Songs of the Created (Artificial Lifeform Civ Quest)

Civ Creation Final
And now, we have a mostly complete picture of how your people came to be. Now, the only question about you is this: in the decades since your creation, what preparations have you made for your ascension to the galactic playing field? This is the last phase of civilization creation.

First of all, what new technologies have you created for the purpose? You get five starting tech picks.
[][TECH] Advanced ISRU refineries: Though energy-intensive, these refineries make use of a massive electrical arc and a specialized mass spectrometer to rapidly and efficiently separate nearly any feed mass into its component isotopes. This increases the effectiveness of Industry reproduction by 25%

[][TECH] High-Temperature Superconductor: The product of much chemistry and quantum mechanics research, you've finally managed to create a cheap, flexible material that remains superconductive up to around 400 Kelvin. This greatly improves efficiency for almost all systems that use electricity.

[][TECH] Advanced Fusion Technology: While basic Deuterium-Tritium fusion had already been mastered when you came online, recent advances have allowed far more latitude in what fusion fuels can be practically used. In fact, nearly the only fusion pathway you haven't managed is H-H, mostly because of the freaking Weak Force getting in the way.

[][TECH] Large-Scale Void Structures: While nowhere near the size of a Dyson Swarm (yet), you have figured out ways to build spaceborne structures that hold together just fine under significant mechanical stress while being multiple kilometers in length. As such, you are fully capable of constructing orbital habitats and heavier ships.

[][TECH] Synthetic Mosok Workers: After much trial and error, you've managed to produce a cheap robotic drone that can flawlessly slot into a Mosok and fill the role of an organic member. Mosok that gradually replace all their bodies with synthetics have major advantages in terms of not requiring many biological needs, and can have their consciousness quantum teleported into a quantum computer of the same variety that you live in. The reverse process is possible, though those not used to being in twenty thousand places at once will need quite a long time to adjust. This still hasn't yet met with mass adoption.

[][TECH] Molecular Robotics: A development pathway that could theoretically lead to the creation of entirely new types of 'organic' life, Molecular Robotics is an extremely interesting field with plenty of applications for extremely efficient chemical processes, 'smart' materials, and absurdly high information storage densities. That said, you shouldn't expect to go around eating entire planets with "gray goo" any time soon; there are distinct thermodynamic limits on just what these molecular machines can achieve.

[][TECH] Magnetic Ramscoops: While the top speed of a hypothetical 'fusion ramjet' is still not that much higher than a conventional fusion rocket due to drag from the interstellar medium (top speed around 0.12 c), a ship fitted with Magnetic Ramscoops still has the major advantage that they don't need to expend (much) additional reaction mass to brake. Couple that with an advanced ISRU setup, and they're even able to refill their fuel tanks a bit off what they can collect from interstellar space.

[][TECH] Smart Dust Array Telescopes: A cheap approach for getting high resolution telescope images, Smart Dust Array Telescopes consist of billions of tiny drones that all independently image the target before cross-referencing for a better resolution due to the massive synthetic aperture. Afterwards, the Smart Dust is retrieved using tiny electrodynamic tethers attached to each micro-drone that allow them to use an artificial electromagnetic field produced by the ship to maneuver back into their storage bays for redeployment.

[][TECH] Metric Engineering First Steps: Recently, an experimental setup has managed to produce virtual particles with negative mass-energy. Though not very useful in its current state, this may be a basis for many of the more exotic spacetime geometries that have been hypothesized. (GM NOTE: this is the ONLY piece of handwavium in the entire Quest)

[][TECH] Artificial Gravity: While currently only good for a few standard gravities and a massive power hog that you still can't use as a reactionless drive, Negative Virtual Particle technology has allowed for the creation of artificial gravitational forces without needing masses the size of planetoids. It remains to be seen where else this might go. (Will auto-pick Metric Engineering First Steps if chosen)

[][TECH] Communications nano-holes: Though prohibitively expensive in energy to inflate to any size wider than a few nanometers and requiring extremely expensive Negative Virtual Particle technology to maintain, a traversable wormhole metric has been produced. Perfectly serviceable for comms if you can afford to lug around about twenty metric tons of extra equipment, though not for travel. (Will auto-pick Metric Engineering First Steps and Artificial Gravity if chosen)

[][TECH] Prototype Warp Drive: This device is capable of translating the spacetime it occupies at high speed through the use of Negative Virtual Particle technology, imparting no momentum in the process. That said, current models are limited to approximately 0.05 c. Still, it has great promise as a base to improve upon! (Will auto-pick Metric Engineering First Steps and Artificial Gravity if chosen)

Other important questions that need to be answered roughly amount to where are you, and when are you?

First of all, what sort of star does your homeworld orbit?
[][STAR] Convective Red Dwarf: While very low in mass and useful luminosity, a Convective Red Dwarf of 0.15 Solar Masses has the MAJOR advantage that it will burn for about three trillion years.
[][STAR] Nonconvective Red Dwarf: A bit hotter, a bit brighter, and quite a bit shorter lived. At 0.4 Solar Masses, a Nonconvective Red Dwarf will last for 98 billion years or so.
[][STAR] Orange Dwarf: Weighing in at 0.65 solar masses, an Orange Dwarf has a competitively high luminosity and plenty of mass to work with. If only this didn't come at the cost of a lifespan merely 30 billion years long, of which it's already burned for six of them.
[][STAR] Yellow Dwarf: 0.95 solar masses of bright and hot, Yellow Dwarfs burn hotter and brighter than all other candidate home stars. This comes at the cost of a mere 11.5 billion year lifespan, of which you've already burnt nearly half.
Heavier stars than this are too short-lived for complex life to evolve.

Next, at what stage of the universe's lifespan have you arisen?
[][EPOCH] Early Stelliferous (approx. 13.8 billion years old): The universe is bright with high-mass stars with Hydrogen outmassing all other elements by a massive amount, comprising 75% of all Baryonic matter. Quasars are still easily visible to any who look with a big enough telescope, revealing that the universe only calmed down enough to be habitable very recently. In all likelihood, you and your creators are among the first civilizations in the universe.
[][EPOCH] Mid Stelliferous (approx 1 trillion years old): While Hydrogen is still abundant and stars form fairly readily, it is nowhere near as common as it once was. High-mass stars are almost unknown. If you know what to look for, preserved megastructures from previous civilizations litter the void in nearly pristine condition.
[][EPOCH] Late Stelliferous (approx 100 trillion years old): Star formation only continues in a number of relatively small patches compared to the universe as a whole. The signs are clear to everyone that the era of star formation is nearing its end. Artifacts from previous civilizations are found in far greater number than before, with those in best condition waiting undisturbed in the void between stars.
[][EPOCH] Just Before The Lights Go Out (??? Replaces home star with high mass White Dwarf): The first black dwarf has formed, and almost all points of light making up your galaxy are the slowly cooling remnants of dead stars. Energy is a precious resource that can only be acquired in minuscule amounts compared to previous eras unless you're lucky enough to find a black hole that still has significant angular momentum and hasn't been siphoned by superradiant scattering. It's pure rotten luck that you happened to emerge into the universe during this epoch.

Finally, judging by what you can see of the galaxy through your many, many observatories, what is the current state of the galaxy?
[][GALAXY] Barren: There is only tenuous evidence of any other intelligence within your galaxy. You can't see any signs of reaction drives in use, nor can you spot any candidate megastructures. You might very well be the first civilization to achieve technological status in the current era, or at least one of the first.
[][GALAXY] The Frontier: While still sparse, there is incontrovertible evidence of other technological civilizations in the galaxy. There are clear examples of completed Stellar Engines in the far reaches of space and within a few thousand light years you can spot what are obviously drive plumes with some difficulty. Still, there seems to be plenty of room to grow if you're quick about it.
[][GALAXY] Backwater: Your quadrant of the galaxy seems to be almost entirely uninhabited aside from yourself, though you wouldn't want to try guessing the reason. The rest of the galaxy on the other hand is full of incredibly blatant high-energy civilizations with millions of stars sporting a dizzying array of megastructures and who knows what else.
[][GALAXY] Bustling: Everywhere you look, you seem to find signs of technological civilizations, clearly longer established and far more powerful than you. Stellar-scale engineering seems to be a common pastime, with very worrying implications for your place in the galaxy and why your creators were even left alone for long enough to evolve.
[][GALAXY] War In Heaven: Everywhere you look, you see signs of violence on an incredible scale. Entire star systems have been weaponized and casually fling K2-level firepower around as they patrol the galaxy for threats, some of them seeming to simply vanish in one location before re-appearing elsewhere. There are clear signs of small-scale Quasars being deliberately induced to scorch entire swathes of the galaxy clear of life, and you can detect constant streams of ships fleeing for neighboring galaxies. Simply escaping this madness without getting caught in the crossfire will be a significant achievement.

Remember, this Quest works on approval voting. You can vote for as many options in a given category as you like, with the ones getting the most total votes being the winner.
 
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Plan: The First Ones
[X][TECH] High-Temperature Superconductor:
[X][TECH] Metric Engineering First Steps:
[X][TECH] Artificial Gravity:
[X][TECH] Communications nano-holes:
[X][TECH] Prototype Warp Drive:
[X][STAR] Yellow Dwarf:
[X][EPOCH] Early Stelliferous
[X][GALAXY] Barren


Communications nano-holes to allow interstellar communication between the homeworld and explorers.
Prototype Warp Drive so we can explore quicker, and hopefully develop FTL.
Metric Engineering First Steps and Artificial Gravity are required for both of them.
High-Temperature Superconductor because nearly everything will benefit from improved electrical efficiency.

Yellow Dwarf
because a larger brighter star means more solar power, and that is probably required for things like antimatter production.

Early Stelliferous & Barren so we are the first species to start exploring the galaxy.
 
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ATTENTION: the vote options have been reformatted to allow task voting. Please use the tag associated with each option.
 
[x][GALAXY] The Frontier: While still sparse, there is incontrovertible evidence of other technological civilizations in the galaxy. There are clear examples of completed Stellar Engines in the far reaches of space and within a few thousand light years you can spot what are obviously drive plumes with some difficulty. Still, there seems to be plenty of room to grow if you're quick about it.
[x][GALAXY] Barren: There is only tenuous evidence of any other intelligence within your galaxy. You can't see any signs of reaction drives in use, nor can you spot any candidate megastructures. You might very well be the first civilization to achieve technological status in the current era, or at least one of the first.

I'd rather the quest be relatively chill.

[x][TECH] High-Temperature Superconductor: The product of much chemistry and quantum mechanics research, you've finally managed to create a cheap, flexible material that remains superconductive up to around 400 Kelvin. This greatly improves efficiency for almost all systems that use electricity.

We picked quantum computers right? Running out of juice is AI death. Superconductors like this are pretty important.

I sort of want to go for high-industry instead of right into the warp drive tech tree tho.

[x][TECH] Advanced ISRU refineries: Though energy-intensive, these refineries make use of a massive electrical arc and a specialized mass spectrometer to rapidly and efficiently separate nearly any feed mass into its component isotopes. This increases the effectiveness of Industry reproduction by 25%
[x][TECH] Advanced Fusion Technology: While basic Deuterium-Tritium fusion had already been mastered when you came online, recent advances have allowed far more latitude in what fusion fuels can be practically used. In fact, nearly the only fusion pathway you haven't managed is H-H, mostly because of the freaking Weak Force getting in the way.
[x][TECH] Large-Scale Void Structures: While nowhere near the size of a Dyson Swarm (yet), you have figured out ways to build spaceborne structures that hold together just fine under significant mechanical stress while being multiple kilometers in length. As such, you are fully capable of constructing orbital habitats and heavier ships.
[x][TECH] Molecular Robotics: A development pathway that could theoretically lead to the creation of entirely new types of 'organic' life, Molecular Robotics is an extremely interesting field with plenty of applications for extremely efficient chemical processes, 'smart' materials, and absurdly high information storage densities. That said, you shouldn't expect to go around eating entire planets with "gray goo" any time soon; there are distinct thermodynamic limits on just what these molecular machines can achieve.
 
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[X][TECH] High-Temperature Superconductor:
[X][TECH] Metric Engineering First Steps:
[X][TECH] Artificial Gravity:
[X][TECH] Communications nano-holes:
[X][TECH] Prototype Warp Drive:
[X][STAR] Yellow Dwarf:
[X][EPOCH] Early Stelliferous
[X][GALAXY] Barren
 
[X][TECH] High-Temperature Superconductor:
[X][TECH] Metric Engineering First Steps:
[X][TECH] Artificial Gravity:
[X][TECH] Communications nano-holes:
[X][TECH] Prototype Warp Drive:
[X][STAR] Yellow Dwarf:
[X][EPOCH] Early Stelliferous
[X][GALAXY] Barren
 
[x][TECH] High-Temperature Superconductor: The product of much chemistry and quantum mechanics research, you've finally managed to create a cheap, flexible material that remains superconductive up to around 400 Kelvin. This greatly improves efficiency for almost all systems that use electricity.
[x][TECH] Advanced Fusion Technology: While basic Deuterium-Tritium fusion had already been mastered when you came online, recent advances have allowed far more latitude in what fusion fuels can be practically used. In fact, nearly the only fusion pathway you haven't managed is H-H, mostly because of the freaking Weak Force getting in the way.
[x][TECH] Metric Engineering First Steps: Recently, an experimental setup has managed to produce virtual particles with negative mass-energy. Though not very useful in its current state, this may be a basis for many of the more exotic spacetime geometries that have been hypothesized. (GM NOTE: this is the ONLY piece of handwavium in the entire Quest)
[x][TECH] Artificial Gravity: While currently only good for a few standard gravities and a massive power hog that you still can't use as a reactionless drive, Negative Virtual Particle technology has allowed for the creation of artificial gravitational forces without needing masses the size of planetoids. It remains to be seen where else this might go. (Will auto-pick Metric Engineering First Steps if chosen)
[x][TECH] Prototype Warp Drive: This device is capable of translating the spacetime it occupies at high speed through the use of Negative Virtual Particle technology, imparting no momentum in the process. That said, current models are limited to approximately 0.05 c. Still, it has great promise as a base to improve upon! (Will auto-pick Metric Engineering First Steps and Artificial Gravity if chosen)
[x][STAR] Convective Red Dwarf: While very low in mass and useful luminosity, a Convective Red Dwarf of 0.15 Solar Masses has the MAJOR advantage that it will burn for about three trillion years.
[x][EPOCH] Mid Stelliferous (approx 1 trillion years old): While Hydrogen is still abundant and stars form fairly readily, it is nowhere near as common as it once was. High-mass stars are almost unknown. If you know what to look for, preserved megastructures from previous civilizations litter the void in nearly pristine condition.
[x][GALAXY] The Frontier: While still sparse, there is incontrovertible evidence of other technological civilizations in the galaxy. There are clear examples of completed Stellar Engines in the far reaches of space and within a few thousand light years you can spot what are obviously drive plumes with some difficulty. Still, there seems to be plenty of room to grow if you're quick about it.
[x][GALAXY] War In Heaven: Everywhere you look, you see signs of violence on an incredible scale. Entire star systems have been weaponized and casually fling K2-level firepower around as they patrol the galaxy for threats, some of them seeming to simply vanish in one location before re-appearing elsewhere. There are clear signs of small-scale Quasars being deliberately induced to scorch entire swathes of the galaxy clear of life, and you can detect constant streams of ships fleeing for neighboring galaxies. Simply escaping this madness without getting caught in the crossfire will be a significant achievement.
[x][GALAXY] Backwater: Your quadrant of the galaxy seems to be almost entirely uninhabited aside from yourself, though you wouldn't want to try guessing the reason. The rest of the galaxy on the other hand is full of incredibly blatant high-energy civilizations with millions of stars sporting a dizzying array of megastructures and who knows what else.
 
[X][TECH] High-Temperature Superconductor:
[X][TECH] Metric Engineering First Steps:
[X][TECH] Artificial Gravity:
[X][TECH] Communications nano-holes:
[X][TECH] Prototype Warp Drive:
[X][STAR] Yellow Dwarf:
[X][EPOCH] Early Stelliferous
[X][GALAXY] Barren
[X][EPOCH] Just Before The Lights Go Out
 
Plan: The First Ones
[X][TECH] High-Temperature Superconductor:
[X][TECH] Metric Engineering First Steps:
[X][TECH] Artificial Gravity:
[X][TECH] Communications nano-holes:
[X][TECH] Prototype Warp Drive:
[X][STAR] Yellow Dwarf:
[X][EPOCH] Early Stelliferous
[X][GALAXY] Barren
 
[x][TECH] High-Temperature Superconductor
[x][TECH] Advanced ISRU refineries
[x][TECH] Advanced Fusion Technology
[x][TECH] Large-Scale Void Structures
[x][TECH] Molecular Robotics
[x][STAR] Yellow Dwarf
[x][EPOCH] Early Stelliferous
[x][GALAXY] Barren
 
[X][STAR] Convective Red Dwarf:
[X][EPOCH] Early Stelliferous (approx. 13.8 billion years old):
[X][TECH] Advanced Fusion Technology:
[X][TECH] Large-Scale Void Structures
[X][TECH] Metric Engineering First Steps
[X][TECH] Molecular Robotics
[X][TECH] High-Temperature Superconductor
[X][GALAXY] Barren

If the star we orbit lasting trillions of years is considered a major advantage, and the general lifespan of stars is noted and appears to be a trade off, then turns will last a long time, and I don't want to have to abandon our homeworld, therefore, starting with the longest lasting star would make the most sense. Starting early because I want to be precursors, or at least not deal with many other more advanced civs too early (also, what would happen if we got into a massive argument here, QM says that'll be reflected in our civ, would the space dust argue about what star they want to form and when? :p)
 
[X][TECH] High-Temperature Superconductor:
[X][TECH] Metric Engineering First Steps:
[X][TECH] Artificial Gravity:
[X][TECH] Communications nano-holes:
[X][TECH] Prototype Warp Drive:
[X][STAR] Convective Red Dwarf: While very low in mass and useful luminosity, a Convective Red Dwarf of 0.15 Solar Masses has the MAJOR advantage that it will burn for about three trillion years.
[X][EPOCH] Early Stelliferous
[X][GALAXY] Barren
 
[X][STAR] Convective Red Dwarf:
[X][EPOCH] Early Stelliferous (approx. 13.8 billion years old):
[X][TECH] Advanced Fusion Technology:
[X][TECH] Large-Scale Void Structures
[X][TECH] Metric Engineering First Steps
[X][TECH] Molecular Robotics
[X][TECH] High-Temperature Superconductor
[X][GALAXY] Barren
 
[X][TECH] High-Temperature Superconductor
[X][TECH] Large-Scale Void Structures
[X][TECH] Metric Engineering First Steps
[X][TECH] Molecular Robotics
[X][TECH] Advanced Fusion Technology
[X][TECH] Advanced ISRU refineries

[X][EPOCH] Early Stelliferous (approx. 13.8 billion years old)
[X][GALAXY] Barren
 
If the star we orbit lasting trillions of years is considered a major advantage, and the general lifespan of stars is noted and appears to be a trade off, then turns will last a long time, and I don't want to have to abandon our homeworld, therefore, starting with the longest lasting star would make the most sense.
I agree, there are major benefits to having the longest lasting star.
But the price is significant; "very low in mass and useful luminosity ".

A Convective Red Dwarf doesn't produce much power, and is only 0.15 Solar Masses. Our home-star-system will become dependant on resources supplied from our colonies. Our initial expansion will be very slow due to the lower amount of power and materials available at the start.
With the three trillion year lifespan, we can turn our capital star system into the jewel of the galaxy.
-Build tall strategy, one super extremely developed star system supported by colonial star systems.

Yellow Dwarfs burn hotter and brighter than all other candidate home stars, and have a 0.95 Solar Mass. Initial expansion will be quicker, as industry benefits from the (relative) abundance of power and other resources. It will not last long, so our capital will eventually need to be transferred to another star system.
-Build wide strategy, multiple highly developed star systems.

If it is just the homeworld you don't want to abandon, that planet can be moved into another star system. The death of the home-star-system doesn't have to mean the destruction of the homeworld.
 
I agree, there are major benefits to having the longest lasting star.
But the price is significant; "very low in mass and useful luminosity ".

A Convective Red Dwarf doesn't produce much power, and is only 0.15 Solar Masses. Our home-star-system will become dependant on resources supplied from our colonies. Our initial expansion will be very slow due to the lower amount of power and materials available at the start.
With the three trillion year lifespan, we can turn our capital star system into the jewel of the galaxy.
-Build tall strategy, one super extremely developed star system supported by colonial star systems.

Yellow Dwarfs burn hotter and brighter than all other candidate home stars, and have a 0.95 Solar Mass. Initial expansion will be quicker, as industry benefits from the (relative) abundance of power and other resources. It will not last long, so our capital will eventually need to be transferred to another star system.
-Build wide strategy, multiple highly developed star systems.

If it is just the homeworld you don't want to abandon, that planet can be moved into another star system. The death of the home-star-system doesn't have to mean the destruction of the homeworld.
I prefer a "build tall" strategy for basically precursors. And it's not the homeworld I don't want to abandon, it's the home system, which, even in a wide empire, would be one of our most built up systems, and we would be severely weakened by abandoning it, even if we have lots more stars and planets to move to, because we would just have so much longer to build up our home system

Basically, yes it's a trade off, but I prefer long term benefits over short term, personally, even if short term advantages could help set us up for long term, I think it'd be better focusing long term. This is also why I want a "barren" galaxy, so that we could have the time to build up

Just to emphasize, our home system will be a jewel no matter what, empires always build up their capital, we would have other systems built up either way as well, because built up systems could also help support the home system, but I think that having a long term system means we'd get the benefits of this built up capital for longer, even if it'll take longer for it to get built up
 
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Civ Creation vote closed
And with that, I'm closing the vote for civilization creation's final stage.

Tech Picks
Supercondutor: 12
Metric Engineering First Steps: 10
Artificial Gravity: 7
Prototype Warp Drive: 7
Communications nano-holes: 6
Large Void Structures: 5
Advanced Fusion: 6
Molecular Robotics: 5
Advanced ISRU: 3

CONFIRMED TECHS:
-Superconductor
-Metric Engineering First Steps
-Artificial Gravity
-Prototype Warp Drive

RUNOFF:
-Advanced Fusion Technology
-Communications Nano-Holes

Star:
-Yellow Dwarf: 6
-Convective Red Dwarf: 4

Star confirmed as Yellow Dwarf

Epoch
-Early Stelliferous: 10
-Mid Stelliferous: 1
-Just Before The Lights Go Out: 1

Epoch confirmed as Early Stelliferous

Galaxy
-Barren: 11
-Frontier: 2
-War In Heaven: 1
-Backwater: 1

RUN-OFF VOTE
Final Tech Pick
[] Advanced Fusion Technology
[] Communications Nano-Holes

Attention: this is a run-off vote. That means this does not operate on Approval Voting. One vote per person, whichever option ends with the most votes 24 hours from now wins.

In addition, to somewhat spare my sanity from the vote-bot's atrocious grouping, I am making a policy change. If a pre-made voting option contains a colon ( : ), that colon and everything after it is to be left out of your actual vote. VOTES THAT DISOBEY THIS RULE WILL NOT BE COUNTED!
Adhoc vote count started by I just write on Apr 18, 2020 at 2:40 PM, finished with 16 posts and 12 votes.

  • [X][TECH] High-Temperature Superconductor:
    [X][STAR] Yellow Dwarf:
    [X][EPOCH] Early Stelliferous
    [X][GALAXY] Barren
    [X][TECH] Metric Engineering First Steps:
    [X][TECH] Artificial Gravity:
    [X][TECH] Communications nano-holes:
    [X][TECH] Prototype Warp Drive:
    [x][TECH] Large-Scale Void Structures
    [x][TECH] Advanced Fusion Technology
    [x][TECH] Molecular Robotics
    [x][TECH] Advanced Fusion Technology: While basic Deuterium-Tritium fusion had already been mastered when you came online, recent advances have allowed far more latitude in what fusion fuels can be practically used. In fact, nearly the only fusion pathway you haven't managed is H-H, mostly because of the freaking Weak Force getting in the way.
    [x][TECH] Advanced ISRU refineries
    [x][TECH] High-Temperature Superconductor: The product of much chemistry and quantum mechanics research, you've finally managed to create a cheap, flexible material that remains superconductive up to around 400 Kelvin. This greatly improves efficiency for almost all systems that use electricity.
    [x][TECH] Molecular Robotics: A development pathway that could theoretically lead to the creation of entirely new types of 'organic' life, Molecular Robotics is an extremely interesting field with plenty of applications for extremely efficient chemical processes, 'smart' materials, and absurdly high information storage densities. That said, you shouldn't expect to go around eating entire planets with "gray goo" any time soon; there are distinct thermodynamic limits on just what these molecular machines can achieve.
    [x][TECH] Metric Engineering First Steps: Recently, an experimental setup has managed to produce virtual particles with negative mass-energy. Though not very useful in its current state, this may be a basis for many of the more exotic spacetime geometries that have been hypothesized. (GM NOTE: this is the ONLY piece of handwavium in the entire Quest)
    [x][TECH] Artificial Gravity: While currently only good for a few standard gravities and a massive power hog that you still can't use as a reactionless drive, Negative Virtual Particle technology has allowed for the creation of artificial gravitational forces without needing masses the size of planetoids. It remains to be seen where else this might go. (Will auto-pick Metric Engineering First Steps if chosen)
    [x][TECH] Prototype Warp Drive: This device is capable of translating the spacetime it occupies at high speed through the use of Negative Virtual Particle technology, imparting no momentum in the process. That said, current models are limited to approximately 0.05 c. Still, it has great promise as a base to improve upon! (Will auto-pick Metric Engineering First Steps and Artificial Gravity if chosen)
    [x][TECH] Advanced ISRU refineries: Though energy-intensive, these refineries make use of a massive electrical arc and a specialized mass spectrometer to rapidly and efficiently separate nearly any feed mass into its component isotopes. This increases the effectiveness of Industry reproduction by 25%
    [x][TECH] Large-Scale Void Structures: While nowhere near the size of a Dyson Swarm (yet), you have figured out ways to build spaceborne structures that hold together just fine under significant mechanical stress while being multiple kilometers in length. As such, you are fully capable of constructing orbital habitats and heavier ships.
    [x][STAR] Convective Red Dwarf: While very low in mass and useful luminosity, a Convective Red Dwarf of 0.15 Solar Masses has the MAJOR advantage that it will burn for about three trillion years.
    [X][STAR] Convective Red Dwarf:
    [X][EPOCH] Early Stelliferous (approx. 13.8 billion years old):
    [x][EPOCH] Mid Stelliferous (approx 1 trillion years old): While Hydrogen is still abundant and stars form fairly readily, it is nowhere near as common as it once was. High-mass stars are almost unknown. If you know what to look for, preserved megastructures from previous civilizations litter the void in nearly pristine condition.
    [X][EPOCH] Just Before The Lights Go Out
    [x][GALAXY] The Frontier: While still sparse, there is incontrovertible evidence of other technological civilizations in the galaxy. There are clear examples of completed Stellar Engines in the far reaches of space and within a few thousand light years you can spot what are obviously drive plumes with some difficulty. Still, there seems to be plenty of room to grow if you're quick about it.
    [x][GALAXY] Barren: There is only tenuous evidence of any other intelligence within your galaxy. You can't see any signs of reaction drives in use, nor can you spot any candidate megastructures. You might very well be the first civilization to achieve technological status in the current era, or at least one of the first.
    [x][GALAXY] War In Heaven: Everywhere you look, you see signs of violence on an incredible scale. Entire star systems have been weaponized and casually fling K2-level firepower around as they patrol the galaxy for threats, some of them seeming to simply vanish in one location before re-appearing elsewhere. There are clear signs of small-scale Quasars being deliberately induced to scorch entire swathes of the galaxy clear of life, and you can detect constant streams of ships fleeing for neighboring galaxies. Simply escaping this madness without getting caught in the crossfire will be a significant achievement.
    [x][GALAXY] Backwater: Your quadrant of the galaxy seems to be almost entirely uninhabited aside from yourself, though you wouldn't want to try guessing the reason. The rest of the galaxy on the other hand is full of incredibly blatant high-energy civilizations with millions of stars sporting a dizzying array of megastructures and who knows what else.
 
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Will chosen Techs synergise with each other? Like if all negative-mass techs are chosen will it mean that we understand this branch of science very well and actualy can do some other neat tricks with it? Or the fact that artificial gravity could be combined to make our fusion reactors much better by using gravity to to keep up pressure? Or in AM/kugelblitz reactors to make containment much easier?
 
Well, that run-off vote is obviously closed. As such, I'm going to get your civilization sheet up and running, then do the writeup for the first turn of actual gameplay.
 
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