Slayer Command: XCOM with Monsters and Mecha

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Take command of the Anti-Biomorph and Breach Containment Taskforce. Build your forces, fight monsters from beyond the Breach, keep the world from ending. Oh, and prepare for your people to die.
Organization Data
The Anti-Biomorph and Breach Containment Task Force.

Doctor Laura Thompson.


Traits
Genius: +10 to Research Actions. Research Actions get 1 Free Re-Roll.

Department Heads
Commander Felix Adams



Traits:
Art of War: +10 Bonus Vs Humanoid Enemies.

Eye for Talent: Recruitment Actions have Chance to Spawn Hero Units outside of Crits.

Doctor Moira Vahlen


Traits
Xeno-Biology Expert: +20 to Xeno-Biology Research Rolls (Biomorph and Titan Research)

Modern Frankenstein: When gaining Bio/Cyberware Augmentations, Gain a Chance of Automatically Gaining a Second Augmentation. Augmentation Actions Get 1 Re-Roll.

Emily Chambers



Traits
Traits: Mechanical Engineer: +10 to Vehicles and Slayer Industrial Rolls

Tinkerer: +10 to In-House Industrial Projects (Can Stack with other Traits)

Josephine

Traits
Silver Tongue, Golden Touch: Actions that involve acquiring additional Funding will have a +20 added to their Rolls. On Success, add an extra +200 to Funding reward.

Smoothing Ruffled Feathers: Gain 1 Re-Roll for Failed Diplomacy Actions with a +10.



Traits
Forger of Faces: +20 to Intrigue Actions when Infiltrating Organizations and Intel Gathering.

Mission Multi-Tasking: You can take an Extra Action when all Intrigue Action Slots are Used.

Hero Units

Traits: Cyber Savant: +15 to Cyber-Warfare Rolls
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Slayer Pilots


Trait(s)
Melee Specialist: This Pilot prefers using melee weapons and gains a +10 to Attack Rolls when using Melee attacks.
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Trait(s)
Weapon Nut: This Pilot likes weapons, a lot actually! They can't help but fine tune and adjust weapons to their specifications. Their Slayer will gain a +5 Bonus to Attack Rolls initially with all weapons, but for each additional operation they keep the same Loadout, it increases to +10/+15/+20.
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Trait(s)
Talented Learner: This Pilot has an ability to rapidly learn and pick up skills at an astonishing pace. Is unaffected by the Untested Malus from Slayer after Upgrades and Retrofits.
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Notable Facilities

Slayer Factory: Decreases Cost for Slayer Construction and Repair.

Secondary Labs: +5 to Research Actions and +1 Re-Roll on Failed Research Actions.

Secondary Workshops: +5 to Industrial Actions and +1 Re-Roll on Failed Industrial Actions.

Hospital: Infantry Units and Slayer Pilots recover faster and can survive worse injuries, Medical Grade Cyberware can be installed here.

Bio-Augmention Facility: Allows for Bio-Augmentation.

Forces:
1 Slayer Unit=1 Slayer
1 Vehicle/Aircraft Unit=4 Vehicles/Aircraft
1 Infantry Unit=20 Infantrymen

3 Slayer mk1 Units
25 Mechanized Infantry Units (2/25 as Base Security, 23/25 Free)
2 Transport Helicopter Units
2 Combat Helicopter Units
2 IFV Units
1 Tank Unit (Standard)
3 Tank Units (Experimental)
 
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