determine where they bullets go. So small wrist braces make it comparatively harder to deflect bullets, but she can redirect them with pinpoint accuracy. A shield meanwhile is really easy to intercept bullets, but she cant direct where they get deflected to.