Snuff Out The Light - A Evil Councilor Quest (Black Company Inspired Multicross)

Character Creation 2
"Beware the Heretic, the Servant of the Dark Gods! They thrive in the dark places of the world, under the boughs of the deep forest, in the ruins of old Tevinter and deep underneath the ground! Abjure them, elsewise the attention of Morgoth may be the least of the horrible things brought upon your head!"

-Reverend Mother Gisleotte of the Kvatch Chantry


Most of the free peoples worship the Good Gods, the deities recognized as generally beneficial for society. For much of the west and middle part of the Westerlands this is the Chant of Light, split between the Orlesian, Imperial and Far Western Chantries. The Elves worship the Maker like the Chantry, but name him Eru Illuvatar and worship him in their own private ways. In the north the cold Cimmerans, Nords and Fremmenik hold fast to the old warrior kings: Crom, Talos, Ysgramor and V. The people of the Reik give praise to their God-King Sigmar, forever cloistered in grand Himmelheim. In Eorzea the people seek succor from Mother Hydalen and her 12 Champions, along with the ever reincarnating Warrior of Light. In the east the Westerosi worship a thousand different gods; Lankhmar of the Stormlands and Ankh-Morpork of the Old Crownlands each boasting that their Boulevard of the Gods holds more temples than the other. Further east the Herotlings worship the sky itself, offering prayers to Orlanth and his court.

You do not worship one of the Good Gods, or even one of the spirits of the earth or your ancestors. Instead you offer up praise to darker forces. Long has the dark worked to extinguish the light, since the Dark One attempted to overthrow the Maker during the War of Wrath. Whether you were born into this cult or came upon it yourself, you quickly gained the attention of your fell deity. Possessed of unnatural power of charisma and a deep and abiding faith, you rallied your co-religionists against the heretics of the world. Long had they mocked and feared your lord, now they would pay for their hubris. Your fanatical armies threatened the Westerlands until the Overlord snuffed out your zeal.

Who Did You Worship:

[ ]The Dark One: Known as Morgoth in the West, Zodiark by the sunken continent of Ascia, Fu-Leng in the East and a thousand other cursed names, the Dark One is the font of all evil and shadow. It was the being who first tested the light, starting the War of Wrath when it ate the great Tree of Dawn and corrupted the first elves at Lake of Cuiviénen. Many times has the Dark One tried to escape, but many times has it failed. You are a servant of the most elder of evils, calling upon the very heart of darkness itself.
You are a Servant of the Dark One. All creatures of evil will listen to your words, at least to give you a chance. You can call upon Unmaiar and other foul elder evils. Some Overlords may react strongly to this choice.

[ ]The Red Moon: Long ago the great evil Mairon, later known as Sauron to the Westerlands, attempted to free his master Morgoth by ripping a hole in the sky. He was thwarted by the Eternal Champion Hawkmoon, but the wound he left on the world never faded. The Red Moon, who you know as Sedenya, shines its 'kindly' light down upon the world once every month. A door to the Realm of Chaos, it twists and turns anything it touches. The people of the West fear it and call it Morrslieb while the Herotlings consider its presence a blasphemy against their sky-god and name it Shepelkirt. You know better. All the Red Moon wishes to do is to change things. You will help bring its benevolent touch to all peoples, whether they like it or not.
You are a Moon Cultist of Sedenya. Once a month you may choose one roll to be made with any stat besides Magical Acumen. Undivided Daemons and Creatures of the Moon will answer your call.

[ ]The Hidden Gods of Chaos: When the Red Moon was carved into the sky it opened up a door to the Realms of Chaos. The strange, twisting gods there reached out back towards the mortal world, offering pacts and boons in exchange for worship. They are Khorne of Blood, Tzeentch of Change, Nurgle of Rot, Slaanesh of Pleasure, Jadis of Ice and Hasut of the Forge. Such was your power and might at magic that each one has claimed a piece of your soul. You vacillate between their extremes, delighting in your ever shifting ways.
You are a Chaos Cultist. Each turn you will randomly shift to a different Chaos God. Their bonuses are:
Khorne: +1 Martial
Tzeentch: +1 Learning
Nurgle: +1 Piety
Slaanesh: +1 Diplomacy
Jadis: +1 Intrigue
Hashut: +1 Stewardship.
You can call upon the Daemonic servants of whatever god you are dedicated to that turn.


[ ]The Sharmat: Deep under the earth the Dunmer, elves who followed the call of Morgoth, raise hidden temples in the dark. These Drow, as the Westermen know them, have long since slipped away from the worship of their old patron. Instead they follow a new god. For Dagoth Ur passed through the barrier surrounding the world and observed that the Dark One as merely an empty void. He took up the space within that void and became a God himself, taking the Dark One's old Dunmeri title of the Sharmat. Whether it be your drow heritage or finding texts smuggled from Menzoberranzan you have pledged allegiance to the Lord of the Sixth Temple.
You are a Dark Dreamer. You have a chance to receive prophetic dreams. You have access to Underdark knowledge and magic without needing to be Dunmeri. Ashbound will crawl out of the deep places of the world to serve you. Some Overlords may react strongly to this

[ ]Sargeras the Burning: Where there is Chaos there must be Law. Long ago it is said that Sargears was once kin of a kind with the Maker. However in the zealotry of his eternal war against Chaos he fell into using crueler and crueler means. Eventually his brothers cast him out and he started his own crusade against all lawlessness and change in creation. You follow the iron clad Burning Edicts, calling down fel fire upon your foes.
You are a Herald of the Burning Crusade. Every two turns you may choose one roll to be made entirely without modifier, positive or negative and its DC to be set to 50. You can call upon the Burning Legion. You have access to Fel Magic


[ ]Asmodeus the Arch Devil: In the horizon of the sky is sometimes spied a burning red orb. This is Baator, home of the Devils. A race of slaving and contract obsessed fiends, they are ruled from the great Pit of Stygia by the Arch Devil. Asmodeus was the one who started the trend of sending Devils to this world in order to make contracts and pacts with its peoples, being the one who first made contact with Tevinter. Long after that infernal empire fell, devils sometimes creep across the void on wings of hellflame to tempt the greedy and the tyrannical. You joined a coven that made pacts with the Devils at a young age, and they feel the closest thing they can to affection for you.
You are a Hellbound of Asmodeus. You will always have the option to set up Infernal Contracts, which will give powerful bonuses in exchange for hefty prices. Devils will answer your call, so long as they are promised worthy pay.

[ ]The Arch-Dragons: The old Tevinter Imperium once stretched across all the Westerlands, minus the Allagan ruled Eorzea. In their greed and lust for power they courted both the infernals and the great dragon Ratatoskr, one of the First Brood. Using infernal magic they bred twisted god-beasts from Ratatoskr's eggs. The Arch-Dragon's, cunning and selfish beyond measure, became the rulers of the late Imperium. Though eventually slave revolts and great heroes like Reman Cyrodiil and Rand Al Thor would bring down the Imperium, many of the Arch-Dragons escaped. They lurk in high mountains and deep forests, spreading their tainted blood. You drank deeply of this black ichor, and became more than mortal from it.
You are a Black Warden of the Arch-Dragons. Your legions are made up of Drakespawn, who will never betray you or break in battle. You can spread the Drakeblood to others, infecting them into your legions. The twisted broods of the Arch-Dragons will roost in your holdings.

[ ]sThe Old Gods: Beyond even the twisting realm of chaos there is a deeper dark. The Void, home to things best left unnamed. Cthun, Azaototh, Ungoliant, The Lying Darkness, Kos, Giygas. Unknowable things that whispered to you from beyond the stars. You do not know their plans, or even the true nature of their power, but they have granted you boons beyond measure.
You are a Caller of the Old Gods. Every turn there is a chance that the Stars Are Right and one of the Old Gods will touch this world, blessing it with their power. When this happens you will become stronger, though you know not how yet. The nameless things that lay squirming beyond the Void and in the roots of the earth can be pulled into this reality by you.


A Dark Lord is not simply defined by their faith, even if it is one of your strongest assets. When you were free of the Overlord's influence you did a great many terrible things. Things that marked you as a true force of Darkness, something that the heroes of the world would have to stand against lest you rise to even greater heights. Your deeds are many and greatly infamous, yet one stands out above all the rest.

What Are You Known For:

[ ]Cracking The Stone of Tear: Thought to be utterly impregnable for ages, you did something that not even the Tevinter could do when they moved to crush the rebels of the Far West. You breached the Stone of Tear, one of the greatest fortresses of this age. While eventually the Aes Sedai of the White Tower pushed you from the city, you still carry the glory to this day. Many of the Far West joined your banners, naming themselves Darkfriends in your honor.
+2 Marital. Majority of followers are Far Western

[ ]The Conversion of Hyboria: The North Men have long held fast to their virtue and faith in the one eyed god Crom. However it was your silvered tongue and honeyed words that turned them away from their old faith. Now Hyboria is dark and sorcerous, its people named Witchmen after the black magic they wield. The worship of your faith is strong there, and many zealous followers flocked to your banner.
+2 Diplomacy. Majority of followers are Northmen


[ ]The Incursion into Himmelheim: The temple city of Himmelheim has long been closed to outsiders ever since Sigmar disappeared inside of it and shut its gates. Only the Elector-Lords of the Reik are allowed to step foot into the holy city and leave. However there are back entrances and secret paths into every city, and Himmelheim was no different. You slipped in under the cover of night and managed to steal a wide range of ancient texts and artifacts until your presence was discovered by the living god. You made good your escape and, while many were appalled at this heresy, some along the Reik took your incursion as a sign you were chosen to be their new Hero-God and joined your ranks.
+2 Intrigue. Majority of followers are Reikish

[ ]Defended the Black Gate: For untold generations, ever since the end of the War of Wrath, armies have clashed on the plains around Mount Arret. The entrance to the black land of Mordor, Arret is constantly under siege by the Westerosi, as they consider holding back the orcish tide a holy duty. Eddard Stark, a honorable and pious man, managed to gather the largest army in a generation to try and breach the Black Gate and enter Mordor proper. You stopped him, letting his forces grind themselves down in a grueling war of attrition. Over the course of the long siege many Westerosi, including some of the Dunedain, deserted to join your forces. Now you have gained the enmity of the Starks but the loyalty of men fallen defenders of the east.
+2 Stewardship. Majority of followers are Westerosi

[ ]Outwitted the Scholars of Mhach: While most of the Eorzeans are content to study their High Magic and stay away from darker paths, the scholars of the Weeping City are more ambitious. Their lust for knowledge and power has led them to hoard tomes on dark magic, with some even becoming open dark sorcerers. You were invited to debate them on the merits of your god and your ways and journeyed to the heart of Eorzea. There, over the course of two months, you debated and discussed night and day with these learned men. While eventually factions in the school sympathetic to the Sharlyans forced you to leave, many Eorzeans followed you, sure in your intellectual might.
+2 Learning. Majority of followers are Eorzean

No one is bereft of a home, even if it is not one they care to claim lineage too. The Westerlands are filled with all manner of peoples, each holding fast to their own ways and traditions.

From Where Do You Hail:

THE FAR WEST (Fatalistic and Touched by the East)
[ ]Andorian
[ ]Ebou Dari
[ ]Mantheran
[ ]Tearan
[ ]Tar Valoner
[ ]Neverwinterian (A taste of the Center in the West)

THE CENTRAL LANDS
[ ]Orlsian (Pious protectors of the Chantry)
[ ]Neverran (Exuberant lovers of the dead)
[ ]Imperial (Cosmopolitan heirs of Reman)
[ ]Breton (Descendants of the Noldor)

THE WILD NORTH
[ ]Hyboreian (Witchmen of Ice and Snow)
[ ]Fremennik
[ ]Nord
[ ]Half-Blood Garlean

AZEROTH (The heirs of Arator linger under the Alliance)
[ ]Lordaeronic
[ ]Stormwindic
[ ]Arathi
[ ]Kul Tirian (The blood of Melniboné makes them strong)
[ ]Gilnean

EORZEA(Required for access to High Magic)
[ ]Hyur (Descended from Humans)
[ ]Elezen (Descended from Elves)
[ ]Lalafell (Descended from Halflings)
[ ]Au Ra (Descended from the Saxheel)
[ ]Roegadyn (Descended from Ogiers)
[ ]Miqote (Descended from the extinct Khajiit)
[ ]Viera (Consort Creations of Allag)
[ ]Ishgard Elezen (Dragonfoes who settled in the east, near the Vale of Arryn)

THE REIK
[ ]Reiklander
[ ]Nordlander
[ ]Sylvanian
[ ]Middenlander
[ ]Fereldan (Dog Lords of the Southern Reik)

WESTEROS
[ ]First Settler
[ ]Valeman
[ ]Stormman
[ ]Crownman
[ ]Riverman
[ ]Cityman (Dweller of Ankh-Morpork or Lankhmar)
[ ]Dunedain (The blood of Ascia flows in the Tall Men of the East)

ELVES
[ ]Noldor (Lords of Imlardis and lost Amdapor, the Wise Elves)
[ ]Sindar (The Wood Elves. Once ruled over Lothlorien. Known as the Dalish or Bosmeri)
[ ]Altrhim (The Gold Elves or the Vanyar, only a handful survived the Downfall of Ascia)

DUNMER
[ ]Menzoberranzan Dunmer (Worshippers of the Sharmat. MUST TAKE SHARMAT AS DEITY)
[ ]Temple Dunmer (Renegades who worship the living gods of the Tribunal: Vivec, Alemexia, Sotha Sil and Drizzit Nerevar)

LOST BLOOD
[ ]Melniboné (Last scion of the dark isles. MUST TAKE DARK ONE (ZODIARK) AS DEITY)
[ ]Tevinter (Heir to a fallen empire. MUST TAKE ASMODEUS OR ARCH-DRAGONS AS DEITY)
[ ]Valyrian (Former rulers of Westeros. Fire and Blood)

OUTLANDERS:
[ ]Herotlings (Keepers of the Sky God Orlanth)
[ ]Lunar Way (Erudite worshipers of the Red Moon)
[ ]Pernite (Dragon Riders and Dwarfriends)
[ ]Youkudan (Wandering Warriors who know the Sword Tongue)


 
[X]Asmodeus the Arch Devil
[X]Outwitted the Scholars of Mhach
[X]Tevinter


I'm thinking maximum cleverness, maximum smugness.
 
Would you be willing to accept a write-in that would make our protagonist a worshipper of the Ungoliant? I love the thematics of an all-devouring spider-god who is the mother of numerous monstrous races. This would make our protagonist some kind of monstrous descendant of Ungoliant. Their unique power could be to temporarily transform into an overpowered form or create monsters through twisted fertility rituals. The followers could be the many descendants of Ungoliant who live as wandering monsters or have hidden themselves among the mortal races.
 
[X] The Dark One
[X] The Conversion of Hyboria
[X] Hyboreian


If we're gonna be an evil priest, may as well own it and follow the greatest evil there is, also Hyboria gives a very nice nest-egg to start with I feel
 
Would you be willing to accept a write-in that would make our protagonist a worshipper of the Ungoliant? I love the thematics of an all-devouring spider-god who is the mother of numerous monstrous races. This would make our protagonist some kind of monstrous descendant of Ungoliant. Their unique power could be to temporarily transform into an overpowered form or create monsters through twisted fertility rituals. The followers could be the many descendants of Ungoliant who live as wandering monsters or have hidden themselves among the mortal races.
If you want to worship Ungoliant I would suggest picking the Old Gods and pushing for spider related aesthetics
 
[X]Asmodeus the Arch Devil
[X]Outwitted the Scholars of Mhach
[X]Tevinter
 
[X] Plan Dragon Lord of the Witchmen

Edit2: Fission Battery made a nice plan, and i love me some Darkspawn
 
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Okay, redoing my vote a bit. @Anchises, fyi.

[X] Plan Blood Magic and Devil Worship
-[X]Asmodeus the Arch Devil
-[X]Outwitted the Scholars of Mhach
-[X]Tevinter

Being able to both take on and dole out Faustian pacts is a great powerset for an evil advisor, especially since it gives us a unique lever to "rule from below" or establish hooks into other figures. Also, Asmodeus is a really cool Lawful Evil figure, and being able to call up devils is metal as hell.

Outwitting the Scholars of Mhach, in addition to giving us Eorzean ties, establishes us as a smug know-it-all clever bastard, which makes it even funnier that we got owned by the Overlord and now have to work for him. It should provide for an interesting personality clash. Also, better magic!

Speaking of magic, a Tevinter heritage opens up the possibility of BLOOD MAGIC, which could empower our devil-summoning abilities, allow us to lean heavily into themes of sacrifice and bargaining by being able to exchange life force for arcane power, and do cool shit with mind control, blood manipulation, and other related fields.
 
[X] Plan Blood Magic and Devil Worship

That was a pretty good character pitch, and it's start that combines my love for a lot of franchises near and dear to my heart.
 
Putting out an option of my own here, just for variety's sake.

[X] Plan I Walk with the Winds of the Six
-[X] The Hidden Gods of Chaos
-[X] The Incursion into Himmelheim
-[X] Stormwindic

[X] Plan Blood Magic and Devil Worship
[X] Plan Dragon Lord of the Witchmen
 
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[X] Plan Dragon Lord of the Witchmen
-[X] The Arch-Dragons
-[X] The Conversion of Hyboria
-[X] Pernite

There's so many backgrounds to pick, so it's tough to choose. I went with Pernite because it said dragon rider and dwarfriend, so why not. This is entirely vibes based. Half-dragons are cool, legions of drakespawn followers are cool. Conan-like barbarian wild men becoming dragon worshippers and fanatical followers is cool. It also gives loyal followers. I don't know what the Pernite are based off of or a reference too, but I'm imaging this as someone who grew up in a culture surrounded by dragons or dragon iconography and decided to seek out the arch-dragons for power, seeing it as a natural evolution of their own background. Pernite being Outlanders makes me think they'd have similar background as the Hyboreians, perhaps seeing them as distant kin or worthy subjects and then converting them to worshipping giant ass dragons.

While Valyrian would also fit with the whole dragon motif, I kind of like the idea of some random dragon rider from an outerlander tribe becoming an overlord, rather than a lost dynasty rebuilding their kingdom. Both are fun vibes but I like the former a bit more. We weren't destined for greatness. We just did it because we could and wanted to. Plus dwarfriend gives some special interactions with dwarfs and that might be fun.

So yeah, that's the plan. We do cool dragon shit with cool dragon followers and half-dragon barbarians. They're all loyal too.
 
The Ritualist's Catechism (Semi-Canon +10)
The Ritualist's Catechism (or the Stone Song)

Of what moment is one's birth?
It says little of thy worth

Nor in rank does value lie
Or, indeed, what wealth may buy

Look within someone to find
What to discard, what to mind

Two and ten their body's stones
Of that weight, a pair are bones

Four stone more their sinew be
For their bulk, stones are three

Half a stone and one more still
Mortal vitae does them fill

Three more pounds their brain does weigh
Another pound their heart, some say

Seventeen more do them rest in
Of that sum, eight intestine

To the lungs, two pounds more
Other parts, seven the score

If those stones should then falter
Bring them forth to the altar

Offer up two stone and ten
Chant and pray in sacred glen

Cast thy speech to darkest lord
Promise them those stones, your ward

Cast those stones to endless hell
Bargain for them, bargain well

List thy price in terms exact
So thy lord may thence enact

From thy mind hence put those stones
Instead seek more, dulcet-toned

If sweet reason not prevail
Try instead a hefty flail

Eternal is duty divine
Its rewards the finest wine

Pause not in thy mortal toil
Laggards to the pit to boil

Instead lift thy mind to serve
For no more do you deserve

Ever on thy path does wind
Lined with stones, paid for in kind


Written for my blood-mage devil-cultist idea, but broadly applicable for service to a dark god.
 
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God Analysis (+10)
On Characterization

So while I know things are different and Mcclay has squashed a lot of stuff together and mixed it up, I thought I would offer some thoughts on helping further give some flavor towards the different Evil Deities, partly through the use of the classic D&D alignment chart! Also, I only have knowledge of Morslieb from Warhammer Fantasy and only passing familiarity with Elder Scrolls 3, so please be tolerant of flaws in the Red Moon and Sharmat sections. Also, enjoy the Evil Mafia.

The Dark One: It's probably fair to say, that - paraphasing someone's description of Darkseid - there a void in his soul that seeks to devour the world, which might well be what Dagoth Ur saw but only thought he understood and co-opted. This bottomless desire and capacity, as much as the scope and impact of his ancient deeds, are what made him so truly infamous. The Dark One embodies Neutral Evil. As explicitly stated, he's the avatar of Evil and Darkness, the OG. The Sharmat is an imitator. Sargeras had to double-team him with the Maker. The Old and Chaos Gods are beneficiaries of, and the Red Moon wouldn't even exist without, Sauron, his number two. This is why everyone pays at least token respects to the Servant of the Dark One, because deep down they know you represent the true one to rule them all.

In the Evil Mafia, the Dark One is the Don.

The Red Moon: I only really have the Morrslieb element from Warhammer Fantasy to draw on for my own understanding, but I think it's reasonable to say that the Red Moon is a dim light. It's not just a bad pun, there's only a very limited intellect behind it, if one at all. It's a door after, all. Sedenya just is, and everything that happens from the monthly radiance is a product of it existing. Obviously the Moon Cultist doesn't agree, and they might just be right about the intent and purpose. The Moon Cultist will get a lot of disdain from the other faiths, particularly the Dark One and Chaos worshipers, since in their eyes, you're basically a cargo cult. The Red Moon embodies Chaotic Evil. Change, change, change is the whole of your creed, and you'd probably find the Chaos Gods too demanding or restrictive. The Red Moon only asks that you help it.

In the Evil Mafia, the Red Moon is the Weird Associate. Can be useful from time to time, but waaay too kooky to be in the family.

The Hidden Gods of Chaos: You know what each of them are about. Here's the really important part. The Six Ruinous Powers are a bit different than the others on this list for one simple reason. They work together. Well, sometimes. They squabble and fight each other a lot, with shifting alliances and even their Black Crusades (the Burning Crusade calls them egregious plagiarism) run a certain risk of backstabbing without a strong attentive leader. But at the end of the day, they have a shared group identity, which subtly shines through. The Burning Crusade is bound to serve together by fel oath, and the Drakespawn tied to their Arch-Dragon. The Six are siblings, and the Chaos Cultists, especially the Nurglites, recognize they're part of a greater family. The Hidden Gods of Chaos embody Chaotic Evil. There's always something ugly behind their glories (except Nurgle being plain ugly), something twisted in their wisdom, and something cruel in even the most honest and genuine praise and rewards.

In the Evil Mafia, the Hidden Gods of Chaos are the Specialists.

The Sharmat: The Sharmat is a thorny subject. There a certain controversy guaranteed when one's claim to Godhood comes from dissing and stealing from the Dark One himself. If the stories can be believed. Well, something is granting power to the Dunmer and bringing the Ashbound into existence and it doesn't appear to be the Dark One so... This issue goes the same for the Lord of the Sixth Temple's followers. The Dunmer are apostates to Morgoth, and a non-Drow Dark Dreamer isn't much better as a matter of course. The Servants of the Dark One have a massive hateboner for you, and the rest probably think you're insane, albeit in the audacious way any serious villain can respect. The Sharmat is Unclear Evil, largely because I don't have enough of a read to make a judgement call.

In the Evil Mafia, the Sharmat is the Traitorous Underboss.

Sargeras the Burning: Sargeras is a tragedy, brother to the Maker, now a warped reflection of himself doing whatever it takes to win the Long War. But can you blame him? Look at all the harm Chaos has caused! Look at how mortalkind so easily offers itself blindly up to monsters and the maelfic! When put to the test, the Light lacks the determination and will to actually see things through - acting half-like its peacetime even as the battles continue. Sargeras embodies Lawful Evil. An army needs discipline, a civilization needs law and order, crimes require proper punishments set in burning steel. Change is the essence of Chaos, and Chaos is the enemy. Why is that so hard for everyone to understand? At least the Herald does.

In the Evil Mafia, Sargeras is the General.

Asmodeus the Arch Devil: Despite the fire and preference for rules, don't think Asmodeus has more than surface similarities. Sargeras' headquarters, wherever that may be, is sure to be an austere barracks. The Great Pit is majestic, full of dark luxuries, impossible craftsmanship. Even the wildernesses of Baator are not wretched hells. Sure there's hordes of slaves, but there are winners and there are losers. That's life, that's business, and Asmodeus has never, ever, been a loser or a bad businessman. The Hellbound are like well-respected professionals, talents guys who always have their eye on the prize and bring in the bacon. Asmodeus embodies Lawful Evil. The Arch Devil, like the rest of his kind, regard the contract as the means to set ground rules people can agree on - but they're just ground rules, sport. If you can't bring your A game, sucks to be you.

In the Evil Mafia, Asmodeus is the Consigliere.

The Arch-Dragons: The Arch-Dragons can be surprisingly hard to pin down. They're regal, with the hauteur of a great lineage. They are monsters lurking in hideaways secluded from the world. Their infernal blood makes them devious, self-serving creatures. Yet they gift their draconic ichor liberally, the Black Wardens receiving immense power and fanatically obedient legions of Drakespawn. They are a testament to the accomplishments of the Tevinter Imperium, yet they have moved beyond it, unwilling to be lost in the past when new opportunities may rise. The Arch-Dragons embodies Neutral Evil, too mutable to be pinned down within the various extremes the ways other dark deities are.

In the Evil Mafia, the Arch-Dragons can be seen in all sorts of positions.

The Old Gods: The denizens of the void are too disparate, mysterious and unknown to truly describe in any collective detail. The Old Gods are Unclear Evil, for obvious reasons.

In the Evil Mafia - well no, this lot are just too bonkers to even be associates.
 
The Red Moon: I only really have the Morrslieb element from Warhammer Fantasy to draw on for my own understanding, but I think it's reasonable to say that the Red Moon is a dim light. It's not just a bad pun, there's only a very limited intellect behind it, if one at all. It's a door after, all. Sedenya just is, and everything that happens from the monthly radiance is a product of it existing. Obviously the Moon Cultist doesn't agree, and they might just be right about the intent and purpose. The Moon Cultist will get a lot of disdain from the other faiths, particularly the Dark One and Chaos worshipers, since in their eyes, you're basically a cargo cult. The Red Moon embodies Chaotic Evil. Change, change, change is the whole of your creed, and you'd probably find the Chaos Gods too demanding or restrictive. The Red Moon only asks that you help it.

In the Evil Mafia, the Red Moon is the Weird Associate. Can be useful from time to time, but waaay too kooky to be in the family.

Man, I'm a huge fan of the lunar way and the Gloranthan conception of Sedenya the Red Moon Goddess, so I'm really hoping the red moon has more of personality then that and a similar ethos of weird syncrestic mysticism beyond just being vaguely in support of change regardless of what that is.
 
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