Super Robot Wars SV: An End to Eternity

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In the beginning, the United Earth Federation was a thing of glory. In the wake of the third...
0.0 - Prelude

GilliamYaeger

M'crazy.
Earth, 2053 AD. The year the old world could be said to have truly ended.

The exhaustion of natural resources. Environmental pollution and the melting of the ice caps. Overpopulation, and growing extremism among the marginalized populaces of the world. The world economy straining and buckling under the bloated weight of the world. It was only a matter of time before the established world order lost control, and the violence gripping the Earth Sphere exploded into World War Three.

Terrified of the destruction it had wrought, mankind sought to end the fighting through the unification of all nations, and all peoples. Thus, from the ashes of the greatest human-on-human war in known history, the world order that has stood until this very day arose. The United Earth Federation, with dominion over all governance, all economics, and all military matters, promised a new golden age for mankind as it stood truly united for the first time in its history.

The Federation sought to mend the scars of the old war through the colonization of a new frontier - space. The construction of the space colonies begun decades earlier was completed, and millions of people were moved into space, greatly relieving the issues of overpopulation still plaguing the planet. This was the new era they called the Universal Century, and drawing its strength from the quantum leaps in the fields of physics and energy achieved during the war, mankind catapulted itself farther out than it had ever been before. The Lagrange Points, the Moon, Mars, even as far out as Jupiter...

Space was not just the new frontier, but an ocean of hope. Numerous asteroid cities and space colonies were constructed in an astoundingly short span. The beginning of the Universal Century calendar, with the influence of mankind extending all the way to the orbit of Jupiter, could be called Earth's honeymoon with Space.

However...Like all honeymoons, this could not last.

It is the nature of mankind to form tribes, and hate the 'other'. While there were (supposedly) no more borders on Earth itself to fuel prejudice, there was one that separated the 'haves' from the 'have-nots'. Those who were moved into the space colonies gradually came to be seen as second-class citizens compared to those who remained on Earth, derisively named 'Spacenoids'. Fourteen years ago, in the year UC0079, these biases blossomed into outright hatred when the Spacenoid nation of Zeon declared independence and launched an invasion of Earth, starting what would go down in history as the One Year War.

This conflict was a new paradigm in human warfare. While giant fighting robots were no alien concept by this time, super robots such as Getter Robo, Tetsujin 28, Energer Z and Giant Robo having proved their worth in the decades prior, this was the first time that the mass produced mecha known as Mobile Suits were used in actual war. With their armies of Zaku IIs, Zeon steamrolled the inferior UEFA forces, and their threat was only compounded by the legendary Big Boss turning traitor to the UEF to form his sanctuary known as Outer Heaven in unity with Zeon.

Then, with the worst possible timing, the powerful, nigh-unstoppable and completely inhuman entities known as Angels suddenly attacked Japan's Tokyo-3. While this was not humanity's first encounter with aliens (the shapeshifting Invaders having attacked the moon several years prior), this was the first encounter with aliens they could not communicate with in any way. The only weapons capable of fighting these Angels were NERV's super robots, the 40 meter tall psychic titans known as Evangelions. NERV had apparently been preparing for this ever since Second Impact, the mysterious world-wide disaster that occurred 15 years beforehand. If the Angels weren't bad enough the Invaders also returned, despite having been seemingly eradicated in the Moon Wars years prior.

Contact with Mars was also lost shortly before the invasion of Zeon, but this matter was quickly dismissed by the UEF government in favor of the direct dangers facing the Earth Sphere.

Facing this unprecedented crisis, the Earth Sphere looked to be on the path to absolute destruction until one man intervened. The billionaire philanthropist Kouzou Hadou stepped forward, proposing the formation of a special unit made up of the most powerful robots available to mankind to combat the various threats they faced. Bringing together the prototype UEFA mobile suit codenamed Gundam along with its support ship the White Base, NERV's three operational Evangelion units, the legendary Getter Robo (despite its pilot Ryouma Nagare being in prison beforehand), Energer Z, the mysterious mechanized knight Talisman, and his own Deus Machina Demonbane in conjunction with a dozen other super robots, Kouzou Hadou's Hokuten Irregulars saw their first outing as a single unit.

Nobody could have possibly known that this would be the beginning of humanity's slow demise.

The Irregulars proved invincible in combat, crushing one foe after another. Zeon was pushed back into space, and eventually routed for good at the orbital fortress A Baoa Qu. Zeruel, the mightiest Angel since their first appearance, fell at the hands of Ryouma Nagare and the Getter Robo. The Bardoz Island incident, where Doctor Hell sought to awaken an army of ancient super robots to wage his own war on the world, was resolved quickly and without any major issue, the island itself being sunk beneath the waves. And no matter how fierce their attack, the Invaders failed to make a dent in humanity, being eradicated wherever they arose.

Things were going so well...until that fateful day, when Professor Saotome revealed himself to be alive. Thought to have been murdered years ago by Ryouma Nagare, the creator of Getter Robo was indeed very much alive - and completely insane. Having built a titanic monster he called Shin Dragon, and backed up by an army of superior G model Getter Robos, he declared his intent to destroy the world. With the UEFA depleted by the One Year War, the Hokuten Irregulars were the only thing standing between Saotome and humanity's extinction.

But...they were not up to the task. Even with the all-powerful Shin Getter Robo, salvaged from Japan's abandoned Saotome Laboratories, humanity's mightiest robot corps found themselves forced back by Saotome's army. Even as they cut down Getter G's in droves, Shin Dragon itself proved too powerful for them to face. It was only after Saotome's monster consumed Evangelion-00, Saotome seeking whatever arcane force powered the machine for his own use, that the tide turned.

Shinji Ikari, pilot of Evangelion-01, flew into a rage. Under his control his machine broke past its previously established limits and, for a brief time, became a God. With its newfound power it went head to head with Shin Dragon, and where the entire Hokuten Irregular unit as a whole had failed it alone succeeded. When Eva-01's arm was ripped off, it used its AT Field to instantly construct a new one made from pure energy. If Shin Dragon tried to vaporize its foe with its mighty Getter Beam, Eva-01 shredded the gigantic laser with a razor-thin beam of light from its eyes. And when Shin Dragon groaned in agony, Eva-01 roared in triumph.

But all power has its price, and this price was heavy indeed. Its not quite known what happened when Eva-01 struck the final blow, as none present could fully comprehend what they were seeing, but the effects were felt all across the planet. The oceans and skies were dyed blood red. Cities crumbled and fell as earthquakes devastated entire continents. People spontaneously turned into puddles of orange goo, and empty suits of clothing littered the streets.

Thus did Kashgar become ground-zero to the beginning of the end of all life on Earth. This was Near-Third Impact (N-TI), initiated by Eva-01 exceeding its mortal limitations. And, just as suddenly as it started, it stopped.

In the aftermath, the battered and broken Hokuten Irregulars were disbanded. Many of their number had been killed or just outright vanished during that final confrontation with Shin Dragon. Humanity thought that, with the One Year War over, it was safe...But it wouldn't be too long before everyone understood the real consequences of Near-Third Impact (N-TI).

A mere week after, innumerable monsters surged across Asia. The Invaders were an old foe, but there were more - entirely new threats, seemingly appearing out of nowhere. The BETA, a seemingly-endless endless horde of hideous monsters that consumed all they passed over like a plague of giant locusts and adapted to any tactics used against them exactly 17 days later, and the Festum, golden angelic beings that assimilated anything they came into contact with and read the minds of their foes. Together with the Invaders, somehow more numerous than ever before, these new threats proved too much for the forces of Earth to handle.

As the world was rocked by this unprecedented danger, people couldn't help but wonder where these monsters had come from. By all accounts, they had just appeared out of nowhere. Eventually, though, their origin became clear - Kashgar. The Near-Third Impact initiated by Shinji Ikari had somehow empowered the Invaders, and pulled the BETA and Festum into our reality. As a testament to this truth, a colossal structure now stood at the site of the Hokuten Irregular's battle with Shin Dragon. This was the first of many massive Hives that the BETA would construct across the world over the next decade and a half.

While there were some who thought something was wrong with this explanation, citing the loss of communication with Mars before the One Year War as evidence, they were quickly silenced. After all, it was much more convenient for certain powers that be to lay all the blame at one boy's feet than to investigate what had happened to some Spacenoids a years travel away from Earth. (As it eventually turned out, the planet was overrun by the BETA.)

A mere three years after N-TI, the entirety of Asia and a chunk of Europe was overrun by the alien menace. The once fertile plains of the lands occupied by the invaders were consumed by the hordes and reduced to barren, lifeless wasteland, the people that once lived there either eaten alive by Invaders and BETA or turned into green crystal and assimilated by the Festum.

While making a valiant effort to hold back the aliens, the mass produced machines of the UEFA were just not enough. In order to combat this triple threat, a new type of army was needed. One made up of the greatest weapons known to mankind - Super Robots. The Super Robot Army, as it was succinctly called, sought to emulate the success of the Hokuten Irregulars on a much larger scale, with individual abilities and powers so varied that the BETA would be unable to fully adapt, stationed in headquarters called Shatterdomes all across the world. A call was sent out for robots, pilots, scientists, anyone and anything the UEFA could get their hands on, and absolute authority over the organization was handed to the ex-Getter pilot Hayato Jin.

While the Super Robot Army made valiant efforts, even with backup by more conventional UEFA forces they were unable to stop the alien advance completely. The Festum were able to read the pilots minds and assimilate them through their machines, the Invaders were nearly unstoppable and would not stay dead, and the BETA's sheer numbers would eventually wear down even the most invincible of Super Robots.

Things got worse when the BETA finally developed a genuine adaptation to the Super Robot Army - Category 3 BETA, which possessed unique gimmicks similar to the Super Robots themselves, and the dreaded Category 4 BETA, by far the largest living creatures to ever walk the Earth. While the Category 3 and 4 type BETA were relatively rare, they were all completely unique beings that required their own tactics to take down, and it wasn't surprising to see dozens of brave pilots die every time one stepped onto a battlefield. The BETA had turned humanity's strategy against it.

Soon enough, however, mankind would regain their advantage. The development of Drift technology, which allowed two compatible pilots to synch their brainwaves, was one of the key factors behind the creation of two entirely new classes of Super Robot. The titanic Jaeger-class robots, which at eighty meters each were by far the largest fighting machines created by man, easily capable of matching a Category 4 BETA in single combat, and the significantly smaller God-class robots, capable of separating into two individual units while maintaining a Drift over long distances, and when combined were some of the most powerful Super Robots since the founding of the Super Robot Army. However, despite the advantages of the Drift system, only a handful of people on the planet were Drift-compatible, and only a fraction of those were made of stern enough stuff to pilot a Super Robot.

But despite this good news, not all was well in the Super Robot Army. Not only were they constantly taking losses from alien raids, but now there were deserters and traitors, taking their mechs with them into the Asian badlands to form gangs and their own little kingdoms, returning only to raid the outside world for supplies and slaves. Unlike the Super Robot Army loyalists, who had to protect the entirety of civilization from the invaders, these outlaws and warlords were able to survive by constantly moving around and fighting the occasional skirmish against the aliens to protect their little fiefdoms. Like this, they could survive fairly reliably - but it was a lifestyle that only the hardy (and slightly insane) men and women who piloted Super Robots in the first place could truly thrive in. Worse, there are rumors that some of the outlaws and traitors have made pacts with the aliens themselves, essentially selling their souls to humanity's enemies in exchange for power and safety.

Between these traitors, the constant advances by the alien menace whose control now spread from the shores of Normandy all the way to Japan, continuing tensions between Earth and the colonies, and several poorly-timed terrorist attacks (most notably Operation Stardust, in which the nuclear-armed mobile weapons GP-02 and Metal Gear Rex were stolen by anti-Federation rebels), the Federation slowly turned from a slightly corrupt and complacent bureaucracy into a totalitarian police state. This decline into dictatorship ended with the formation of the Titans special forces unit, who soon usurped nearly all authority over the world from the Federation.

Everything came to a head in UC0089, when three separate forces announced their intentions to take over the world. Revolver Ocelot declared that he was inheriting the will of Big Boss as much of the world's military systems effortlessly fell under his control thanks to years of trickery. The Katou Organization, a shadow long-rumored to be a force in international politics throughout history, publicly revealed both itself and its ambition, their words backed by the super advanced mecha known as Machina and Arma. And worst of all, the infamous Doctor Hell returned with the very same army of ancient robots from Bardoz Island he had tried to command a decade ago, fully intent on conquering the entire free world.

It seemed like Earth was doomed. Between the constant threat of alien attack, the tyranny of the Titans, traitorous and violent outlaws and three separate human forces vying for world conquest, things looked hopeless. The world needed a hero that could stand against these evils to fight for justice and the common man!

That man was, once again, the billionaire Kouzou Hadou. Under his command, the Hokuten Irregulars were formed for a second time, more powerful than ever before. Unlike last time, entire organizations flocked under the Hadou Corporation's banner of justice. The Anti Earth Union Group, made up of veteran pilots from the UEFA most notably including Bright Noa, Amuro Ray, and newcomers Kamille Bidan and Quattro Bajeena. The Evangelions of NERV, their veteran pilots eternal children thanks to the Curse of Eva. JUDA Corporation, which was seemingly a medical goods producer but had in fact been collecting Machina in secret to face off against the Katou Organization. The unsinkable fortress of steel Mazinger Z, the successor to Energer Z that was piloted by Tetsuya Tsurugi's nephew Kouji Kabuto, and backed up by the brave heroes of the Photonic Labs. Dozens of Super Robots from the Super Robot Army, including the Jaeger-class Gypsy Danger and the God-classes Godannar and Club Mariner. The advanced Anti-Festum Fafner units of ALVIS and Tatsumiya Island, which had previously been only a rumor and whose technology allowed all pilots to be shielded from Festum mind reading. And finally the legendary soldier Solid Snake himself, aged significantly before his time by a genetic virus he refused to elaborate on.

The Titans were broken up by force, their remnants scattering to the four winds and the Earth Sphere forever free of their evil. Countless aliens died by the Irregulars hands, and for the first time in history a BETA hive (in Yokoshima, Japan) was captured. The Festum's largest Mir (hive-mind crystal for the laymen) in the Arctic was destroyed. Revolver Ocelot's rebellion was ended personally by Solid Snake, and the Katou Organization surrendered and combined its forces with the JUDA Corporation to fight for a common purpose.

But even as old threats were ended, new ones arose. The long shadow of SEELE and the truth behind NERV was revealed by Revolver Ocelot in his final moments, Haman Karn's Neo Zeon returned to the Earth Sphere to continue the bloodshed of the One Year War, and the mysterious Human-Machina began their invasion of Earth from their base inside the moon. Neo Zeon was dealt with without much of note, but when the Hokuten Irregulars made an attempt at invading the hollow inside of the moon, the source of the Human-Machina raids that had been plaguing the world, JUDA's Koichi Hayase and his Linebarrel vanished. Without him, a proper counterattack against the Human-Machina was impossible.

With that first failure as the catalyst, disaster after disaster struck the Hokuten Irregulars.

A Festum assault on Tatsumiya Island resulted in the kidnapping and eventual assimilation of Alvis tactical coordinator Soushi Minashiro, who seemingly perished despite being recovered from the Arctic Mir. The legendary Kouzou Hadou, THE core financier of the paramilitary organization and widely seen as the heart of the group, was brutally murdered by the enigmatic Master Therion, leader of the Black Lodge. Kamille Bidan was rendered comatose in a final duel with Titans leader Paptimus Scirocco, though he made a full recovery two years later, and Lieutenant Quattro (much more famously known as Zeon ace pilot Char Aznable) suddenly vanished afterwards. The Super Robot Army detachment was devastated in a desperate battle to protect the Japanese coast from the BETA. And finally, the group was forced to retreat in the face of Doctor Hell's seemingly endless army of Mecha Beasts, his invasion of Japan only stopped when a desperate last ditch effort by the Photonic Labs crew erected an invincible Photonic Barrier around a huge chunk of the nation, a barrier which remains active to this day.

The result of the Battle of Japan was the final blow to a group already fractured by various internal disputes. The Photonic Labs team and the JUDA-Katou conglomerate remained unified as they stayed behind to protect Japan from the forces seeking its destruction, but the rest of the once-invincible unit scattered to the four winds. The Tatsumiya Island forces returned home for good. Most of NERV's staff defected to form WILLE after Revolver Ocelot's revelations and struck off on their own to hunt down SEELE. The AEUG was reintegrated into the Federation military as an autonomous unit named Londo Bell. The various independent forces that had gathered under the Hokuten flag went back to their lives from before.

The dream was over. While the second formation of the Hokuten Irregular unit didn't end in a Fourth Impact, this final falling out made it almost unthinkable that the group would ever reunite...

In the beginning, the United Earth Federation was a thing of glory. In the wake of the third World War, all peoples united under a single flag, a show of unity that was a stark contrast to the greatest war in history. Together they colonized the stars, making their way out as far as Jupiter, and the revolutions in energy and technology achieved during the war allowed everyone to live in relative comfort. Truly, it was a golden age for all mankind.

Of course, nothing good lasts forever, and the evil in mens hearts will always corrupt good intentions. As the years went by, the Federation changed from a symbol of benevolence into something darker, most strongly expressed in growing prejudice against those who lived in space, dubbed Spacenoids. But even as the principles behind its founding were compromised, the Federation itself stood strong.

...Until first real threat to its power came in UC0079. Fed up with discrimination by those on Earth against the people of the space colonies, the Republic of Zeon launched a large-scale invasion of the planet, aided in their efforts most prominently by the traitor, Big Boss. At the same time, the alien monstrosities known as the Angels began their attack on the world, while another alien race called the Invaders made a resurgence, aiming to supplant humanity as the dominant species on Earth.

Under the banner of the Hokuten Irregulars, the world's strongest fighting robots gathered to fight against those who would destroy peace. The Zabi family was destroyed, and the remnants of Zeon driven back to the Axis asteroid colony. Big Boss was killed after attempting a second insurrection in Zanzibar Land, his Metal Gear. Zeruel, strongest among the Angels, was torn to pieces by Getter Robo. And on Bardoz Island, the dark secret found by Doctor Hell was sunk beneath the waves.

But, when Professor Saotome revealed himself to be alive and armed with the incredibly powerful Shin Dragon, the ensuing battle set the stage for the coming end. Shinji Ikari, pushing his Evangelion beyond its limits, unwittingly ushered in the apocalypse. From the gates that should not have been opened, two new threats to the world surged through - the angelic Festum and the endless BETA. Together with the Invaders, who were empowered by the energies of Near-Third Impact, they swarmed across Asia and Europe like a plague, leaving it lifeless and barren.

In a few short years, the world was irrevocably changed and humanity was set on a surefire course for extinction.

Now, it is UC0093.

Fourteen years after the apocalypse began, it will end. Humanity is being pushed to the brink, and things continue to get worse.

Not even a century since it was founded, the once proud Federation has grown stagnant and rotten to the core, even though the tyranny of the Titans has been ended forever. The entirety of Europe and Asia is overrun with uncountable hordes of BETA, Invaders and Festum as well as lawless gangs of mech-piloting bandits, all of which threaten to expand their reach across the entire world. The Super Robot Army that stands against the alien menace finds its funding slowly cut down as the United Earth Federation pours their efforts into building a great wall to keep the monsters out rather than fight them directly, while independent paramilitary organizations steal the work out from under their noses thanks to the newly developed Unmanned Gear technology.

For three whole years Japan has been suffering under siege by the endless armies of the evil Doctor Hell, and once it falls he shall use the true power of Photon Energy to destroy what's left of civilization. And in America, one of the few nations relatively untouched by the chaos that wracks the world, lurks an evil more insidious than any mankind has ever known. The tattered remnants of NERV lurk in the shadows, as those fancying themselves puppeteers enter the final stages of their mad plan. Londo Bell find themselves falling into disfavor with the Federation government, who secretly plan to dispose of them. And whatever hope lies in space will soon be crushed as one man leads the cast away dregs of mankind on an apocalyptic crusade to avenge grievous wrongs.

As the terrible pieces fall into place, the only heroes that could stand against the coming end will perish alone, one by one.

The white devil who fights for a better tomorrow, undefeated until he dies. His sacrifice, while brave, is more pointless than he can comprehend.
AMURO RAY
The corpse hero that marches to war, bolstered by the cheers of the protected. His courage cannot hold against the darkness he unwittingly carries with him.
KOUJI KABUTO
The forgotten legend that stands on the moon, a clock that has just restarted. No matter how mighty his spirit, one man alone cannot fight fate.
RYOUMA NAGARE
The lost child who drifts alone, a frozen clock that hasn't moved in fourteen years. When he wakes, he shall finish what he started all those years ago.
SHINJI IKARI
The tormented and damned that walk with the last hero of the old world. They will never escape the cycle of rebirth and damnation that has them in its clutches.
DEATH CAPRICE
The ally of justice who is no longer in this world. Even if he should return, a mere figurehead can do nothing to change the coming end.
KOICHI HAYASE
The sorcerer in white that bears an innocent sword against absolute evil. It will shatter and fade against the eternal darkness, falling back to earth only so it can fail once more.
KUROU DAIJUJI
The godslayer who lives a simple life, secure in the knowledge that his terrible blade sealed away. In the end it will drag him back to consume him utterly, and with him so too dies hope for lasting peace.
KAZUKI MAKABE
The lovers that are doomed to return to the battlefield. Even though they have sworn a vow to be together forever, the trickery of their ancient enemy will see them torn apart.
GOH AND ANNA SARUWATARI
The lone swordslinger that stumbles into destiny, secure in his invincibility. His efforts change nothing, because he can have no purpose beyond revenge.
VAN OF THE DAWN
The child saviour who opens his eyes, and remembers everything and nothing. His reliance on the blind will forever doom his efforts to failure.
TAKERU SHIROGANE
The lightning blade that cuts down all in his path in a vain attempt at understanding. Wandering through the darkness, he will never know the true scope of the forces arrayed against him.
RAIDEN

And the time traveller who finally awakens to face another cycle of bloodshed. Infinite paths spread out before them, filled with infinite life and infinite death, but they must surely know that each can only end in oblivion?

One year is all they have.

One year is all you have to save the world.

SUPER ROBOT WARS SV: AN END TO ETERNITY

-----

...Unknown time, unknown location.

In the darkened heart of a slumbering beast, systems long-dead slowly crackle back to life. As various displays and control panels light up, two forms can be seen, slumped over in the cockpit's two seats...

Character customization:

Main character:
A mysterious warrior who has awoken to face another iteration of the time loop they're seemingly trapped in. Their memories are hazy and scrambled, and instead of remembering the past and knowing nothing of the future like normal people, they only remember disjointed tales of what's to come while their past is an absolute mystery. As the pilot of a Machina, their physical capabilities are far above the norm.

[] Name
[] Gender
[] Portrait?
[] Pilot style
(pick one)
-[] Martial Artist
You are the bestest at fight. On foot or in mech, with a blade in hand (or even just bare hands) you are capable of taking on any foe imaginable - a useful skill in a world where the proliferation cyborg technology means melee weapons are coming back into style, and powerful enemies lurk around every corner. However, you are impossibly ungifted with projectile weaponry, meaning that you'll need someone else to shoot for you. Luckily, you have a competent copilot.
-[] Sorcerer
As you wake, the answers to age-old arcane mysteries float from your subconscious. You are skilled in the esoteric arts of magic, capable of using a Grimoire to make reality your bitch (though the ways in which you can make it your bitch depends greatly on your Grimoire). While you are not as skilled as you could be in a mech, you're good enough, and your superior understanding of your signature machines inner workings means that you can make it perform to its utmost potential.
-[] Ace Pilot
You are skilled at all aspects of mech combat - from fighting and moving to repairs and modification. You are capable of making any machine you hop into perform at their full potential, and are equally skilled at gunplay and close quarters combat. However, despite being one of the most talented pilots on the planet, outside of a machine you are only a mere mortal (well, as mortal as any Machina pilot can be). You may or may not have a penchant for masks and/or goggles.

Partner character:
The loyal servant and companion of the protagonist, a lost soul possessing the body of a mindless Artificial Grimoire. Their true identity is the animating intelligence (or soul) of the powerful war machine the duo pilot together, which is incapable of functioning properly without their presence.

[] Partner Name
[] Partner Gender
[] Partner Portrait?


Mecha:
The impossible Super Robot that is both Machina and Deus Machina, this thirty meter tall mech represents technology and magic coming together as a seamless whole. Physically imposing with its bulky-yet-sleek black armor, the design of its head, the talons on its feet and the nine prehensile cable 'tails' emerging from the base of its spine clearly evoke the image of a bipedal predator. Wielding a magic sword of moonlight and bearing an electrifying touch, this machine is clearly geared for melee combat, though it can carry ranged weaponry in its calf-mounted storage compartments. If its soul was returned to its body, then its true powers would be unveiled, though it is unlikely that body and soul could ever be separated again.

[] Mech Name (Default: Pantheon)
[] Initial calf storage contents:
-[] Long-range beam rifle
(stored in two halves and quickly assembled when used)
-[] Twin beam carbines (mid range, accurate)
-[] Twin solid round revolvers (mid-short range, powerful, carry up to three reloads per gun)
-[] One beam carbine, one revolver




A/N: Whew, finally got this out there. Well this has certainly been a while in the making, as you can probably tell by the 4000 word wall of text hidden behind that spoiler up top. Anyway, welcome at another attempt at running a Super Robot Wars Quest on Sufficient Velocity! Hopefully we'll manage to make it through a few battles and whatnot before I get bored and wander off :p.

So the central concept of this Quest, other than a supreme clusterfuck of a giant robot crossover, is time travel, which basically effects the quest in two major ways. First, meta-knowledge is free game. Just like a certain bratty savior, this is supposedly not your first time doing this, but unfortunately your memories of the future are nowhere near as clear as his. Basically, any information you can gleam from the source material is perfectly usable in-character, though I'll warn you here and now that series interaction may render some information...inaccurate, to say the least. Second, whenever and however you die, you'll be given a choice: To restart from a little bit back, or to go all the way back to the very first choice. Why would you ever want to do this, you ask?

Well, you'll probably work it out next update, but I'll give you a hint right now: We're using something similar to UX's secret system - by which I mean 'secrets' gained in one playthrough are kept in others. So if you save the life of someone who was supposed to die in one location they'll stay saved, even if you're on the other side of the world when they're meant to die. How does this work? That'd be telling. Oh, and don't think that 'secrets' will be limited to just saving lives - if you do things that impress me enough, some rather crazy stuff can happen. For instance, people supposedly long-dead turning up in the strangest places, or the chance to recruit characters that aren't even from the Quests series list! Also, VOL-TEKKU!

Speaking of which, I wonder if anyone can guess everything that's being used in this Quest?

To make things more pleasant for everyone involved when this aspect of the Quest comes into play, I'll probably end up skipping over things you've done before when you decide to restart, if you don't want to try and change things. So don't worry about slogging through a dozen repeating updates of shit you've already seen just to get to a certain segment, I'll do my best to avoid that. Though things might get complicated if you decide to shake things up enough.
 
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0.1 - Character sheet


Stats:
Melee: 2+1
Ranged: 3+1
Defence: 4+1
Skill: 1+1
Maneuvering: 2+1
Accuracy: 3+1

Ablities:
??? L1 - Upon dying, can travel back in time.
Memory error L4 - Reduces stats and abilities according to level.
Commander - Capable of effectively leading a squad.
Independent Action - Capable of acting alone without significant penalty.
Sorcerer L7 - Increases power of magic according to level. Can read Grimoires. Can forge a bond with unowned Grimoires. Can use Grimoires to cast spells. Can get a general sense of a Grimoire's abilities through physical contact. Can instinctively detect magic. Can increase or decrease the power of spells.
Ultra High Speed Divine Words - Significantly lowers casting time for magic.
Factor - Physical abilities increased significantly. Rapidly regenerate wounds.



Stats:
N/A

Abilities:
Artificial Grimoire L9 - Increase magical capacity of piloted Deus Machina according to level. Can cast spells on their spell list. Bonded Sorcerer can cast spells on their spell list.
Memory error L4 - Reduces stats and abilities according to level.
Factor - Physical abilities increased significantly. Rapidly regenerate wounds.
Unison - As a subpilot, grants a one star boost to the stats of Makise.
Wild Shape - Can change form to a small fox.

Spells:
Moonlight Sword: Summons the magic artifact, Moonlight Sword.
Pantheon: Summons the Deus Machina, Pantheon.
Mage Hand: Weak telekinesis.
Dancing Lights: Creates torches or other lights.
Detect Magic: Detects spells and magic items within range.
Power Device: Powers one inoperative electrical or mechanical device.
Find Object: Ritual to detect the presence of a specified object within range. A piece of the specified object allows one to detect its location instead.
Dispel Magic: Cancels magical spells and effects.
Gust of Wind: Creates a powerful gust of wind.
Whispering Wind: Sends a short message to someone in the area.
Shocking Grasp: Touch delivers electricity damage roughly equivalent to a taser.
Electromagnetic Pulse: Disrupt operation of unshielded electronics within range.
Lightning Bolt: Deals electricity damage at range.
Chain Lightning: Deals electricity damage at range, can jump to nearby targets.
Lightning Cannon: Enhanced strength Lightning Bolt.
Storm Dragon: A powerful lightning attack that can seek its target.
Electromagnetic Barrier: Mitigates damage.
Storm Wall: Deflects and damages things that try to pass through it.
Shocking Rune: Explodes into lightning after a set amount of time, or when rune is disturbed.


A seemingly impossible machine that is both Machina and Deus Machina. The end result of some mad genius's attempt at combining technologies that should naturally oppose each other, the Pantheon is both a strange patchwork of pre-existing Machina technologies and something else entirely. Its Machina side bears elements from the Machinas Talisman, Decieve, Hind-Kind and more, while its Deus Machina side increases its versatility through the roof using its pilots sorcery.

Despite its thick black armor, its surprisingly agile, and it can reliably outmuscle most mechs its size. While its seemingly a machine focused on close combat, don't be fooled. In the hands of a capable Sorcerer, the Pantheon is capable of striking distant foes with bolts of lightning. However, while they are powerful, its lightning strikes can be draining on the machines twin power supplies (which without the use of sorcery or certain systems can keep the machine running for days), hence why it carries more conventional weaponry as backup in leg-mounted storage slots.

Like all Machinae and Deus Machinae, Pantheon is summoned to the user when it is needed, which simplifies logistical issues.

Systems:
(Deus) Machina: While it appears to be a single machine, it would be more accurate to call Pantheon a combiner, albeit one whose individual parts are barely functional when separated. When it is summoned by the user, there are really two separate machines being called. First the outer Machina frame teleports to the combat area, however the outer frame is far from the entire unit. Much like a Deus Machina, a significant amount of it is summoned on the spot using its accompanying Grimoire, directly inside the external frame through a separate arcane process upon arrival. The two halves seamlessly fit together, forming a cohesive whole that is greater than its individual parts.

One could say that Pantheon, the Machina, is merely an independent life support system for Pantheon, the stillborn Deus Machina. When the internal Deus Machina structure is not in place, the Machina half is capable of sluggishly moving around, regenerating and teleportation, but little else. As a benefit to this unique construction, Pantheon has energy reserves exponentially larger than those of other Machina as it draws from two seperate power supplies that interact...strangely - a D-Soil engine and a sorcery engine, to be exact - granting it superior operation time in the field, but usage of certain weapon systems or magic will drain that power very fast. Perhaps that is the price one must pay for something this convenient.

Self-repair system (D-Soil): Like a true Machina, the Pantheon can regenerate thanks to the D-Soil nanomachines that both power it and run its systems, and due to the mechs relatively simplified outer shell the regeneration is exceedingly fast for a Machina. Unlike a true Machina, however, a significant part of Pantheon's internal structure is made from material that is impossible for D-Soil to properly interact with. In laymens terms, damage to the exterior will heal quite fast, while damage to the interior will be very slow to heal - slow enough that it would probably be more efficient to just dismiss and resummon the machine, something that is sadly highly impractical during combat conditions due to the strain it puts on the Grimoire and exterior frame.

Plasma Caster: A weapon system that channels an incredible amount of electricity into a target, with the primary discharge points being the surprisingly resilient glove-like material covering the hands or the short bone-like blade on each knee (which is somewhat more effective when stabbed through the outer armor). The purpose of this system is to either fry an opposing machines systems into unusability or kill the pilot in as short amount a time as possible. Mere contact with the Pantheon's hands or knees can be fatal to an unwary pilot. However, as it obviously drains a lot of power when in use, it should be considered as one of the Pantheon's secret weapons.

The glove-like discharge point is made from a unique material designed to be repaired as quickly as possible, and if torn or stripped away will be replaced in moments by the self-repair systems. Likewise, the strange bone-like material of the knee blades can also be rapidly restored, though not nearly as fast as the gloves. This 'system' actually seems to be an innate trait of the internal Deus Machina itself, and its unlike any magic you've seen before. You're not quite sure if you can even CALL it magic, really. How strange...

Plasma Leader: Covering each forearm is a system designed to enhance the hand-mounted Plasma Casters via high-quality magitech capacitors. The system can be used in one of two ways: First, while active it acts as a powerful aid to any lightning-based sorceries cast using the machines hands - typically this is used to attack distant foes with bolts of lightning. Second, it can discharge the capacitors all at once for a powerful energy-backed unarmed blow, an attack very similar to the Shining Finger. Using it in the second way will melt the capacitors, however, and replacing them will take the self-repair systems at least a full minute, likely more depending on the damage. When activated, the wrist armor will open up and extend outwards slightly.


Moonlight Sword: Stored in a sheath on its waist is the Pantheon's primary weapon, a long single-edged sword made out of some strange and near-indestructible glass-like material. It is so tough that it will almost certainly outlast the Pantheon itself. While its monomolecular blade, reforged whenever returned to its sheath, makes it a formidable weapon as-is, if energy is poured into it via the palm Lightning Emitters it begins glowing with an ethereal energy. In this 'charged' state, the weapons offensive power is significantly increased, and if swung in the right way it will launch arcing blades of energy. The weapons sheath is designed to amplify this mysterious power while the blade is stored in it, making iai strikes actually practical for once. Much like the Plasma Caster system, it is thought that this weapon is only made possible by magic, as the glass-like blade vanishes when the machine is shut down, and reappears once it is activated.

Lightning Crack x 9: Extending from the units lower back, these prehensile cables are obvious copies of the Decieve's signature Nerve Crack. They lack any of the electronic warfare functions possessed by the original, and only extend to about 35 meters each (slightly longer than the Pantheon is tall). However, they are high-quality discharge points for the Plasma Caster system, and also serve as counterbalances to aid in advanced acrobatic maneuvers. Their true use, though, are as sorcery aids - whether by acting as extra limbs to focus energy through or etching and maintaining magic circles, they will prove quite useful.

Weapon storage: The armor on the machines calves can open up, revealing a pair of storage slots large enough to hold a compact one-handed weapon. By default, the stored weapons are a pair of mid-range beam carbines. There is no need to refit the machine to accommodate new weaponry - the self-repair systems will automatically adjust the storage space to properly hold whatever is inserted.

Sorcery: As a Deus Machina, the Pantheon is purpose-built for the large-scale use of magic. While it is theoretically capable of working with any Grimoire you can get your hands on, at the moment it will only work with the Nameless Grimoire that serves as Tamamo's body. The Nameless Grimoire is strongly lightning-elemental, incredibly so in fact - you strongly suspect that it was explicitly designed to work with the Pantheon's specs, rather than the other way around. To keep this simple, though, the most basic functions the Nameless Grimoire grants you include firing highly controlled blasts of lightning, and a defensive barrier. A full power lightning strike is almost certainly the most powerful attack available to the Pantheon at this time, though it takes a bit to charge and is quite costly in terms of energy.

True Form: You are aware that the black armor that the Pantheon is clad in is merely a shell, hiding its real shape and power. However, the price to unleash this power is a high one - its soul must be permanently returned to its body. Studies of the machine's internal structure reveals that its inner frame is almost entirely made from the same bone-like material as the knee blades, so it is likely that Pantheons 'true form' makes extensive use of the Plasma Caster system. However, when the machine is inactive, significant parts of its internal structure cease to exist entirely, and inspecting the internals while it is active is extremely hazardous since it appears to 'bleed' lightning, so its full functions are not yet understood.
Fucking phenomenal artwork by @Zerovirus


When something impressive happens, I'll let you pick something on this list and get a mystery prize!
  • Little lost lady on la Luna.
  • A third Salvator Model Fafner on Tatsumiya...? Its totally legit, I swear!
  • Save the girl who can't be saved. (Guest starring Doctor Black Jack, the only man capable of reviving someone who exploded!)
  • Oh god, here comes the arm!
  • Our heart of love will cut through this evil dimension! We call it...
  • Everybody do the dinosaur!
  • Could this be the rumored sister unit...?!
  • More Nu 2 u!
  • You know things are bad when you need a secret in order to get this asshole even CONSIDERING joining up with you.
  • I wouldn't really call him DANGEROUS... (Requirement for the next secret) Gohda Jouji unlocked!
  • Lets trade her in for a better one. We need to complete the set! (Requires the previous secret) Extra Mikoto unlocked!
  • Crash landing of lost spaceship. Batteries not included.
  • While they might not be useful in a real fight, having law enforcement on your side might help...somehow?
  • Junkyard Dog.
  • Did you know that they designed a transforming TSF?
  • Obligatory mystery box!
Warning: Effects of secrets may not kick in without a restart, especially if they're introduced by an event that's already happened.
 
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AVAILABLE MECHA

SQUADS
Due to the vast amount of mecha that are going to be fighting in the same battle, the GM has decided to greatly simplify combat situations by using a system similar to SRW@2/3 and SRWZ1 - that is, organize multiple mecha into squads that are effectively treated as a single unit, with each being led by a character with the Commander skill.

Squads can be formed without a Commander, but unless they have some sort of strong connection (ie Judau Ashita, Puru and Puru Two) their performance may suffer. This penalty can be worked around - for example, a sniper team shouldn't have to worry about the penalty, since they will ideally never be entering into direct combat themselves.

There are units that are capable of working as effectively as a squad while acting alone, such as Getter Robo or Takeru Shirogane, which will be designated with the Independent Action skill. Squads can be organized before combat deployment, and squads in the same area during combat can freely reorganize.

Do note however that this system, both squads and stats, is mostly an abstraction to help the GM with keeping track of everything, and to give players unfamiliar with the source material a general idea of what the units under their command are capable of.

Pilot: Hisakata Katou

Pilot: Kouji Kabuto
Melee 5
Ranged 3
Defence 6
Skill 4
Maneuvering 3
Accuracy 3
Pilot: Sayaka Yumi
Melee 4
Ranged 3
Defence 3
Skill 2
Maneuvering 4
Accuracy 2
Pilot: Boss
Melee 2
Ranged 2
Defence 2
Skill -5
Maneuvering 2
Accuracy 2
Pilot: Koji Tetsuya
Melee 1
Ranged 5
Defence 2
Skill 1
Maneuvering 1
Accuracy 4
Pilot: Shizuru Fujimura
Melee 3
Ranged 5
Defence 2
Skill 4
Maneuvering 4
Accuracy 5

Pilot: Alfred Walken
Melee 5
Ranged 5
Defence 2
Skill 5
Maneuvering 5
Accuracy 5
Pilot: Eiji Kiriyama
Melee 4
Ranged 4
Defence 3
Skill 4
Maneuvering 5
Accuracy 4
Pilot: Irma Thesleff
Melee 1
Ranged 4
Defence 2
Skill 3
Maneuvering 4
Accuracy 4
Pilot: Hideaki Yajima
Melee 1
Ranged 5
Defence 2
Skill 4
Maneuvering 3
Accuracy 5

Pilot: Reiji Moritsugu
Melee 5
Ranged 4
Defence 3
Skill 5
Maneuvering 5
Accuracy 5
Pilot: Satoru Yamashita
Melee 3
Ranged 4
Defence 3
Skill 2
Maneuvering 2
Accuracy 4
Pilot: Emi Kizaki
Melee 4
Ranged 3
Defence 3
Skill 4
Maneuvering 3
Accuracy 3
Pilots: Izuna and Shizuna Endou
Melee 2
Ranged 3
Defence 4
Skill 4
Maneuvering 2
Accuracy 3

Pilot: Masaki Sugiwara
Melee 4
Ranged 4
Defence 5
Skill 5
Maneuvering 1
Accuracy 3
Pilot: His brain, I guess
Melee 5
Ranged 1
Defence 2
Skill 5
Maneuvering 5
Accuracy 3
Pilot: Yurianne Faithful
Melee 4
Ranged 4
Defence 4
Skill 4
Maneuvering 4
Accuracy 4
Pilot: Soubi Nakajima
Melee 4
Ranged 1
Defence 4
Skill 5
Maneuvering 4
Accuracy 3
Pilot: Miu Kujou
Melee 3
Ranged 3
Defence 3
Skill 5
Maneuvering 5
Accuracy 3

UNASSIGNED
n/a


A/N: At the moment, these list only the stats of the pilots, and not their skills or mecha (for reference, assume that the first pilot in each unit has the Commander skill) While, generally speaking, you can use the pilot stats as a general guide of what each unit is capable of, the current system does not take into account the power of their mech - for example, while Char was almost certainly a better pilot than Amuro at the start of the original Gundam series, the sheer power of the Gundam allowed Amuro to beat the Red Comet.

If someone has a good suggestion for how to rate mech abilities, I'll hand out a Secret.
 
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I don't know anything about Super Robot Wars and I don't caaaaaare! (actually that's a lie. I know it's a giant mecha crossover, and that Shinji is in it. That is all.)

[X] Hayate Kusanagi
[X] Male

[X] Pilot style (pick one)
-[X] Martial Artist
You are the bestest at fight. On foot or in mech, with a blade in hand (or even just bare hands) you are capable of taking on any foe imaginable - a useful skill in a world where the proliferation cyborg technology means melee weapons are coming back into style, and powerful enemies lurk around every corner. However, you are impossibly ungifted with projectile weaponry, meaning that you'll need someone else to shoot for you. Luckily, you have a competent copilot.

[X] Kiyoko Masamune
[X] Female


[X] Susanoo
[X] Initial calf storage contents:
-[X] Twin solid round revolvers (mid-short range, powerful, carry up to three reloads per gun)

 
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Is it alright to post now?

Main character:

[X] Marina Heldern
[X] Female
[X] Pilot style
-[X] Ace Pilot

Partner character:

[X] Nozomi Nagiri
[X] Female

Mecha:

[X] Pantheon
[X] Initial calf storage contents:
-[X] Twin beam carbines (mid range, accurate)
 
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As soon as I saw Kashgar, I knew the BETA would be involved. And they're even worse than in canon.

Good, that'll make fucking them up even more enjoyable :evil:

[X] Hayate Kusanagi
[X] Male

[X] Pilot style (pick one)
-[X] Martial Artist

We handle beating things up with our fists/weapons.
[X] Kiyoko Masamune
[X] Female


She shoots things full of holes. :D

[X] Susanoo
[X] Initial calf storage contents:
-[X] Twin beam carbines (mid range, accurate)


Solid mid-range guns sound good.​
 
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I'm going to be entirely honest with my vote : the only things I'd really like to stick are the last names and the martial artist spec. Because a pilot duo named Kusanagi and Masamune swording things to death seems awesome. First names, gender and initial loadout are a secondary concern as far as I'm concerned. :whistle:

EDIT : ah, so there's already something named Susanoo? Figures. Well, I'm open to suggestions here.
 
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Slight warning, naming your mech Susanoo might make things more than a little bit confusing down the line.

Because, y'know



reasons

but we've already got two people named both Kouji and Go as it is so who the fuck cares, at least this isn't W where there's three different people named Gai
 
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Slight warning, naming your mech Susanoo might make things more than a little bit confusing down the line.

Because, y'know



reasons

but we've already got two people named both Kouji and Go as it is so who the fuck cares, at least this isn't W where there's three different people named Gai
It'll be fine, ours will actually last more than one battle! :lol
 
On another note, I was considering changing Marina's surname to Heldern. Thoughts?

That I still favour Kusanagi! :rofl: (but seriously, yeah, I think I prefer that to Helmond)

As an alternate mecha name, we might try Yamato No Orochi. It's a mouthfull, and a less positive message (since, you know, that's the thing Susanoo killed), but it works.

Alternatively, if we keep Susanoo, we might get inspired by those two to differentiate ourselves from our knock-off :


"Gilgamesh Two…"

"I refuse to accept that title. I will be Gilgamesh Prime." Gilgamesh Prime said.

"If he gets to be Gilgamesh Prime, I want a better title too." Gilgamesh One said. "I will be Gilgamesh Omega Plus. And yes, the italics are part of it."

"
HmmmmmmmmmmmmmmmmmmmPHHHHHHHHHHHHHH! Then I shall be Gilgamesh Heaven/Hell EX!" Said… one of the two Gilgameshes. I think the evil one.

"Gilgamesh Holy Avenger!"

"Gilgamesh Devil Destroyer!"

"Gilgamesh of the Thousand Blades!"

"Gilgamesh, whose Arrow Shall Pierce the Heavens!"

"Gilgamesh World-Breaker!"

:whistle:
 
[X] Pilot - Alicia Blue
-[X] Female
-[X] Pilot style (pick one)
--[X] Sorcerer
[X] Partner - Zacharias
-[X] Male
[X] Mech - Pantheon
-[X] Initial calf storage contents:
--[X] Long-range beam rifle (stored in two halves and quickly assembled when used)

Always liked the magic/technician style for SRW.
And since it's melee specced, why not pack a very long range weapon to cover more scenarios? If it's medium range we can just charge, if they close in, we maul them.
 
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