Strangers in a Strange Land

Asuka's exoskeleton needs to be repaired, and to have various components refitted so it works with Unit 00 and the secure Nerv comms.

Due to the extensive damage, the repair costs are 30% of the exoskeleton's cost, after upgrades. Luckily, the refit can be done as part of the repairs.

Transport is arranged to the colony world.

Basic transport costs for NERV are covered under the contract - you can charter and flight there and then a return flight at the end of it and the employer will cover the costs.

However, that's all the contract covers - having the transport ship hang around the area will cost extra money - around 5,000c for the ship to hang around the general area until you call them in. Response time won't be instant, since they'll be doing general business (the costs of having a starship hang around in deep space or a nearby system, doing nothing are somewhat obscene), but at least you'll have means of extraction in an emergency.

Flynn just stares wordlessly at his commander for a moment. Ask him to kill stuff or find some lost heirloom or even escort some civilians past demon-infested wastelands, sure. But a criminal investigation? That was a new one. Of course the problem now was what to do? Sniffing around the scene of the theft was obvious but then... Well, Flynn would just go to his old fallback. Talk to everybody and see if anything interesting pops up.

"Ma'am, I'd like a list of names of everyone on station and the authorization to bring them in for interviews. We'll check out the crime scene first, then see if anybody is suspicious or has something relevant to say about the theft."

Turning to Falis, Flynn gives her a nod. "You'll have the team's backup Falis, but you're going to need to take lead here. Investigations isn't my area of expertise either. I think I could help with the interviews though, I'm pretty good at reading people."
"I thought you'd ask, so I've got a list ready" she picks up a datapad and hands it to you - skimming, you confirm that it's a personnel list, each name accompanied by position and security clearance "You're authorized to interview anyone you'd like, just don't push them too hard, we don't want to get sued."

Falis looks... slightly more optimistic. "That'll be helpful, yes."

You have two Presidium days to complete the investigation - forty hours.

There are fifty three people on board the station - fifteen security guards, another fifteen technicians and engineers, fifteen scientists and lab technicians and the rest are administrative personnel. While the number seems daunting, most of them wouldn't have the means to commit this level of sabotage without being detected, unless they're secretly expert infiltrators.

There are five people on the station with sufficient authority - station administrator Veraklis some level of access to all system, but it isn't absolute, meaning he'd leave a trail and he's a long-time company employee and a turian besides, so it doesn't seem like he'd have motive; chief scientist Liset has database access and a high enough security clearance to infiltrate the security system, though not without leaving a trail if she wasn't careful; security chief Anders obviously has access to security recordings, but has zero access to the station's scientific database and only limited access to the engineering systems, certainly not enough to sabotage without leaving a huge trail; chief engineer Nowak obviously has access to the reactor system, and could likely gain access to both the security system and the database, though again, not without leaving a trail - and he has an alibi; finally, there's project lead Morik, who while not a scientist, is leading the research project - he has full database access in addition to the same general access level as Veraklis. He's also the one who wants to keep the investigation in-house, which is somewhat suspicious, in itself...

Aside from interviewing the suspects, there's a few other actions you can take - the infosec team is currently investigating the station's network and they should have made some finding in ten hours. In the mean-time, you could investigate the hardware, looking for traces of physical intrusion and sabotage in Security, the Research Database, Engineering and Station Control or investigate the damage maintenance bots. To this, you can assign your own team or Team 3, which D'Ren allowed you to push around for the investigation. They have a tech expert with them.

Then, there's the matter of stolen data - someone made a physical copy and hid it somewhere on the station. Unfortunately, the most obvious hiding spot are the crew quarters and those are off-limits, unless you have some good evidence to make a search. While the station isn't large, it's large enough that searching everywhere else is going to be a colossal waste of time, at this juncture.

Possible actions:
Initial interviews (3 hours)
-> reveals what the suspects were doing at the time of the incident, reveals potential motives, if any

Interrogate...
...no-one (no evidence or suspects)

Search...
...Security (2 hours)
...Research Database (2 hours)
...Engineering (4 hours)
...Station Control (3 hours)
...wrecked maintenance bots (2 hours)
...crew quarters (unavailable)
...somewhere else?
 
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