Starflight (SF)

Nova Prime: Flank Speed/Hold Formation/Standard; kite the targets while covering the transports/ Fire at Will/Hull; Alpha-2
Helventas:Flank Speed/Standoff/Standard; kite the targets while covering the transports; Fire at Will/Mixed; Alpha-1
Inditrand: Flank Speed/Standoff/Standard; kite the targets while covering the transports; Fire at Will/Mixed; Alpha-1
 
It's a tough problem, though, and we're not going to get *too* much more information in a combat situation. How strong is the signal that we're receiving? (essentially, does it have enough power to be a long-range signal?)

Not very strong. Probably a short-range networking setup of some description, but it's hard to say with so little data.

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Final call for combat orders and discussion, post coming sometime within the next 36 hours with any luck. I've been distracted and busy.
 
First Combat - End of Round 2
COMBAT RESOLUTION - ROUND 2

MANEUVER PHASE

The Alliance ships maintain their circling maneuver, and the Black Ships continue to close, putting on a little more speed in the attempt.

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ATTACK PHASE

...which unfortunately works to the advantage of the Black Ships, as the Nova Prime's particle lance barrages go wide (13, 13).

Alpha-2 is in a bad way, and seems to be too badly damaged to fire with any kind of accuracy whilst moving at high speed (94). Flickering beams slice through space ahead of the Inditrand. Naturally, the two corvettes aren't about to let that go unpunished, and begin to return fire. With the speeds involved, only one blast from each (95, 51, 91 + 90, 82, 51) manages to inflict any kind of damage. Alpha-2's signal skips briefly again, and it starts listing, a couple of secondary explosions firing off somewhere inside the strange hull. After that, the signal from both ships cuts out completely.

Finally, Alpha-1 opens up with both beam weapons (57, 84) and scores a nasty hit down the side of the Helventas. Fortunately, the beams used by the Cutters are fairly weak and the armour holds for now, but a couple more hits like that and things could be getting serious.


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Combat Mechanics

Okay, so, a brief breakdown of how this works at the moment. When attacking, ships roll a d100 for every weapon group* - the goal is to get as close to 50 as possible. The roll result is modified by maneuver speed and ship status (badly damaged ships and panicked crews cause penalties to accuracy, for example). The exception is doubles (55, 66), which are critical hits and can apply special effects such as knocking out weapons.

*Which is why the Nova Prime gets two rolls whereas the Inditrand and Helventas get three; it has two unlinked turrets whereas they both have three unlinked turrets. It also has much more firepower than the other two though. If they were all guns forward and firing at will they'd get extra rolls for torpedoes and missiles as well.

Initiative is determined with a d10 +/- a static modifier. Slower ships generally have lower modifiers, but example factors include crew experience and morale.

These mechanics are subject to change.

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Initiative order for Round 3:
Nova Prime: 14
Inditrand: 9
Helventas: 7
Alpha-1: 6
Alpha-2: ??

[_] Assign Maneuver and Attack orders for Round 3.
 
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Given this mechanical writeup, should we conclude that the Helventas scored a critical last round, to disable Alpha-2's beams?
 
Eh, Ill go with

Nova Prime: Half Speed/Hold Formation/Standard; kite the targets while covering the transports/ Fire at Will/Hull; Alpha-2
Helventas: Cruise/Standoff/Standard; kite the targets while covering the transports; Fire at Will/Mixed; Alpha-2
Inditrand: Cruise/Standoff/Standard; kite the targets while covering the transports; Fire at Will/Mixed; Alpha-1

Edited Speed
 
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OK. My suggestion is:

Nova Prime: Idle/Guns Forward/Loose; keep ourselves between hostiles and transports; Volley/Mixed; Alpha-1
Helventas: Flank Speed/Guns Forward/Loose; pull back to avoid further damage; Fire at Will/Mixed; Alpha-1
Inditrand: Half Speed/Flanking/Loose; flank Alpha-1; Fire at Will/Precision; Alpha-1

Given that Alpha-2 has stopped transmitting its signal, I am assuming that that means its internal damage is severe. I would like to treat it as out of the fight, but I am concerned about the following:

* A disciplined (robot? AI?) crew that will continue firing while we disable Alpha-1
* A robot crew that will deliberately overload its reactor, to try and take some of us with them

As flanking is no longer a concern, and the transports (I assume) have had two rounds to get safely out of it, our priority target is Alpha-1. All three of our ships won initiative, so we can get a large battery of shots off, hopefully crippling Alpha-1 before it has a chance to react.

Lt. Morozov, is the signal around Melara Prime's moon still active?
 
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First Combat - End of Combat
COMBAT RESOLUTION - ROUND 3

MANEUVER PHASE

With one of the Black Ships out of order and the other wavering, the Alliance ships break formation and go on the offensive. Alpha-1 scrambles to maintain battlefield control as the Alliance ships encircle, its maneuvers wavering.

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ATTACK PHASE

Nova Prime hauls to a dead stop and brings all weapons to bear. There's simply an ominous pause as Dmitri waits for the perfect moment to give the fire order; two particle lance volleys hammer out (41, 18), green light and energized particles splashing across the hull.

Simultaneously, the Helventas and Inditrand unleash hailstorms of particle gun fire (Helventas 76/34/63, Inditrand 33!/29/70). A fair amount is inaccurate, but plenty more hits home, the Inditrand managing to penetrate deep into the Cutter's hull.

But the Nova Prime isn't done yet; hot on the heels of the particle barrage is a pair of Helios torpedoes (39). With flawless guidance, they seek into the vulnerability created by the Nova Prime and Inditrand's heavy gunfire. For a brief moment, after the torpedoes disappear into the tangle of hull plating, there is silence and stillness. Alpha-1's emitters show the telltale shine-glow of charging to fire...

...but the only fire comes from within the Cutter as the torpedoes detonate. The Cutter, already almost ruined by the fire it's received, briefly disappears from view, obscured by the twin nuclear fireballs. As the glow clears and blast-shutters fold away, all that remains of Alpha-1 is two crumpled chunks of metal and a cloud of scrap. Alpha-2 continues drifting, definitely out of the fight.

COMBAT OVER

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~​

As the Alliance ships regroup, the lieutenant perks up.

"Captain. The signal from Melara Secundus has picked up. We're getting an encoded burst transmission. Audio only. Replaying now."

There's a pause, and a hiss of static, before the playback begins.

"This is Petty Officer Kirill Erdeli, speaking on behalf of Captain Viktor Petrovich of the Perundene. We've orders to hold at this position and form up with any survivors coming out of the Serrantis system. Our ship has taken damage and we have crew evacuation transports in tow."

Yeva pauses, then turns in her chair to look at Dmitri.

"That's everything. The Perundene was - is - a Heavy Frigate. Stormlight-class. Even if she's damaged, that's firepower we can hardly afford to leave behind, sir."

Dmitri nods. "Strategic Command must have known we'd have to stop here, and ordered them to wait for us."

[_] Orders? There are so many possibilities here even I'm not sure where to start.
 
*whew*

That worked better than expected. Bunch of questions for the Perudene:

* Status report -- is a petty officer really the senior bridge crew standing? Damage and capabilities of the Perudene -- specifically, do they have a decent sensor package and an advanced comms platform? Number of wounded (as a fraction of the crew if possible, but we'll take 'lots' and 'not lots' as answers too)?

* Any word from Fleet HQ? Any news of what's going on elsewhere?

* What is the status of their sublight engine? Can they form up and rendezvous with us within the asteroid belt?

* How many transports do they have in tow?

------

* Can we get a deep scan of Alpha-2? Life signs/biosignatures, spectroscopy from the hull to determine its composition (or, you know, from Alpha-1's explosion, we'll take that too)?


ETA: Asking about the composition to try and intuit something about the people who built the ships -- are these alloys that can only be made in zero-g/planetary gravity environments, is it a characteristic of the hull that allows them to sublight-jump, what kind of materials are cheap and plentiful -- but if we get nothing, that's fine.

Finally, wanted to confirm something important we'd initially overlooked. Alpha-2 is on fire, correct? Implying that the builders went to the trouble of pressurizing and oxygenating the ship, *and* diverting resources to environmental control, instead of leaving it completely open to vacuum?
 
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[jk] combat is fun! Open fire!

Seriously, though, Secretariat has most of the major questions covered.

The only thing I have is to communicate through very highly encrypted channels, especially hen talking about the status of the fleet. Who knows if the communications systems on Alpha-2 are still active. Call me paranoid, but we still know nothing about them and their capabilities, and you can never be too safe when dealing with hosile aliens.
 
*whew*

That worked better than expected. Bunch of questions for the Perudene:

* Status report -- is a petty officer really the senior bridge crew standing? Damage and capabilities of the Perudene -- specifically, do they have a decent sensor package and an advanced comms platform? Number of wounded (as a fraction of the crew if possible, but we'll take 'lots' and 'not lots' as answers too)?

I grabbed a random rank off the top of my head and undershot. Let's just say he was the one closest to the comms console at the time.

The Perundene is in reasonable condition. One of her outboard engines/outriggers has been hit fairly hard and that's throwing off her thrust-vs-center-of-mass since the engine has been shut down to avoid any mishaps, so she's a little sluggish at sublight maneuvering, but other than that she's fit to fight.

Her crew is in reasonable shape as well. Captain Petrovich is cooling off in the ship's medical bay after a minor concussion and should be fit to reassume command shortly.

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* Any word from Fleet HQ? Any news of what's going on elsewhere?

Nothing relating to immediate tasks. Official channels are silent, and the Perundene has no idea what's going on either.

On the wider scale; the Alliance is still getting its ass handed to it. Fleet elements have begun dispersing under much the same orders as your own. Strategic Command is likely planning on attempting to rally everything for some kind of counter-offensive, but it'll take time to figure that all out.

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* What is the status of their sublight engine? Can they form up and rendezvous with us within the asteroid belt?

The Perundene is about the size where loitering in an asteroid belt starts to become somewhat hazardous, and she's down one engine, but she's still fully mobile.

In any case, as long as you share jump destination with them, they can follow you to your next arrival point. Drive synch can be done over long range as well, and basically ensures you'll arrive in a decent formation.

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* How many transports do they have in tow?

Three, all in reasonably good condition. They actually have unassigned military crews who evacuated from local training facilities, including a number of strikecraft pilots.

They are also Bishop-class transports, similar to the two you currently have in tow.

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* Can we get a deep scan of Alpha-2? Life signs/biosignatures, spectroscopy from the hull to determine its composition (or, you know, from Alpha-1's explosion, we'll take that too)?

Maybe if you were a scientific ship, or something. As is all you have is a pair of patrol/picket corvettes and a light recon destroyer, none of which are really designed for in-depth scanning/etc.

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ETA: Asking about the composition to try and intuit something about the people who built the ships -- are these alloys that can only be made in zero-g/planetary gravity environments, is it a characteristic of the hull that allows them to sublight-jump, what kind of materials are cheap and plentiful -- but if we get nothing, that's fine.

Hard to tell without an actual sample, which is fun times of its own at this point (most of them are either too large to retrieve and store, or headed in every direction at high velocities).

It's almost solid matte black, though, with a fairly rough surface. Quite reminiscent of black cast iron, actually. Any other properties are purely speculative, but it's certainly quite tough, and the agility of the Black Ships suggest it's either very light or they have very strong engines.

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Finally, wanted to confirm something important we'd initially overlooked. Alpha-2 is on fire, correct? Implying that the builders went to the trouble of pressurizing and oxygenating the ship, *and* diverting resources to environmental control, instead of leaving it completely open to vacuum?

Alpha-2 is not on fire, else there probably would have been more secondary explosions by now.
 
The Perundene is in reasonable condition. One of her outboard engines/outriggers has been hit fairly hard

Oh, you mean her "starboard nacelle?" :p

----

OK. Thinking about it, here's my suggestion:

[X] Get a move on.

Synchronize jump drives with the Perundene and her transports. Broadcast-hail the system for any lingering survivors.

Under normal conditions, I'd suggest sticking around and offering assistance to Alpha-2 -- it's an opportunity for prisoners and valuable intelligence -- but other survivors are waiting on us. Let's blow this popsicle stand.
 
Oh, you mean her "starboard nacelle?" :p

This ain't the Federation, son. :p

Alliance ships are more like... well, in most cases they have a long central hull with a rough hexagonal cross-section (usually fairly wide and 'flat'). Whilst this has either one or two engine exhausts, to the rear are either two or four (for the really fast ships) engine pods that provide additional thrust. Turrets are most often mounted along the 'top' side of the central hull, though many have turrets along the underside as well (most notably your own Arclight corvettes; two on top, one on the bottom).

This is the most ideal weapons coverage the Alliance has been able to wrangle given the nature of space combat. It's not perfect and certainly far from flawless, but it gets the job done. They compensate by using formations that allow for lots of overlapping arcs of fire.

----

OK. Thinking about it, here's my suggestion:

[X] Get a move on.

Synchronize jump drives with the Perundene and her transports. Broadcast-hail the system for any lingering survivors.

Under normal conditions, I'd suggest sticking around and offering assistance to Alpha-2 -- it's an opportunity for prisoners and valuable intelligence -- but other survivors are waiting on us. Let's blow this popsicle stand.

You have no way of communicating with the enemy ship anyway, that you know of. Prior attempts to communicate have been met with either silence or high-energy beam weapons.

Anyway, if it wasn't clear by now; the Nova Prime and her formation are basically the only ones to have started scoring any confirmed kills on these things. It's possible to figure out why at this stage (there are some clues), but it's fairly obscure as well. Networking and electronic warfare are on the right track, as concepts.

Holding for more votes, else update within the next 24 hours under ideal conditions.
 
...oh, hey, we can just *ask* the Perundene why she was signaling with pings instead of normal comms...

ETA: ...but let's do that after the jump, if sensors are clear.
 
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Update 5
STARFLIGHT - 5
Captain Dmitri Alistratov

08:44 Sector Time, Melara System

"Perundene and survivors, synchronize drives. Prepare for formation arrival in the Indius system. Captain Alistratov out."

Drives hum gently as they ring up to speed. During the process, several wide broadcasts are sent, but there are no replies; instead, only grim silence.

The Alliance ships enter slipspace, reforming in formation on their way to Indius.

AHF Perundene and Bishop-3 through Bishop-5 added to fleet assets.

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12:01 Sector Time, Indius System

The Indius system. Last stop on the way to the border, and right on the edge of the Dustcloud. Aragan is further within the formation, no more than one more jump by Dmitri's reckoning; his navigator concurs.

Indius is entirely unremarkable; its star is smaller and cooler than average, and possesses only two major satellites, both of which are barren, atmosphereless rocks. A textbook graveyard system. Still, the two planet(oid)s still held significant mineral resources, including fuel isotopes, hence the Alliance's interest.

There's nobody here any more, though. Even the Black Ships have already moved on, if they came here at all.

Indius System
Indius Prime
One of the few instances of a non-planetary 'prime', Indius Prime is a large refinery-refuelling depot situated in high geostationary orbit over the system's inner planetoid. Whilst it lacks amenities, the station is well-equipped for refuelling large numbers of ships, and Dmitri has passed through here several times before on his patrols. Unfortunately it seems unlikely to have the supplies needed to properly repair any of the ships in the fleet.

Indius I
The planet below Indius Prime, Indius I is a large, darkish-brown planet, scarred and cratered. It has the richest sources of fuel isotopes, mined out by automated semi-mobile rigs and shuttled off to an orbital elevator for transport to the station itself.

Indius II
The system's outer planetoid; small, dusty, and grey. It is commonly believed that Indius II used to be a moon of Indius I, but was blown further out into the solar system by some past cataclysm. This is reinforced by the massive crater (visible to the naked eye) and ring of debris around the small planet.


When questioned, the Perundene's crew reveal that the Black Ships appear to react strongly to sources of 'extended, coherent' messages and broadcasts. The intermittent and brief pings were apparently insignificant enough for the Ships to dismiss as unworthy of investigation.

As for the Indius Prime platform itself, Lt. Morozov reports that all the lights are on, but it doesn't look like anyone's home. There are no ships docked externally (powered down ships in sealed hangars are, of course, impossible to detect). It also looks like a few of the planet's semi-mobile rigs were picked up and extracted. Residuals suggest slipspace activity within the last few hours, but your ragtag fleet has no way of gauging their destination at this time.

[_] Orders?
 
That's extremely useful information. If the Black Ships respond to *information content*, that has a couple implications:

1.) We should be able to rig up a few drones with broadband transmitters to broadcast (for example) Lt. Melara's personal mixtape collection, to buy us a few extra minutes during an emergency extraction.

2.) We have a means of testing the Black Ships' computational ability, by encrypting a signal to have K bits of entropy and seeing how quickly the Black Ships respond (assuming that they are automated craft.)

The way I see it, there are a few possibilities:

* Send a team of Marines aboard Indius Prime, to investigate for strikecraft and survivors. Take the time to rally, reorganize, and rig up a few decoy drones.

* Get a move on. Note this incident in our logs, and send a team back to investigate once we've made our rendezvous; we may still be being followed.

* Broadcast-hail the system, instead of manually searching for survivors.

Thoughts?
 
None, apparently.

It's unlikely that whoever last passed through here would have been able to take everything, though. Resupplying (even just topping off fuel supplies) is a possibility. There's nothing on the long-range sensors, and this is a setting where 'stealth' means 'hiding behind something larger than you are'.
 
Sorry, I've been busy.

Resupplying is always a good thing. We should probably head to the Indus platform and then broadcast a hail to the rest of the system once we're there, just to see if anyone else is out there.
 
How long will resupply take?

Also, my inclination is to broadcast-hail the system *before* docking any ships to refuel.

Slight suspicion that the mobile rigs have been modified by the Black Ships in some way, though they could also have been modified by us
 
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Yes, let's do the thing that's guaranteed to draw attention, then engage in a process that puts your ships in a vulnerable position. Nothing could go wrong.
 
Plan Indus Alpha
[X] approach the Indus platform
-[X] Scan the platform to see if anything has been modified
-[X] If it all checks out, have whichever ship is lowest on fuel/propellant dock with the station and begin refueling. The rest of the ships protect the docked ship
-[X] send in marines and engineers to begin looting the platform for anything that might be of use repairing our ships and search for survivors
-[X] Each ship refuels in order of need
-[X] After Nova Prime has finished refueling, send a hail throughout the system, just in case
-[X] After every ship has finished refueling and we have finished looting the station, leave the system.
-[X] If black ships appear or the platform itself shows signs of being tampered with, leave as soon as possible.

Comments?
 
That seems... pretty time consuming. I'd consider marking this on our logs, stationing a sensor beacon here to record, then moving on to catch our rendezvous.

Assuming optimal conditions, how on schedule are we for arrival at Aragan?
 
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