Spinning Silver - Exalted/Worm

[X] Plan: Empowering Moonlight
-[X] Empower the powerless
-[X] Changing Moon. Luna's manipulators, seducers, and diplomats, the Changing Moon Lunars are at their most charming - as are the enemies that whisper in the ears of those around them. You protect the heart and soul of the world's people. You will specialize in social attributes.
--[X] Luna's Courtier. You have a message for the world - and they will listen. Charisma comes most naturally to you - as does swaying hearts and minds, naturally or not. You're a diplomat and a leader.
-[X] This is definitely your destiny. You know. You're going to turn back into a human, make a few excited noises, go home - and plan your future career as a superhero.
 
Hm, the mention of sorcerers in the chargen may have influenced the current vote. Without that, well:

[X] Plan: Destiny's Child
-[X] Save the world
-[X] Full Moon. The mightiest warriors in Luna's service, the Full Moon Lunars are Luna's Chosen at their strongest - as are the relentless tides of their enemies. You protect the body of the world. You will specialize in physical attributes.
--[X] Luna's Blade. The insect has many lessons. One of those: wherever your enemy is, that is where you are not. Swatting flies has nothing on hitting you. Dexterity comes most naturally to you. You're a fighter and an acrobat.
-[X] This is definitely something cool. You're going to head out into the Boat Graveyard and let loose. You've gotta have more powers than turning into a spider, right?

Considering the lack of magic, I'm leaning towards Full Moon but...ugh they're all potentially interesting options. I'm partial to fighters though.

With regard to her goal, I personally like the idea of Taylor finally having a chance to be the inspiring cape, the symbol that she once aspired to be before everything went to shit. This could be expressed through both the 'empower' and 'save' vote, but considering the shit we know she'll have to deal with, I'd prefer the latter.

I guess I'd just like for her to come out of her shell and heal after the nonsense with her home life, the Trio and the locker incident. And honestly, I'm unsure as to why she can't realise it's her destiny as well as test things out? A 15 year old discovering abilities in an empty area at night is gonna Test. That. Shit. Out.
 
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Child of the Hidden Moon has so much potential, though. Worm as a setting doesn't really do super-intelligence. The shards handle all that and just give the hosts simulations or answers. An intelligence-focused can out-deduce Tattletale and outmanuever Coil.

Though that does bring to mind the interaction between Thinkers and Exalted: does heavy Essence use interfere with Thinker precognition, or is Contessa still the biggest stick?
 
Adhoc vote count started by Whenyouseeyou on Sep 9, 2020 at 11:48 AM, finished with 29 posts and 24 votes.

  • [X] Plan: Empowering Shade
    -[X] Empower the powerless
    -[X] No Moon. Luna's strategists and sorcerers, the No Moon Lunars are at their cleverest - as are those who scheme in the shadows against them like two spiders weaving opposing webs. You ferret out the secrets of the world and its enemies, to protect all. You will specialize in mental attributes.
    --[X] Luna's Shadow. More than anything in your history - more than suffering, more than dreaming, more than yearning - you've watched. You've observed. You've seen every secret that whispers past you. Perception comes most naturally to you - as does every secret the world could have kept. You're the hunter and the explorer.
    -[X] This is definitely your destiny. You know. You're going to turn back into a human, make a few excited noises, go home - and plan your future career as a superhero.
    [X] Plan Lunar Warlord
    -[X] Empower the powerless
    -[X] Full Moon. The mightiest warriors in Luna's service, the Full Moon Lunars are Luna's Chosen at their strongest - as are the relentless tides of their enemies. You protect the body of the world. You will specialize in physical attributes.
    --[x] Luna's Blade. The insect has many lessons. One of those: wherever your enemy is, that is where you are not. Swatting flies has nothing on hitting you. Dexterity comes most naturally to you. You're a fighter and an acrobat.
    -[X] This is definitely incredibly weird. You're going to panic and freak out!
    [X] Plan: Silver Savior
    -[X] Save the world
    -[X] Changing Moon. Luna's manipulators, seducers, and diplomats, the Changing Moon Lunars are at their most charming - as are the enemies that whisper in the ears of those around them. You protect the heart and soul of the world's people. You will specialize in social attributes.
    --[X] Child of the Shifting Moon. You've had long, long practice keeping your head down and pretending to be someone you're not. Manipulation comes most naturally to you - as does stealing the forms and lives of others. You're a spy and a weaver.
    -[X] This is definitely something cool. You're going to head out into the Boat Graveyard and let loose. You've gotta have more powers than turning into a spider, right?
    [X] Save the world
    [X] No Moon. Luna's strategists and sorcerers, the No Moon Lunars are at their cleverest - as are those who scheme in the shadows against them like two spiders weaving opposing webs. You ferret out the secrets of the world and its enemies, to protect all. You will specialize in mental attributes
    [X] Plan: Empowering Moonlight
    -[X] Empower the powerless
    -[X] Changing Moon. Luna's manipulators, seducers, and diplomats, the Changing Moon Lunars are at their most charming - as are the enemies that whisper in the ears of those around them. You protect the heart and soul of the world's people. You will specialize in social attributes.
    --[X] Luna's Courtier. You have a message for the world - and they will listen. Charisma comes most naturally to you - as does swaying hearts and minds, naturally or not. You're a diplomat and a leader.
    -[X] This is definitely your destiny. You know. You're going to turn back into a human, make a few excited noises, go home - and plan your future career as a superhero.
    [X] Plan: Destiny's Child
    -[X] Save the world
    -[X] Full Moon. The mightiest warriors in Luna's service, the Full Moon Lunars are Luna's Chosen at their strongest - as are the relentless tides of their enemies. You protect the body of the world. You will specialize in physical attributes.
    --[x] Luna's Blade. The insect has many lessons. One of those: wherever your enemy is, that is where you are not. Swatting flies has nothing on hitting you. Dexterity comes most naturally to you. You're a fighter and an acrobat.
    -[X] This is definitely something cool. You're going to head out into the Boat Graveyard and let loose. You've gotta have more powers than turning into a spider, right?
 
TAW is a little overrated. It only looks so good because 2e is so bad. I'm a 3e Lunars cheerleader, myself. Best version of the splat yet.
 
Tally
Adhoc vote count started by gale on Sep 11, 2020 at 7:19 AM, finished with 34 posts and 26 votes.

  • [X] Plan: Empowering Shade
    -[X] Empower the powerless
    -[X] No Moon. Luna's strategists and sorcerers, the No Moon Lunars are at their cleverest - as are those who scheme in the shadows against them like two spiders weaving opposing webs. You ferret out the secrets of the world and its enemies, to protect all. You will specialize in mental attributes.
    --[X] Luna's Shadow. More than anything in your history - more than suffering, more than dreaming, more than yearning - you've watched. You've observed. You've seen every secret that whispers past you. Perception comes most naturally to you - as does every secret the world could have kept. You're the hunter and the explorer.
    -[X] This is definitely your destiny. You know. You're going to turn back into a human, make a few excited noises, go home - and plan your future career as a superhero.
    [X] Plan Lunar Warlord
    -[X] Empower the powerless
    -[X] Full Moon. The mightiest warriors in Luna's service, the Full Moon Lunars are Luna's Chosen at their strongest - as are the relentless tides of their enemies. You protect the body of the world. You will specialize in physical attributes.
    --[x] Luna's Blade. The insect has many lessons. One of those: wherever your enemy is, that is where you are not. Swatting flies has nothing on hitting you. Dexterity comes most naturally to you. You're a fighter and an acrobat.
    -[X] This is definitely incredibly weird. You're going to panic and freak out!
    [X] Plan: Silver Savior
    -[X] Save the world
    -[X] Changing Moon. Luna's manipulators, seducers, and diplomats, the Changing Moon Lunars are at their most charming - as are the enemies that whisper in the ears of those around them. You protect the heart and soul of the world's people. You will specialize in social attributes.
    --[X] Child of the Shifting Moon. You've had long, long practice keeping your head down and pretending to be someone you're not. Manipulation comes most naturally to you - as does stealing the forms and lives of others. You're a spy and a weaver.
    -[X] This is definitely something cool. You're going to head out into the Boat Graveyard and let loose. You've gotta have more powers than turning into a spider, right?
    [X] Save the world
    [X] No Moon. Luna's strategists and sorcerers, the No Moon Lunars are at their cleverest - as are those who scheme in the shadows against them like two spiders weaving opposing webs. You ferret out the secrets of the world and its enemies, to protect all. You will specialize in mental attributes
    [X] Plan: Empowering Moonlight
    -[X] Empower the powerless
    -[X] Changing Moon. Luna's manipulators, seducers, and diplomats, the Changing Moon Lunars are at their most charming - as are the enemies that whisper in the ears of those around them. You protect the heart and soul of the world's people. You will specialize in social attributes.
    --[X] Luna's Courtier. You have a message for the world - and they will listen. Charisma comes most naturally to you - as does swaying hearts and minds, naturally or not. You're a diplomat and a leader.
    -[X] This is definitely your destiny. You know. You're going to turn back into a human, make a few excited noises, go home - and plan your future career as a superhero.
    [X] Plan: Destiny's Child
    -[X] Save the world
    -[X] Full Moon. The mightiest warriors in Luna's service, the Full Moon Lunars are Luna's Chosen at their strongest - as are the relentless tides of their enemies. You protect the body of the world. You will specialize in physical attributes.
    --[x] Luna's Blade. The insect has many lessons. One of those: wherever your enemy is, that is where you are not. Swatting flies has nothing on hitting you. Dexterity comes most naturally to you. You're a fighter and an acrobat.
    -[X] This is definitely something cool. You're going to head out into the Boat Graveyard and let loose. You've gotta have more powers than turning into a spider, right?
 
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I somehow hadn't encountered that before!

Am reading it now, and already I'm liking it more than 2e (it's definitely better for storytelling, even if I don't have a grasp on the mechanics yet), while not having as much expectation conflict as I do with 3e. (Also - a 'system' that's free online is a really big advantage for a quest.)

I'm currently plotting out what I might do for the next update; I'll finish reading this today, but probably yeah I'll switch the ~system to 2e-TAW.
 
TAW is a little overrated. It only looks so good because 2e is so bad. I'm a 3e Lunars cheerleader, myself. Best version of the splat yet.
The key point is that it's better then the 2nd edition lunar book and that this is a 2nd edition game, not a 3rd edition game, so...

I somehow hadn't encountered that before!

Am reading it now, and already I'm liking it more than 2e (it's definitely better for storytelling, even if I don't have a grasp on the mechanics yet), while not having as much expectation conflict as I do with 3e. (Also - a 'system' that's free online is a really big advantage for a quest.)

I'm currently plotting out what I might do for the next update; I'll finish reading this today, but probably yeah I'll switch the ~system to 2e-TAW.
Well, I'm glad I asked then.
 
The key point is that it's better then the 2nd edition lunar book and that this is a 2nd edition game, not a 3rd edition game, so...
True. Can't say I'm not a little disappointed that it's 2e and not 3e, given how big a fan of 3e Lunars I am, but I am not the QM and I still want to see where this goes.
 
Closing vote!

And, re: systems, yeah I keep hearing that 3e is better but I'd rather play it before trying to run it in a weird format... But I finished reading Terrifying Argent Witches, and I like its treatment of New Moons esp more, so will definitely be stealing a lot... With a few modifications that'll be noted in a more thorough Rules post-to-come, probably before I get the next update proper up. (Both should be sometime today)

Current tally, with a pretty clear win for Empowering Shade:
Adhoc vote count started by gale on Sep 11, 2020 at 7:19 AM, finished with 34 posts and 26 votes.

  • [X] Plan: Empowering Shade
    -[X] Empower the powerless
    -[X] No Moon. Luna's strategists and sorcerers, the No Moon Lunars are at their cleverest - as are those who scheme in the shadows against them like two spiders weaving opposing webs. You ferret out the secrets of the world and its enemies, to protect all. You will specialize in mental attributes.
    --[X] Luna's Shadow. More than anything in your history - more than suffering, more than dreaming, more than yearning - you've watched. You've observed. You've seen every secret that whispers past you. Perception comes most naturally to you - as does every secret the world could have kept. You're the hunter and the explorer.
    -[X] This is definitely your destiny. You know. You're going to turn back into a human, make a few excited noises, go home - and plan your future career as a superhero.
    [X] Plan Lunar Warlord
    -[X] Empower the powerless
    -[X] Full Moon. The mightiest warriors in Luna's service, the Full Moon Lunars are Luna's Chosen at their strongest - as are the relentless tides of their enemies. You protect the body of the world. You will specialize in physical attributes.
    --[x] Luna's Blade. The insect has many lessons. One of those: wherever your enemy is, that is where you are not. Swatting flies has nothing on hitting you. Dexterity comes most naturally to you. You're a fighter and an acrobat.
    -[X] This is definitely incredibly weird. You're going to panic and freak out!
    [X] Plan: Silver Savior
    -[X] Save the world
    -[X] Changing Moon. Luna's manipulators, seducers, and diplomats, the Changing Moon Lunars are at their most charming - as are the enemies that whisper in the ears of those around them. You protect the heart and soul of the world's people. You will specialize in social attributes.
    --[X] Child of the Shifting Moon. You've had long, long practice keeping your head down and pretending to be someone you're not. Manipulation comes most naturally to you - as does stealing the forms and lives of others. You're a spy and a weaver.
    -[X] This is definitely something cool. You're going to head out into the Boat Graveyard and let loose. You've gotta have more powers than turning into a spider, right?
    [X] Save the world
    [X] No Moon. Luna's strategists and sorcerers, the No Moon Lunars are at their cleverest - as are those who scheme in the shadows against them like two spiders weaving opposing webs. You ferret out the secrets of the world and its enemies, to protect all. You will specialize in mental attributes
    [X] Plan: Empowering Moonlight
    -[X] Empower the powerless
    -[X] Changing Moon. Luna's manipulators, seducers, and diplomats, the Changing Moon Lunars are at their most charming - as are the enemies that whisper in the ears of those around them. You protect the heart and soul of the world's people. You will specialize in social attributes.
    --[X] Luna's Courtier. You have a message for the world - and they will listen. Charisma comes most naturally to you - as does swaying hearts and minds, naturally or not. You're a diplomat and a leader.
    -[X] This is definitely your destiny. You know. You're going to turn back into a human, make a few excited noises, go home - and plan your future career as a superhero.
    [X] Plan: Destiny's Child
    -[X] Save the world
    -[X] Full Moon. The mightiest warriors in Luna's service, the Full Moon Lunars are Luna's Chosen at their strongest - as are the relentless tides of their enemies. You protect the body of the world. You will specialize in physical attributes.
    --[x] Luna's Blade. The insect has many lessons. One of those: wherever your enemy is, that is where you are not. Swatting flies has nothing on hitting you. Dexterity comes most naturally to you. You're a fighter and an acrobat.
    -[X] This is definitely something cool. You're going to head out into the Boat Graveyard and let loose. You've gotta have more powers than turning into a spider, right?
 
1.1 - Spinneret
[X] Plan: Empowering Shade
-[X] Empower the powerless
-[X] No Moon. Luna's strategists and sorcerers, the No Moon Lunars are at their cleverest - as are those who scheme in the shadows against them like two spiders weaving opposing webs. You ferret out the secrets of the world and its enemies, to protect all. You will specialize in mental attributes.
--[X] Luna's Shadow. More than anything in your history - more than suffering, more than dreaming, more than yearning - you've watched. You've observed. You've seen every secret that whispers past you. Perception comes most naturally to you - as does every secret the world could have kept. You're the hunter and the explorer.
-[X] This is definitely your destiny. You know. You're going to turn back into a human, make a few excited noises, go home - and plan your future career as a superhero.

'Luna's Blade' also got a decent number of votes, so Taylor will have ~any Dexterity/ related charms.

-


-

Okay, first thing: random glowing people kissing you was not one of the rumors you'd heard about how people get powers. (Also that was your first kiss. You should probably be more bothered by that, but: powers!) Except… You haven't actually heard much. You should probably research that.

...You should probably research a lot, except you are currently a spider, and spiders are both relatively slow and not good at using computers. You think.

It takes some focusing - and some tap-dance wiggling - but you manage to nudge a little mental switch in your brain by focusing really hard on what being human feels like. The world shifts around you, a bit disorientingly, and then you're Taylor Herbert again. Tall, gawky, looking out at a blurry world -

...What?

You take off your glasses, blinking, and -

Your vision's fixed, apparently.

You take a few deep breaths as it really hits you. You're a parahuman. A cape. Something everyone dreams of being - even if turning into a spider isn't as cool as having an Alexandria package, it's -

It's more than you'd dared hope for, lately. It's - it's hope. You laugh, frantically, desperately.

Nothing good came of your suffering for so long. You'd started to think - maybe nothing good could ever happen to you again.

Whatever this is… It's something good. And it feels right. Like it's who you're meant to be. Where you're meant to be. Like your destiny just woke up after spending your whole life sleeping in, yawned, stretched, and changed your world.

You're briefly embarrassed at how melodramatic that thought was, but… It, too, feels right.

You have a destiny now, the beaten down part of you exclaims. You have no idea why you're so sure about that - why turning into a spider feels so utterly monumental - but…

You want to seize this. Plan for it. Look at the world, like it's your web, and change it.

You take a few deep, steadying breaths, and -

You need to figure out what your powers are.

But before that… You need to plan. The Boat Graveyard's an obvious place to practice, for one, but that means probably people are watching it. You've heard rumors about gangs forcibly recruiting capes, after all. So you'll need somewhere less obvious. You'll need to not make your dad suspicious, too - which means returning home sooner rather than later. You've already been out and about for a while.

So you head home - and, on a whim, rather than risk waking your dad up by sneaking in normally, you go into your backyard, turn into a spider, and climb up to your bedroom window. You could get the hang of this, you think. Being a spider certainly helps some stuff.

-

You spend the night too jittery to sleep, really. You want to be a superhero. You have no idea how to be a superhero.

But… Well, you gotta start somewhere, right?

So you get out some of your spare notebooks, dedicating one to questions. (And hopefully eventually answers). This is the one you'll be taking to the library with you, so it needs to not be too suspicious - needs to look like you're a cape geek, maybe. (You title the first page 'Parahuman Studies 101, Week 1' with a smile on your face.)

How do people trigger? What does triggering feel like? What are the power classifications? Can capes have more than one power? Who are the major villains in Brockton Bay? Who are the major heroes?

And so on.

Another notebook - power testing results and ideas. Can turn into a spider. Don't need glasses?

A third - superhero plans. Cape names (you don't have any good ideas, but you label a page with that anyways) and costume sketches. What you'll want to bring with you on patrols. What you need to buy, what you can make yourself. How much it'll cost. (You don't know the answers to this, so it's mostly all just reminding yourself what you need to find out.)

So far… You can turn into a spider, and you don't need glasses. You're not sure if your vision is twenty-twenty or if it's better. Your night vision is probably better than it used to be…

Well, you're too jittery to sleep, and the library doesn't open until ten in the morning tomorrow, so you might as well experiment with the small things. Looking at stuff and turning into spiders can't be all that obvious; you should be able to do it without leaving your house.

You take your power testing notebook with you to the bathroom, first. You then stare at yourself in the mirror, lights off - and since the bathroom doesn't have its own window, it's really dark.

You fumble a bit, putting your notebook on the counter, then…

You want to read it. You want to know what it says. You want to see in the dark…

(There's a weird pressure behind your eyes. A sense of something more, like you could pull down moonbeams.)

And a silvery light surrounds you, bright enough to read by. You blink, look down at your notebook - and, yeah, you can read that. Though this probably isn't the best way to see in the dark if you're a stealthy sort of cape…

- Your notebook doesn't have a shadow. You wouldn't have noticed that, earlier, you don't think. You make the light fluttering around you brighter, lean around to look at the toothbrush holder, the soap, the towels…

The light around you isn't casting shadows, at all. It's just - illuminating things.

Cape powers: kinda weird, you decide, after examining the bathroom for a little while. You're unsure if this means only you can see the light, and you're unsure how to actually test that without revealing you're a cape.

Squinting a lot doesn't reveal any other weird sensory powers, at least not right away. It does reveal you're covered in weird swirly silver tattoos. Those might be awkward to hide - you're gonna have to be careful with your wardrobe, now.

Okay, so… Transforming.

You manage the spider trick a few more times. You seem to default appear on the floor, between your feet. You could probably play with that… But you want to see if you can change into anything else.

Still a spider, you scurry up to the bathroom countertop, squinting at yourself in the mirror. You're not sure why your vision doesn't seem any worse as a bug, though - okay actually your field of vision's wider. Weird. You're just processing all the extra stuff normally, apparently.

You look like a garden spider. Like a normal web one. You don't know spiders, but you vaguely know what jumping spiders look like, and that they're faster and probably don't weave webs, and you know what black widows look like.

Turning into either doesn't work. Apparently, you only have the one spider shape.

You can't turn into a cat, or a bat, or a rat, or a lizard when you remind yourself to stop rhyming. Which makes you think of things that rhyme with spider… Not many animals rhyme with spider.

This is a bit frustrating, and you're not sure what else to try.

-


-

Vote!

Rules update: this is still 2e, but a lot of character creation and charm stuff will be pulled from the Terrifying Argent Witches homebrew supplement, with modifications as outlined in the updated 'System Clarification' informational post. I'm still tweaking Taylor's character sheet; it'll be up soon, though.

You should… (Everything voted for will be tried, or at least thought of, with higher priority going to more popular votes)
[] Turn into a drider. That rhymes with spider, right? (You're not sure what a drider is.)
[] Turn into a spider plant. This is definitely a good idea and unlikely to backfire horribly.
[] Turn into a human and see if you can't turn a bit into a spider.
[] Try to perceive everything behind you without turning around. Everywhere your light touches, maybe?
[] See if you can shoot web
[] See if you can talk to that other spider up in the corner
[] Go to sleep. You need to be alert for the library tomorrow.
[] Write-in

Your tattoos...
[] Mark you as a No Moon Lunar and nothing else. They're easily hidden. (6 free background dots to be spent later)
[] Act as armor, against attack and toxin alike, and can turn into weapons on your hands. They're difficult to hide - you'll need to wear high collared long sleeve shirts and gloves. (Ties up 11 motes of Peripheral Essence. Gives you an artifact breastplate, collar of cleansing light, and self-repairing gloves of martial readiness.)
[] Include a really weird gem set into filigree bracers, and another really weird gem in an amulet. They're not trivial to hide - you'll need to wear collared long sleeve shirts. But you can cloak yourself in shadows whenever you like, and reroll failed rolls at a small cost (Ties up 5 motes of Peripheral Essence, but you regain an extra 7 motes per hour. Gives you a Hearthstone Amulet with a Gemstone of Shadows, and a Hearthstone Bracers with a Jewel of the Rabbit's Sword.)
[] Write-in (up to 6 dots of artifacts, following original Lunar tattoo artifact RAW. Unused dots will be treated as free background dots, to be spent later. Subject to QM veto. Few 4 or 5 dot artifacts will be allowed.)
 
[X] Turn into a human and see if you can't turn a bit into a spider.
[X] Go to sleep. You need to be alert for the library tomorrow.
[X] Mark you as a No Moon Lunar and nothing else. They're easily hidden. (6 free background dots to be spent later)
 
[X] Mark you as a No Moon Lunar and nothing else. They're easily hidden. (6 free background dots to be spent later)

I can't say I'm interested in Taylor having to hide herself all the time. I don't think that's good for her character regardless of whatever artifacts she could pick up.

[X] Turn into a drider. That rhymes with spider, right? (You're not sure what a drider is.)
 
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[X] Turn into a human and see if you can't turn a bit into a spider.
[X] See if you can talk to that other spider up in the corner
[X] Go to sleep. You need to be alert for the library tomorrow.
[X] Include a really weird gem set into filigree bracers, and another really weird gem in an amulet. They're not trivial to hide - you'll need to wear collared long sleeve shirts. But you can cloak yourself in shadows whenever you like, and reroll failed rolls at a small cost (Ties up 5 motes of Peripheral Essence, but you regain an extra 7 motes per hour. Gives you a Hearthstone Amulet with a Gemstone of Shadows, and a Hearthstone Bracers with a Jewel of the Rabbit's Sword.)

Hearthstones are nice. Essence is fleeting, especially for a newly Exalted Lunar. Besides, Taylor in dress shirts! Soft butch truth!
 
You should… (Everything voted for will be tried, or at least thought of, with higher priority going to more popular votes)
[X] Turn into a drider. That rhymes with spider, right? (You're not sure what a drider is.)
-[X] Do this someplace a bit bigger than your bathroom. You might squish yourself or destroy the bathroom. And wouldn't that be an interesting conversation with your dad?
[X] Turn into a spider plant. This is definitely a good idea and unlikely to backfire horribly.
[X] Turn into a human and see if you can't turn a bit into a spider.
[X] Try to perceive everything behind you without turning around. Everywhere your light touches, maybe?
[X] See if you can shoot web
[X] See if you can talk to that other spider up in the corner
-[X] or command it. Be ready to fight it if Hostile!
[X] Go to sleep. You need to be alert for the library tomorrow.

[] Include a really weird gem set into filigree bracers, and another really weird gem in an amulet. They're not trivial to hide - you'll need to wear collared long sleeve shirts. But you can cloak yourself in shadows whenever you like, and reroll failed rolls at a small cost (Ties up 5 motes of Peripheral Essence, but you regain an extra 7 motes per hour. Gives you a Hearthstone Amulet with a Gemstone of Shadows, and a Hearthstone Bracers with a Jewel of the Rabbit's Sword.)
 
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[X] Turn into a drider. That rhymes with spider, right? (You're not sure what a drider is.)
-[X] Do this someplace a bit bigger than your bathroom. You might squish yourself or destroy the bathroom. And wouldn't that be an interesting conversation with your dad?
[X] Turn into a human and see if you can't turn a bit into a spider.
[X] Try to perceive everything behind you without turning around. Everywhere your light touches, maybe?
[X] See if you can shoot web
[X] See if you can talk to that other spider up in the corner
[X] Go to sleep. You need to be alert for the library tomorrow.
-[X] Time how long you sleep for to see if you need less or more or it.
[X] Use a camera to test if others can see your light.
[X] Include a really weird gem set into filigree bracers, and anotherreally weird gem in an amulet. They're not trivial to hide - you'll need to wear collared long sleeve shirts. But you can cloak yourself in shadows whenever you like, and reroll failed rolls at a small cost (Ties up 5 motes of Peripheral Essence, but you regain an extra 7 motes per hour. Gives you a Hearthstone Amulet with a Gemstone of Shadows, and a Hearthstone Bracers with a Jewel of the Rabbit's Sword.)
 
[X] Turn into a drider. That rhymes with spider, right? (You're not sure what a drider is.)
Suprise! This is secretly a dark elf trilogy crossover! Drizzt and Taylor in the ultimate team!
[X] Try to perceive everything behind you without turning around. Everywhere your light touches, maybe?
[] Act as armor, against attack and toxin alike, and can turn into weapons on your hands. They're difficult to hide - you'll need to wear high collared long sleeve shirts and gloves. (Ties up 11 motes of Peripheral Essence. Gives you an artifact breastplate, collar of cleansing light, and self-repairing gloves of martial readiness.)
 
Do we get more peripheral essence? And can any of this armor and jewelry be damaged, stolen, modified? Does she take it off or can it be magically equipped unequipped?
 
[X] Turn into a spider plant. This is definitely a good idea and unlikely to backfire horribly.
[X] Try to perceive everything behind you without turning around. Everywhere your light touches, maybe?
[X] See if you can talk to that other spider up in the corner
[X] Go to sleep. You need to be alert for the library tomorrow.

[X] Include a really weird gem set into filigree bracers, and another really weird gem in an amulet. They're not trivial to hide - you'll need to wear collared long sleeve shirts. But you can cloak yourself in shadows whenever you like, and reroll failed rolls at a small cost (Ties up 5 motes of Peripheral Essence, but you regain an extra 7 motes per hour. Gives you a Hearthstone Amulet with a Gemstone of Shadows, and a Hearthstone Bracers with a Jewel of the Rabbit's Sword.)

I don't really like the idea of having to hide our neck and arms, but the Essence income from Hearthstones is just too good to pass up.

Edit:
Do we get more peripheral essence? And can any of this armor and jewelry be damaged, stolen, modified? Does she take it off or can it be magically equipped unequipped?
If Second-Edition Tattoo Artifacts work the way I think I remember, that would be "No" across the board.
 
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