In the 41st Millennium, the gifts of the Psyker are as much bane as boon. The Imperium's whip at one's back, the whispers of the daemon in one's ear... caught between such forces, is there any hope? You have to believe so.
User | Total |
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Maugan Ra | 14 |
Article: Who were you? The life you had on Malfi is done and finished, but one never truly outgrows their birthplace, and your formative years and principle trade have left marks still visible to this day:
[ ] Duelist. Malfi is a world obsessed with appearance and the art of vendetta, and often such performances turn violent. You were a champion-for-hire, a blade and gun available for coin or favour, at once a respectable professional and a thuggish pawn in another's games. (++Combat, +Social)
[ ] Tutor. Those of ambition seek both advancement and reminders of victories already won, and among the greatest accolades of the latter is a noble's education. You taught your charges of politics and lore and the shape of the cosmos, and tried not to despair at the uses to which they inevitably put it. (++Mental, +Social)
[ ] Veritor. Despite its sinister reputation, Malfi remains a civilised world, and with civilisation comes law and those who enforce it. Yours was a softer and more restrained hand than some, your victories won through guile and reason and only ever as prizes granted by the culprit's peers. (++Social, +Mental)
Article: In what field do your psychic talents lie? It will be possible to develop and expand your capabilities into multiple disciplines in the future, but this is your foundation, the core competencies you will come to rely on.
[ ] Biomancy. Channelling the energy of the warp through the physical form allows you to manipulate flesh and bone with a thought, bolstering your capabilities and draining those of your foe.
[ ] Divination. Peering beyond the veil of reality, you may glean fragments of the truth about the future, the fate of you and others, or some distant point in space. With care and practice, you might even begin to manipulate them.
[ ] Telekinesis. By enforcing the superiority of mind over matter you may exert and manipulate physical force and energy. Magnitude is often less challenging than precision, but in extremis even gravity might be bent to serve your will.
[ ] Telepathy. The subtle realm of the mind is yours to command, the mere possibility of your perception and manipulation of both thought and emotion enough to make you feared, regardless of your deeds.
Article: What is your name? Malfi tends towards space!italy with a heavy dose of the byzantine and baroque, if you need inspiration or guidance.
[ ] Write in
You may also include other details such as gender and physical description if you wish, though this isn't being taken as a strict vote.
Article: There are four other surviving prisoners here who could be freed and convinced to aid you, each with their own advantages and drawbacks, especially in combination. For each you have the option to free them, to leave them imprisoned, or to restart the termination protocols (naturally, this will be done before freeing anyone else).
Prisoner 0132 - Nadia Black, the treacherous voidfarer. Has great knowledge of void ships, likely the easiest to get along with given your complimentary backgrounds. Also ambitious, treacherous and willing to use daemons in pursuit of her goals.
[ ] [Nadia] Free the Prisoner.
[ ] [Nadia] Abandon the Prisoner
[ ] [Nadia] Terminate the Prisoner
Prisoner 0336 - Hephastius Bore, the Heretek Magos. Vast knowledge of technology and biology (thus a skilled medic), likely to be relatively logical. Also quite possibly insane and a mutant, given he spliced his own flesh with that of summoned daemons.
[ ] [Bore] Free the Prisoner
[ ] [Bore] Abandon the Prisoner
[ ] [Bore] Terminate the Prisoner
Prisoner 0399 - Unknown Aeldari, the lone alien. Apparently highly skilled at information gathering, stealth and infiltration, which could be of great use in escaping this prison hulk. Is also an Aeldari, with all that implies.
[ ] [Aeldari] Free the Prisoner
[ ] [Aeldari] Abandon the Prisoner
[ ] [Aeldari] Terminate the Prisoner
Prisoner 0001 - Ciro, the renegade Astartes. A space marine apparently skilled in infiltration and guerilla warfare, his combat prowess would be of immense aid should the ship not be as abandoned as it appears. You have very little ability to contest him if he decides to take charge or ignore you.
[ ] [Ciro] Free the Prisoner
[ ] [Ciro] Abandon the Prisoner
[ ] [Ciro] Terminate the Prisoner
Article: How do you favour escaping from the prison holds?
[ ] Ciro's Plan. With your powers and the battle prowess of a Space Marine, surely a handful of ancient defence turrets are no challenge at all.
[ ] Nadia's Plan. Why waste time and blood forcing a door when you could instead find a key? Surely Bore has some way to narrow down the search.
[ ] Sidhe's Plan. Climbing is not your strong suit, but you can grow wings if needs be, and you refuse to believe there is but one way out after two hundred years of neglect and damage.
[ ] Write in
Article: Why did you do it?
[ ] Distrust. Crane hates you and all your kind, you learned that much. You do not trust him to set that hatred aside and give you any reward he promises.
[ ] Hatred. After all Crane and his master have done to you, you would sooner spit on his corpse than accept even the sweetest of deals.
[ ] Loyalty. Ciro has been kinder to you than any since your powers manifested, and you would not spit on that bond for such a paltry prize.
[ ] Write in (QM reserves veto)
Article: How will you proceed?
[ ] Let Nadia lead. Your pride is not so fragile as to overrule your good sense. Let your comrade win the allegiance of these Carrion, that you might focus on getting out of here without making more enemies than you need to.
[ ] Challenge the Queen. With your abilities and experience you are confident in your chances of victory, and having won the Carrion Throne you will be able to do more than mutely follow in another's wake.
Article: There is a chance to rest here, while waiting for the Carrion to muster and the reports of the scouts to come in, and you spend at least part of it getting to know one of your companions a little better. Who do you speak to, and of what?
[ ] Ciro, about Singing. It's amazing the kind of notes one can hit when blessed with a body so much larger than the average man and three lungs to work with.
[ ] Hephastus, about Sport. An enthusiasm for pursuit of perfection-in-flesh leads to some odd pursuits, and some strong opinions on rules meant to mandate 'fair play'.
[ ] Nadia, about Fashion. Is it heretical to wear clothing without at least one aquila or skull on it, or merely universally unfashionable?
[ ] Sidhe, about Art. Is there any common ground to be found in the aesthetic senses of Man and Aeldari, or are you doomed to forever be snippy about the other's lack of taste?
Article: Vincenzo has been contacted telepathically by what he thinks might be a daemon, or at the very least some manner of renegade hostile to the Inquisition, with what it claims is a warning about Interrogator Crane's current goal. How do you want to react to this information?
[ ] Head for the Gun Decks. This is a diversion from the bridge, and may well be some manner of trap or danger, but can you really leave it to chance?
- [ ] Get the others. You will need to tell them and perhaps the Carrion of your source and reasoning, but to go alone would be folly.
- [ ] Go almost alone. Sidhe won't let you wander off alone, and between your gifts and her stealth, it should be fairly simple to confirm the truth or falsity of the warning.
[ ] Confide in Ciro. Tell the angel what you have heard, and let him make the decision. You can trust him.
[ ] Do Nothing. Whispers from a daemon? Nobody has ever, in the history of the galaxy, ended up in a better place because they listened when a daemon whispered in their mind. Ignore it, and act as you would have if it never happened.
[ ] Write in
Article: How do you make sure that something goes wrong?
[ ] Death From Above. Half a dozen soldiers with light armour and small arms - manageable enough foes you think, especially with Sidhe to assist and the advantage of surprise. Cut them down and end this threat before it can truly begin.
[ ] Death by Proxy. Servitors such as these respond to noise and movement. Use that to bait a swarm of them into overrunning the small team, then pick off any survivors. There's a certain irony in killing them with the weapon they sought to wield against you.
[ ] Retreat and Regroup. Return to the other prisoners and the Carrion, bearing forewarning of what is to come. With prior preparation and proper coordination you can use the impending attack to eliminate the Inquisition and the servitors both.
[ ] Write in
Article: It appears that Inquisitor Tahr, the man who judged and condemned you, is also the man responsible for binding the daemon Karnak Zul into a prison of mortal flesh. When the shock wears off and your thoughts make sense, what is your emotional reaction to this news?
[ ] Anger. He dared, he dared to sneer and judge and condemn you? Your crimes were born of ignorance and fear, but compared to this monstrosity they are nothing! Anger at Tahr's hypocrisy, and hatred for the system which judges him superior to you, will guide you going forward.
[ ] Confusion. You simply… don't understand. The righteousness of the Inquisition, the blasphemy of demonology, so many other precepts of your life and belief are in conflict. You cannot reconcile them, and that means one or more must be wrong. Soul searching will wait for now, but you need to make this make sense, somehow. It has to make sense.
[ ] Relief. You're not damned, no matter what others might have said, no matter what you might have thought. If binding a daemon is not grounds for damnation, then sheltering with a dark cult in ignorance cannot be either. You are not a wicked man, and so you do not need to embrace death or damnation outright, not yet.
[ ] Write-in
More immediately, your companions are looking to you for your reaction and response to the daemonhost Karnak Zul. Your voice is not the only one that matters, going forwards, but you have a chance to make your opinion known before any decision is taken.
[ ] Common Interest. Trusting a daemon is madness, but you can believe it wants to be free as much as you, and will not sabotage its own chances of success. Watch it carefully, and part ways as soon as your mutual desires are fulfilled.
[ ] Direct Control. Between Nadia and Bore, surely there must be some way to control the daemon, to make certain of its actions and loyalties? You cannot allow it true freedom, but it did not lie when it said you needed it, so use it as one would a dangerous tool and be done.
[ ] Safety First. Kill it, kill it now. Working with a daemon is madness, as is taking its presentation of the path ahead on trust. Destroy the creature, and between the lot of you, find some other way to escape from the Imperium's retribution.
[ ] Write in
(NOTE - Each of your companions has their own opinion. If you think they might not agree with yours, sub-votes presenting any arguments or reasoning you wish to employ would be a good idea. In particular, arguments to persuade Ciro might be wise - this isn't a democracy, after all, and he could fairly easily overrule the lot of you and crush any dissent. Possibly literally. )
Article: This is not a debate over tactics, or a vote on how to proceed. Ciro is asserting command over your group and giving orders. Are you with him, or against him? Will you obey his authority, or defy it? Why?
[ ] Obey. You will follow Ciro's orders, both today and in the future.
- [ ] Begrudgingly. Ciro is not an enemy to be made lightly, and you do not think he will take defiance well. Bow your head, follow his orders, but keep your eyes open. An opportunity will come sooner or later, you just need to be ready.
- [ ] Sincerely. You could do much worse for patrons than a charismatic space marine, and you need a patron to survive and prosper in this galaxy. He seeks authority? Let him have it.
[ ] Defy. Angel or not, you will not simply stand by and let Ciro step into the role of your master.
- [ ] How will you persuade the others to support you? (Write in)
- [ ] How will you survive, should Ciro take issue with your defiance? (Write in)