Something Worth Defending [Defender Quest]

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The year is 60 After First Swarm, and mankind is resting on the brink of extinction. Earth and...
Character Creation

Azecreth

Giant Monster All Out Attack
Location
United States of America
Pronouns
He/Him

The year is 60 After First Swarm, and mankind is resting on the brink of extinction. Earth and the Moon have fallen, and if it weren't for the brave sacrifice of men and women every day, the rest of humanity would soon follow in their footsteps.

That is where the GSA steps in. The Galactic Stargate Authority commands the remaining military forces of humankind, leading the war effort against the Manti and resisting Manti incursions where they occur. It is a tiring, thankless job, but one that needs to be done if humanity is to live on. Even with no end to the war in sight, hope prevails, for now....

And then there is you. A rookie, fresh out of basic training and ready to fight, and die, for the human race. It was tough, but you emerged all the better, or at least so you hope. You've managed to hook a position as a pilot, one of the more useful branches in the military that leads the fight against the Manti threat.

That does, however, leave unsaid a few details as to who you are, and your place in the human war machine.

You are....

[] Male
[] Female

Training for the GSA takes place all over the solar system, and they bring their recruits in from a wide net, but you only came from one of those places. You are from....

[] Earth, the fallen homeworld.
[] Mars, the last line of defense for humanity
[] Outer Colonies, the sparsely populated fuel for the war machine
-[] Write in a particular moon or planet

As Humanity fights for it's very existence, the GSA has brought in all sorts of people, from all walks of life. Prejudices may still exist, but the Manti don't care about that. Still, it does make a bit of difference when in the bureaucracy of the GSA.

As for yourself, who are you....

[] Average Joe, a completely normal guy (relatively speaking).
[] Criminal, choosing to go military rather than, say, the iron mines of Io
- [] Write in a crime here
[] Heir Apparent, the son of a well connected politician, businessman, or military official
[] Orphan, whether a refugee or not, this place is your new family
[] Mechanic, growing up amongst machines to your benefit
[] Athlete, you've distinguished yourself in athletics, sports, and the like.
[] Techie, science as your forte, whether it be weapons, particle physics, or xenobiology.
[] Write in other background
 
Character Sheet
Reserved for Character Sheet

Earth:
Planetary Security - Hostile
Luna:
Planetary Security - Hostile

Mars:
Planetary Security - Secure

Jupiter:
Planetary Security - Secure

Saturn:
Planetary Security - Secure

Uranus:
Planetary Security - Secure

Neptune:
Planetary Security - Secure
 
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World Info
Reserved for World Info type stuff.

Ship:

Your ship is how you will fight the Manti. It can be upgraded with new weapons and equipment that you may gain over the course of the Quest, as well as any improvements you may be able to make based on your technical skill. You can survive your ship being shot down, but any upgrades and weapons it may have been equipped with will be lost.

Wingmates:

You, as a pilot, will have wingmates. These can be drawn in from a general squadron pool, and each has their own strengths and weaknesses. Wingmates can be shot down, but new pilots can be brought in between missions.

Rank:

Each character has a rank. Successfully completing missions, undertaking daring acts of valor, and the like, will earn you promotions. A higher rank will give you access to more men, as well as new ships and different types of equipment. However, it is possible to be demoted, so be careful.

Morale:

Each of your characters has an individual morale score, based on a variety of factors. This can vary from losing a wingmate, to a successful mission, to actions you may take in between operations. A higher morale score means that characters are less likely to break during combat, and are more dependable. It may, at the same time, incline them more towards taking risks as well.

Planetary security:

The entire solar system is under threat from the Manti. As a result, each planet faces attack. This stat indicates how safe a planet is from Manti attack. This can change as a result of operations, as well as events that may be outside your control. The less secure a planet is, the more resistance you will face from the Manti. If security goes too low, the planet will be lost to the Manti, and will need to be retaken before it can resume providing benefits to the GSA



The mainstay of the GSA arsenal, the Defender is a more balanced ship, oriented towards speed.

Armor: 75
Agility: 180
Strength: 150
Speed: 400 M/S
Carrying Capacity: 3 colonists, 1 vehicle and 2 colonists.

Initial Loadout:

2 Pulse Cannons
2 Fast Lock Missile Launchers
Energy Shield



A relatively balanced ship, oriented more towards armor and damage.

Armor: 150
Agility: 120
Strength: 250
Speed: 300 M/S
Carrying Capacity: 3 colonists, 1 vehicle and 2 colonists.
Initial Loadout:

1 Firebolt Launcher
2 Autoseek Missile Launchers
Hyperspace Generator
 
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[X] Male
[X] Earth, the fallen homeworld.
[X] Athlete, you've distinguished yourself in athletics, sports, and the like.
 
[X] Male
[X] Outer Colonies, the sparsely populated fuel for the war machine
-[X] Io
[X] Criminal, choosing to go military rather than, say, the iron mines of Io
- [X] Arson
 
[X] Female
[X] Mars, the last line of defense for humanity
[X] Techie, science as your forte, whether it be weapons, particle physics, or xenobiology.
 
[X] Male
[X] Mars, the last line of defense for humanity
[X] Criminal, choosing to go military rather than, say, the iron mines of Io
- [X] Public intoxication, followed by resisting arrest and assaulting an officer
 
Well, glad to see some interest in this, though I can't quite Frankenstein things due to differing criminal origins. But hey, patience and all that.

Oh, and I edited in a couple things into above GM posts. Not much, but important for later.
 
[X] Male
[X] Mars, the last line of defense for humanity
[X] Criminal, choosing to go military rather than, say, the iron mines of Io
- [X] Public intoxication, followed by resisting arrest and assaulting an officer
 
[X] Male
[X] Mars, the last line of defense for humanity
[X] Criminal, choosing to go military rather than, say, the iron mines of Io
- [X] Public intoxication, followed by resisting arrest and assaulting an officer
 
Vote tally:
##### 3.21
[X] Male
[X] Earth, the fallen homeworld.
[X] Athlete, you've distinguished yourself in athletics, sports, and the like.
No. of votes: 1
AZATHOTHoth

[X] Male
[X] Outer Colonies, the sparsely populated fuel for the war machine
-[X] Io
[X] Criminal, choosing to go military rather than, say, the iron mines of Io
-[X] Arson
No. of votes: 1
Vanestus

[X] Female
[X] Mars, the last line of defense for humanity
[X] Techie, science as your forte, whether it be weapons, particle physics, or xenobiology.
No. of votes: 1
veekie

[X] Male
[X] Mars, the last line of defense for humanity
[X] Criminal, choosing to go military rather than, say, the iron mines of Io
-[X] Public intoxication, followed by resisting arrest and assaulting an officer
No. of votes: 3
bdun140, Mask, banelord

----

Vote locked, getting to the writing now.
 
1.1
[X] Male
[X] Mars, the last line of defense for humanity
[X] Criminal, choosing to go military rather than, say, the iron mines of Io
-[X] Public intoxication, followed by resisting arrest and assaulting an officer


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Ah, Mars, home sweet home. As opposed to the refugees from Earth, or the immigrants from the Outer Colonies, you've lived here all your life. A decent life too, as far as you could claim. And yet this is a side of it you had not seen before your...unfortunate incarceration.

Or, well, if you could see it in the first place. As it stands, you're currently ensconced in the middle of a bumpy transport ride, nothing to look at except your comrades in arms and the grey metal walls surrounding all of you. At least you were lucky enough to not end up in a penal battalion, though you continue to maintain that this was a mistake. An ineffectual claim thus far.

"Look, all I'm saying is that once I get in a Defender, the war's as good as over." The confident voice is familiar, and you don't bother looking over at the speaker. That would be Thompson, and a tired refrain of his at that. It makes one wonder how he didn't lose that in basic training.

Across from you is Kyoto, Asian if you don't miss your guess, though you aren't sure whether she was from Earth or not. She is more the quiet type, and you haven't had many chats with her outside of exercises.

The man next to him sighs. "You are unbelievable," his friend, Brenner, you think, says. "You should be glad we're here in the first place, rather than still working construction up on Memory."

Thompson shrugs, unconcerned by that. "What can I say? It took them long enough to recognize my talent."

He certainly doesn't lack for bravado, and you wonder how long it will take in the field for that to go away. Not that you'd know anything about that yourself though.

"Exciting, is it not?" You look over to the other side, where another of your comrades in arms, Anya, a native of Europa, is seated. She is confident, but not to the point of being cocky like Thompson. "We are finally getting our fighters and assignments. Now we can be a part of the war."

Indeed, a big day for you and those around you. You have been brought back to Mars to be given your planes – for real this time – and your initial assignments. It's certainly the moment that every new recruit looks forward to, before getting into their first actual battle.

The last of note in the transport is, of course, you. Not the most amazing person here, by your count, but it wasn't as if you signed up of your own free will anyway. Such is the misfortune in the life of Jacob Donaghy. At least it only comes in small doses, so long as you don't overdo it on the alcohol.

Anya looks to you for a response, not yet having earned the attention of the rest of the occupants of the transport. Still, some are sure to be listening, and it would be best to get your opinions out now if you're to be working with these people.

So, what is your opinion of your current state of affairs?

[ ] Yeah. We'll show the Bugs what they're in for.
Morale set to High
[ ] No. I never wanted to be here in the first place
Morale set to Low
[ ] We'll see.
Morale set to Medium
 
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[X] No. I never wanted to be here in the first place.


It seems more fitting for someone with a criminal background. You don't want to be here, but it was probably a better choice than busting your ass in the mines on Io. The food's probably better, and you probably get your own room too.
 
It seems more fitting for someone with a criminal background. You don't want to be here, but it was probably a better choice than busting your ass in the mines on Io. The food's probably better, and you probably get your own room too.

To be fair, Io is for really bad criminals, given all the volcanoes and such. For what you did (public intoxication/resisting arrest), it would probably be water mining on Tethys or something. Still not fun, but a smaller chance of a very painful end.
 
To be fair, Io is for really bad criminals, given all the volcanoes and such. For what you did (public intoxication/resisting arrest), it would probably be water mining on Tethys or something. Still not fun, but a smaller chance of a very painful end.
AND assaulting an officer, can't forget that. Dude had to get his jaw wired shut. If there's ever a fistfight in the barracks, we'll probably win it.
EDIT: Also, voting for
[X] We'll see.
Could have sworn I already did that... Must have been eaten by the bad-connection Kracken.
 
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1.2
[X] We'll see.
No. of votes: 4
Vanestus, bigseb31213, devo342, bdun140

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"We'll see," you reply uncertainly. There's nothing wrong with being confident, but you aren't so sure that things will be so easy, much less enjoyable. Still, it could be worse. The defense lines have held thus far, and there doesn't seem to be a sign of that changing in the future. And it isn't as if they will send you on high risk missions anyway.

Surprisingly, it is Kyoto who speaks up next. "He's right. We don't want to get ahead of ourselves." The down to earth reasoning is reassuring, for different reasons.

"I suppose there is no way to know," Anya cedes without any hard feelings, at least on the surface. "We do not know everything that is going on. I suppose we will have to do our best."

You nod in agreement. There isn't much that you can do as new recruits into the GSA, though if you survive long enough then that will hopefully change. "Yeah."

Thompson looks over at the rest of you, grinning confidently as he watched the more realistic viewpoint that is being presented in contrast to his own. "You guys need to relax a bit. Take it from me, we're not going to have any problems."

"Don't listen to him," Brenner adds before anyone else can answer that claim. "He's a moron." Fortunately there's nothing to get angry about, by this point. If Thompson hasn't gotten the point by now, nothing you say can change that.

Before the conversation can go on though, the rumbling and bumping dies away as the transport comes to a rest, settling down on the ground with a slight rocking motion from the engines. That would be the sign that you have reached your destination, and you, along with your comrades, rise from your seats to exit the transport.

Out you step, wincing against the sun as you breath in the dusty Mars air. A bit thin, but terraforming efforts were interrupted by the First Swarm. That's why Cydonia Base, the concentric rings of the base made of white, black, and steel, is surrounded by the red dust of Mars, rather than vibrant greenery. Perhaps in time that will change, but while the human race teeters on the brink of destruction such things aren't worth the time.

Before you is one of the many hangar bays on Cydonia Base. It's busy, technicians and pilots moving about as they tend to aircraft and do routine maintenance. You'll be spending a lot of time in similar locations, given how important your plane is to your current job and position.

But your attention isn't on that at the moment. Rather, it is on the uniformed man in front of you. Dark skin, black hair, an eyepatch, a crisp military uniform. If there is any iconic image in the GSA, it is him.

Colonel Adams.

A veteran of Earth, a war hero at that, renowned for his battles against the Manti and his combat record. And the fact that he is here to see people such as yourself is almost too much to believe. Surely he has better things to do, other responsibilities. And yet, here he is.

You, and your fellow soldiers, line up in attention as he looks you over, a piercing gaze from his eye that is calculating and quick. You repress a shiver as that eye works over you and moves on, wondering what it was he is looking for.

At last, he begins, voice clear and tough. "Congratulations pilots. Today you aren't trainees anymore. Now, you're full pilots in the GSA. With everything that that means. I figured I would come down here and make sure that you're up to the challenge."

The corners of his mouth lift in a temporary smirk, before dropping back down as he goes on. "The Swarm Wars are heating up. And it's going to be people like you that make sure the Bugs are stopped once and for all."

His head turns, looking at all of you, and you know that he is right. This isn't something that can be left to a brave few. Though, there's still that nagging part of you that would rather it be someone else. At this point though, all you can do is serve out your sentence before you are released back into civilian life.

"This isn't going to be easy," Adams notes as he goes on. "If it were I would already be back in New York. You're going to have to be ready to fight and to lose. But we are going to win this war, one way or another. Humanity depends on it."

He glances back at the hangar then. "Well, get going. You've got a job to do rookies." With that he heads off, leaving you all to go to the hangar bay. Idly, you wonder if you'll ever see him again. But there is no way to really know.

There is no more time for that musing though as you head inside the hangar, the volume of noise increasing with the loud space. Your group draws a bit of attention, but this is a common enough occurrence that most work isn't disrupted by your arrival. The crew working here knows what they are doing, that much is for sure.

"You the new recruits," a woman in a mechanics uniform calls as she approaches. She's wearing her fair share of grease, but she does seem to be in charge, which you take to mean that she's fairly hands on leadership.

In return, you give her a nod, speaking for the rest of the group. "Yes."

She walks over to a nearby board, pulling off a packet of paper and handing it to them. "Here, your birds. You can touch, but keep out of the way of me and my boys. We've got a lot to do, and we don't need some newbies messing it up." With that she's gone, off to work one something else.

You aren't sure whether to be offended or not, so in the end you decide not to dwell on it, handing papers to the rest of the group with you, until only yours is left. With it in hand, you glance down at the location of your fighter and head off to go find it.

Choose your initial ship

[ ] Defender
[ ] Guardian
 
Know Your Ships!



The mainstay of the GSA arsenal, the Defender is a more balanced ship, oriented towards speed.

Armor: 75
Agility: 180
Strength: 150
Speed: 400 M/S
Carrying Capacity: 3 colonists, 1 vehicle and 2 colonists.

Initial Loadout:

2 Pulse Cannons
2 Fast Lock Missile Launchers
Energy Shield



A relatively balanced ship, oriented more towards armor and damage.

Armor: 150
Agility: 120
Strength: 250
Speed: 300 M/S
Carrying Capacity: 3 colonists, 1 vehicle and 2 colonists.
Initial Loadout:

1 Firebolt Launcher
2 Autoseek Missile Launchers
Hyperspace Generator
 
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