SPAMDEMONIUM : A villain Quest

[X][Necklace] As one witch falls, another must rise to take their place. Though crippled with dread, and far from ready, the apprentice knows that the artefact is important, and must be secured.

[X][Name] Lira
[X][Gender] Female
[X][Description] Short, lean and with a haunted look in her eyes. Her dark hair is crudely tied back in a ponytail, revealing bright green eyes, and she bears the tanned skin of someone who spends a lot of time traveling without benefit of shade and shelter, buried within the elder witch's oversized and inexpertly modified hand me downs.

Vile artifact for a vile witch? Yes, I can agree with that!

What is our end goal in this quest? To bring as much havoc and misery as possible? Or we could even annihilate humanity in Dolusil?
 
[X][Necklace] As one witch falls, another must rise to take their place. Though crippled with dread, and far from ready, the apprentice knows that the artefact is important, and must be secured.





[X][Name] Lira


[X][Gender] Female


[X][Description] Short, lean and with a haunted look in her eyes. Her dark hair is crudely tied back in a ponytail, revealing bright green eyes, and she bears the tanned skin of someone who spends a lot of time traveling without benefit of shade and shelter, buried within the elder witch's oversized and inexpertly modified hand me downs.
 
[X][Necklace] As one witch falls, another must rise to take their place. Though crippled with dread, and far from ready, the apprentice knows that the artefact is important, and must be secured.
[X][Name] Cyndane Mierin Eronaile
[X][Gender] Female
[X][Description] Short, lean and with a haunted look in her eyes. Her dark hair is crudely tied back in a ponytail, revealing bright green eyes, and she bears the tanned skin of someone who spends a lot of time traveling without benefit of shade and shelter, buried within the elder witch's oversized and inexpertly modified hand me downs.
 
[X][Necklace] As one witch falls, another must rise to take their place. Though crippled with dread, and far from ready, the apprentice knows that the artefact is important, and must be secured.

[X][Name] Lira
[X][Gender] Female
[X][Description] Short, lean and with a haunted look in her eyes. Her dark hair is crudely tied back in a ponytail, revealing bright green eyes, and she bears the tanned skin of someone who spends a lot of time traveling without benefit of shade and shelter, buried within the elder witch's oversized and inexpertly modified hand me downs.
 
Theft and Spirits
[X][Necklace] As one witch falls, another must rise to take their place. Though crippled with dread, and far from ready, the apprentice knows that the artefact is important, and must be secured.
[X][Name] Lira
[X][Gender] Female
[X][Description] Short, lean and with a haunted look in her eyes. Her dark hair is crudely tied back in a ponytail, revealing bright green eyes, and she bears the tanned skin of someone who spends a lot of time traveling without benefit of shade and shelter, buried within the elder witch's oversized and inexpertly modified hand me downs.

The necklace vanishes in the middle of the night, with nary a trace of the thief. Distrust and suspicion run rampant through the village of Sanlow, but even with the enthusiastic aid of the Contribution's caravan guards, nothing is found. A few drunks are interrogated for their troubles, but the medallion fails to materialize. In the end, many doubt whether the chain even existed, or if it had been an invention, some pointless bragging by a drunken farmer, or a rumor of wealth spread to drive up the price of a betrothal.

You release your focus from the village, confident that your newest owner is not about to be arrested, and shift your attention towards the woman in question. A quick brush along her thoughts gives you a name, Lira , and a sense of the overwhelming sadness that dominates her thoughts. You'd been here before, when you slipped the idea that her late mentor would have wanted her to acquire the artifact into her mind, but you hadn't taken the risk of staying then.

An unnecessary risk it seems. The young woman ( a late spring child, no doubt) who hides within her oversized clothes in the corner of the barn has very little similarity with the fearsome witches you remember. Her thoughts are filled with doubt and turmoil, with no control over the knowledge that rages within her. She shivers, pulling her clothes tighter, even though the summer heat is overwhelming.
As you look on, strands of white appear in her dark hair, the color draining from her tanned skin.

In her mind, a bound spirit despite the pleas of a scared little girl, trashing about from pain and grief. This must have been the old witch's guardian spirit, and from the molten wounds in it's form you can see that the transfer had been less than gentle. Lira's pleas fall on deaf ears as the maddened spirit continues it's rampage. With each hole it punches in her mindscape, more of Summer leaks in, and more of the winter spirit leaks out. In just a short while, her short lean form has become gaunt and skeleton like.

You will need to intervene, lest you lose your new owner.

Vote :
[][Spirit] The spirit is greatly weakened, wounded by the energy of Summer and the violent transition. Kill it, and maybe try to take some power for yourself. !Risky
[][Spirit] Lira is trying to convince the spirit to calm down. Lend her your strength and authority.
[][Spirit] Lira is trying to contain the spirit and reinforce her mindscape. Lend her your aid.
[][Spirit] The spirit is bound to Lira's soul, but the bounds are lose. Shackle the spirit.
[][Spirit] Write-in?

There's also a question of just how much of your presence you're willing to reveal. The Witches of old knew of daemons in great detail, for some had consorted with them, while others banished then. How much this apprentice knows you don't know, and that poses the question of how much of your presence you're willing to reveal.

Vote :
[Daemon] Reveal your presence completely. This allows you to use your full power to aid.
[Daemon] Strike a middle ground. The Witch may detect a presence, but hopefully the rampaging spirit distracts her.
[Daemon] Hide your presence. This restricts how much you can do to help.

All witches derive their powers from compacts with spirits, which are entities similar, but not quite like daemons. Whereas daemons tend to represent abstract concepts and are capable of intelligent action, spirits are usually much less intelligent, and represent concrete elements of nature. Spirits are tied to their domain, and can not usually leave it. A pact with a witch allows the spirit a safe shelter outside it's domain (in the witches's mind) in the exchange for part of it's power. These pacts are usually transmitted from witch to apprentice upon the former's death. (Witches will also train apprentices to make their own pacts, though this is usually a far less succesfull and more lethal endavour).

Most witches make pacts with spirits of animals, or places. A pact with a seasonal spirit (like the winter spirit here) is dangerous. The seasonal spirits may be more powerful, but they're capricious within their season, and the fearful outside it. Being a winter spirit in summer is not a great time, especially not if your host does not know how to properly isolate her mind.
 
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[X][Daemon] Reveal your presence completely. This allows you to use your full power to aid.

[X][Spirit] The spirit is bound to Lira's soul, but the bounds are lose. Shackle the spirit.
 
[X][Spirit] The spirit is greatly weakened, wounded by the energy of Summer and the violent transition. Kill it, and maybe try to take some power for yourself. !Risky

[X][Daemon] Reveal your presence completely. This allows you to use your full power to aid.
She needs our help more than we need her. She rejects us? We just let her die.
 
[X][Spirit] Lira is trying to convince the spirit to calm down. Lend her your strength and authority.

[Daemon] Strike a middle ground. The Witch may detect a presence, but hopefully the rampaging spirit distracts her.
 
[X][Spirit] The spirit is greatly weakened, wounded by the energy of Summer and the violent transition. Kill it, and maybe try to take some power for yourself. !Risky

[X][Daemon] Reveal your presence completely. This allows you to use your full power to aid.
Honestly I believe since the spirit is specifically a guardian spirit it is likely to be troublesome even if it is controlled for us. So, killing it is probably the best play here. take it out before taking it out is a bad idea, and revealing our presence to her isn't a bad deal especially since if she refuses to work with us we aren't exactly losing anything.
 
I'm all for the violent approach.

[X][Spirit] The spirit is greatly weakened, wounded by the energy of Summer and the violent transition. Kill it, and maybe try to take some power for yourself. !Risky

[X][Daemon] Reveal your presence completely. This allows you to use your full power to aid.
 
The young women ( a late spring child, no doubt) who hides within her oversized clothes in the corner of the barn has very little similarity with the fearsome witches you remember.
"woman"

[x][Spirit] The spirit is bound to Lira's soul, but the bounds are lose. Shackle the spirit.
[x] [Daemon] Hide your presence. This restricts how much you can do to help.
 
[X][Daemon] Reveal your presence completely. This allows you to use your full power to aid.

[X][Spirit] The spirit is bound to Lira's soul, but the bounds are lose. Shackle the spirit.

This means even if she knows...we're holding the spirit she can't contain. We can parlay it into doing her a favor or hold her hostage
 
[X][Spirit] The spirit is greatly weakened, wounded by the energy of Summer and the violent transition. Kill it, and maybe try to take some power for yourself. !Risky

[X][Daemon] Reveal your presence completely. This allows you to use your full power to aid.
 
[X][Spirit] The spirit is bound to Lira's soul, but the bounds are lose. Shackle the spirit.
[X][Daemon] Strike a middle ground. The Witch may detect a presence, but hopefully the rampaging spirit distracts her.
 
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[X][Spirit] The spirit is greatly weakened, wounded by the energy of Summer and the violent transition. Kill it, and maybe try to take some power for yourself. !Risky
[X][Daemon] Reveal your presence completely. This allows you to use your full power to aid.
 
[X][Spirit] Lira is trying to convince the spirit to calm down. Lend her your strength and authority.

[Daemon] Strike a middle ground. The Witch may detect a presence, but hopefully the rampaging spirit distracts her.

Let's start in subtle way.
 
[X][Spirit] Lira is trying to convince the spirit to calm down. Lend her your strength and authority.

[Daemon] Strike a middle ground. The Witch may detect a presence, but hopefully the rampaging spirit distracts her.

Let's start in subtle way.
Any way to convince you to join team shackle?
 
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