Star Wars RPG - Fantasy Flight Games

You are *not* meant to have a Lightsaber at game start, and to be honest this should probably be outright stated.
The first adventure we played allowed us to make as many light sabres as we wanted, and it was the official beginning adventure.
We even brainstormed a plan how to make that into money, but the problem was that nobody had the right black market contacts to sell them.
 
Another thought I had on the Artusian Crystal thing


I'm probably going to have the powers the PCs get improve at plot relevant times. With that said, I have a player playing a Droid, and was ok with my throw away reference being seized upon by the players as an in character goal, so I need to figure out alternate bonuses for him over time. He's already pretty silly in Melee, being able to crit on 1 advantage and having ways to automatically generate advantages, so he doesn't really need combat help. I'm trying to find something thematic I can work in with his character.

For reference he's a droid built by another PC in the party who's pretty newly created and doesn't have a lot of personality quirks yet.
 
Quite simply, I wanted to play a Jedi and as a result was heavily against playing FFG... until I realised it was basically FFG or nothing.

Not what I was asking. I asked about the time period and plot focus, not about the system.

Put another way: the intended plot seems to be a bad one for anyone with a lightsaber to be in. So if you really wanted to play a lightsaber wielder, why not ask the GM to change to a focus where that was more of an option?

FFG has nothing to do with this. Or do you mean, the only option was to play in a period where being a low-level Jedi-wannabe would be a really, really bad idea?
 
Not what I was asking. I asked about the time period and plot focus, not about the system.

Put another way: the intended plot seems to be a bad one for anyone with a lightsaber to be in. So if you really wanted to play a lightsaber wielder, why not ask the GM to change to a focus where that was more of an option?

FFG has nothing to do with this. Or do you mean, the only option was to play in a period where being a low-level Jedi-wannabe would be a really, really bad idea?
Pretty much the last bit - it was an available game and my only real shot at actually getting to play any sort of Jedi. I've been able to have a small input on the plot, but it's ultimately not even remotely my decision on the setting.

That said, this does have to do with FFG, at least to a small extent, because almost all the statted stuff for it is from a Dark Times/Rebellion era standpoint. To play a prequel game in FFG, you basically have to homebrew nearly everything.
 
Pretty much the last bit - it was an available game and my only real shot at actually getting to play any sort of Jedi. I've been able to have a small input on the plot, but it's ultimately not even remotely my decision on the setting.

That said, this does have to do with FFG, at least to a small extent, because almost all the statted stuff for it is from a Dark Times/Rebellion era standpoint. To play a prequel game in FFG, you basically have to homebrew nearly everything.
Hopefully that will be rectified at some point.

I figure the biggest reason is probably some rights thing with Bioware and TOR, just like the no pdfs thing is a rights thing with EA and Bioware. They did put out a TFA themed intro game, so they're not completely adverse to doing other eras.
 
I figure the biggest reason is probably some rights thing with Bioware and TOR, just like the no pdfs thing is a rights thing with EA and Bioware. They did put out a TFA themed intro game, so they're not completely adverse to doing other eras.
Uuuuuuunfortunately, a Disney Sequel era game is something I do not remotely care about. Which is kinda a shame since that's easily the most likely era they'll do because Disney's marketing. :(
 
Uuuuuuunfortunately, a Disney Sequel era game is something I do not remotely care about. Which is kinda a shame since that's easily the most likely era they'll do because Disney's marketing. :(
The sequel also gives them more bargaining power too, since no one has stuff for it yet and they can quite possibly grab rights easier.

Yeah, I really hope we get a Legends Guide or two, one for KotoR/TOR era and one for prequel era. I'd love one for Legacy, that was probably my favorite Saga Edition guide, but that's a basically not gonna happen long shot.
 
The sequel also gives them more bargaining power too, since no one has stuff for it yet and they can quite possibly grab rights easier.
Yeah, from an economical and PR standpoint, hammering out a Sequel RRG game first makes all the sense in the universe and I'll be amazed if it's not the main focus non-OT stuff for a long while. It's just a shame that it's literally the only era apart from the Dawn of the Jedi era that I care absolutely nothing for.
 
That said, this does have to do with FFG, at least to a small extent, because almost all the statted stuff for it is from a Dark Times/Rebellion era standpoint. To play a prequel game in FFG, you basically have to homebrew nearly everything.

Not so much. The careers from F&D look like they would work, most of the basic weapon stats can be used as is - I even recall seeing B1s statted up in one of the books, and I think I've seen stats for other Clone Wars era hardware (the fluff was, "...that survived into the Rebellion era", but you can ignore that).

Also, I thought you said you were in early Empire days, pre-Death Star? That's almost the same fluff as post-DS1.
 
Not so much. The careers from F&D look like they would work, most of the basic weapon stats can be used as is - I even recall seeing B1s statted up in one of the books, and I think I've seen stats for other Clone Wars era hardware (the fluff was, "...that survived into the Rebellion era", but you can ignore that).
Yes, but most of the Prequel era stuff is statted for an era it's obsolete in. To be able to properly use it, you'd need to restat it to be the cutting edge.

Also, I thought you said you were in early Empire days, pre-Death Star? That's almost the same fluff as post-DS1.
Yes, we are. Because Prequel isn't a practical option and this was the only game going that had even a slight chance of me being able to play a Jedi at all.
 
Yes, but most of the Prequel era stuff is statted for an era it's obsolete in. To be able to properly use it, you'd need to restat it to be the cutting edge.

Or, those stats are how they always were. The new stuff is better because the new stuff is better, that being why it replaced the old stuff. 10 year old computers today do not run any slower than when they first came out (assuming no damage); it's just that these days we have faster computers.

A pistol that can do 2d of damage is king among pistols in an era where previously existing pistols (with otherwise the same stats) could only do 1d of damage. Whether or not there is a later era where common pistols do 3d of damage is irrelevant during that earlier era.
 
Or, those stats are how they always were. The new stuff is better because the new stuff is better, that being why it replaced the old stuff. 10 year old computers today do not run any slower than when they first came out (assuming no damage); it's just that these days we have faster computers.
Do not do this if the rules aren't explicitly telling you this. Even Gurps has had problems with balancing and there were at least some thoughts put into the situation.
 
Or, those stats are how they always were. The new stuff is better because the new stuff is better, that being why it replaced the old stuff. 10 year old computers today do not run any slower than when they first came out (assuming no damage); it's just that these days we have faster computers.

A pistol that can do 2d of damage is king among pistols in an era where previously existing pistols (with otherwise the same stats) could only do 1d of damage. Whether or not there is a later era where common pistols do 3d of damage is irrelevant during that earlier era.
The problem is that there's then very little advancement curve - there's none of the stuff that was old in the prequels and even if there were, the stat differences would become uncomfortably compressed. Plus this doesn't take into consideration the stats of non-technology things, like species and Force powers and so on. You need to balance everything around the era you intend to play unless you don't mind horrendous balancing results down the line.
 
Honestly, this is why I'm not a huge fan of every model of weapon having its own stat line in an RPG- divide them up into 'light blaster pistol', 'heavy blaster pistol', so on and so forth.
 
It feels pretty boring to me to just have three or four guns. There's no variation on anything, which is half the fun of an RPG, being able to find cool gear to use. I like the variation and ability to find cool stuff, it makes the world feel more alive, to me at least, to have different companies market different kinds of guns. Like IRL, there aren't just 4 kinds of guns you can buy in the store, there're lots of different calibers, with lots of different variations in models.

I like the flavor it gives when it's not just "all rifles are the same, do the same damage, etc., I can just pretend they're different models or something."
 
In fairness there are a number of more specific variants in the source books. Additional most the weapons come with at least a few Hard Points, so two blaster rifles can end up in vary different places if you take the time (and money) to mod them out.

In the EotE game I am in, our heavy weapons droid turned a E-Web into a cannon (Had a blast rating) and some other fun things.
 
So are there any good and cheep ways to get like the dice rolls and stuff? Because even if I could convince my tabletop group to shell out for new source books to play the game I don't think I could get them to pay for a bunch of new specialty dice just for one game.
 
So are there any good and cheep ways to get like the dice rolls and stuff? Because even if I could convince my tabletop group to shell out for new source books to play the game I don't think I could get them to pay for a bunch of new specialty dice just for one game.
There's a guide at the beginning of the book for how to translate regular dice results into symbols.
 
If you have access to discord (either while playing or like me, as your main tool of play) there's a very nice dicebot you can use. Also has a built in Light and Dark side point tracker, and if you take the time, you can have player characters entered into it as well (to a extent), plus crit rolls.

Link to the thread and such for the bot is found here
 
So are there any good and cheep ways to get like the dice rolls and stuff? Because even if I could convince my tabletop group to shell out for new source books to play the game I don't think I could get them to pay for a bunch of new specialty dice just for one game.
If you already have the dice with the right side, then you can just print the symbols on paper and glue them onto the dice. That is how these dice are used in development.
 
Yes, but most of the Prequel era stuff is statted for an era it's obsolete in. To be able to properly use it, you'd need to restat it to be the cutting edge.
Isn't stuff built during the KOTOR era basically the same? Why not just use the same stats? Which actually is a good lead in for my question, is this version modular enough to do an Old Republic era campaign?
 
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