Stranger Remains

[x] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [x] The mock-officer in funeral-appropriate formal dress, with epaulettes, gold rope and a plumed kepi. The sleeves and torso of the jacket had engraved metal plates over them, protecting from cuts and bites.

IDK what a Kepi is but I'm for the armored melee style.
 
[X] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [X] The eccentric in an all-black lace dress and wide-brimmed hat inspired by the occult, with a black feather-and-fur long coat over top. You've give anything to get into that coat.
 
Never played Bloodborne, but I can appreciate a nice atmosphere! Oh, and the fashion, the fashion is very nice.

[X] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [X] The eccentric in an all-black lace dress and wide-brimmed hat inspired by the occult, with a black feather-and-fur long coat over top. You've give anything to get into that coat.

"I am Madame CHARNAME, who communicates with the restless dead." *WHACK* "I can make them-" *SLASH* "-cease their violent ways-" *CRACK* "-with but a small effort, carefully applied!"
 
[X] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [X] The eccentric in an all-black lace dress and wide-brimmed hat inspired by the occult, with a black feather-and-fur long coat over top. You've give anything to get into that coat.
 
[X] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
- [X] The eccentric in an all-black lace dress and wide-brimmed hat inspired by the occult, with a black feather-and-fur long coat over top. You've give anything to get into that coat.
 
III: Strange Surprises (Deaths: 1)
[x] Those mannequins in the clothier's shop were better dressed than you, with protective and stylish clothing. How odd that they'd be suspended out of reach. You'd like to cut one down in anticipation of bigger threats than corpse hounds.
[x] The eccentric in an all-black lace dress and wide-brimmed hat inspired by the occult, with a black feather-and-fur long coat over top. You'd give anything to get into that coat.






The mannequin in the plumed fur coat catches your eye, for all that protection might be useful it's a cold night out and that coat will do wonders to make the walk more tolerable. You swiftly bring your grapple gauntlet up and fire up, lashing the ankles, and spread your gait to steady yourself for a mighty heave.

"...!" You grunt, surprised by the kick and tension of the wire as it ties and connects.

The wires tying the mannequin to the ceiling resist only a few strong pulls. There appear to be no actual anchors on the ceiling, simple thin wires tied around the support beams. They snap by the third tug and the dummy slams to the ground. You rush over to it and crouch, intent on making sure the goods aren't damaged. It'd have been a terrible waste if the outfit had gotten torn during the fall, after all. Getting closer, you're struck by just how human-like the figure is, with a glossy plastic shell that shows the indentations and creases of a human body, even subtle brush strokes in red and grey to hint at veins and vellus. The figure of a woman, realistically rendered, with a whig of shimmering red corpsehair peaking out underneath the feather, wide-brimmed bonnet.

You reach for the wide-brimmed hat with your right hand, running your fingers along the thickened felt at the brim.

"MINE." A voice booms in the room. Not yours.

You recoil, and a black-gloved hand seizes around yours. It feels dense, heavy. The grip hurts.

The mannequin.

(GAIN 1 PROVIDENCE.)

You scramble back, throwing them off and respooling your grapple with a loud crack of the mechanism. Crook in hand, shaking. Your enemy is thrown for a moment, tossed against the counter and quickly rights itself. The witch mannequin, movements erratic, twitchy and limbs diverting in stiff, squarish angles, as though in the hands of an inept puppeteer. In its hands, the guillotine knife and and lantern shield you left behind, held with the ease of an expert despite the state of the body. The corpse. This thing was human once, but the stuff of it has become something utterly synthetic, immobile.

You exhale, waiting for a time to strike.

It charges in view of your hesitation striking hard horizontally. You block with your crook, the edge of the dull blade driving your weapon into your chest and tracing a path across your collarbone. Agony erupts, but your heart beats too quick and blood runs too hot- your body entertains no notions of running away or curling up. You swing out hard and drive with your legs, slamming the mannequin back into the counter, regarding you unfeeling. Your tongue tastes copper and fat.

PLASTINATED ARIETTA
CLASSIFICATION: ???

The thing begins to circle slowly, gauging your defenses as you do the same. Amorphous, unwholesome features gaze at you from beneath the hat, painted-on eyes regarding you with an indeterminate animal intellect. You feel trapped in its nest. The shape of the room is squarish and mostly regular, with the counter, window, entrance door and empty fireplace offering the only disruptions to terrain. You decide to break the seconds-long standstill and immediately start swinging at the mannequin. It steps out of reach on the first and with a swift and deadly motion, manages to catch the crook on the sword-breaker teeth of the shield.

You blink, trying to wrench your weapon out- but it's too late.

The guillotine drives into your torso, sharp tip driving clean between ribs and gives off a loud hiss as heated gas boils your organs. Your ribs expand and you nearly black out from shock then and there, only keeping upright by dragging yourself away with your crook as a support and hitting the wound until your senses come back. You collapse back, clothes stained red with your own blood. You might die here.

You turn with a few yards of distance, fire a grapple into the assailant's torso and pull them in, and unleash the wire-edge on your crook. You swing, repeatedly. One, twice, three times, four times. Each hit seems to shear off a little bit of the thing's resilience, sending a scattering of white plastic shavings and embalming fluid every which way. It's revitalizing, rapturous. If you could only get a few more strikes in, you could defeat this thing!

But your stamina gives and you give a long, sucking breath by the fifth blow, arms too heavy to follow-up with another.

As you attempt to retreat, the shield gauntlet plunges forward- not for you, but your weapon, and the slender occultist anchors the prongs into your flesh and tosses you through the decorated glass window that dominates the front end of the shop. You manage to tuck and roll, saving your face and neck from destruction but larger shards have gutted you. Outside on the pavement now, the gentle snow falling overhead, and a heady ring of red expanding around your landing. Inside, the approaching steps of the mannequin. But you won't survive to see it finish you off, fading from consciousness as bootheels click on the cobble.

"...ahhhh." You wheeze. Is this how it ends?

YOU DIED

----

You gasp, awakening. A purple shroud over your eyes. The smells of incense, expensive perfumes, the warmth and faint sulfur stink of a small coal brazier and the saccharine aroma of embalming fluids mingle.

"It seems I've won the bet, Dear Brother." One voice, that of a young girl calls. "This one lives."

"I'm not sure I'm keen to learn to put stock in a vagrant's life, Dearest Sister." Another one, this one more boyish but strongly resembling the first.

"This tour of the metropole's been a bit of a wash. Maybe this one can be of use in getting past all this fossilized bureaucracy, hmm?" The girl retorts. "Or shall we simply repeat the same district carriage ride again and again like the mad?"

Sitting up is painless, though your hands tremble faintly at the memory of your last encounter. You tear the shroud off and look at the two, prying yourself out of what seems to be a small coffin. The voices are matched to upper class children: a boy in a white shirt and black shorts, with a purple cravat and a girl in an ornate black mourning dress with white lace trim and a purple bow of the same color and sheen as her sibling's garments. Her hair is done in neat tresses, mostly concealed by her bonnet. The two are strikingly similar otherwise, trim and delicate, silver hair and grey eyes, pale as moonlight.

"Where am I?" You look between them and can't think of much else to say.

"Our carriage. In the worst part of an exciting city." The sister takes the hem of her skirt with small fingers and sketches a curtsy while remaining seated. "I am Oinone and this is my little brother, Ion."

"Little only by length of name and mere seconds!" Ion protests, rubbing the bridge of his nose.

"Ah." You nod. "Why am I here?"

"We came to the city to see the sights, but there's obstacles and bureaucracy every which way. And there you are on the side of the road, discarded like trash." Oinone taps her fingers together, standing up. Though shorter than you, she seems tall for her apparent age. More surprisingly, this carriage you mistook for a small funeral hall is functionally quite spacious, with enough room that you needn't crouch. Rich mahogany panels, purple velvet cushions and silver incense burners give it the unmistakable atmosphere of the upper classes.

"I'm grateful." You pat yourself down quickly, glancing to your limbs and body. Your clothes are all intact. And the rest of you.

Odd.

Oinone smiles with her mouth, though her eyes remain piercingly still. "You could show your gratitude by showing us around. We could stand to hand out some trinkets for the trouble."

"I'm not familiar with this city either."

"Oh! That's quite fine, we're sightseers. If you can get the gates and lifts open, it's enough." She deposits a leather lanyard with a short flute of carved bone attached into your fingers and forces your fingers closed around it. "Here. A whistle. If you find a spot, just play it and our carriage driver will come to you. Good ears on that one. In return you could certainly warm yourself inside our carriage, or trade favors."

(GAIN 1 HEARST WHISTLE.)

"Favors?" you ask.

"I read palms and tell fortunes, and my brother is a tinker of sorts. In an era of such wonders, it's good to keep up to date with technology. It shows forethought."

Ion nods, regarding you with some melange of disdain and amusement. "We're missing some of our tools, but I'm sure you could be bothered to buy some from local vendors, couldn't you?"

You glance between the siblings again. "...I suppose."

"Well then, we have ourselves a contract!" Oinone claps. "Perhaps we can entertain ourselves before you feel well enough to go outdoors? A palm reading? Or Ion can show you some of his schematics. He'd like that."

How do you respond to this?

[ ] A palm reading should be fine. (Begin Character Creation/Leveling)
[ ] Let's see those schematics. (Open Ion's Shop)
[ ] Profoundly suspicious. (Sally forth)
 
...I don't know how I didn't see that coming

[X] A palm reading should be fine. (Begin Character Creation/Leveling)
 
[X] A palm reading should be fine. (Begin Character Creation/Leveling)

I see that this quest isn't going to pull its punches, is it? Oh, and we get a deaths counter, too!
 
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[x] A palm reading should be fine. (Begin Character Creation/Leveling)

I just knew we were going to fight those mannequins.
 
[x] A palm reading should be fine. (Begin Character Creation/Leveling)

Alrighty guys, but if you're starting character creation, you better be ready to commit to a build. I'm not gonna have some disgusting spread-stat mess in my precious fromsoft fanfiction.
Speaking of those guys Exhack, could you just package this whole thing up and make a game? The mobile hub is particularly clever and novel, I like it! No worries if you lack the millions of dollars, thousands of man hours, and other nonsense.
 
Going to just move ahead to character generation since there's unanimity and it's a no-brainer.
 
Welp! There was a potential inkling in my brain that the dummies were gonna be sentient or something and turn to chew us out for wanting to steal their rags, but I didn't quite cross the line to, oh now fight time with a shambling monstrosity. Anyway, that was fun, and I really dug the whole vibe of, enemy name introduction/boss battle.

THough in this case, I Am in fact, mourning the outfit. So long,,,,,farewelll,,,,,,,,,,,,,,we,,,,,,,could've been great together............

Also, it's interesting that these kids have similar coloring as us. I'm not really thinking about potential weird relation so much as silver hair might just be a pretty common thing. And also, kind of Nier: Automata feel? (but less clean and more organic dead bodies and frost)

BUT AGAIN, THIS SWEET AESTHETIC. The grotesque doll overly detailed anatomy combined with the idea of painted on eyes for a plasticine flesh-turned-object, was so fucking dope. And ALSO the twin children who toe a line between charming and creepy, and are definitely reoccurring NPCs, or so I would hope because....twins are fun.........(*gasp*...what if we're a twin too???)

Speaking of those guys Exhack, could you just package this whole thing up and make a game? The mobile hub is particularly clever and novel, I like it! No worries if you lack the millions of dollars, thousands of man hours, and other nonsense.
I won't lie and say this doesn't feel like an excellent game material. Like, seriously? got an interesting way of introducing the setting right off the bat, and a lead into combat....

ON THE OTHER HAND, i'm terrible at vidya games, so this way, I'll be actually participating rather than just watching let's plays anxiously.
 
IV: Stranger Answers
[x] A palm reading should be fine. (Begin Character Creation/Leveling)





"A palm reading should be fine," you nod.

Oinone regards you for a moment, expectantly.

You realize she intends for you to sit or kneel in front of her, since there's no space to her left or right and the length of your arm, however spindly, is not enough to cross he full length of this cavernous carriage. You comply, however reluctantly, and proffer one palm outstretched. Ion observes, but feigns disinterest, flipping through the pages of a printed catalogue. She cups yours in hands protected by black fingerless gloves, running one digit over the arch between your index and wrist.

"Chiromancy is an old art, and forbidden for a rather long time. But when the taboos regarding the dead evaporated in the name of progress, all the other forbidden arts have enjoyed a popular resurgence. For most, it's just a fancy. It's said that a person's fate, made by their own hands, is written in the creases and lines of their palms. I relish every opportunity to test my knowledge of the lines and the spheres they connect to..." She smiles without affect, regarding you a coolness that doesn't match her words or self-described passion. "But yours say distressingly little."

"What do they say?"

"Were you in a fire recently? Or did you touch your palms to hot iron?" She prods a nail into your hand and gestures for you to look.

Perhaps it was too dark or you were never in the right mind to look, but your hands appear surprisingly smooth. No swirls of fingerprint or deep creases like you'd somehow expected. The fire, surely, scarred your hands so badly that they too would be unrecognizable."...oh. In a manner of speaking."

"So I see." Oinone puts her knuckles to her upper lip, contemplating. The furrow of her brow is very subtle, almost imperceptible. You aren't particularly bothered by the revelation of your injuries you suppose, so perhaps she's mirroring you. "Smooth palms, like a starless night, are ill-tidings for those of us who read fortunes for amusement. Though I must say there are lines here and there, however faint. Some that survived. Others fresh, forming from usage. Seems like you haven't totally scarred over."

"Do I not have a future then?"

"Oh hmm hmm, your fate won't be different from anyone else in the world, provided you survive the night. Really, I think it's quite riveting. I can read suggestions, outlines..." She smiles, grabbing both your palms as you contemplate them. "But these hands will take the shape of your labor, methinks. The creases, callouses, and frostbite of this temperature. Still, a bit disappointing isn't it? Shall I tell you what I can read?"

"Please do."

"Hmm hmm. I see..."

[ ] Gentle, ordinary hands. (10 MUS, 10 SIN, 11 ORG, 10 TCH, 10 ARK) [Lv. 11]
[ ] Rough hands, calloused by hard labor. (12 MUS, 8 SIN, 14 ORG, 10 TCH, 6 ARK) [Lv. 10]
[ ] Battered hands, hardened by fighting. (16 MUS, 12 SIN, 9 ORG, 7 TCH, 7 ARK) [Lv. 11]
[ ] Delicate fingers, suited to music and craftsmanship. (8 MUS, 15 SIN, 6 ORG, 9 TCH, 12 ARK) [Lv. 10]
[ ] Beautiful hands, that belong in a kinder place than this. (7 MUS, 12 SIN, 9 ORG, 15 TCH, 8 ARK) [Lv. 11]
[ ] Ink-stained digits, used to mechanical tinkering. (13 MUS, 10 SIN, 7 ORG, 8 TCH, 12 ARK) [Lv. 10]
[ ] Dry hands and dirty, chipped fingernails, deprived of comfort. (9 MUS, 9 SIN, 9 ORG, 9 TCH, 9 ARK) [Lv. 5]

ATTRIBUTE EXPLANATIONS:
MUSCULATURE: Raw power, ability to wield heavy weapons and tools.
SINEW: Flexibility, coordination and ability to make use of light, delicate weapons.
ORGANS: Overall health, ability to resist disease, toxins and injury.
STITCHING: Wholeness of self, resilience to distortion and inherent capacity for the sublime.
SPARK: Brilliance of the mind, skill at craftsmanship and understanding of mysteries.

"If you're done being fussed over, you can get to work. Or it's back out into the cold, as agreed. Those gates won't open themselves." Ion glances over as you finish up, setting his book aside. "Perhaps I can offer you a gander at my goods first, though I won't let you dawdle for too long."

You look to the door, and consider.

[ ] Take a look at the goods. (Opens Ion's Shop)
[ ] No thanks.
 
[X] Battered hands, hardened by fighting. (16 MUS, 12 SIN, 9 ORG, 7 TCH, 7 ARK) [Lv. 11]
[X] Take a look at the goods. (Opens Ion's Shop)
 
[x] Gentle, ordinary hands. (10 MUS, 10 SIN, 11 ORG, 10 TCH, 10 ARK) [Lv. 11]
[X] Take a look at the goods. (Opens Ion's Shop)
 
[X] Beautiful hands, that belong in a kinder place than this. (7 MUS, 12 SIN, 9 ORG, 15 TCH, 8 ARK) [Lv. 11]
[X] Take a look at the goods. (Opens Ion's Shop)
 
[x] Gentle, ordinary hands. (10 MUS, 10 SIN, 11 ORG, 10 TCH, 10 ARK) [Lv. 11]
[X] Take a look at the goods. (Opens Ion's Shop)
 
[X] Battered hands, hardened by fighting. (16 MUS, 12 SIN, 9 ORG, 7 TCH, 7 ARK) [Lv. 11]
[X] Take a look at the goods. (Opens Ion's Shop)
 
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