Character Creation 2
- Location
- Reno
- Pronouns
- They/Them
"Beware the Heretic, the Servant of the Dark Gods! They thrive in the dark places of the world, under the boughs of the deep forest, in the ruins of old Tevinter and deep underneath the ground! Abjure them, elsewise the attention of Morgoth may be the least of the horrible things brought upon your head!"
-Reverend Mother Gisleotte of the Kvatch Chantry
-Reverend Mother Gisleotte of the Kvatch Chantry
Most of the free peoples worship the Good Gods, the deities recognized as generally beneficial for society. For much of the west and middle part of the Westerlands this is the Chant of Light, split between the Orlesian, Imperial and Far Western Chantries. The Elves worship the Maker like the Chantry, but name him Eru Illuvatar and worship him in their own private ways. In the north the cold Cimmerans, Nords and Fremmenik hold fast to the old warrior kings: Crom, Talos, Ysgramor and V. The people of the Reik give praise to their God-King Sigmar, forever cloistered in grand Himmelheim. In Eorzea the people seek succor from Mother Hydalen and her 12 Champions, along with the ever reincarnating Warrior of Light. In the east the Westerosi worship a thousand different gods; Lankhmar of the Stormlands and Ankh-Morpork of the Old Crownlands each boasting that their Boulevard of the Gods holds more temples than the other. Further east the Herotlings worship the sky itself, offering prayers to Orlanth and his court.
You do not worship one of the Good Gods, or even one of the spirits of the earth or your ancestors. Instead you offer up praise to darker forces. Long has the dark worked to extinguish the light, since the Dark One attempted to overthrow the Maker during the War of Wrath. Whether you were born into this cult or came upon it yourself, you quickly gained the attention of your fell deity. Possessed of unnatural power of charisma and a deep and abiding faith, you rallied your co-religionists against the heretics of the world. Long had they mocked and feared your lord, now they would pay for their hubris. Your fanatical armies threatened the Westerlands until the Overlord snuffed out your zeal.
Who Did You Worship:
[ ]The Dark One: Known as Morgoth in the West, Zodiark by the sunken continent of Ascia, Fu-Leng in the East and a thousand other cursed names, the Dark One is the font of all evil and shadow. It was the being who first tested the light, starting the War of Wrath when it ate the great Tree of Dawn and corrupted the first elves at Lake of Cuiviénen. Many times has the Dark One tried to escape, but many times has it failed. You are a servant of the most elder of evils, calling upon the very heart of darkness itself.
You are a Servant of the Dark One. All creatures of evil will listen to your words, at least to give you a chance. You can call upon Unmaiar and other foul elder evils. Some Overlords may react strongly to this choice.
[ ]The Red Moon: Long ago the great evil Mairon, later known as Sauron to the Westerlands, attempted to free his master Morgoth by ripping a hole in the sky. He was thwarted by the Eternal Champion Hawkmoon, but the wound he left on the world never faded. The Red Moon, who you know as Sedenya, shines its 'kindly' light down upon the world once every month. A door to the Realm of Chaos, it twists and turns anything it touches. The people of the West fear it and call it Morrslieb while the Herotlings consider its presence a blasphemy against their sky-god and name it Shepelkirt. You know better. All the Red Moon wishes to do is to change things. You will help bring its benevolent touch to all peoples, whether they like it or not.
You are a Moon Cultist of Sedenya. Once a month you may choose one roll to be made with any stat besides Magical Acumen. Undivided Daemons and Creatures of the Moon will answer your call.
[ ]The Hidden Gods of Chaos: When the Red Moon was carved into the sky it opened up a door to the Realms of Chaos. The strange, twisting gods there reached out back towards the mortal world, offering pacts and boons in exchange for worship. They are Khorne of Blood, Tzeentch of Change, Nurgle of Rot, Slaanesh of Pleasure, Jadis of Ice and Hasut of the Forge. Such was your power and might at magic that each one has claimed a piece of your soul. You vacillate between their extremes, delighting in your ever shifting ways.
You are a Chaos Cultist. Each turn you will randomly shift to a different Chaos God. Their bonuses are:
Khorne: +1 Martial
Tzeentch: +1 Learning
Nurgle: +1 Piety
Slaanesh: +1 Diplomacy
Jadis: +1 Intrigue
Hashut: +1 Stewardship.
You can call upon the Daemonic servants of whatever god you are dedicated to that turn.
[ ]The Sharmat: Deep under the earth the Dunmer, elves who followed the call of Morgoth, raise hidden temples in the dark. These Drow, as the Westermen know them, have long since slipped away from the worship of their old patron. Instead they follow a new god. For Dagoth Ur passed through the barrier surrounding the world and observed that the Dark One as merely an empty void. He took up the space within that void and became a God himself, taking the Dark One's old Dunmeri title of the Sharmat. Whether it be your drow heritage or finding texts smuggled from Menzoberranzan you have pledged allegiance to the Lord of the Sixth Temple.
You are a Dark Dreamer. You have a chance to receive prophetic dreams. You have access to Underdark knowledge and magic without needing to be Dunmeri. Ashbound will crawl out of the deep places of the world to serve you. Some Overlords may react strongly to this
[ ]Sargeras the Burning: Where there is Chaos there must be Law. Long ago it is said that Sargears was once kin of a kind with the Maker. However in the zealotry of his eternal war against Chaos he fell into using crueler and crueler means. Eventually his brothers cast him out and he started his own crusade against all lawlessness and change in creation. You follow the iron clad Burning Edicts, calling down fel fire upon your foes.
You are a Herald of the Burning Crusade. Every two turns you may choose one roll to be made entirely without modifier, positive or negative and its DC to be set to 50. You can call upon the Burning Legion. You have access to Fel Magic
[ ]Asmodeus the Arch Devil: In the horizon of the sky is sometimes spied a burning red orb. This is Baator, home of the Devils. A race of slaving and contract obsessed fiends, they are ruled from the great Pit of Stygia by the Arch Devil. Asmodeus was the one who started the trend of sending Devils to this world in order to make contracts and pacts with its peoples, being the one who first made contact with Tevinter. Long after that infernal empire fell, devils sometimes creep across the void on wings of hellflame to tempt the greedy and the tyrannical. You joined a coven that made pacts with the Devils at a young age, and they feel the closest thing they can to affection for you.
You are a Hellbound of Asmodeus. You will always have the option to set up Infernal Contracts, which will give powerful bonuses in exchange for hefty prices. Devils will answer your call, so long as they are promised worthy pay.
[ ]The Arch-Dragons: The old Tevinter Imperium once stretched across all the Westerlands, minus the Allagan ruled Eorzea. In their greed and lust for power they courted both the infernals and the great dragon Ratatoskr, one of the First Brood. Using infernal magic they bred twisted god-beasts from Ratatoskr's eggs. The Arch-Dragon's, cunning and selfish beyond measure, became the rulers of the late Imperium. Though eventually slave revolts and great heroes like Reman Cyrodiil and Rand Al Thor would bring down the Imperium, many of the Arch-Dragons escaped. They lurk in high mountains and deep forests, spreading their tainted blood. You drank deeply of this black ichor, and became more than mortal from it.
You are a Black Warden of the Arch-Dragons. Your legions are made up of Drakespawn, who will never betray you or break in battle. You can spread the Drakeblood to others, infecting them into your legions. The twisted broods of the Arch-Dragons will roost in your holdings.
[ ]sThe Old Gods: Beyond even the twisting realm of chaos there is a deeper dark. The Void, home to things best left unnamed. Cthun, Azaototh, Ungoliant, The Lying Darkness, Kos, Giygas. Unknowable things that whispered to you from beyond the stars. You do not know their plans, or even the true nature of their power, but they have granted you boons beyond measure.
You are a Caller of the Old Gods. Every turn there is a chance that the Stars Are Right and one of the Old Gods will touch this world, blessing it with their power. When this happens you will become stronger, though you know not how yet. The nameless things that lay squirming beyond the Void and in the roots of the earth can be pulled into this reality by you.
A Dark Lord is not simply defined by their faith, even if it is one of your strongest assets. When you were free of the Overlord's influence you did a great many terrible things. Things that marked you as a true force of Darkness, something that the heroes of the world would have to stand against lest you rise to even greater heights. Your deeds are many and greatly infamous, yet one stands out above all the rest.
What Are You Known For:
[ ]Cracking The Stone of Tear: Thought to be utterly impregnable for ages, you did something that not even the Tevinter could do when they moved to crush the rebels of the Far West. You breached the Stone of Tear, one of the greatest fortresses of this age. While eventually the Aes Sedai of the White Tower pushed you from the city, you still carry the glory to this day. Many of the Far West joined your banners, naming themselves Darkfriends in your honor.
+2 Marital. Majority of followers are Far Western
[ ]The Conversion of Hyboria: The North Men have long held fast to their virtue and faith in the one eyed god Crom. However it was your silvered tongue and honeyed words that turned them away from their old faith. Now Hyboria is dark and sorcerous, its people named Witchmen after the black magic they wield. The worship of your faith is strong there, and many zealous followers flocked to your banner.
+2 Diplomacy. Majority of followers are Northmen
[ ]The Incursion into Himmelheim: The temple city of Himmelheim has long been closed to outsiders ever since Sigmar disappeared inside of it and shut its gates. Only the Elector-Lords of the Reik are allowed to step foot into the holy city and leave. However there are back entrances and secret paths into every city, and Himmelheim was no different. You slipped in under the cover of night and managed to steal a wide range of ancient texts and artifacts until your presence was discovered by the living god. You made good your escape and, while many were appalled at this heresy, some along the Reik took your incursion as a sign you were chosen to be their new Hero-God and joined your ranks.
+2 Intrigue. Majority of followers are Reikish
[ ]Defended the Black Gate: For untold generations, ever since the end of the War of Wrath, armies have clashed on the plains around Mount Arret. The entrance to the black land of Mordor, Arret is constantly under siege by the Westerosi, as they consider holding back the orcish tide a holy duty. Eddard Stark, a honorable and pious man, managed to gather the largest army in a generation to try and breach the Black Gate and enter Mordor proper. You stopped him, letting his forces grind themselves down in a grueling war of attrition. Over the course of the long siege many Westerosi, including some of the Dunedain, deserted to join your forces. Now you have gained the enmity of the Starks but the loyalty of men fallen defenders of the east.
+2 Stewardship. Majority of followers are Westerosi
[ ]Outwitted the Scholars of Mhach: While most of the Eorzeans are content to study their High Magic and stay away from darker paths, the scholars of the Weeping City are more ambitious. Their lust for knowledge and power has led them to hoard tomes on dark magic, with some even becoming open dark sorcerers. You were invited to debate them on the merits of your god and your ways and journeyed to the heart of Eorzea. There, over the course of two months, you debated and discussed night and day with these learned men. While eventually factions in the school sympathetic to the Sharlyans forced you to leave, many Eorzeans followed you, sure in your intellectual might.
+2 Learning. Majority of followers are Eorzean
No one is bereft of a home, even if it is not one they care to claim lineage too. The Westerlands are filled with all manner of peoples, each holding fast to their own ways and traditions.
From Where Do You Hail:
THE FAR WEST (Fatalistic and Touched by the East)
[ ]Andorian
[ ]Ebou Dari
[ ]Mantheran
[ ]Tearan
[ ]Tar Valoner
[ ]Neverwinterian (A taste of the Center in the West)
THE CENTRAL LANDS
[ ]Orlsian (Pious protectors of the Chantry)
[ ]Neverran (Exuberant lovers of the dead)
[ ]Imperial (Cosmopolitan heirs of Reman)
[ ]Breton (Descendants of the Noldor)
THE WILD NORTH
[ ]Hyboreian (Witchmen of Ice and Snow)
[ ]Fremennik
[ ]Nord
[ ]Half-Blood Garlean
AZEROTH (The heirs of Arator linger under the Alliance)
[ ]Lordaeronic
[ ]Stormwindic
[ ]Arathi
[ ]Kul Tirian (The blood of Melniboné makes them strong)
[ ]Gilnean
EORZEA(Required for access to High Magic)
[ ]Hyur (Descended from Humans)
[ ]Elezen (Descended from Elves)
[ ]Lalafell (Descended from Halflings)
[ ]Au Ra (Descended from the Saxheel)
[ ]Roegadyn (Descended from Ogiers)
[ ]Miqote (Descended from the extinct Khajiit)
[ ]Viera (Consort Creations of Allag)
[ ]Ishgard Elezen (Dragonfoes who settled in the east, near the Vale of Arryn)
THE REIK
[ ]Reiklander
[ ]Nordlander
[ ]Sylvanian
[ ]Middenlander
[ ]Fereldan (Dog Lords of the Southern Reik)
WESTEROS
[ ]First Settler
[ ]Valeman
[ ]Stormman
[ ]Crownman
[ ]Riverman
[ ]Cityman (Dweller of Ankh-Morpork or Lankhmar)
[ ]Dunedain (The blood of Ascia flows in the Tall Men of the East)
ELVES
[ ]Noldor (Lords of Imlardis and lost Amdapor, the Wise Elves)
[ ]Sindar (The Wood Elves. Once ruled over Lothlorien. Known as the Dalish or Bosmeri)
[ ]Altrhim (The Gold Elves or the Vanyar, only a handful survived the Downfall of Ascia)
DUNMER
[ ]Menzoberranzan Dunmer (Worshippers of the Sharmat. MUST TAKE SHARMAT AS DEITY)
[ ]Temple Dunmer (Renegades who worship the living gods of the Tribunal: Vivec, Alemexia, Sotha Sil and Drizzit Nerevar)
LOST BLOOD
[ ]Melniboné (Last scion of the dark isles. MUST TAKE DARK ONE (ZODIARK) AS DEITY)
[ ]Tevinter (Heir to a fallen empire. MUST TAKE ASMODEUS OR ARCH-DRAGONS AS DEITY)
[ ]Valyrian (Former rulers of Westeros. Fire and Blood)
OUTLANDERS:
[ ]Herotlings (Keepers of the Sky God Orlanth)
[ ]Lunar Way (Erudite worshipers of the Red Moon)
[ ]Pernite (Dragon Riders and Dwarfriends)
[ ]Youkudan (Wandering Warriors who know the Sword Tongue)