Superhero agency

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Can I ask some questions? Are these foxes just robots? If their not, having an animal controlling power and a tech power seems a bit much.
Technicly can go with two possibilities.

1. just robots that look and act like the real thing. So just programmed to act like foxes. Would probably also involve use of a artificial material that feels like fox fur but is rather resistant. Such as being fire proof.

2. Just really well trained foxes that arn't actually under their control. At most, probably cybernetics or something but don't think that would really fit with the cryo and fire, but I'll leave it up to you if that's in their area. Would also likely have possibility of them getting side tracked or something.


Guess it depends on which you'd prefer. The former being more tech focus, while the later just involves having to train foxes. So no actual animal controlling unless something like involving cybernetics.



Though yes, likely a fox theme.
 
Technicly can go with two possibilities.

1. just robots that look and act like the real thing. So just programmed to act like foxes. Would probably also involve use of a artificial material that feels like fox fur but is rather resistant. Such as being fire proof.

2. Just really well trained foxes that arn't actually under their control. At most, probably cybernetics or something but don't think that would really fit with the cryo and fire, but I'll leave it up to you if that's in their area. Would also likely have possibility of them getting side tracked or something.


Guess it depends on which you'd prefer. The former being more tech focus, while the later just involves having to train foxes. So no actual animal controlling unless something like involving cybernetics.



Though yes, likely a fox theme.
Ok got it thanks. I'll be going for robot foxes as it's more inline with you having crypto and fire tech, rather than you also being able to train foxes to use weapons.
 
Hmm, I was imagining a kitsune themed hero would make more sense to have magic or something.

Perhaps they got magic powers from a fox spirit and can summon smaller fox spirits with elemental powers. Or they can use magitech of a sort to carve fox statues and animate them into golems or homonculi.

It could be a kind of a warlock/patron sort of thing and the patron who grants their powers has their own goals the warlock has to act on. Like they get these powers so long as they keep people from destroying or desecrating a sacred forest or glade, or just protect natural foxes in general.

Meanwhile, the hero could be interested in expanding their powers. Sure they have a few fox themed tricks from their patron, but they could also study more "traditional" spells for more magic, or try ways to mix magic with technology (like make a fox shaped battery, use their magic to give it electric powers, and now have a battery that charges itself).

So instead of robots, could be magical constructs that could be made of anything ranging from plush toys, statues, or animate gingerbread cookies so long as they are fox shaped.
 
Would there be anything stoping us from later just having a team of heroes being fox themed? There are plenty of fox species with the red and arctic being just two of them. It is related to the red fox but there is the Cross Fox who could work as a basis for a magic based hero. Them being a kitsune could also work. Plus with a team of them we could probably use Skulk as that's a group of foxes. Also call their base The Fox Den or something. Maybe could list fox species...

Though granted, also just wasn't sure about the status of magic and didn't think to ask.




Will say I did have some mental ideal of the hero. More like two, both female. One amounted to inspiration from Miraculous Ladybug, but the other one was more wearing a fox themed hoodie with fox ears, the hood styled like a fox head. Gloves, a skirt over long pants with pockets. Probably cargo pants. Over all color scheme possibly changing depending on location or at least when there's snow/winter/whatever they switch into a winter theme but otherwise there's more red involved. Like the camo pattern with red, black, grey and white?

Also a belt with more pouches to hold stuff and a fluffy fox tail thats warm and fuzzy and can be used as a pillow.
 
Would there be anything stoping us from later just having a team of heroes being fox themed?
Yes. Not everyone will have fox related powers. The reality is that for you to have a whole super hero team with just fox related powers would take to long just to get 1 teammate with a power related to fox's.

Also I would rather not put restrictions or go out of your way to find these fox related powers.
 
Eh, another ideal amounted to more animal theme. Mainly a fox hero, a wolf based hero, a cyote based hero, etc. Maybe others such as big cats or something.




Granted I do know an ideal I've had for awhile and have suggested in other places.

Dr. Dire
- A scientist more interested in seeing what other people uses his creations for. Most commonly utalizes Dire Badgers, a creature created by splicing DNA from Dire Wolves and Honey Badgers. Might also include hedghog. Is basicly a cynic and more in a neutral alignment, willing to do buisness with both sides and doesn't even attempt to hide it. He doesn't lie, more tells half-truths or just withholds info. Talks rather blunt.
 
Also I would rather not put restrictions or go out of your way to find these fox related powers.

Well, I imagine there's nothing strictly stopping a superhero agency from just enforcing a fox theme on their heroes for the sake of merchandise or ratings.

You get a guy with fire powers? Put him in a fox costume and call him fire fox.
Super strength? Rock fox.
Magic powers? Sparkle fox.
Bug control? Spooky fox.
Necromancy? Pharaoh fox.
The reincarnation of an ancient Egyptian pharaoh with the power to trap people in a shadow dimension if they lose at a game? Game fox.
Bee themed tech genius? Bee fox.

I imagine you could have parallels to agents for singers or artists wanting to change up their clients look of get them in situations to boost their ratings or whatever.
 
Main other ideal I have that's not related to animals is this:

B-Light
- A female with the capability of manipulating bio-electricity. Full name Bio-Lightning and adopted sister to the current heiress of a corporation. Actually has a great home life and said corporation places great emphasis on family, friends, and it's employees. Beyond accusations of possible mob connections, what they actually do isn't that well known somehow beyond one division relating to robots.

Said corporation might be at war with a demon army.


Kinda bit of a reference to an old RP I was once in. Whole thing devolved into a neutral aligned mega corp fighting off a demon army and some ghosts who helped release them with zealots who randomly showed up to fight the demons but acted more like a red shirt army. The actual heroes kinda ended up sidelined.
 
The second one is a bit too op. I can still use them but I'll probably put on restrictions and make them a villain.
As I'm not sure if this was intended or not, but they counter each other. The first guy can stop the other and trap them, but the other can still destroy the first guy if not careful.

Ideas on how to balance Pumped up Kicks:
1. Instead of a full suit of armor, it's just four pieces. A pair or armored boots and a set of bracers like Wonder Woman has to deflect bullets. They might not even be summoned so much as transforming existing shoes and bracelets, watches, gloves, etc into the armor pieces. So it's possible to neutralize her by taking away her shoes and bracelets.
2. She doesn't so much get super speed as she gets the power to teleport infront of bullets along with super reflexes and bullet sensing/deflecting powers. If a bullet is in flight, she can sense it's trajectory, teleport into it's path, and then deflect it away.
3. These powers might be bound to the individual armor pieces. Boots let her teleport, bracers let her deflect. Full-on gloves/gauntlets might let her punch harder as well.
4. If she's a villain, she might be able to use her own gun to teleport, so long as she loads it with blanks or rubber bullets. She can fire it down the street and use her power to teleport to the destination, but since she's be holding the gun she'd be caught flat-footed when she teleports and have a chance of being unable to deflect the bullet in time. Same goes for carrying others, she can teleport with others but the weight makes it hard to deflect the incoming bullet. So she needs non-lethal rounds to pull it off.
5. She might be able to share her power with others by turning their boots into her armored ones, effectively granting them her teleport-infront-of-bullets power. Either to teleport an Ally (either with blank rounds or they are bulletproof) or use it on an enemy so they just get teleported infront of bullets they can't dodge.
6. Though for maximum deflection, she might be able to empower a shield or buckler that has a bigger area to deflect bullets, but lacks the ability to determine where they bullets go. So small wrist braces make it comparatively harder to deflect bullets, but she can redirect them with pinpoint accuracy. A shield meanwhile is really easy to intercept bullets, but she cant direct where they get deflected to.
 
Maybe instead of going full fox we do a more Japanese theme. That way we can have stuff like Ice shurikens, steam bombs and a ten thousand degree sword as well as the foxes. Plus it would be easier to theme new tech that way rather then trying to use the fox theme.
 
Maybe instead of going full fox we do a more Japanese theme. That way we can have stuff like Ice shurikens, steam bombs and a ten thousand degree sword as well as the foxes. Plus it would be easier to theme new tech that way rather then trying to use the fox theme.
Who says we need a theme? You can have all of that stuff without restricting yourself.
 
Who says we need a theme? You can have all of that stuff without restricting yourself.

We're also an agency. Our job should be to be as open to potential heroes as possible, find out what the market on super heroics is, provide services, etc. If there is any sort of advantage to having a themed hero team (ie, they make more money, it's easier for nonhumans or people mutated by their powers to be accepted, they can better advertise certain causes like environmentalism, etc) then we could probably make preparations for such a thing and look for any heroes interested in joining them.

For example, certain group want to raise public awareness for exercising to make people get in shape so they can outrun the monsters that keep noclipping out of the Backrooms or whatever. So they want you to set up a team of heroes with like sports, martial arts, or cheetahs for their gimmick.

So, you go to the heroes who aren't exactly dedicated to a theme or would go for a rebranding for more money, they can sign up.

The guy with a keyblade who finds and seals away glitchy portals to other worlds? Make fencing or baseball part of his motif and let him join the team. The girl in a rabbit costume with super scream and turbo kicks? Put a soccer uniform over her fur suit and you'll help pay her hero insurance for all the broken windows she causes. The guy who's only power is repairing inanimate objects with magic? Give him a tracksuit and a health coach, have tell nerds that keeping in shape is way cool, and you won't ask to actually fight bad guys alone any time soon.

Then when the exercise fad dies down and there's no money in it, the team can ditch that aspect of their theme or move on.
 
Turn 1: Landing-
You have 2 weeks to do what you need before you must send out hero's to respond to emergencies. That's what the government says anyway.

It's weird to say the least. I just worked on project after project hoping it would help people. Anything from bridges to my last project, an advanced mobile prison for supers. It wasn't a prison but just a containment unit to get the supers to the actual super prisons.

I felt jaded after a while. I wondered if I was helping people, if at all. Then supers came into being which made the government scared to say the least. They hired me to build what could only be considered a one off prototype. The cost for it was astounding so it was scrapped for the next initiative, super agency's.

You applied for it and since you were the main contributor to that prototype, their words being "It wouldn't have even left the ground if not for you." Which got you accepted pretty quickly.

Now you're here with a hero named Kitsune who is a genius. Those foxes could take bullets, even if they go down eventually, they can still tank those shots. You do wonder if Kitsune's superpower is advanced intelligence as from what you've read. They were not that smart before supers came into being. A thought for another time, as now it's time for work.

Wealth total: 100
You gain wealth through taking calls the local police can't do on their own.


Martial choose 1:

[]Train your heroes!: You will set up a general training program for your heroes to follow even without your direct supervision. This program will be 'basic' and can be applied to almost anyone. Which is the point of the 'general' program.(Dc 10)(Cost 0)

[]Specific training program: You will make a training program for a specific hero. This program will be followed even without your supervision.(Dc ??? Depends on the hero.)(Cost ??? Depends on the hero.)
-[]Who?

[]Protocol: Kitsune wants to 'train' her foxes. She says it will be necessary for combat. Not much reason to deny her.(Dc ???)(Cost 0)


Diplomacy choose 1:

[]Hire a PR team: Ol public relations has always been a thorn in any activity for any company, agency, or government. Getting a team dedicated to dealing with the public seems like a great idea.(Dc 15)(Cost 5 wealth)

[]Get the word out: You're looking to hire supers. It's as simple as that as you can use online media to do so for zero cost. Actually hiring the supers will cost some but getting the word out? Nothing at all.(Dc 50)(Cost 0)

[]The others: You're in Nansville with 3 other agencies which could grow to a higher number. The thing is getting a working relationship with any of them which would allow your heroes to join their heroes, on calls that your people can't do alone.(Dc ???)(Cost 0)


Stewardship choose 1:

[]Trainers: You need some trainers to help teach combat basics. Might cost a little but it's better than without.(Dc 35)(Cost 5 wealth)

[]Build a temporary superjail?: The police can't take supers down to their regular jails. They will break out easily depending on the power. So why not make a jail that can hold supers until they have an actual prison to go to, that they can't break out of easily?(Dc ???)(Cost ???)

[]Hire security: You're a superhero agency. You're going to be a target and you need to be ready. You already have some security but some mall cops are not enough. Actual trained guards seem like an amazing deterrent.(Dc 40)(Cost ???)

[]Need help?: Form a team of people at base that helps your heroes with basic things in the field, like last seen locations of villains, what the villains powers might be, and finding weaknesses if possible. This could easily raise efficiency on the field. Luckily you have plenty of assistants and secretaries just right for the job.(Dc ???)(Cost 0)


Research choose 1:

[]Suits?: Your heroes are going to be fighting anything from common street thugs to people that can put a hole in solid steel. Getting custom suits researched for your heroes seems like it would be necessary.(Dc 30)(Cost 10 wealth.)

[]What can you do?: To really help your heroes you gotta understand what they're capable of. What their limits are and if they can improve.(Dc ???)(Cost 0)

[]Super restraints or super cuffs: You need to deal with the elephant in the room. If your heroes win a fight. How will they arrest someone who can just break out of cuffs like their nothing? If your heroes knock them out and they wake up on the ride to the jail they can just break out and you're back to square one.(Dc 60)(Cost ???)

[]Study tech: Get your people to study new tech.(Dc ???)(Cost ???)
-[]What kind?(You can choose tech like the drone foxes, cryo, or fire right now.)


Personal choose 1:

[]Help out: You will go help out.(Gain an extra die for an action of your choosing.)

[]Study: You will focus on improving yourself.(Gain a new bonus or perk depending on the roll. Dc 90)
-[]Choose a direction.(Martial? Diplomacy? Got something more specific?)

We do turns in 2 weeks. A month to me, too much can happen. A week is too little. The perfect middle man.
Got any questions? Go ahead ask. Got any tips or ideas? Go ahead. I'm willing to take suggestions for hero's or villains.

Anyway have fun!
 
[X] Plan: helping hand
-[X] Train your heroes!: You will set up a general training program for your heroes to follow even without your direct supervision. This program will be 'basic' and can be applied to almost anyone. Which is the point of the 'general' program.(Dc 10)(Cost 0)

-[X] The others: You're in Nansville with 3 other agencies which could grow to a higher number. The thing is getting a working relationship with any of them which would allow your heroes to join their heroes, on calls that your people can't do alone.(Dc ???)(Cost 0)

-[X] Need help?: Form a team of people at base that helps your heroes with basic things in the field, like last seen locations of villains, what the villains powers might be, and finding weaknesses if possible. This could easily raise efficiency on the field. Luckily you have plenty of assistants and secretaries just right for the job.(Dc ???)(Cost 0)

-[X] Study tech: Get your people to study new tech.(Dc ???)(Cost ???)
—[X] Cryo

-[X]Help out: You will go help out.(Gain an extra die for an action of your choosing.)
--[X] research

Basically rather then standing alone we try and provide information and supplies to the other agencies. The Cryo seems very suited to this as it's a good restraining tool that we may be able to sell.
 
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Right, let's see. Not quite sure what all would be best to start with so I'll go with this.

The martial basic might be a good ideal...but at the same time protocol...Eh will just do help out I guess


[X] Plan Basics
-[X]Train your heroes!: You will set up a general training program for your heroes to follow even without your direct supervision. This program will be 'basic' and can be applied to almost anyone. Which is the point of the 'general' program.(Dc 10)(Cost 0)
-[X]Protocol: Kitsune wants to 'train' her foxes. She says it will be necessary for combat. Not much reason to deny her.(Dc ???)(Cost 0)
-[X]Hire a PR team: Ol public relations has always been a thorn in any activity for any company, agency, or government. Getting a team dedicated to dealing with the public seems like a great idea.(Dc 15)(Cost 5 wealth)
-[X]Trainers: You need some trainers to help teach combat basics. Might cost a little but it's better than without.(Dc 35)(Cost 5 wealth)
-[X]What can you do?: To really help your heroes you gotta understand what they're capable of. What their limits are and if they can improve.(Dc ???)(Cost 0)
-[X]Help out: You will go help out.(Gain an extra die for an action of your choosing.)
--[X] Martial
 
Ending it.
Scheduled vote count started by Blackangel on Jul 31, 2022 at 5:12 PM, finished with 6 posts and 3 votes.

  • [X] Plan: helping hand
    -[X] Train your heroes!: You will set up a general training program for your heroes to follow even without your direct supervision. This program will be 'basic' and can be applied to almost anyone. Which is the point of the 'general' program.(Dc 10)(Cost 0)
    -[X] The others: You're in Nansville with 3 other agencies which could grow to a higher number. The thing is getting a working relationship with any of them which would allow your heroes to join their heroes, on calls that your people can't do alone.(Dc ???)(Cost 0)
    -[X] Need help?: Form a team of people at base that helps your heroes with basic things in the field, like last seen locations of villains, what the villains powers might be, and finding weaknesses if possible. This could easily raise efficiency on the field. Luckily you have plenty of assistants and secretaries just right for the job.(Dc ???)(Cost 0)
    -[X] Study tech: Get your people to study new tech.(Dc ???)(Cost ???)
    —[X] Cryo
    -[X]Help out: You will go help out.(Gain an extra die for an action of your choosing.)
    --[X] research
    [X] Plan Basics
    -[X] Train your heroes!: You will set up a general training program for your heroes to follow even without your direct supervision. This program will be 'basic' and can be applied to almost anyone. Which is the point of the 'general' program.(Dc 10)(Cost 0)
    -[X]Protocol: Kitsune wants to 'train' her foxes. She says it will be necessary for combat. Not much reason to deny her.(Dc ???)(Cost 0)
    -[X]Hire a PR team: Ol public relations has always been a thorn in any activity for any company, agency, or government. Getting a team dedicated to dealing with the public seems like a great idea.(Dc 15)(Cost 5 wealth)
    -[X]Trainers: You need some trainers to help teach combat basics. Might cost a little but it's better than without.(Dc 35)(Cost 5 wealth)
    -[X]What can you do?: To really help your heroes you gotta understand what they're capable of. What their limits are and if they can improve.(Dc ???)(Cost 0)
    -[X]Help out: You will go help out.(Gain an extra die for an action of your choosing.)
    --[X] Martial
 
So I'm wondering what you guys might think about this idea. For patrols I'm thinking we do a POV switch from our agency leader to our heroes. We can than vote for how they approach the situation like to be cautious or aggressive.
 
So I'm wondering what you guys might think about this idea. For patrols I'm thinking we do a POV switch from our agency leader to our heroes. We can than vote for how they approach the situation like to be cautious or aggressive.

That sounds good. It could also give us a better idea of what things to research that would help out in the field.
 
Yeah doing a pov switch seems like it might be a good ideal. Suppose could also use it as a means of effecting their personality/priorities in things at first, but not actually sure about that.


Anyways, I've been thinking of writing up a few heroes and villians to suggest and was thinking of just using this as a format....



Name:

Real Name:

Affiliation:

Abilities/powers:

Appearance:

Known Info/bio:
 
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