Since it keeps coming up and cluttering my original fiction thread, I decided to make a thread specifically for discussing rewrites, reboots, and fixits of StarCraft. I know there's already a general idea thread for StarCraft, but I feel that this concept is specific enough to deserve its own thread. I don't know whether I should post this in creative discussion, but since it's technically fanfiction I'll post it here. I don't know if this qualifies as cookie cutter fiction or not, but let me know if it does.
To be clear, I don't like the story execution of the StarCraft games at all. I like the premise of three wildly different interstellar civilizations fighting each other, I liked reading the StarCraft manual, I liked a lot of the background lore bits, I liked the zerg having personalities, I liked the whole "40k lite" deal. I don't like the main characters, I don't like the universe revolving around them, I don't like how the zerg were reduced to lackeys of Kerry/Amon, I don't like the human politics being reduced to Raynor/Mengsk drama, I don't like the protoss being reduced to wimpy has-beens trying desperately to stay relevant, I don't like the xel'naga being wanked into gods/demons/whatever, I don't like the poor writing and incoherent world building, I don't like a lot of things.
I don't get along with StarCraft fans either. We don't see eye-to-eye. That's why I decided to open a thread for my original fiction inspired by what little I liked in StarCraft. Prior to that I spent a few years trying fruitlessly to share my fixit fanfiction, which didn't go over well because I don't care for any of the canon characters or plots. I am so out of touch with the fandom that I pretty much have no idea why anybody likes StarCraft in the first place, because it's clearly not any of the same stuff that I like.
That said, @ngreennz seems to share some of my tastes. So I decided to open up this thread in the perhaps vain hope that there are others here with similar tastes who I can talk to. I'm sorry if it's redundant, but I've already have enough with the general ideas thread.
To summarize the changes I'd make to the races:
I can provide plenty more ideas on demand. Feel free to ask. Or suggest something.
So this thread is basically for people who like the basic premise of StarCraft about three races fighting but aren't attached to the actual plot.
Have fun everyone. Finger crossed that this doesn't burst into flames.
Personally I think one could get some huge mileage out of the Zergs communicating both with Protoss and Terrans, all the while having their own internal scheming and politic squabbles over which evolutionary path to take. There's a lot of potential to hook into the idea of genetic-focused transhumanism for the Terrans, especially what with the "explanation" the predecessor of the UED had used for exiling the Terran's ancestors.
What I liked about Starcraft 2 was mostly in the premises. I liked the rough-and-tumble space revolution in the first game, where you split time actually fighting the authorities, working for shady people to raise funds, and being a Big Damn Hero to the folks who need help in the middle of an alien onslaught.
In Heart of the Swarm I liked Kerrigan's character (even if it doesn't follow well from what we see in the first game). I like her struggle between humanity and the Zerg, and her grim fatalistic march towards revenge because that's all she thinks she can accomplish, and her refusal to take shit from anyone.
That being said, I liked the original Overmind quite a bit. They were unironically the best authority figure in the game, and had the best relationship with their subordinates.
I didn't like Legacy's story as much. The Protoss are pretty stiff and Artanis' journey towards being a good ruler is a bit on the nose. But I do have a soft spot for science fantasy and so the dark mysterious planets with tons of implied history, and the extradimensional megastructures were lots of fun.
I understand the temptation to do "all these species are cool, wouldn't it be great if they teamed up to fight a really big mutual threat" but I think it's a mistake in an RTS. The whole point is that they're constantly fighting each other. So while it's fine to have decent heroic individuals like Tassadar and Jim Raynor, if the cultures are all capable of playing nice with each other then why is the game about them always fighting?
To be clear, I don't like the story execution of the StarCraft games at all. I like the premise of three wildly different interstellar civilizations fighting each other, I liked reading the StarCraft manual, I liked a lot of the background lore bits, I liked the zerg having personalities, I liked the whole "40k lite" deal. I don't like the main characters, I don't like the universe revolving around them, I don't like how the zerg were reduced to lackeys of Kerry/Amon, I don't like the human politics being reduced to Raynor/Mengsk drama, I don't like the protoss being reduced to wimpy has-beens trying desperately to stay relevant, I don't like the xel'naga being wanked into gods/demons/whatever, I don't like the poor writing and incoherent world building, I don't like a lot of things.
I don't get along with StarCraft fans either. We don't see eye-to-eye. That's why I decided to open a thread for my original fiction inspired by what little I liked in StarCraft. Prior to that I spent a few years trying fruitlessly to share my fixit fanfiction, which didn't go over well because I don't care for any of the canon characters or plots. I am so out of touch with the fandom that I pretty much have no idea why anybody likes StarCraft in the first place, because it's clearly not any of the same stuff that I like.
That said, @ngreennz seems to share some of my tastes. So I decided to open up this thread in the perhaps vain hope that there are others here with similar tastes who I can talk to. I'm sorry if it's redundant, but I've already have enough with the general ideas thread.
To summarize the changes I'd make to the races:
- Terrans
- I'd replace their canon situation with that taken directly from the StarCraft beta promos.
- Confederation of nations: Instead of a single authoritarian Confederacy/Dominion/whatever, the terrans in Koprulu would be an actual confederation with a weak to nonexistent central government and strong colonial governments. Of which there are many.
- Trade with Earth: Koprulu is in public contact with Earth and other terran sectors like Tau Ceti. The UPL/UED is deprecated/non-existent and terran sectors beyond Koprulu are assumed to be organized into similar confederations.
- Cyborg cowboys: Terran society has cyberpunk and space western aesthetics. There are hackers, cyborgs, synthetics, mutants, psychics, moreaus, clones, you name it.
- Humanity f**k yeah: Although they're greedy and young, the tenacity and ingenuity of terrans allows them to stand toe to toe against the engineered killers of the zerg and the advanced technology of the protoss. They don't just roll over and lose 99% of their population off-screen.
- Zerg
- Collective Consciousness: The Overmind is no longer a physical giant brain you can kill to defeat the zerg, or replace with a Queen of Blades who pursue human vendettas. The Overmind is the collective consciousness of all zerg, produced as a natural extension of their telepathic communication with one another.
- They're the villains, okay?: The zerg ate all the xel'naga and they aren't pawns of the space devil. They are the space devil. They have burned through countless worlds entirely of their own volition, like the borg and tyranids.
- Advanced tech counts for something in the future: The zerg are no longer overpowered to the point where you need a dark templar deus ex machina to defeat them. They're actually at a massive disadvantage to the Protoss Empire, and invaded the terrans to study their materials sciences, transhumanism, and psychic mutants for combat utility against the protoss. (This is actually taken from the original lore that got retconned/forgotten/whatever.)
- Protoss
- Protoss f**k yeah!: The protoss aren't dying has-beens trying desperately to stay relevant. They rule a massive interstellar empire with many other species on the galactic rim.
- Psychic gestalt: The khala is an egalimind that allows the protoss to efficiently develop a peaceful civilization, and to use their prodigious psychic powers. It is not a mind control device created by the space devil.
- Ancient uber protoss: the protoss' "golden age" is moved to before the aeon of strife rather than after, in order to create a more consistent timeline. This empire ended in war, not gradual decline like Tolkien's elves. For that matter, the current empire is not declining at all but undergoing growth.
- Xel'naga
- Deader than Elvis: They're dead, Jim. The protoss and zerg killed them all countless millennia ago.
- We've outgrown such silly superstitions: The xel'naga were not space gods and there was no infinite cycle. They were very mortal scientists that uplifted the protoss and zerg out of pure vanity, and died horribly as a result.
I can provide plenty more ideas on demand. Feel free to ask. Or suggest something.
So this thread is basically for people who like the basic premise of StarCraft about three races fighting but aren't attached to the actual plot.
Have fun everyone. Finger crossed that this doesn't burst into flames.