Kensai
我们都是中国人
- Location
- Hel
Dark Eldar are capturing people to turn into slaves. Is that reason enough?
Not necessarily. For example, my character isn't the sort to go running into a fight with unknown enemies in order to save a bunch of people from being captured (and whose ultimate fate she knows nothing of). Even if she were inclined to help, she'd prefer to do so with good knowledge of the enemy, their motivations, and if possible, a bunch of backup. So no, she's not going to just wade in - she's not a hero - quite the opposite - which you would be aware of if you were looking at the characters and thinking about how to set up a coherent game rather than just faffing about setting a scene that isn't clearly relevant to the players.
I suppose you've got a point, so I've decided to put in a more obvious cue on where the attack is currently happening. But in regards to tagging, anyone interested is free to intercede in the desperate defense of Tokyo and me and Guy aren't all that concerned about players doing their own thing, so long as it isn't too off the rails for us to adapt our plot to. And to be perfectly honest, we'd much prefer it if you players would take agency and initiative.
It would help greatly if, instead of a bunch of unconnected and incoherent episodes, you instead take the trouble of setting up the situation so that:
1. the players are oriented as to where their characters might fit in;
2. they have immediate reason to get involved with things rather than standing off to one side and watching how it plays out, which is what most rational people would do; and
3. do that straight off so that people don't get pissed off/bored.
Most players are interested in the story that the GM is trying to tell, and adding their input to that story. Pure sandbox games die very quickly. There always has to be some context so that the players have enough to take agency and initiative with.