[Spoilers] Fire Emblem Engage: A Dragon’s Tale

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This Description will be added once it is reasonable to put some rather heavy spoilers in descriptions.

~Miho
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Waking Up (Chapter 0)

Miho Chan

One with too many ideas
Location
Hummelstown
Pronouns
She/Her
WARNING! FIRE EMBLEM ENGAGE SPOILERS WILL BE PRESENT WITHIN THIS WORK. VIEWER DISCRETION IS ADVISED. DO NOT TELL ME YOU HAVEN'T BEEN WARNED.

You weren't ever expecting to wake up again, to be honest. Quite frankly, you're completely and utterly baffled that somehow, you still draw breath.

So you'd laughed. Laughed, looking completely unhinged should anyone pass by. Laughed because for once your oh-so-perfect father hadn't managed to do what he'd set out to do and kill you. You laughed because you were alive when you thought you'd be dead as a doorknob.

Finally, when you'd run out of that slightly unhinged laughter, your training had kicked in. Taking stock of your surroundings despite your position lying on your back on the floor, you immediately noticed that you were in a fairly dark cave, and though there was light filtering in from the somewhat visible entrance, you could only just barely make out the details of your surroundings.

Deciding that you weren't going to accomplish much just lying around, you stood up and began walking toward the mouth of the cave, trying to recall the somewhat hazy details of your recent memory.

When your father had ordered your death, you remember horror, betrayal, and acceptance mixing before an overwhelming desire to live sent you running. You can't quite recall right now how exactly father had you executed; but given the myriad of grisly fates that had met the multitude of siblings you'd once had, you knew that it wouldn't be pleasant in the slightest. As you'd fled, you'd run past a returning sibling of yours, Lueur, who had simply stared in utter bafflement before she'd paled, realizing what was to come and (smartly) making herself scarce. You couldn't really blame her, not when the corrupted were chasing you like the hounds of hell.

Besides, you'd failed father, and now you were going to die. Those were the facts of life that you and your siblings had lived and died by.

You'd given the corrupted a good, long chase, almost losing them on several occasions before you'd outsmarted yourself and ran out of options. The corrupted didn't tire, after all. And you did.

Cornered and completely out of options, you had almost given up hope when you sensed the presence of an Emblem you hadn't felt before right near you. Diving for it, you'd quickly chanted the incantation to bring the warrior from another world to your side, and had managed to delay the inevitable slightly longer. But the corrupted were relentless, and soon, you had simply been too tired to stop the corrupted from disarming you. You'd expected to be dead, given, well, your complete lack of weapons and the fact you'd been surrounded by father's most obedient, mindless minions.

But somehow, you were still alive. Had the Emblem somehow managed to save you? That was… unlikely, given that they had no free will of their own when summoned by an incantation, but it was honestly the only explanation you had. Now if only you could remember who had been summoned by that bracelet…

What previously unknown Emblem came to your aid?

[] Emblem of Revelations (Azura, Fates)
-Songstress, Passive: Provides Sing regardless of class
-Song of Fate, Passive: Provides immunity to debuffs, including poison
-Dragon Vein, Engage Passive (Passive if Incantation Summon): Applies Debuffs in an AoE, depending on Unit Type when initiating combat.
-Azura's song (Engage Attack): Applies Dragon Vein Debuff to all Enemy Units.
-Sapphire Lance
-Urðr
-Waterwheel

[] Emblem of the Unifier (Alm, Echoes/Gaiden)
-Conquerer, Passive: Allows the unit to use bows regardless of proficiency up to C rank
-Hero-King's Stance, Passive: Allows the unit to counter-attack when hit by non-corrupted with 10% of the damage inflicted.
-Resound, Engage Passive (Passive if Incantation Summon): Allows the unit to attack with physical attacks at 50% damage. Can attack again afterward at 50% damage.
-Scendscale, Engage Attack: A High Might attack with 3 range. Cannot Follow Up. Has an Anti-Dragon effect.
-Royal Sword
-Luna
-Falchion

[] Emblem of Rebellion (Seliph, Genealogy)
-Nihil, Passive: Prevents the activation of enemy skills, including critical hits.
-Pursuit: If speed is +10 of the enemy, turn all weapons into brave weapons.
-Holy Presence: Provides Res/Speed +3 to all adjacent allies at beginning of the turn.
-Scion of Light, Engage Attack: Attacks Enemy four times with Lance or Sword. 50% of damage dealt with be healed and spread across all allied units.
-Seliph's Blade
-Brave Sword
-Tyrfing

[] Emblem of Closing (Veronica, Heroes)
-Retribution: Increases damage by 30% of damage suffered.
-Close Guard, Passive: Increases Def and Res of allies within 2 spaces by 2.
-Windfire Balm, Engage Passive: Increases Mag, Str, and Spd by 4 when healed by a staff.
-Heroes from Afar, Engage Attack: Summons 2 Einhajar to the unit's side. These units are not controllable (they act during the ally phase) and will last for as long as the Engage (3-4 turns if summoned by Incantation) is active or the Einhajar are dispelled by enemies.
-Élivágar
-Fortify
-Hliðskjálf

[] Emblem of Bonds (Robin, Awakening)
-Solidarity, Passive: Grants adjacent allies Critical Rate/Critical Evade +10
-Rally Spectrum, Passive: Grants 'Rally Spectrum' to the synched unit (+3 all stats to all allies within 3 tiles)
-Dual Strike, Engage Passive: allows the unit to make a follow-up attack if within weapon range and capable of supporting the unit attacking or defending. Activation chance increases with support rank.
-Arcthunder
-Levin Sword
-Mjolnir
Female
Male

[] Emblem of [Write in] ([Write in] Binding, Blazing, Sacred, Radiance, and Radiant Dawn only. This is to prevent the oversaturation of characters from already being featured. Existing Bracelets from the already released DLC cover Marth's games and Three Houses, and the options above cover the rest of the games not mentioned here.)
-Don't worry about the abilities, I'll do those, but suggestions are welcome.

Right! You remember now! That was the Emblem that had come to your aid. Smiling down at the bracelet securely attached to your left wrist, you notice that it's gotten dirty during your stay in the cave, utterly covered in random grime. Grimacing, you take a cloth from one of your pockets and start wiping off the grime, only for your eyes to snap up as light washes over you.

You must have exited the cave while you'd been lost in thought both during your recollection and while polishing the bracelet. Well, as best you could, given it was currently on your wrist and you weren't using a jeweler's cloth. But hopefully, the Emblem would appreciate it. Even if it was currently an Incantation Summon. Putting aside those thoughts, you cast your gaze around your surroundings, seeing that

[] Flowers
[] Mountains
[] Snow
[] Sand

stretch for miles around you. Concluding you must be in the kingdom known best for them, you set that bit of information aside for now. Turning back and returning to the cave, you pace for a bit as you consider what to do next. After a moment, you realize that you don't exactly remember how you got here. Deciding that that's the next thing to do, you cast your mind back into that blurry and disturbing memory.

You have to try and figure out how exactly you had gotten here, even if the memory-

You pinch back a scream of terror as the memories of what you had thought would be your final moments rush back, the instincts you'd developed during your time in Sombron's court preventing you the outward expression of your inner feelings. They hold for a good while as you silently scream, lost in the horrifying memory, and then fail completely. But by that point, you aren't exactly paying attention anymore, having fallen to your feet and wrapped your knees in your arms. Rocking back and forth, you still somehow manage to keep your sobs and wails reasonably silent as those horrifying memories flash before your eyes again and again and again.

What was your fate, before the Emblem denied it?

[] The Older Brother: Drowned Alive
-You favored heavy armor and lances. You were also passably competent with staves, though not to the point you brought them onto the battlefield. Perhaps if you had, you might have had a better chance… (Dragon Unit Armor Knight Esque)
[] The Older Sister: Burned Alive
-You favored magic of all kinds, and though you never earned enough of father's favor to be granted an Obscurité tome to learn from, you were definitely good at it. You were also passable with an axe. Perhaps, if you'd had your axe, you would have lasted longer… (Dragon Unit Tactician Esque)
[] The Younger Sister: Torn apart by the Corrupted
-You favored the bow, and though passably competent with your holdout weapon in knives, you hesitated to draw them in a critical moment despite your various spars with Lueur, and it cost you. This choice will tie you to your dead twin, which will be addressed in a subvote following this one. (Dragon Unit Covert Esque)
[] The Younger Brother: Torn apart by the Corrupted
-You favored arts above all and excelled with them. Lueur did teach you how to passably wield a sword during your time spent with your older sister, and you taught her arts in turn. You aren't comfortable drawing a sword in actual combat yet, though. And that cost you. This choice will tie you to your dead twin, which will be addressed in a subvote following this one. (Dragon Unit Reverse Alear/Lueur or Enlightened One)

Coming out of the horrifying and grisly visions of your almost death, you take a shuddering sigh and make to stand again, only to pause and sit back down. You don't remember your name. How- Why would you forget that of all things!? Panic almost seizes you before snippets of that name begin returning, memories of conversations with your siblings and your father's retainers providing the answer for you as all those memories you had thought lost come rushing back. Your name is

[] Marc
[] Write In
and this is your story.



Hello everyone! Welcome to Fire Emblem Engage: A Dragon's Tale. As the warning above stated, this quest will cover some pretty heavy spoilers from FE: Engage, and thus you should probably read at your own discretion.

If you're still willing to stick with this quest despite how close to the game's release I'm starting it, I hope you enjoy it! I'll be attempting (keyword) to emulate some of the more interesting systems from FE Engage, though please don't expect numbers to be the end all be all on everything. I am, at my core, a writer of narratives, and sometimes numbers get in the way of that. There should be two posts reserved below which will serve as the character sheet and ally notebook respectively, though please don't expect an FE-sized cast. Your army, if you indeed do end up getting one, will be sizably smaller than Lueur's. And Sombron's.

For those interested in knowing when the quest begins chronologically, the Quest Character wakes up around the same moment Lueur (Japanese official name for Alear) wakes up. I'm sure several of you who know the game will understand those implications.

Anyway, that's all for this AN. Enjoy!

(I'm using the JP name for Alear because I want to. I won't be mixing and matching. I just happen like Alear's JP name more)

(Unless informed otherwise, do not vote via plan)
 
Aster
Aster: Fell Manakete
Age: ??? (You genuinely don't remember, even counting the years you were asleep)
Sex: Female
Notable Personal Information: Left Handed
Synched Emblem: Emblem of Revelations, Azura (Incantation)

Essential
Dragonstone (Yours): A Red Gemlike stone hung from your neck that contains your True Form. Your Draconic Form is something you cannot use lightly, as all those nearby will be aware that one of your father's children yet walks the Earth. That would be... bad if he lost, as all signs were pointing to.

Equipped
Your Cloak: The only part of your outfit you actually care about. Your cloak was something you created with your own hands and has withstood so many battles. Thankfully, it appears to not have suffered the same wear and tear the rest of your outfit has.
Worn traveling outfit
Worn leather breastplate
Lumière Déclinante: Your personal weapon, made at your request by a renowned bowyer you captured in exchange for his life. Nothing quite like it exists in the world.
Lumière Déclinante's quiver: A Hip Quiver the Boyer created to be paired with one of his masterworks. It was enchanted by Zephia to replicate any (unenchanted) arrow the quiver holds for use. The copies fade after an hour passes. *Note that this enchantment is considered commonplace.
Kard: A holdout weapon you hesitate to use, due to your relative inexperience with knives in combat. Sheathed on your right hip.
Fannypack: Your method of carrying your slim belongings

Carried
Journal: A record of your life, bound in leather. It somehow survived your near-death experience.
Lorenzo's Dragonstone Fragments: The shattered pieces of your twin brother's dragonstone. Kept in a small pouch, and the only thing you have to remember him by.

Level 5 Fell Child (Bow Proficiency A, Dagger Proficiency C)
Years asleep in unideal conditions have utterly atrophied your build. While you are still as capable as a grunt in the Human's Militaries, you no longer are an archer contending with legends, however briefly.
Fighting Style: Dragon (Grants Additional Effects when Synched/Engage with an Emblem Ring/Bracelet. Allows for Transformation into Draconic Form for 4 Turns)
Even if you are, by training, a fighter that prefers to fight from cover, you are at your core, a Dragon, and you demand to be seen, whether you want to be or not.
Personal Skill: Unnatural Grace (Grants self and adjacent allies +10 avoid/hit and +5 crit)
You are unnaturally skilled at hitting targets and evading counterattacks, and your mere presence causes those under your command to exhibit those same traits. Perhaps it's an extension of your draconic heritage?
Class Skill: N/A

Draconic Weapons:
Eternal Claws: Standard Manakete Weapon
Tail Smash: Smash Weapon
Dark Breath: Breath Weapon that deals effective damage against Cavalry and creates fog at the user's location
 
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Aster's Notebook
Azura, Emblem of Revelations (Bond Level 10*) (Support Level N/A)
-Songstress, Passive: Provides Sing regardless of class
-Song of Fate, Passive: Provides immunity to debuffs, including poison
-Dragon Vein, Engage Passive (Passive if Incantation Summon): Applies Debuffs in an AoE, depending on Unit Type when initiating combat.
-Azura's song (Engage Attack): Applies Dragon Vein Debuff to all Enemy Units.
-Sapphire Lance
-Urðr
-Waterwheel (Locked)

*This is an effect of the Incantation Summon
 
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Chapter 1: Awakening to a Choice
AN: I am very very very sorry for the long wait. Writer's block is beyond annoying, but I appear to have finally overcome it (again). I'm glad, at least, that I managed to include the critical choice I wanted to in here. More on that in the post update AN.


Aster. Right. Your name was Aster. Gripping that truth with all your strength, you rise to your feet, keen eyes taking the snow-covered forests of Elusia. You seem to have appeared near the mountainous upper half of the country, given the absurd amount of snow covering the ground and the species of trees you'd noticed. Breathing a minute sigh of relief as you realize that you aren't that far from where you fell, you begin to rapidly scout the area, primarily for food and a source of water.

Thankfully, it doesn't take you too long to find a water source, nor does it take you that long to track and kill a snow rabbit. Quickly butchering and cleaning the kill with your knife, you quickly move to another location before gathering firewood and creating a small campfire. As you rapidly cook the meat, not yet ready to relax until you gather intelligence on where you are, you briefly muse on what you'll do if Sombron won his war.

'I'll probably have to completely go to ground. No way I can survive if daddy dearest rules the world.' You think morbidly, before you are rudely roused from the (non)comfort of your own thoughts by the sound of leaves rustling as someone or something passes through them. Suddenly alert, you conceal yourself in the foliage as a pair of humans, dressed in local garb that you barely recognize as Elusian, not obviously armed, carefully stalk into the clearing, eyes rather obviously alert and scanning for what has to be you.

"Aurora," One voice, clearly female, began, and you quickly shift your attention to the speaker, "Whatever we've been tracking is here. Are you sure it was one of the corrupted?"

"I'm sure Borea." The other says, her tone chilling, "Unless you have another theory on why we found a suddenly extinguished campfire."

You wince. Ah, you had rather intentionally made it look like something had interrupted your dinner, hadn't you? It was supposed to make tracking you harder. Apparently, it had not. Irritating, that. Considering your options as the pair of girls continue to search for you, you come to the realization that you don't really have a way out of this situation besides them leaving-

"I found tracks Borea!" The one that must be Aurora calls firmly, and deciding that you'd rather not be stabbed, you step out into the open, adopting a rather sheepish expression. Both girls freeze, before their eyes widen, "You aren't corrupted!"

'I'd hope not.' You muse to yourself, opening your mouth to respond before you think better of it and close it, waiting for the pair of humans to react further. And react they do,

"Ah, you were trying to throw off people if they somehow tailed you, correct?" The one that must be Borea asks, eyes narrowed slightly in suspicion, "Why?"


"Habit," You answer honestly, keeping your hood up and concealing your face as best you can. Red eyes are a dead giveaway to being one of Sombron's brood, and you would rather not deal with either his followers or whatever the hell is sending corrupted Elusia in this day and age. "I washed ashore recently, and haven't been able to get my bearings quite yet." You continue to lie, smoothly crushing the flicker of guilt with practiced ease. It was a matter of survival-

"I see. We can lead you to our village then!" Aurora chirped, completely throwing your train of thought off the rails. At the long-suffering groan from the aforementioned girl's sister, this must be a regular occurrence. At least, you think that's what that sound means. You had-

Hey, big sis! I won!

Lorenzo you idiot! Be more careful! Stop underestimating humans! They've killed several of our siblings!

But I won Aster! So it's okay~


Blinking away tears, you force your mind out of the mire of grief you found yourself in, thankfully having managed to not give any visible tells. Returning your attention to reality, you plaster a smile on your face and make small talk with the pair of girls on your way to their village, talking about inane things such as the recent weather and the state of the world.

You learn that the Kingdom of Brodia has been warring with Elusia for several years now, though the state of the war is mostly stalemated, and only truly exists on paper outside of frequent raids across the border by both sides. You also learn that a significant number of lunatics worship your father in Elusia, and after a few probing questions, learn that Sombron lost the war all those years ago, but had to be sealed rather than killed. The pair of human sisters don't seem to know more than that. Silence falls briefly as all three of you run out of things to talk about, and after about another ten minutes of walking, Borea taps your should and points to the hill ahead of you.

"We should be able to see Dragon's Rest, our village, fairly soon, traveler. Once we get over that hill, in fact." She states kindly. It seems despite her outwardly prickly nature, she does actually think kindly of you-

Wait, Dragon's Rest? That was a rather odd name for a village…

You freeze, eyes dilating as a disturbingly familiar smell is carried to you by the breeze and the familiar sensation of fell energy wafts towards you from beyond the hill.

How are they here?! The Corrupted shouldn't be here! This was… this was supposed to be a safe place! Nononononononononnonon-

"Borea! Quickly!" Aurora's call briefly breaks you out of your flashbacks a heavy wheeze escaping from your lungs as you force yourself into the present, reaching into your cloak and grabbing Lumière Déclinante in a death grip to reassure yourself it was still there. "Our home, it;'s under attack!"

You hear Borea's sharp intake of breath as she rushes up the hill, casting a quick glance at you before shaking her head and drawing her weapon, an obviously well-maintained longsword of the steel variety. Automatically, you feel your feet take you to the top of the hill, and immediately, you can see what you had smelled. Dragon's Rest is on fire, though only a few buildings have caught ablaze so far. You can see, quite clearly, a small group of townsfolk desperately holding back the tide of corrupted in the streets, each militia member doing their utmost to hold the chokepoints they held.

You've seen things like this before; when you were the one putting towns to the torch under your father's command, and the sight still disgusts you as much as it did back then. Yet this time, you could actually… do something about it…

Time seems to slow down as you consider your choices. With you are two obvious members of the town militia, Borea, armed with a Steel Longsword and wielding it with a grace that spoke of rigorous training, and Aurora, armed with a Steel Handaxe that was quite obviously well cared for. Given that you also see a flash of steel from beneath her traveling cloak, you guess that she has a sidearm as well.

You could save the townsfolk. You know you could do so. You have the experience and ability to win on your own, despite the atrophy you've experienced from your long healing slumber. And even if you couldn't, revealing your draconic form would be more than enough to save this small town.

Yet another part of you roars that this isn't your problem, that the return of the corrupted means that you need to flee, to go to the ground, and never think about this world again. Because it means father has returned, and he will ensure you stay dead next time he tries to kill you.

This choice will send you down the first steps of the Path of Pragmatism or the Path of Refutation. Chose wisely, oh questors.

[] Abandon them to their fate. It's the pragmatic choice, and the affairs of humans aren't really your concern, especially those that fought against you in the past, no matter how distant that connection appears to be. Besides, the fact that the corrupted are around is never a good sign, despite the fact it seems the Divine Dragon won the war. (Path of Pragmatism)

[] You refuse to be like your father. You won't let these humans die to the corrupted like you almost did! You'll save these people and their village because that's the very antithesis of what Sombron would do! (Path of Refutation)




Welcome to the end of the update! I've had this one half finished for two weeks now, and finally managed to push past the block I was stuck on to complete it today! As I said above, I am extremely sorry to make everyone wait, and can't apologize enough for it.

That said, this vote is a vote of critical importance. As Aster makes her choices, certain doors will open and close within her fate, and perhaps the fate of others. Additionally, votes such as these will shape Aster's character, allowing me as the QM to flesh her character out with your input. Will Aster be a pragmatist who, while she regrets her past, has no intention of risking herself for others? Or will she take that regret and begin on the road to redemption? Her choice is yours, questors. As I said above, choose wisely.
 
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Results
Adhoc vote count started by Miho Chan on Feb 23, 2023 at 5:44 AM, finished with 25 posts and 19 votes.


Alright, given how obvious the victor is, I'm closing the vote here! I'll get cracking on the post, but won't provided a timeframe of when to expect the update this time! Thank you all for your patience!
 
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