For the first time, the mood at Starfleet Command is notably… dour. Few can ignore the pattern that emerged last week; the Cardassians have taken a belligerent tone towards the Federation – not for the first time, mind – and the command staff is painfully aware of how quickly situations like this can escalate. While the Klingons have backed away from the razor's edge, the Tholians and Cardassians continue to circle around each other and we don't have an obvious diplomatic in-road with either.
For now, the Federation Council has advised we avoid further escalation and focus on our Economic Development directive, and Starfleet Command does not hold the authority to make diplomatic decisions on the part of the Federation. However, that doesn't leave us without options to ward off potential Cardassian aggression – we just need to make sure it doesn't raise the temperature any further.
CARDASSIAN-THOLIAN CONFLICT: As the Cardassian Union and Tholian Assembly tensions increase and threaten to escalate into full-blown war, Starfleet Intelligence will provide us with regular updates as they are able to. The Klingons have backed down, currently leaving this as a two-way conflict.
CARDASSIAN RELATIONS (w/UFP): Bitter (2/10)
THOLIAN RELATIONS (w/UFP): Cold (4/10)
CARDASSIAN STRENGTH: Improving (7/10)
FEDERATION STRENGTH: Steady (7/10)
THOLIAN STRENGTH: Enigmatic (?/10)
DE-ESCALATION: Escalating Rapidly (2d48 -> 6)
ECONOMIC DEVELOPMENT: Starfleet must complete ten (10) economic-related tasks by the end of Turn 24. Success on ten (10) economic-related tasks by the end of Turn 24 will unlock either a new Hero or an additional Action.
TASKS: 2/10
SUCCESSES (OPTIONAL): 0/10
DEADLINE: Turn 24
YOU HAVE: FIVE (5) ACTIONS
AVAILABLE HEROES: James T. Kirk, Sauda el-Uddin, Ishrasis Th'achaalrit, z'oll T'hirlem (TRAIT: Shore Leave [+5])
ON COOLDOWN: Iris Imonim
[] Child's Play
We have received a rather bizarre – and somewhat choppy – distress signal from a familiar Ferengi casino in the Saavatt Sector. Apparently, the station has been struck by a "de-aging" virus that has caused many visitors and staff to rapidly regress towards youthful stages and develop amnesia related to their adult life – and one of the ships escorting colonists emigrating from the disputed zone has just been brought down by this virus. The casino boss is requesting help administering some sort of cure or vaccine, but we aren't aware of any disease on the books that could cause "de-aging" in a variety of species. It might be prudent to investigate and consider every possibility.
[] Dilithium Dirge
Following the passing of a prominent mining magnate, one of his most important possessions – a sprawling dilithium mine on the edge of Federation space – has been caught in a dispute between Ferengi debt collectors and local colonists who claim the mine should fall within their territorial mandate. Normally, Starfleet might not get directly involved or simply send a mediator to host discussions – if it weren't for the Ferengi's choice of transportation. Our understanding of Ferengi-Klingon dealings were that the Klingons had little use for the Ferengi's service, but a DaiMon rolling into Federation space aboard a souped-up D'ama-class battlecruiser has stirred concern. A hostile corporate takeover on Federation soil could be devastating and a Starfleet presence could help persuade the Ferengi to leave the mine in Federation hands.
[] Going Under
We've received a distress call from the Romulan Neutral Zone across all channels coming from a world which we previously believed to be uninhabited, given the high levels of radiation from its binary stars. Under prior treaties with the Romulan Empire, we can cross into the Neutral Zone to provide humanitarian assistance, but we have no guarantee any of the local warlords will follow these treaties – nor would we know if they're in the system until it's too late.
[] The Neighbor's Backyard
Our listening post on the edge of Cardassian space has experienced a collision with a micrometeoroid while its shields were down for maintenance, causing a rupture in its solar array that's preventing power from reaching the station. Normally, assisting a station in repairing its solar grid would be trivial, but if the Cardassians are able to notice and track our ship to the listening post, we have no guarantees that they won't try to cross the border again and destroy it. If we don't intervene, the station will be able to repair it with time, but it will likely mean taking its high-resolution sensors offline in order to maintain life support, leaving us with a crucial deficiency against the Cardassians.
ONE HOUR MORATORIUM ON VOTING
(OOC: Been dealing with rough allergies this week, so leaving room for some write-ins today! Moratorium is shorter; will try to be back in an hour to officially open voting but feel free to start without me if life gets in the way
Hope y'all like the new trackers for info!)