WARNING! FIRE EMBLEM ENGAGE SPOILERS WILL BE PRESENT WITHIN THIS WORK. VIEWER DISCRETION IS ADVISED. DO NOT TELL ME YOU HAVEN'T BEEN WARNED.
You weren't ever expecting to wake up again, to be honest. Quite frankly, you're completely and utterly baffled that somehow, you still draw breath.
So you'd laughed. Laughed, looking completely unhinged should anyone pass by. Laughed because for once your oh-so-perfect father hadn't managed to do what he'd set out to do and kill you. You laughed because you were alive when you thought you'd be dead as a doorknob.
Finally, when you'd run out of that slightly unhinged laughter, your training had kicked in. Taking stock of your surroundings despite your position lying on your back on the floor, you immediately noticed that you were in a fairly dark cave, and though there was light filtering in from the somewhat visible entrance, you could only just barely make out the details of your surroundings.
Deciding that you weren't going to accomplish much just lying around, you stood up and began walking toward the mouth of the cave, trying to recall the somewhat hazy details of your recent memory.
When your father had ordered your death, you remember horror, betrayal, and acceptance mixing before an overwhelming desire to live sent you running. You can't quite recall right now how exactly father had you executed; but given the myriad of grisly fates that had met the multitude of siblings you'd once had, you knew that it wouldn't be pleasant in the slightest. As you'd fled, you'd run past a returning sibling of yours, Lueur, who had simply stared in utter bafflement before she'd paled, realizing what was to come and (smartly) making herself scarce. You couldn't really blame her, not when the corrupted were chasing you like the hounds of hell.
Besides, you'd failed father, and now you were going to die. Those were the facts of life that you and your siblings had lived and died by.
You'd given the corrupted a good, long chase, almost losing them on several occasions before you'd outsmarted yourself and ran out of options. The corrupted didn't tire, after all. And you did.
Cornered and completely out of options, you had almost given up hope when you sensed the presence of an Emblem you hadn't felt before right near you. Diving for it, you'd quickly chanted the incantation to bring the warrior from another world to your side, and had managed to delay the inevitable slightly longer. But the corrupted were relentless, and soon, you had simply been too tired to stop the corrupted from disarming you. You'd expected to be dead, given, well, your complete lack of weapons and the fact you'd been surrounded by father's most obedient, mindless minions.
But somehow, you were still alive. Had the Emblem somehow managed to save you? That was… unlikely, given that they had no free will of their own when summoned by an incantation, but it was honestly the only explanation you had. Now if only you could remember who had been summoned by that bracelet…
What previously unknown Emblem came to your aid?
[] Emblem of Revelations (Azura, Fates)
-Songstress, Passive: Provides Sing regardless of class
-Song of Fate, Passive: Provides immunity to debuffs, including poison
-Dragon Vein, Engage Passive (Passive if Incantation Summon): Applies Debuffs in an AoE, depending on Unit Type when initiating combat.
-Azura's song (Engage Attack): Applies Dragon Vein Debuff to all Enemy Units.
-Sapphire Lance
-Urðr
-Waterwheel
[] Emblem of the Unifier (Alm, Echoes/Gaiden)
-Conquerer, Passive: Allows the unit to use bows regardless of proficiency up to C rank
-Hero-King's Stance, Passive: Allows the unit to counter-attack when hit by non-corrupted with 10% of the damage inflicted.
-Resound, Engage Passive (Passive if Incantation Summon): Allows the unit to attack with physical attacks at 50% damage. Can attack again afterward at 50% damage.
-Scendscale, Engage Attack: A High Might attack with 3 range. Cannot Follow Up. Has an Anti-Dragon effect.
-Royal Sword
-Luna
-Falchion
[] Emblem of Rebellion (Seliph, Genealogy)
-Nihil, Passive: Prevents the activation of enemy skills, including critical hits.
-Pursuit: If speed is +10 of the enemy, turn all weapons into brave weapons.
-Holy Presence: Provides Res/Speed +3 to all adjacent allies at beginning of the turn.
-Scion of Light, Engage Attack: Attacks Enemy four times with Lance or Sword. 50% of damage dealt with be healed and spread across all allied units.
-Seliph's Blade
-Brave Sword
-Tyrfing
[] Emblem of Closing (Veronica, Heroes)
-Retribution: Increases damage by 30% of damage suffered.
-Close Guard, Passive: Increases Def and Res of allies within 2 spaces by 2.
-Windfire Balm, Engage Passive: Increases Mag, Str, and Spd by 4 when healed by a staff.
-Heroes from Afar, Engage Attack: Summons 2 Einhajar to the unit's side. These units are not controllable (they act during the ally phase) and will last for as long as the Engage (3-4 turns if summoned by Incantation) is active or the Einhajar are dispelled by enemies.
-Élivágar
-Fortify
-Hliðskjálf
[] Emblem of Bonds (Robin, Awakening)
-Solidarity, Passive: Grants adjacent allies Critical Rate/Critical Evade +10
-Rally Spectrum, Passive: Grants 'Rally Spectrum' to the synched unit (+3 all stats to all allies within 3 tiles)
-Dual Strike, Engage Passive: allows the unit to make a follow-up attack if within weapon range and capable of supporting the unit attacking or defending. Activation chance increases with support rank.
-Arcthunder
-Levin Sword
-Mjolnir
Female
Male
[] Emblem of [Write in] ([Write in] Binding, Blazing, Sacred, Radiance, and Radiant Dawn only. This is to prevent the oversaturation of characters from already being featured. Existing Bracelets from the already released DLC cover Marth's games and Three Houses, and the options above cover the rest of the games not mentioned here.)
-Don't worry about the abilities, I'll do those, but suggestions are welcome.
Right! You remember now! That was the Emblem that had come to your aid. Smiling down at the bracelet securely attached to your left wrist, you notice that it's gotten dirty during your stay in the cave, utterly covered in random grime. Grimacing, you take a cloth from one of your pockets and start wiping off the grime, only for your eyes to snap up as light washes over you.
You must have exited the cave while you'd been lost in thought both during your recollection and while polishing the bracelet. Well, as best you could, given it was currently on your wrist and you weren't using a jeweler's cloth. But hopefully, the Emblem would appreciate it. Even if it was currently an Incantation Summon. Putting aside those thoughts, you cast your gaze around your surroundings, seeing that
[] Flowers
[] Mountains
[] Snow
[] Sand
stretch for miles around you. Concluding you must be in the kingdom known best for them, you set that bit of information aside for now. Turning back and returning to the cave, you pace for a bit as you consider what to do next. After a moment, you realize that you don't exactly remember how you got here. Deciding that that's the next thing to do, you cast your mind back into that blurry and disturbing memory.
You have to try and figure out how exactly you had gotten here, even if the memory-
You pinch back a scream of terror as the memories of what you had thought would be your final moments rush back, the instincts you'd developed during your time in Sombron's court preventing you the outward expression of your inner feelings. They hold for a good while as you silently scream, lost in the horrifying memory, and then fail completely. But by that point, you aren't exactly paying attention anymore, having fallen to your feet and wrapped your knees in your arms. Rocking back and forth, you still somehow manage to keep your sobs and wails reasonably silent as those horrifying memories flash before your eyes again and again and again.
What was your fate, before the Emblem denied it?
[] The Older Brother: Drowned Alive
-You favored heavy armor and lances. You were also passably competent with staves, though not to the point you brought them onto the battlefield. Perhaps if you had, you might have had a better chance… (Dragon Unit Armor Knight Esque)
[] The Older Sister: Burned Alive
-You favored magic of all kinds, and though you never earned enough of father's favor to be granted an Obscurité tome to learn from, you were definitely good at it. You were also passable with an axe. Perhaps, if you'd had your axe, you would have lasted longer… (Dragon Unit Tactician Esque)
[] The Younger Sister: Torn apart by the Corrupted
-You favored the bow, and though passably competent with your holdout weapon in knives, you hesitated to draw them in a critical moment despite your various spars with Lueur, and it cost you. This choice will tie you to your dead twin, which will be addressed in a subvote following this one. (Dragon Unit Covert Esque)
[] The Younger Brother: Torn apart by the Corrupted
-You favored arts above all and excelled with them. Lueur did teach you how to passably wield a sword during your time spent with your older sister, and you taught her arts in turn. You aren't comfortable drawing a sword in actual combat yet, though. And that cost you. This choice will tie you to your dead twin, which will be addressed in a subvote following this one. (Dragon Unit Reverse Alear/Lueur or Enlightened One)
Coming out of the horrifying and grisly visions of your almost death, you take a shuddering sigh and make to stand again, only to pause and sit back down. You don't remember your name. How- Why would you forget that of all things!? Panic almost seizes you before snippets of that name begin returning, memories of conversations with your siblings and your father's retainers providing the answer for you as all those memories you had thought lost come rushing back. Your name is
[] Marc
[] Write In
and this is your story.
Hello everyone! Welcome to Fire Emblem Engage: A Dragon's Tale. As the warning above stated, this quest will cover some pretty heavy spoilers from FE: Engage, and thus you should probably read at your own discretion.
If you're still willing to stick with this quest despite how close to the game's release I'm starting it, I hope you enjoy it! I'll be attempting (keyword) to emulate some of the more interesting systems from FE Engage, though please don't expect numbers to be the end all be all on everything. I am, at my core, a writer of narratives, and sometimes numbers get in the way of that. There should be two posts reserved below which will serve as the character sheet and ally notebook respectively, though please don't expect an FE-sized cast. Your army, if you indeed do end up getting one, will be sizably smaller than Lueur's. And Sombron's.
For those interested in knowing when the quest begins chronologically, the Quest Character wakes up around the same moment Lueur (Japanese official name for Alear) wakes up. I'm sure several of you who know the game will understand those implications.
Anyway, that's all for this AN. Enjoy!
(I'm using the JP name for Alear because I want to. I won't be mixing and matching. I just happen like Alear's JP name more)
(Unless informed otherwise, do not vote via plan)