So You Woke Up in a Room. (Original/Mixed-Crossover.)

I'm betting there will be words regarding the 'subhuman' name, but this is good; nothing like a little inter-party drama to spice things up, eh?

That's why I made him like this. He hates ''subhumans'' and will blame them for being there at first. But has his doubts about treating them as people. He has a good heart but was raised by the equivalent of fantasy nazis.
 
That's why I made him like this. He hates ''subhumans'' and will blame them for being there at first. But has his doubts about treating them as people. He has a good heart but was raised by the equivalent of fantasy nazis.
Well I for one approve. Just be mindful of the other players OOC and we'll all get along like (As I've already called it) a rag-tag bunch of misfits.
 
And here I just find it amusing that you pushed "Monster girls" and presented a list that includes centaurs, lamia, and driders yet the most exotic abhuman we have is a goblin.
 
And here I just find it amusing that you pushed "Monster girls" and presented a list that includes centaurs, lamia, and driders yet the most exotic abhuman we have is a goblin.
And this is why I didn't want to have humans available. I knew that when I allowed us ape-folks to be a playable race, people weren't going to give the others a chance. Hell, the only reason I added them was because I was afraid I wasn't going to get a whole lot of players otherwise. Call me paranoid, but so far I think I've been proven right at least a little. No that I blame the human players for picking something familiar and relatable, of course.
 
And this is why I didn't want to have humans available. I knew that when I allowed us ape-folks to be a playable race, people weren't going to give the others a chance. Hell, the only reason I added them was because I was afraid I wasn't going to get a whole lot of players otherwise. Call me paranoid, but so far I think I've been proven right at least a little. No that I blame the human players for picking something familiar and relatable, of course.
Oh.

Okay, I'll switch, then.
 
And this is why I didn't want to have humans available. I knew that when I allowed us ape-folks to be a playable race, people weren't going to give the others a chance. Hell, the only reason I added them was because I was afraid I wasn't going to get a whole lot of players otherwise. Call me paranoid, but so far I think I've been proven right at least a little. No that I blame the human players for picking something familiar and relatable, of course.

I was going to be an Illithid at first but I liked this character idea more.
 
Yo, @TheDivineDemon. Just want to give you a heads up, there will be things that can't eaten by your character. Some of the stuff you encounter is very...not bueno for eating, regardless of who or what you are. Just an FYI.
 
Yo, @TheDivineDemon. Just want to give you a heads up, there will be things that can't eaten by your character. Some of the stuff you encounter is very...not bueno for eating, regardless of who or what you are. Just an FYI.
As long as I can get some fantastical beast in my belly I'll be good. *Crosses fingers for dragon kabobs in the future*

... *Resisting urge to bite @WarShipper *

No that I blame the human players for picking something familiar and relatable, of course.
I'm only human most of the time!

@Luxicato would your character view me as another inhuman or an odd magic users with a distasteful skill?
 
Name: Arawyn Cu Chulainn

Arawyn, on hard times. Turns out screaming berserkers arn't what they want for an elf merc.
Age: 734
Species: Elf
Origin: A hidden village on the foot of Sunbreaker Peak
Personality: Agressive and sneering. Arawyn is driven to surmount greater and greater challenges, and prove his glory throughout the lands. He is not given to long or complicated plans, preferring to rearrange faces with blunt instruments. Permanently. While screaming. He is also afflicted by wanderlust. Some say it is a curse. Others say it is simply his nature. Whatever the case, when the dragon is slayed, the army broken, the evil king murdered, Arawyn simply drifts on. His arrogence drives off many people, and his near psychotic lust for battle more so.
Backstory: Arawyn Cu Chulainn was born in the ass end of nowhere, and nothing was expected of him. He was to serve in the army, return to his village, and spend the rest of his days singing plants from the ground. When he grew up, his short temper made him an outcast, and his rather small apitude for the normal schools of magic made it even harder. He discovered the magic of runes from a traveling crone, won in a game of checkers. And he bloomed with them! He would skip the teaching sessions to scrawl magic onto old bits of rotton bark and animal hide. When he was twenty, he joined the army. And on the battlefield, he found himself. When he left the army, he handed over most of his pay to his family, packed a pair of good boots and a sword, and went adventuring.
Skills
  • Speak With Nature: Talk with the spirits of nature as well as animals and plants to gain information
  • Warp Spasm: Warp flesh to gain hellish strength and unyielding aggression.
  • Melee: Skilled with any sort of weapon you can name.
  • Runes: Can carve runes to grant magical buffs.
Starting items:
  • Warhammer
  • Arming Sword
  • Bow and a quiver of arrows.
  • Plate Armor
  • Chalk
Here's mine.
 
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Name: Arawyn Cu Chulainn

Arawyn, on hard times. Turns out screaming berserkers arn't what they want for an elf merc.
Age: 785
Species: Elf
Origin: A hidden village on the foot of Sunbreaker Peak
Personality: Agressive and sneering. Arawyn is driven to surmount greater and greater challenges, and prove his glory throughout the lands. He is not given to long or complicated plans, preferring to rearrange faces with blunt instruments. Permanently. While screaming. He is also afflicted by wanderlust. Some say it is a curse. Others say it is simply his nature. Whatever the case, when the dragon is slayed, the army broken, the evil king murdered, Arawyn simply drifts on. His arrogence drives off many people, and his near psychotic lust for battle more so.
Backstory: Arawyn Cu Chulainn was born in the ass end of nowhere, and nothing was expected of him. He was to serve in the army, return to his village, and spend the rest of his days singing plants from the ground. When he grew up, his short temper made him an outcast, and his rather small apitude for the normal schools of magic made it even harder. He discovered the magic of runes from a traveling crone, won in a game of checkers. And he bloomed with them! He would skip the teaching sessions to scrawl magic onto old bits of rotton bark and animal hide. When he was twenty, he joined the army. And on the battlefield, he found himself. When he left the army, he handed over most of his pay to his family, packed a pair of good boots and a sword, and went adventuring.
Skills
  • Speak With Nature: Talk with the spirits of nature as well as animals and plants to gain information
  • Warp Spasm: Warp flesh to gain hellish strength and unyielding aggression.
  • Melee: Skilled with any sort of weapon you can name.
  • Runes: Can carve runes to grant magical buffs.
Starting items:
  • Warhammer
  • Arming Sword
  • Bow and a quiver of arrows.
  • Plate Armor
  • Chalk
Here's mine.
Welcome aboard!
 
Working on it.

Also, how are our skills weakened? I get how magic and superpowers would be reset to beginner but what about physical stuff? Like Swords skills and martial arts?
Alright, so you know how a major part of being a master swordsman or martial artist is muscle-memory? You know the mechanics of everything down pat, but a major component is being able to automatically move based on what defensive or offensive actions are being taken? Imagine, for example, you've taken Taekwondo for years. You know how to block and punch and do maneuvers and you're able to do them on reflex. Someone tries to punch you and you automatically maneuver to block it. Now imagine one day, you wake up and someone tries to punch you. When that happens, you body doesn't move on its own. You remember the mechanics, you understand the techniques, but your body no longer remembers. You get punched because your automatic response is just gone. That's what happens to expert sword-skills and martial arts here. Not to that extreme, as they still have to be able to fight against basic enemies, but you're no longer as good as you once were.
 
Name: Takeo Kenshiro

Age: 29

Species: Human

Sex: Male

Appearance:

Origin, where do you come from: The lands of the far east, in the enigmatic island of Ezo. A land where the sun rises and the Tenno and the Shogun rules with the Strength of the Samurai, the Cunning of the Ninja, and the Piety of the Onmyōji.

Personality: A calm and laid-back person, one you might think of as lazy. He prefers to enjoy life in peace, reading books (and manga) as a hobby of his. At times, he occasionally imparts wise sage-like advice upon people. When not in peace, he is a demon in war. He becomes lost in bloodshed and fighting all too easily, ignoring his comrades. He has recently took upon meditating, as a way to ease and relax his thirst for war and fighting.

Backstory: Born in the distant land of Ezo, to a prominent Samurai Family, Takeo was schooled in the ways of the Samurai as did his fathers and brothers had been. He was the youngest of the three male siblings of his family, with two other female siblings who were older or younger than him. At the age of 20, he and his father and his brothers participated in a war against a rival clan. During the battle, his father was killed and soon his older brother became leader of his clan. Takeo soon became involved in court politics and intrigue, becoming more and more involved in the politics of his homeland.

At the age of 24, he was disgraced after killing his older brother and went into a self-imposed exile outside of his homeland, into the world beyond. He traveled to many places, eventually learning how to use a firearm and taking up meditation as a hobby of his. The most important latest adventure of his life involved slaying an evil elf princess who ruled a decadent elf kingdom and rescuing a dragon and its kin from slavery.

Skills:
Starting equipment:
  • Katana and Wakizashi
  • A Flintlock Firearm
  • Some smoke bombs
  • Some light armor
 
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