Space Carrier Enterprise (SBY 2199)

Okay, so let's see, I'll hammer out some dice values and stuff.
Some weapons will be missing since they're not relevant to our ships.

....

Woah, most of the specs for the Gatlantean ships simply don't exist on the wiki...

Welp, time to get generalized!

All ships can receive three types of damage.

SUPERFICIAL

NON-VITAL

VITAL

After X number of superficial hits, it will translate into one non-vital hit. This number will depend on the ship class.
No number of non-vital hits will destroy a ship, but once a certain number of non-vital hits are accumulated, the ship will be rendered "Combat Ineffective", and cannot fight. A ramming option will be available, this will result in ship destruction and rarely will occur.
Once the limit of vital hits are reached, the victim ship shall be destroyed entirely with all hands.

When a weapon system is used, a d100 must be rolled. The hit criteria will depend on what type of system is being used against what kind of ship.

For example, a Garmillan Heavy Gun (really a Positron cannon but let's keep it simple) when fired at a fighter will need to roll a 90 to get a superficial hit, a 91 for non-vital, and 92 for vital.
Whereas the Light (AAA) guns only need to roll a 50 for superficial, 55 for non-vital, and 60 for vital.
But against a Capital Ship (Battleships/Dreadnoughts, Carriers), a Garmillan Heavy Gun only needs 50 for superficial, 60 for non-vital, and 70 for vital.
And now the Light guns can get superficial with a low 10, but non-vital is at a nigh-impossible 95, and vital is a nat 100. Reflecting how effective each gun type is against the respective ship types.

Some ship types will have armor, and can absorb X amount of hits, any hits, before actual damage starts to accumulate.
Ships with Wave Motion Barriers, and by that, I mean the sole one, Enterprise, will have no armor, but instead a shield that fulfills the same function.

Special Weapons, like the Flame Strike Gun and Wave Motion Gun are Instakill weapons.
Use of these weapons precludes any other actions that "turn" and require a roll for accuracy. If the roll requirement is not met, the shot goes wide/is dodged.

In the case of the Flame Strike Gun, it has to "win" two rolls. Its accuracy roll, which is decently high, and the Enterprise's shot prediction roll, which gives it a 70% chance to dodge.

None of these numbers are final, and they're still a WIP, but what do you think Greek. On the right track here?

For personal reference:
Yamato
Gelvades-Class Astro Battlecarrier
 
As for me, I'm going with a Gelvades-class Battlecarrier, with that ridiculous dual-purpose deck.

Do you want to give the Comet Empire lower stats than us? It'll give us a better chance in fleet actions, and the Comet Empire is kind of, well, squishy.
 
Game Mechanics and Stats (OLD)
Wave Motion Guns and Flame Strike Guns are one-hit-kill weapons.
Weapon systems may only target one ship at a time.
Use of a WMG or FSG precludes all other actions.
Use of AAA against incoming torpedoes and missiles uses the vs. Strike Craft values.
Reaching zero Superficial Capacity reducts one Non-Vital Capacity and resets Superficial.
Reaching zero Non-Vital Capacity renders the ship combat ineffective and dead in the water. Repairs are possible.
Reaching zero Vital Capacity destroys the ship with all hands.
d100s used for all rolls.
While engagement ranges hold little effect on RNG, and is mostly up to the narrative, Light Weapons can only engage at knife-fighting ranges, and the WMG and FSG can fire at any range.
All Veteran Pilots get an additional 30 to all rolls. For every battle a pilot survives, they get an additional 2 to their rolls.


Space Carrier Enterprise
Wave Motion Barrier Capacity: 5/5
Vital Capacity: 4/4
Non-Vital Capacity: 20/20
Superficial Capacity: 30/30

Weapon Systems:
Wave Motion Gun
Main Battery (Medium)
AAA (Light)
Missile Launchers
Torpedo Launchers

Hangar Capacity:
Active
25 Cosmo Mustangs
10 Cosmo Tigers
5 Cosmo Fires

Reserve
50 Cosmo Mustangs
20 Cosmo Tigers
5 Cosmo Fires

Operational Limit of 3 Squadrons (10 planes each)

Cosmo Tiger
Vital Capacity: 1/1
Non-Vital Capacity: 2/2
Superficial Capacity 3/3

Weapon Systems
Main Guns (Light)
Secondary Guns (Medium)
Missile Bay (8)

Cosmo Mustang/Cosmo Fire
Vital Capacity: 2/2
Non-Vital Capacity: 3/3
Superficial Capacity: 5/5

Weapon Systems:
Main Cannon (Heavy- Cosmo Fire Exclusive)
Main Guns (Medium)
Missile Bay (2)
Torpedo Bay (2-Cosmo Fire Exclusive)

Medium
Strike Craft
V-90, NV-88, S-85


Capital Ships
V-60, NV 55, S-40

Light
Strike Craft
V-60, NV-50, S-30

Capital Ships
V-99, NV-90, S-10
Heavy
Strike Craft
V-75, NV-70, S-65

Capital Ships
V-60, NV-45, S-20

Medium
Strike Craft
V-60, NV-55, S-40

Capital Ships
V-80, NV-70, S-20

Light
Strike Craft
V-40, NV-30, S-10

Capital Ships
V-99, NV-90, S-10
Missiles
Strike Craft
V-30, NV-29, S-28

Capital Ships
V-85, NV-60, S-20

Torpedoes
Strike Craft
V-80, NV-79, S-78

Capital Ships
V-40, NV-30, S-5

Astro BattleCarrier Nevala
Armor Capacity: 2/2
Vital Capacity: 2/2
Non-Vital Capacity: 15/15
Superficial Capacity: 16/16

Weapon Systems:
Main Battery (Heavy)
Secondaries (Medium)
AAA (Light)
Missile Launchers

Hangar Capacity:
Active
(18) DWG 262
(4) DMB 87

Reserve
(20) DWG 262
(10) DMB 87

Operational Limit of 2 Squadrons (12 each)
DWG 262
Vital Capacity: 1/1
Non-Vital Capacity: 2/2
Superficial Capacity: 2/2

Weapon Systems:
Main Guns (Light)
Secondary Guns (Heavy)
Missile Bay (6)

DMB 87
Vital Capacity: 1/1
Non-Vital Capacity: 2/2
Superficial Capacity: 4/4

Weapon Systems:
Main Guns (Medium)
Turret (Light)
Missile/Torpedo Hardpoints (8)

Heavy
Strike Craft
V-99, NV-98, S-97

Capital Ships
V-55, NV-40, S-30

Medium
Strike Craft
V-90, NV-88, S-85


Capital Ships
V-60, NV 55, S-40

Light
Strike Craft
V-60, NV-50, S-30

Capital Ships
V-99, NV-90, S-10
Heavy
Strike Craft
V-75, NV-70, S-65

Capital Ships
V-60, NV-45, S-20

Medium
Strike Craft
V-60, NV-55, S-40

Capital Ships
V-80, NV-70, S-20

Light
Strike Craft
V-40, NV-30, S-10

Capital Ships
V-99, NV-90, S-10
Missiles
Strike Craft
V-30, NV-29, S-28

Capital Ships
V-85, NV-60, S-20

Torpedoes
Strike Craft
V-80, NV-79, S-78

Capital Ships
V-40, NV-30, S-5

Destroyer
Vital Capacity: 1/1
Non-Vital Capacity: 2/2
Superficial Capacity: 2/2

Weapon Systems:
Main Battery (Medium)
Secondary Battery (Light)
Torpedo Launchers
Missile Launchers

Cruiser
Vital Capacity: 1/1
Non-Vital Capacity: 3/3
Superficial Capacity: 3/3

Weapon Systems:
Main Battery (Heavy)
Secondary Battery (Medium)
AAA (Light)
Torpedo Launchers
Missile Launchers

Armored Cruiser
Armor Capacity: 1/1
Vital Capacity: 1/1
Non-Vital Capacity: 3/3
Superficial Capacity: 3/3

Weapon Systems:
Main Battery (Heavy)
Secondary Battery (Medium)
AAA (Light)
Torpedo Launchers
Missile Launchers

Medalusa-class Annihilation Heavy Battleship
Armor Capacity: 1/1
Vital Capacity: 3/3
Non-Vital Capacity: 4/4
Superficial Capacity: 5/5

Weapon Systems:
Flame Strike Gun
Main Battery (Super-Heavy)
Secondary Battery (Heavy)
Tertiary Battery (Medium)
AAA (Light)
Torpedo Launchers

Hangar Capacity:
Active
6 Devastators

Reserve
6 Devastators

Super Battleship Tallesxanzer
Armor Capacity: 2/2
Vital Capacity: 4/4
Non-Vital Capacity: 5/5
Superficial Capacity: 10/10

Weapon Systems:
Flame Strike Gun
Main Battery (Heavy)
Secondary Battery (Medium)
AAA (Light)
Torpedo Launchers

Nazca Escort Carrier
Vital Capacity: 1/1
Non-Vital Capacity: 3/3
Superficial Capacity: 2/2

Weapon Systems:
Main Battery (Heavy)
Secondary Battery (Medium)
AAA (Light)

Hangar Capacity:
Active
12 Devastators

Reserve
12 Devastators

Operational Limit of one Squadron (12 each)


Devastator Fighter
Vital Capacity: 1/1
Non-Vital Capacity: 1/1
Superficial Capacity: 2/2

Weapon Systems:
Main Guns (Light)
Turret (Light)
Missile Hardpoints (6)
Torpedo Hardpoint (1)

Super-Heavy
Strike Craft
V-99, NV-98, S-97

Capital Ships
V-60, NV-45, S-25

Heavy
Strike Craft
V-99, NV-98, S-97

Capital Ships
V-70, NV-55, S-45

Medium
Strike Craft
V-90, NV-88, S-85


Capital Ships
V-75, NV 70, S-55

Light
Strike Craft
V-70, NV-60, S-40

Capital Ships
V-99, NV-90, S-30
Light
Strike Craft
V-55, NV-45, S-25

Capital Ships
V-99, NV-90, S-25
Missiles
Strike Craft
V-40, NV-39, S-38

Capital Ships
V-85, NV-60, S-20

Torpedoes
Strike Craft
V-80, NV-79, S-78

Capital Ships
V-50, NV-40, S-10



2199 Mechanic | STARBLAZERS.COM
We'll need this for later.
 
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After rewatching some SBY 2199 and reading technical specs, I reworked a bit of the specs for our fighter craft. Now, the Cosmo Mustang only carriers Medium guns, with the Cosmo Fire having a heavy gun and being the only Cosmo Navy strike craft capable of carrying Torpedoes.
However, the Cosmo Tiger has both Light and Medium Guns, making them a more effective interceptor than the Cosmo Fire and Mustang.
The Cosmo Tiger can only carry missiles, limiting its anti-ship potential.

Gamilan Fighters can carry only missiles, but have both Light and Heavy guns. The bombers can carry torpedoes, but only have Medium and Light guns. This makes them good for covering each other's weaknesses while still having a relatively balanced damage potential against all ship types.

I will make character sheets tomorrow. You should too, Greek. Let's get this show on the road.
 
Nevala Crew
Nevala Crew

Officers
Suse Aerni
Rank- Colonel
Gender- Female
Race- Gamilon
Appearance- Blue skin, shoulder-length purple hair, sharp eyes and soft complexion. 5'9''.
Personality- Easy to get along with, amicable, and open-minded. Suse tends to judge people based on deeds and merit, ignoring things such as species. However, she does get rather patriotic about the Gamilon Empire, and is curious about the Terrons and how a single ship managed to penetrate so deep into the Gamilon Empire.
Background- Suse was born a First-Class Gamilon citizen, and joined the Astro Navy at a young age. She quickly rose through the ranks, distinguishing herself in a series of battles against the Comet Empire. However, her positive views of her Zaltzian crew is at odds with her superiors, which means that her career has plateaued recently. This has been a source of resentment.

Kiefer Staack
Rank- Commander
Gender- Male
Race- Zaltzian
Appearance- Light skin, short, cropped blonde hair, hard eyes with angular face. 5'5''.
Personality- Proud, rather introverted and professional to a fault. Always aware of his appearance, and wants to honor Zaltz. It's his dream to be a First-class Gamilon citizen.
Background- Kiefer is a Second-Class Zaltzian. He joined the Astro Navy to support his family (wife and son). He distinguished himself through clever strategies while the captain of his fighter squadron. He became the second-in-command of the Nevala when picked specifically by Suse. He does not resent Gamilons for their treatment of his people, but is not ignorant of the inequality inherent to the system.


Veterans
Marga Nagelberg- Female- Gamilon- Rough, Confrontational
Luzia Sehlmann- Female- Zatlzian- Demure, Socially awkward
Adalbrecht Fink- Male- Gamilon- Proud, Arrogant

Pilots
Juliane Baader- Female- Zaltzian- Carefree, Gullible
Elli Mann- Female- Gamilon- Introverted, Shy
Eckart Klemm- Male- Gamilon- Aggressive, Bloodthirsty
Bernhart Kroll- Male- Zaltzian- Naive, Stupid
Rainer Schwarzkopf- Male- Gamilon- Racist, Dismissive
Vera Herzig- Female- Zaltzian- Patriotic, Greedy
Liesel Seelman- Female- Zaltzian- Extrovert, Adventerous
Ingeborg Faulhaber- Female- Gamilon- Paranoid, Clean-Freak
Albuin Storch- Male- Zaltzian- Lethargic, Lazy
Elia Adorf- Male- Gamilon- Focused, Anti-social
Catrin Stahnke- Female- Gamilon- Depressed, Introvert
Adolfine Sack- Female- Zaltzian- Rebellious, Rude
Wiebke Boden- Female- Gamilon- Arrogant, Proud
Axel Knacke- Male- Zaltzian- Ambitious, Greedy
Elmo Bopp- Male- Gamilon- Rude, Inconsiderate
Raphaela Kluck- Female- Gamilon- Friendly, Open-minded
Annika Waldmann- Female- Zaltzian- Enigmatic, Perceptive
Ewald Gyrowetz- Male- Gamilon- Arrogant, Dense
Ekkehard Gerstaecker- Male- Zaltzian- Socially-incompetent, Promiscuous
Alma Krahl- Femlae- Gamilon- Scheming, Promiscuous
 
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Enterprise Crew
Officers:

Lois Smith:
Rank: Captain
Ethnicity: American
Appearance: Caucasian, shoulder-length brown hair, soft complexion, 6'2"
Personality: Easy to get along with, honorable, takes after her father, who was in the Cosmo Navy before her.
Background: Was born roughly 10 years before the war with Garmilias started, but she does not hate the Garmilians for attacking her home. Lois only cares about protecting the Earth from future attacks. She is popular with her crew, but behind closed doors, she is constantly worried about failing her next mission. There are rumors about her being in a romantic relationship with her second-in-command, Michael Hawkins. Hates the invention and liberal use of the Wave Motion Gun.

Michael Hawkins:
Rank: Commander
Ethnicity: American
Appearance: Caucasian, short-length blonde hair, slightly angular face, 6'4"
Personality: Laid-back and relaxed, jokes around when not on duty. When on duty and during combat, Michael shows no mercy to his enemies. Like his commanding officer, he only cares for the defense of Earth and his mission, race does not matter to him.
Background: Was born roughly 11 years before the war with Garmilias, and only cared about the cause of the planet-bombs. His parents and family died in a planet bomb attack, and he joined the Cosmo Navy shortly after. He first served on the the Space Battleship Colorado as Tactical Officer, and was transferred to the Space Assault Carrier Enterprise 2 years later.

Analyzer Mk II:
Appearance: Blue paint, Cylindrical, 4'0"
Personality: Purely analytical, but will often show emotion.
Background: Analyzer Mk II is a copy of the original Analyzer stationed on the BBY-01 Yamato, he retained all of his "father's" memories.


Veterans:
Prospero Hayes: Male, British, EXTREMELY BRITISH

Annie Pražak: Female, American, LOVES KETCHUP

Jeff Moreau: Male, American, Boastful

Pilots:
Adam Straight: Male, American, Shy

Bara Abrams: Female, American, hardheaded

Cathleen Levine: Female, Canadian, Worrisome

Vira Bohler: Female, German, Analytical

Valerian Suzuki: Male, Japanese, Bold

Horia West: Female, American,

Róza Adamo: Female, Italian, Submissive

Alisa Bleier: Female, Canadian, Perpetually Happy

Ron Tholberg: Male, British, Racist

Vassily Bateson: Male, Russian, Rude

Damian Honeycutt: Male, English, Kind and caring

Harald Schulz: Male, German, Raging Asshole

Bret Alberts: Male, American, Lazy

Mario Power: Male, Italian, Silent

Nico Campos: Male, Greek, Aggressive

Travis Badcock: Male, American, Terrible romantic

Jaslyn Hoedemakers: Female, French, Socially inept

Harta Randal: Female, American, Arrogant

Caitlin Dinapoli: Female, Russian, Sleepy

Ferdinanda Brady: Female, American, Patriotic

Dean Kimberly: Male, British, irritable

Erik Krastev: Male, Russian, Passive

Atilius Mutton: Male: British, Aggressive

Nevukhadnetztzar Pavlovic: Male, Russian, Perpetually drunk

Misato Lyon: Female, Japanese, Showoff

Hiroshi Error: Male, Japanese, Shy

Ophelia Schwenke: Female, German, Supremacist
 
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Let me know when there's an opening! If you need some more information on SBY stuff, I'll be happy to help.
After talking with Greek, we agree that you can join (you are wise in the ways of 2199, teach us senpai), but we're unclear on what role you'd take.

So the general idea we have right now is that when attempting to Warp, both ships are thrown far behind Comet Empire lines, and must try to return home, running a Gatlantean gauntlet of ships.

What role would you want to take?
 
Just FYI, the Gatlantis fighter is called the Devastator, it's the carrier that's called the Nazca. Gatlantean ship classes seem to be named after important ancient locations.
After talking with Greek, we agree that you can join (you are wise in the ways of 2199, teach us senpai), but we're unclear on what role you'd take.

So the general idea we have right now is that when attempting to Warp, both ships are thrown far behind Comet Empire lines, and must try to return home, running a Gatlantean gauntlet of ships.

What role would you want to take?
Well I see two roles: either as the Gatlantean commander, trying to get you guys, or as the commander for a small Gamilon squadron (5-8 ships) who's gone through a similar event. You'd link up with me after some Gatlantean engagements. I'd essentially be the red/mauve shirt mooks for the journey.
 
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