Space Marine Quest REDUX: The Great Rift

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Character Sheet
Brother Sajak Gorat of the Sentinels of Steel Chapter
Age: 23
Rank: Scout

WS: 4
BS: 5
STR: 5
AGI: 5
END: 5
INT: 6
WP: 4
FEL: 3

Glory: 0
Banked EXP: 0

Skills:

Bolter (Skilled): You can wield a Bolter with the skill expected of a Brother of a Sentinel of Steel, who holds ranged combat to be more important than melee combat. (+2 to BS Rolls Using a Bolter)
Melee (Adept): You can wield Melee weapons of a Space Marine with the Competency expected of a Space Marine. (+1 to WS Rolls)
Vehicles (Skilled): You can pilot vehicles of the Chapter with the same competency a newly trained tech-marine pilots (+2 to All rolls while piloting a Vehicle)
(AN: I'll be using @Mazrick's Skill ratings for this quest, since it makes it much simpler.)

Traits:

Ranged Combat Doctrine: Your chapter prefers ranged combat over melee, finding that while slashing into an enemy with a chainsword has its time and place, it is much easier to make new bolt shells than new marines. (+1 to BS)

Mens et Manus: Your chapter emphasizes the strengthening and training of your body, finding that while the Flesh can be Weak, with forging and hardship it can become Steel. (+1 STR, AGI, END)


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Skill Ratings: Incapable (Cannot Be trained) --> Beginner (Required 100 XP and Trainer) --> Adept (200 XP) --> Skilled (400 XP) --> Veteran (800 XP) --> Master (Requires 1400 XP And trainer) --> Grandmaster (2000 XP) --> Legendary (3000 XP)
 
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Mechanics
Rolls: Rolls will be of 2 types: Attribute Rolls and Event Rolls. Attribute Rolls are made with a D20, usually against another roll or a DC. Whatever attribute is used (EX: Pushing something out of the way requires a Strength Roll) will add it's rating onto the roll. Skills will also add onto relevant Rolls. (DCs: Easy [10], Normal [15], Hard [20], Impossible [30])

Event Rolls are Flat D100s, and generally are used for wider theaters.

Stats: Stats are your bread and butter for determining the relative viability of your marine. Stats have a Hard Cap of 10, at which you will gain a relevant Legendary Trait. These are very good, so get as many as you can.

Right now, your stats have a soft Cap of 6. Soft caps can be increased through using Glory. Speaking of which...

Glory: Glory is essentially your valorous actions in the chapter, and are used to secure many things. Raising Soft Caps, being granted permission for relics, promotions, special training, all of these require Glory. Generally, the more valorous and daring acts your commit during a campaign, the more Glory you will get. However, do note that taking too many of these will lose you glory, due to seeming like a reckless individual or a Glory Hound.

Skills: Skills represent technical expertise for a certain action or object. These can be increased through using XP. The Hard cap for skills is Legendary, while right now your Soft cap is Veteran. Soft caps are increased with promotions.

Traits: Traits are usually representations of your background or actions throughout the quest. They are unable to be gained through glory, and can only be gained throughout specific actions or repetitions during campaigns. There are both Positive and Negative Traits.

This will be expanded on as the quest continues...
 
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