Super Robot Wars CS, A Quest

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A Trails Of Cold Steel/Super Robot Wars Crossover Quest
Introduction

khan2012

Very Tired.
Location
North Carolina
Pronouns
He/Him/They/Them
You are a mech pilot, one of the best in your field. You've fought on countless battlefields alongside dozens of other pilots, from the most titanic Super Robots to the smallest and most nimble machines. In the midst of one intense battle, you find yourself caught in the blast of an enemy prototype weapon and transported to a new and unfamiliar world. A world of Orbal Energy, of magic and science working as one. A world of bracers and secret societies, with secret plans that consume entire continents. Your task is to survive, find a way home, and maybe even leave this new world a better place in the process.


Welcome, to

SUPER ROBOT WARS CS​


You are:

[ ] - Chirico Cuvie. A veteran of an apocalyptic thousand year war, you are a genetically engineered perfect survivor. You care for little beyond the love of your life Fyana, and fight with surgical precision in your Scopedog AT. Size matters not to you, as even the most titanic foes have weaknesses you can exploit with a well placed Pile Bunker.

Pros: stone cold badass, the Scopedog is an excellent fit for the type and scale of ground combat that takes place with CS mecha, Scopedog is extremely rugged and designed to go long periods without much maintenance, not much fazes Chirico

Cons: No social skills at *all*, No non combat skills, allergic to teamwork

[ ] - Tetsuya Tsurugi. Raised from a young age as a combat professional, you've fought time and again to push back the Mycenaean Empire in your Super Robot, Great Mazinger. A machine to surpass a god and go beyond a devil, Great's titanic form can call down the power of thunder itself to smite your foes. Even outside the cockpit, you're a force to be reckoned with. Now if only you could understand social interaction.

Pros: You've got a fucking Mazinger, Super Robot pilot, skilled hand to hand combatant, SENTOU NO PRO

Cons: specialized maintenance, you're a prickly asshole, Great Mazinger is gonna have to start heavily damaged to not break the difficulty curve in half.

[ ] - Ernesti Echevalier. This actually isn't your first time waking up in a totally unfamiliar world. A programmer and mecha fanboy in your original life, you found yourself reincarnated into a fantastical world of magic and giant robots. Thrilled to find your dreams fulfilled, you used the knowledge from your past life to create the cutting-edge Ikaruga and become a knight of your kingdom. Now, a whole new world stretches out before you, with a whole new set of mecha to discover.

Pros: incredibly skilled mech engineer, already from a world with magitek-style machines, super outgoing, living his best life

Cons: you're a literal child

[ ] - Amuro Ray. The Federation's legendary White Meteor, you've fought on every battlefield the Universal Century has to offer for the past decade and a half. You thought the Axis Drop was going to be your last battle, stopping your sometime friend and longtime rival Char Aznable from wiping out all life on earth. Instead, just as you pushed the fragment of Axis away from earth, the light of the Psycho-Frame transported your heavily damaged Nu Gundam to this new world. With Char safe and sound in his escape pod in the Gundam's arms. Joy.

Pros: Newtype, Engineering Genius, You're Amuro Ray and You've Seen It All, Psycho-Frame, Char's along for the ride.

Cons: Heavily damaged machine, incompatible tech base, Char's along for the ride.

[ ] - Ange. You've lost everything before. Torn from your life in the lap of luxury as a princess, you suddenly found yourself sent to a prison island for Norma, an underclass who you once thought subhuman. Forced into the fight against fearsome dragons without training or preparation, you had to fight or die. You chose to fight, and you haven't stopped fighting since. Against the dragons, against your old family, against your psychotic comrades, against the creator of the world himself. Piloting your mysterious machine Vilkiss, you're going to survive at all costs. Anyone who gets in your way is going to regret it.

Pro: Bullshit Machine, Skilled Hand-To-Hand combatant, Never Give Up, independent, Mech has some self repair

Con: Limited Maintenance, Aggressively negative social skills, kind of a dick

[ ] - Sosuke Sagara. You've known war your whole life. Orphaned at a young age and raised as a child soldier, you eventually found your way into the international mercenary company Mithril. There, you learned to pilot the humanoid Arm Slave robots alongside your comrades in Uruz Team. Everything changed when you faced your greatest challenge yet: High School. On a mission to protect a young woman named Kaname Chidori, you started to learn a little something of social graces, one fan slap and explosion at a time. (You still don't get why you can't bring grenades to school, they're useful for ambushes.) You even fell in love! Now, trapped in this unfamiliar world, Kaname is your guiding star and singular motivation. Just try not to break things too hard as you find your way home.

Pro: Similar Tech Level, Unflappable, COMBAT SPECIALIST, AI support, Lambda Driver, You Can Make Mishy Bonta-Kun

Con: No social skills, treats everything as combat, no Kaname to keep you in line, idiot

[ ] - Suzaku Kururugi. You've been through a lot in your sixteen years. You've killed your own father, seen your homeland of Japan conquered by the fascist Britannian Empire, joined said empire to reform it from within, been framed for the murder of its third prince, become the pilot for its most advanced prototype machine, and discovered your childhood friend is leading a rebellion against Britannia. You've even had your childhood friend use some sort of freaky mind power to compel you to live at all costs, although you don't realize this yet. Thrown to this new world by a blast from a Britannian weapon, you and your machine Lancelot must find your friends scattered by the same blast and someday even return home.

Pro: Similar tech level, good social skills, outgoing, skilled hand to hand combatant, Survival Geass, Lelouch, Kallen, and Euphemia are out there somewhere

Con: Relies on exotic power source not available in Erebonia, Survival Geass, not super adaptable, Lelouch, Kallen, and Euphemia are out there somewhere

A/N: So, this is my first quest ever. The brain bug bit me today, and I'm super excited to write it. We'll be doing a purely narrative quest, no mechanical aspect. Voting will be open for 72 hours on character selection, no moratorium. Please go easy on me, and discussion makes the GM very very very happy.
 
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Vote closed
Scheduled vote count started by khan2012 on Nov 16, 2023 at 10:14 PM, finished with 77 posts and 32 votes.

  • [X]Amuro Ray
    [X]Ange
    [X] - Ange. You've lost everything before. Torn from your life in the lap of luxury as a princess, you suddenly found yourself sent to a prison island for Norma, an underclass who you once thought subhuman. Forced into the fight against fearsome dragons without training or preparation, you had to fight or die. You chose to fight, and you haven't stopped fighting since. Against the dragons, against your old family, against your psychotic comrades, against the creator of the world himself. Piloting your mysterious machine Vilkiss, you're going to survive at all costs. Anyone who gets in your way is going to regret it.
    [X] - Ernesti Echevalier.
    [X] - Sosuke Sagara
    [X]Suzaku Kururugi
    [X] - Amuro Ray. The Federation's legendary White Meteor, you've fought on every battlefield the Universal Century has to offer for the past decade and a half. You thought the Axis Drop was going to be your last battle, stopping your sometime friend and longtime rival Char Aznable from wiping out all life on earth. Instead, just as you pushed the fragment of Axis away from earth, the light of the Psycho-Frame transported your heavily damaged Nu Gundam to this new world. With Char safe and sound in his escape pod in the Gundam's arms. Joy.
    [x] - Chirico Cuvie. A veteran of an apocalyptic thousand year war, you are a genetically engineered perfect survivor. You care for little beyond the love of your life Fyana, and fight with surgical precision in your Scopedog AT. Size matters not to you, as even the most titanic foes have weaknesses you can exploit with a well placed Pile Bunker.
    [X] - Chirico Cuvie
    [X] - Tetsuya Tsurugi. Raised from a young age as a combat professional, you've fought time and again to push back the Mycenaean Empire in your Super Robot, Great Mazinger. A machine to surpass a god and go beyond a devil, Great's titanic form can call down the power of thunder itself to smite your foes. Even outside the cockpit, you're a force to be reckoned with. Now if only you could understand social interaction.
    [X] - Tetsuya Tsurugi
    [X] Amuro
    [X] Por Que No Los Dos
 
Update 1
A/N: Time to get this show on the road.
You are Amuro Ray, and this is probably the weirdest day you've ever had. Which is saying something, given all the various monsters and fascists you've had to fight over the years. The last thing you remember was stopping Char, your…friend? Archrival? Ex-lover? You still weren't sure. No matter what he was to you, he had tried to drop the asteroid Axis on Earth, and you had fought to stop him as part of the Londo Bell taskforce. Alongside your allies, you had managed to push back most of Axis and even defeat Char in a duel- but only at a massive cost. Chan, Kayra, so many others all died in the fires of a madman's despair. And then, just as the light of the Psycho-Frame enveloped the last fragment of Axis and pushed it away, Char had decided the last moments of your respective lives was the best time to drop one final emotional bombshell.

"Lalah Sune was a woman who may well have become a mother to me."

How were you supposed to respond to that?

Thankfully(?) you had no time to think about that particular statement, as the Psycho-Frame's light enveloped you and sent you…you weren't exactly sure. Lalah's constant background presence had faded away to a faint remnant of what it once was, and instead of the void of space, a vast forest stretches out before you. Lush, full of life- exactly what you were fighting to protect. "What the hell is going on," you murmur.

"So, I take it I'm not hallucinating," Char's voice pipes up through your comms and snaps you back into focus. Oh right, you realize, I've got Char with me. Having captured his escape pod after destroying the Sazabi, the Psycho-Frame must have brought him along with you to wherever this was.

"No, you are not, Char," you bite out. Part of you just wants to end the handsome bastard right now, but you'd already decided to keep him alive from the moment you picked up his escape pod. "I still don't know what's going on, though." You run a diagnostic on your battered Gundam, trying to figure out if your sensors are malfunctioning. No, the computer reports, the sensors are one of the few things that aren't broken. In fact, they're picking up other machines nearby, and they're fighting.

You snap your attention to the monitor, finding the ongoing brawl in a fraction of a second. A pair of diminutive, seven-meter robots were locked in combat with a much larger, twenty-meter machine. From the larger machine's outlandish design, with absurdly outsized arms and sub-turrets, you could guess it was a Super Robot type, although the smaller machines were harder to classify. One was very clearly a Real-type, but the other wasn't as clear. Focusing your senses, you reached out to get a feel for the pilots involved.

The first thing you notice is the large Super Robot was unmanned. You felt nothing beyond a cold, unfeeling mechanical malice from it. The smaller machines give you a very different response, however. The strength and warmth of their pilots was beyond anything you expected. There were nearly a dozen souls linked together, working as one with a camaraderie that warmed your heart. One particular response even reminds you of yourself, with the same mix of earnestness and turmoil. A seasoned Newtype like yourself can easily tell which side deserves your aid.

You shake your head and chuckle. "I guess this story is pretty universal." Before you could go any further, the combatants notice your arrival. A twenty-three-meter Gundam is nearly impossible to hide, and the real-type machine turned to gape at you in open shock, its dual blades lowering their guard. An understandable mistake, but one the hostile Super takes advantage of, delivering a massive punch that sends the machine careening into a nearby cliff, temporarily disabled.

Instinct compels you to lunge forwards, come to the aid of the mysterious pilots, but the weight of Char's escape pod in your Gundam's hands gives you pause. You've finally captured Char, after all this trouble. Do you really want to risk letting him escape, unleashing him on this new world? And equally importantly, do you want to lose your chance to ask him what on Earth he meant with that "Lalah could have been a mother to me" line?


You:

[ ] - Take the offensive. Char can keep, he's stuck in a world he's just as unfamiliar with as you are. Without the backing and resources of Neo Zeon, much less a single Mobile Suit to his name, there's only so much damage he can do. You have to make allies and figure out what is going on.

[ ] - Hang back. Char's too important to let escape, even in this strange world. You can try to contact the other mech pilots, get them to draw the fight over to you, but you can't let Char go.

[ ] - Write-In
Voting moratorium until 1600 EST, voting will last 48 hours afterwards.
 
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Vote closed
Scheduled vote count started by khan2012 on Nov 20, 2023 at 4:09 PM, finished with 31 posts and 11 votes.

  • [X] - Take the offensive. Char can keep, he's stuck in a world he's just as unfamiliar with as you are. Without the backing and resources of Neo Zeon, much less a single Mobile Suit to his name, there's only so much damage he can do. You have to make allies and figure out what is going on.
    [X] - Take the offensive. Char can keep, he's stuck in a world he's just as unfamiliar with as you are. Without the backing and resources of Neo Zeon, much less a single Mobile Suit to his name, there's only so much damage he can do. You have to make allies and figure out what is going on.
    - [X] Aim for joints with the Vulcans if you can. It's not much, but should do something. And it's not like you can miss a target that big.
    - [X] Be on the lookout for any weapons you can scavenge on the field it would be better than nothing.
 
Update 2
Rean Schwarzer genuinely doesn't know what to make of today. The first field exercises for the New Class 7 were not supposed to throw him and his new students into a battle with Orouborous, and especially not after revealing the truth of Hamel. Said revelation - that the Empire had launched a false flag attack on Hamel to incite war with Liberl, surprises him less than he thought it would. He still hasn't had time to process a final confirmation of what he had suspected since the conclusion of the Civil War- the Erebonian Empire was under the control of sinister forces. In fact, it might have been created specifically to serve those forces. To top it all off, an Aion, a machine that had wiped out an entire armored division of the Empire's best soldiers, was even now fighting him and his charges. A machine, that by all known understanding of physics and magic, should not be functional. All in all, the last few days had been a whirlwind of chaos and strife that could not have been a worse start to his teaching career.

And then there's the OTHER robot.

Moments earlier, a new machine had appeared on the battlefield in a titanic blur of blue-green light. Somehow even taller than the hulking Aion, the strange mech was nothing Rean recognized. It has obviously seen better days, though. Its armor was scored and pockmarked, with a giant gash across its waist region. It holds some sort of small ball in its hands, and stands frozen for a brief moment before spinning its head to stare at the ongoing melee.

And then, lumbering step after step, it begins to charge.

———

You gingerly put the escape pod down, not even bothering to admonish Char to stay put. He's not going to listen to you anyways, whether he stays or flees is up to him. Focusing on your hulking, unmanned foe, you slam the Nu into a run. While originally designed for combat in outer space, the Nu Gundam is perfectly capable of a degree of atmospheric action. As you gradually pick up speed, you lock onto the enemy machine and open fire with what little Vulcan ammunition you have left. The rapid fire autocannons hum, sending high explosive rounds down range on command. Normally, Vulcans are basically useless against a mobile suit-sized foe and its armor, but you've long since mastered using every weapon at your disposal, and the Vulcan fire slams into what you hope are your foe's joints and sensors with pinpoint precision.


The enemy mech flinches away from the impact in a surprisingly human manner for a non-sentient machine. Several of its sensors shatter, and one of its arm mounted turrets hangs useless at its side before your Vulcans run dry. The machine, partially blinded and weakened, shows no signs of retreat. Instead, it raises one giant arm, pulling back and launching a titanic punch into your charge. A lesser pilot wouldn't have time to evade, finding their entire upper torso crushed by the force.

You, of course, are Amuro Ray.

Your newtype senses, honed by a decade and a half of experience, let you read the incoming punch like an open book. You adjust your gait, leaning forwards and ducking under the blow with ease. Now inside the enemy's guard, you translate your momentum into a single massive blow. A Luna Titanium fist crashes into the enemy machine's face, sending the enemy reeling backwards towards the edge of the nearby cliff.

For a brief moment, it seems like the machine will regain its balance in time, and you ready yourself for more. But then, in a movement so fast you almost can't see it, one of the smaller machines you're aiding dashes in and slices the enemy's leg with its blade. The strike is passionate, precise, but a little uncontrolled. A skilled pilot, for sure, but one lacking refinement and experience. The slash cuts the leg in two, sending the enemy machine staggering even further backwards. Bereft of balance, it stumbles off the cliff, crashing to the ground below with an earth-shaking thud.

Moments pass, dragging on for a seeming eternity, and the hostile robot does not stir. Before you can relax, your instincts scream in warning, and you barely turn and raise your guard in time for a blade to slice into the Gundam's arms. The Luna Titanium armor protects your mech's vitals, but only barely. Another hit like that and you'll be in serious trouble.

An ethereal purple mech stands before you. It's cut from the same cloth as your newfound ally, all fantastical and sharp-edged. It wields a massive greatsword, ready to attack at any moment. As you focus in on the pilot, a wave of cold, dispassionate pressure washes over you. Whoever's in that machine views war as simply a way to make a living, and loves what they do. Memories of blue MS in the Gryps War dancing through your mind, you tense.

"Well, you weren't part of the plan," a deep voice drawls out of the purple mech's speakers. "Care to tell us who exactly you're working for?"

Before you can decide how to respond, a diminutive white-haired girl standing on the sidelines gasps, "DAD?"

Warmth creeping into his voice, your opponent responds, "Hey there, Fie. It's been a while. Sorry we won't have time to spar today."

"But-how? You're dead, I saw it. We made a grave and everything."

"It's a long story, I wish I could tell you more. But suffice it to say this is why Zephyr was working with the nobles in the Civil War- following orders from our true employer."

A whirring noise from the tree line interrupts any further conversation, and you turn to see a bulky, green mech round a bend in a nearby path. A squad of irregular infantry follows behind it, and a voice booms out, "Rean, I came as soon as - what the hell?"

"Hey, big bro!" A redheaded girl pipes up from near the wrecked blue machine. "Sorry, we won't have time to fight today, the test's over!" You aren't even fazed at this point by the level of family drama occurring, this is positively normal by your standards.

"Indeed," one of the redhead's companions, some sort of knight with a winged helmet, confirms. "Despite certain unexpected developments, our mission here has concluded successfully, and it's time to say our goodbyes. Don't forget, though, Ouroborous' reclamation of the Phantasmal Blaze plan has only just begun." She makes a strange gesture, and a flash of light whisks her and the rest of your opponents away.

"They're gone," one of the infantry on the ground gasps. "Some sort of transportation art."

The pilot of the newly arrived green mech points his massive halberd at your Gundam and asks warily, "Now who in Adios' name are you?"

You sigh. This is going to be a long talk.

What is your strategy going into this conversation? How honest are you going to be about your origins, and what will you keep hidden if anything?


[X] Play it close to the vest. You're Amuro, you're from far away, and you don't know what happened. This'll cut down on the explaining necessary and seem less outlandish, but you're going to be even more suspicious. You also don't know nearly enough about where you are to convincingly make up a cover story, so you'll have to gamble that this world is low tech enough that intercontinental trade and communication isn't a major thing. It'll also be harder to get help in containing Char.

[X] Tell the truth. You're Amuro Ray, an officer of the Earth Federation Forces Londo Bell Team, and you were teleported here during a battle for the fate of your world. Hold nothing back. This will require a lot more explanation and might be harder to believe, but you get the sense these people have already experienced some outlandish events. Being open from the start will forge a better relationship, but might involve you in this world's troubles even more.

[X] Write-In

Three Hour Moratorium, vote will be open for two days after. I'm back!
 
Vote closed
Scheduled vote count started by khan2012 on Dec 31, 2023 at 4:29 PM, finished with 9 posts and 8 votes.

  • [X] Tell them your name, your military rank and position, and that you were sent here after a battle for the fate of your world. Don't give them every little thing. Just make it clear that you're not from around here, but are willing to learn what the heck is going on. Try to answer any questions without going into too much detail. Not just to keep things hidden, but cause you're not sure what they will and won't believe.
    [X] Tell the truth. You're Amuro Ray, an officer of the Earth Federation Forces Londo Bell Team, and you were teleported here during a battle for the fate of your world. Hold nothing back. This will require a lot more explanation and might be harder to believe, but you get the sense these people have already experienced some outlandish events. Being open from the start will forge a better relationship, but might involve you in this world's troubles even more.
 
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