Situation Foxtrot (SAO/Foxhole) [COMPLETE]

Half of us are fatigue casualties and the other half are actual casualties. There's a time to keep pushing and its not right now, Rime getting cut off makes it easier to siege it down not harder. We need time for our own logi to catch up too, whether it's the rail line getting slowly moved up or the navy managing to establish a player port that doesn't get promptly blown up.
 
[x] End the course of operations: you've burned the brigade out. One infantry regiment reduced to shreds, one armor regiment reduced to infantry, your artillery is wearing out from constant use, and you personally are barely holding it together. Keep going much longer and the fatigue and schedule slips are going to start turning a lot of your temporary, easily recovered casualties into people risking the long count timer of death.
 
[X] Launch one last push. You won't be going at it hard, but Rime is right fucking there and cut off. The Navy's second wave should have landed and enacted a naval blockade to help thin the supply out, the road is thoroughly blocked, and this isn't a refinery town. You can probably hammer through it if you press-gang enough people into being spare artillerymen, and you don't need to take it: just knock down the town hall!

I want to see if there's a hill that will get our guns onto the seaport or town hall or something. Carefully.

How bad of an idea would it be if Orr passed along the death mechanics to other Colonels? Something like "Sundowner took notice of Allsight's capture and nabbed my body. Then he actually felt a pang of sorrow and or guilt because some of the hospitals are taking spare organs out of players. Which lead to me receiving this information as a 'gift', one that I'll need to pay back once we beat this damn game." ?
 
[X] Launch one last push. You won't be going at it hard, but Rime is right fucking there and cut off. The Navy's second wave should have landed and enacted a naval blockade to help thin the supply out, the road is thoroughly blocked, and this isn't a refinery town. You can probably hammer through it if you press-gang enough people into being spare artillerymen, and you don't need to take it: just knock down the town hall!
 
[X] Launch one last push. You won't be going at it hard, but Rime is right fucking there and cut off. The Navy's second wave should have landed and enacted a naval blockade to help thin the supply out, the road is thoroughly blocked, and this isn't a refinery town. You can probably hammer through it if you press-gang enough people into being spare artillerymen, and you don't need to take it: just knock down the town hall!

There's no down like a double-down.
 
[x] End the course of operations: you've burned the brigade out. One infantry regiment reduced to shreds, one armor regiment reduced to infantry, your artillery is wearing out from constant use, and you personally are barely holding it together. Keep going much longer and the fatigue and schedule slips are going to start turning a lot of your temporary, easily recovered casualties into people risking the long count timer of death.
 
[X] Launch one last push. You won't be going at it hard, but Rime is right fucking there and cut off. The Navy's second wave should have landed and enacted a naval blockade to help thin the supply out, the road is thoroughly blocked, and this isn't a refinery town. You can probably hammer through it if you press-gang enough people into being spare artillerymen, and you don't need to take it: just knock down the town hall!
 
How bad of an idea would it be if Orr passed along the death mechanics to other Colonels? Something like "Sundowner took notice of Allsight's capture and nabbed my body. Then he actually felt a pang of sorrow and or guilt because some of the hospitals are taking spare organs out of players. Which lead to me receiving this information as a 'gift', one that I'll need to pay back once we beat this damn game." ?

That's going to be a voteable in the next Planned update, so like 2 updates out- how you share this information. This isn't "if" Orr shares, it's "when and to whom", because this is the sort of thing that she can keep under her hat for long: especially considering the strategic imperatives to recover lost manpower and the fact you only have 2x turns to do it in. It's information that can and will change the course of the game in its entirety: and in doing so, give people a lot of hope and despair.
 
Well, it's time to end this it seems.

also. dice. dice why

Scheduled vote count started by 7734 on Aug 26, 2022 at 8:53 PM, finished with 30 posts and 25 votes.
7734 threw 1 10-faced dice. Reason: Hooker's Shot Total: 1
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7734 threw 1 10-faced dice. Reason: Brigade Tepes last roll Total: 10
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7734 threw 1 10-faced dice. Reason: 62 Inf final position Total: 10
10 10
7734 threw 1 10-faced dice. Reason: 15 Fly Art final position Total: 10
10 10
7734 threw 1 10-faced dice. Reason: 64 Armor final position Total: 1
1 1
 
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Well, it's time to end this it seems.

also. dice. dice why

Scheduled vote count started by 7734 on Aug 26, 2022 at 8:53 PM, finished with 30 posts and 25 votes.
... That might be the most rediculus and thematic set of rolls I have ever seen.
 
Weathered Expanse Conclusion/ 5.1
Waking up the next morning, you went over to the kitchenette with a yawn. Grabbing a pork/elk sausage and a fried egg out of the warming pan, you applied them to toast with a splash of the hot mustard/anchovy sauce that was one of the Universal Constants, you went downstairs with a cup of coffee and a sleepy look. Claiming the first open desk you saw, it took some work to read the battle map on it, before blinking.

"Uh, fuck, Eyestore, right?" you said, looking over at one of the sergeants. Nodding, the young man came over, peering at you. "Is this map correct?"

"Yes, ma'am. Asuna and Calico got to scheming last night, and roped Kazoo into it. They then, uh, 'did a little trolling' and then they cracked Yves."

"How did they crack Yves," you asked, glaring at the map and imagining the new, extra-long supply lines. "And is it something that can happen to us back?"

"They did suppression fires to trick the AI defenses, and the sixty-second don't really care about a handful of garrison troops," Eyestore said, bustling around clumsily. "Turns out if five guns can keep hitting the same pattern, the gun that hit it most recently takes the AT garrison aggro, and if the angles and pattern are right a second gun hitting it can force it to retrain on them so it never gets a shot off."

"That's clever," you muttered. "Did someone tell Landry?"

"Words cannot describe her level of unhappiness, ma'am."

"Glad to see she's been made aware, then," you said, grumbling. "Does she have radio link to base?"

"Yes, ma'am. We've been using Listening Kits as repeaters- the Commandos told us about that trick."

"Good. Call her up, please."

Moments later, as you got out the overlay with Tepes' positions, you took another pull on your coffee as Eyestore plugged the call in from the radio to a switchboard so you could use the handset on your desk. Throwing him a thumbs-up, you picked up the phone.

"Captain Asuna?" you asked, listening to the warm humm of the connection.

"Good morning, Melanie!" Asuna said, chipper as all get out. As you went bug-eyed over this, Eyestore looked at you fearfully. "How's things back at Halls?"

"Eh, just got up. Coffee's good, food's tolerable, and I think the fish and mustard sauce is starting to grow on me. What's the front look like?"

"We got some lucky angles in, so Yves went down. Then we moved up to the edge of Yves' corpse, and we're waiting there with the guns and thinking about what to do next."

"Start digging in," you said, miming to wipe your brow in relief. "I'm declaring the operation done with. We've achieved all our goals, and I want everyone to start standing down for purposes of moving back to a resting force posture."

"Huh?" Asuna asked. "I'm a little distracted, sorry. The 40s are going off."

"Hold still, we're building a new bunker base soon."

"Gotcha. We can probably hold on here for a few days unless they try a big push."

"I gotcha. Just sit tight, we'll probably have to re-fortify the Revenant's Pass."

"Eh, I'll put some of the security in on it- oh! By the way, Kazoo says hi."

"Tell him hi back, we're doing fine back here."

A few half-heard whispers on the other end of the line, before Asuna came back on. "By the way, uh, can you call Tepes and see what Zairman's up to? He's gone AWOL."

"I'll get on that," you said, writing it down on your sandwich wrapper in mustard sauce. "Just don't get up to mischief, alright?"

"Yes, boss…"

"Thanks, Asuna," you said, hanging up the headset. "Pull the call, and get Silica or one of the other telegraph hands in here. Gotta call Theresa, and start batching out a lot of calls."

"Alright, boss!"

///

It took a few hours to get everyone rounded up, with Asuna considering the situation at the front stable enough to leave Calico in charge, when you got everyone into the Town Hall to do the hotwash. MacLaine had been recovered, napped back into decent shape, and plied with amphetamines and coffee to get him moving; Zairman only looked slightly less dead after several hours of casualty-heavy three-tank operations.

The fact he was now out of tanks, you suspected, had more to do with his presence here than anything else.

To your right were the combat arms of the operation; to the left, the logistics. Next to Theresa was Colonel Alakazam, of 142 Rail, and past that was Brava and the utter nobody you had picked up for QRF.

"So, opening up today, I'd like to say three things," you said, trying to keep this short and sweet. "First off, we have completed all our listed objectives for this operation, and will thus be standing down to build up our current lines and garrison them. My personal fort will be between Shattered Advance and Mount Fuck-Fuck, serving to protect the main road into Weathering Halls. Everyone who does not have a fort is welcome to stay here, or in my fort once its done. In addition, we'll need a fort to cover Revenant's Path, and another to cover the west flank of Shattered Advance."

"I'll cover the Revenant's Path, but we'll probably need to get Tepes to cover the other side of the Relic," Kazoo said, looking smug at Zairman. "Unfortunately, our armor is a bit, ah, threadbare at the moment for patrols."

Zairman started hissing in Ukrainian too fast for you to catch, before Kazoo shot back a simple response. "I told you so, dumbass. Stop flying too close to the -------------, or it'll burn you."

"Shut the fuck up Kazoo."

Yeah, might need to step in- and remind them you'd been learning the language. "English at the meeting table, please," you said, taking care for your accent. "Excuse me for that."

"Th' rest of this shite?" MacLaine asked, glaring at you slightly.

"Second point of order, then: corpse recovery. We're on a limited timer, so as soon as feasibly possible I'd like to get the armor re-mounted and start doing thunder runs along our ingress-egress route to the landing sites of the Navy so we can do personnel and possibly equipment recovery. The snow storm has made sure we'll have a late start to the decomposition clock, and I want to get as many people back as we can."

"I greatly approve of this," Brava said, nodding at you. "While noble, your madcap dash to the beaches saved approximately a hundred and fifty people, counting revivals, at the relative value of twelve thousand R-mats."

"Are you suggesting it wasn't worth it?" you asked icely. "Because we're not mining more personnel out of the ground."

"No, I'm saying we need, need, need to scour those battlefields. Ospreys, mortar tubes, maybe half a gun we can break down into Wreckage and mail back to a refinery. Maybe we can tow and refit a burned-out Relic Tank. Capture a frozen armored car. Hooker just threw away three thousand R-mats on his shit with the gunboats, so you're not going to be throwing stones in glass houses here," Brava said, pulling out a notepad, "but the War Bureau put in literal months of work to get those materials. Trying to regenerate stockpiles from scratch is going to kill people if we're not careful about it."

"The component mines are that slow?" you asked, eyebrow raised.

"No, the concrete demand is that high. We sell containers of comps for techmats, remember?"

Oh. Fuck. That… that would do it.

"Fortunately, we should be getting sledgies in about twenty minutes," Brava said with a tight smile. "So it won't be that bad. Plus, it'll also mean an indirect increase in the amount of proto kits."

You nodded. "Good. Finally, third point. Everyone who was here did good work, and I'm proud to have worked with you all. After my ascension to General, there appears to be a formal formation above the Regiment, titled the Brigade. As far as I have determined, regiments may join brigades to some as-yet undiscovered effect, and either way I'd like to keep working with you all. To that end, I'm offering an open invitation to anyone at this table to join the Folkvangr Brigade."

"I'm in, if not formally," Zairman groused. "Do I need to kiss your sword or something silly?"

"No," you just said, Systems Assist dragging you over to your work desk to get a deceptively slim book labeled "Brigade Ledger" in gold leaf on tooled leather. "Just put your name and regiment in this."

"Done." Zairman said, putting words to deeds. Kazoo wordlessly followed suit, and so did Theresa. MacLaine, though, just looked at you furiously.

"After the roughshod treatment suffered by myself and my demi-regiment, including being locked out of brigade comms," MacLaine said, glaring, "the First Battalion of the Eleventh Regiment of Infantry of Callahan will be decamping this frontline. Immediately."

"Well, don't let the door hit you on the way out," Theresa said cheerfully. "Considering how you fucks have been pulling your weight in name only. Seriously, I thought y'all were supposed to be a good regiment?"

"You shut your fucking mouth- I don't need to talk to la Voluese's cum-rag-"

"Enough!" you snapped. "MacLaine. Get the fuck out."

"Or what?" he snapped. "We get sidelined and shafted for this entire damn time, and you think you can just throw us out?"

Drawing your dirk, you set it on the table very deliberately. "Yes."

"Fuck you, and fuck the horse you rode in on, I've been doing this for ten years-"

"No, you haven't," you said glaring. "You might have ten years in the prequel, but the game's changed. Trying to treat things like a matter of shirts and bullets is going to get people killed- the map's bigger, the guns are harder to use, and most importantly the enemy seems to be a hell of a lot more competent. Now get the hell out."

Storming away, MacLaine just tried to make a dignified exit after that. Your rage simmered at a low boil, until Theresa started laughing. "Right, everyone, now that we got the wet shits out of the way, we've got beer in the snow. Drinks are on me, lads."

Snorting, you just went over to Theresa. "You knew that was going to happen, didn't you."

"Abso-fucking-lutely."

"Glad to have that cleared up."

///

Talking with Tepes over the phone and by courrier, it wasn't hard to get him to stop. He'd accomplished his objectives- as silly as they were- and he was more than willing to take up the west flank of Shattered Advance's defenses. Meanwhile, you were still based out of Weathered Halls: it was a decent town even if it was mostly still shelled to fuck and back, and Landry was being incredibly picky about her bunker base building.

Still, everything was coming along aces, until you rolled out of bed one day to find a new book on your desk. It seemed the game decided to take some minor vengeance on your work- along with a note. It was apparently your [Brigade Ledger], and more important was the threatening paper next to it.

Gen. Orr Melanie

I'll do you the courtesy of using your preferred names here, even if it does smack of rank deception. Still, as I'm trying to avoid making a scene, I'll stick with it. Should you decide to test your mettle again, I have been assigned a relatively prestigious position in Maiden's Veil, with my troops taking such defensive positions in Checkpoint Bua. Were it not for that gross incompetent at my rear last time, you would have quit the field- and at time of writing, he seems to be rather indisposed. It's not that odd to be on overwatch for an entire hex, but the kingmaker that is Thea Maro has decided I'll do for the job.

Until then, yours respectfully: Legatus Theodotus Al-Sayed


Fucking hell. Overwatch/Kingmaker could send you mail. That was enough to make you shit bricks, until you started working over the Brigade Ledger.

Digging through it, you quickly started realizing this might, may be, a little over the head. Aside from the fact it completely changed how your personnel file was set up, it also meant this rank was assigned to you in perpetuity: unlike being a Colonel, it didn't go away if you left your regiment. That was a frightening thought, abandoning the 15e, so you didn't think about it. More importantly, however, it gave you an independent brigade staff: persons who were made officers with rights and privileges forthwith who didn't need to be part of a regiment.

Basically? It meant you had feudal free-roaming officers. Most of the "privileges" of being an officer were tied up in the nicer uniform, but there were also some other factors that were worth noting: officer's system assist in communications, the fact you could open regimental records and handle the regimental- or brigade- colors, and most importantly auto-access regimental stockpiles. Brigade officers, though, could apply this across the entire brigade's component regiments. You'd need to pick them with care.

The most critical part of becoming General Orr though, that the book laid out? Your actions were a matter of public record. Not just in shady newspapers or by word of mouth: no, your movements and deployments would be tabulated, and kept in the Cuttail Station Public Library, along with the usual anonymized statistics on various regiments. Every thirty days, it would update, and people would be able to track your rough activities and the regiments under you. It was a form of celebrity, almost, if it also wasn't a massive liability.

You'd worry about it later, though: for now, you had a brigade to reconstitute. Everyone had taken casualties, and it the recovered corpses were still flowing in. It would be difficult, but you had faith in your people: you would bounce back from this.

////
Operation in Weathered Expanse Conclusion: Complete Victory.
Casualties: Heavy, 43 dead. (5x 15e, 11x 64e, 9x 62e, 18x 1/11e)
Revivals: Ongoing, many trapped behind enemy lines
Equipment Lost: 30x Relic Storm Tank, 5x King Spire command tank, 16x Mortars, 5x Balfour Wolfhound 40mm guns, 56x Dunne trucks (all marques), 4x Construction Vehicles
Mission Objectives: Overcome border defenses: Completed. Capture Weathering Halls: Completed. Support capture of Shattered Advance: Completed. Bombard Port of Rime: Completed.

Personal status: Alive and well.
///


Goals: Build a new, permanent base
Fame: 12 turns remaining

VOTES

It's back to the plan vote mines people

BUNKER
(Choose One Two)

[] Expand your bunker base with additional infrastructure to sustain larger troop numbers.
[] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
-[] With small patterns (x32 to go to New Base Completion)
-[] With medium patterns (x16 to go to New Base Completion)
-[] With heavy patterns (x8 to go to New Base Completion)
-[] With artillery firing positions (x3 to go to New Base Completion)
-[] With infantry fighting positions (x4 to go to New Base Completion)
-[] With Modernist patterns (x4 to go to New Base Completion)
[] Begin developing Concrete (Write-in base to begin concrete development on)
[] Develop a new bunker base in a better location
-[] Write in hex and town/Relic, as well as distance to front line or intended purpose.
[] Get your builders to stop expanding the base for now.
[] Gift, Assign, or Abandon a bunker base.
-[] Write-in base by location.
[] Begin design for a new, planned base.(Architect is busy!)
[] You don't need to build right now: put that time and manpower into the Brigade functions! (Grants one Brigade action)


PERSONNEL
(Choose One Two)

[] Go and recruit more personnel
-[] Mass recruitment: whatever you can get, get more of it! (Recruits 4d10+4 White personnel)
-[] Selective recruitment: Look for people who aren't clueless. The Logistics Union has a lot of folks. (Recruits 3d10+3 Green personnel)
-[] Picky recruitment: Get people who are at least as skilled as you are! (Recruits 2d10+2 Yellow personnel)
-[] Frontline recruitment: Go to the front and snag some blueberries! (Recruits 1d10+1 Orange personnel)
-[] Elite recruitment: Go find a group of lunatics, and shanghai them. (Recruits 1d10 Red personnel)
(You cannot recruit units of higher rating than yourself.)
[] Commit training!
-[] Vehicle training: Teach everyone drive good. Car goes on right hand side of road, revolutionary concept. Might as well also learn to drive a flatbed, or your Drummond if you're feeling nice.
-[] Rifle training: Everyone will spend time practicing the fine art of "bullet go plink"
-[] Administration Training: Basic delegation has been mastered, but the more officers you have the more the parts move. Therefore, figuring out how to grease the gears is important.
-[] Infantry Training: You've spent some time on the front, it sucks. Get better so it sucks less.
-[] Mobile Warfare Training: You know how to fight out of a truck bed. Now it's time to get good at that.
-[] Artillery Training: It is time to actually learn what the limitations of these guns are. It'll be expensive, but you need to know to keep mistakes from happening.
[] Extra work shifts
-[] More Scroop: Get everyone to do more rounds of scrooping at the scrap fields. You do your part, and more importantly, can use the B-mats to get useful stuff like more trucks or dedicated equipment.
-[] More Mines: Get everyone to do more rounds on the component mines and oil wells. Components mean R-mats, R-mats mean flatbeds, and more importantly: trains
-[] More Building: Put everyone to work on getting your bunker upgrades planned. If you don't have some planned, the bunker will get what the troops think it needs.
-[] Frontline Support: Put your people in the trenches on secondary duties: terminal logistics, machine guns, fortification, and other 'mostly safe' jobs to stiffen them up.
[] Begin operational planning for Something Big
-[] Write-in Something Big. May generate Billets.
[] Begin Operation Planning (+1 to all rolls when the next operation starts)
[] You have enough spare brain cells in this department: put some time and manpower into the Brigade functions! (Grants one Brigade action)


UPGRADES
(Choose One Two!)

[] Go out and get yourself a lieutenant! (You may have one per twenty Regiment members, minimum one)
-[] Teach them the way of the builder, as much as you know how that works. (Adds one action to Bunker)
-[] Teach them the way of the talker, so you don't have to do that crap! (Adds one action to Personnel)
-[] Teach them the way of the organizer, so you have more time to put out more fires (Adds one action to Upgrades)

[] Find a, uh, techmaid, and get some prototype kits by hook or by crook.
-[] Balor 99-c: An "entrenching charge" used to build or destroy earthworks, and otherwise handle quick and cheap fortifications. Mildly expensive, but instant cover is a hell of a tool.
-[] Abisme AT-99: A one-and-done plonk-and-run can of forbidden tuna/anti-tank mine. Practically invisible if you're not looking for it or are in a vehicle, but doesn't trigger on infantry.
-[] O'Brien V.113 Gravekeeper: An anti-tank armored car, armed with a very heavy spigot mortar that throws a fin-stabilized hollow charge anti-tank round. Supposedly quite good, if less well-legged than a proper gun.
-[] King Gallant Scout Tank: A light, light tank, equipped with a properly designed 30mm gun for the purpose of infantry support and anti-vehicle duty in a pinch. Notably tough for its weight class.
[] Requisition Material
-[] Logistics Support: Flatbeds, Fuel, and other niceties.
-[] Artillery Systems: 40mm guns, and 'soft' upgrades.
-[] Base Support: More concrete, more faster.
[] Get in touch with another regiment that does something you need (Discovers and improves relations with one random regiment inside the search group)
-[] Logistics
-[] Production
-[] Frontline Combat
-[] QRF
-[] Water Logistics
-[] Techmaids
-[] Partisans
-[] War Bureau
-[] Great Warden Railroad (GWR)
-[] 58e Intelligence
[] Find a way to get your guys some quality of life upgrades so things suck less out here.
[] Go talk to someone specific/Meet a Specific Regiment
-[] Visit Loup Takamachi, your favorite techmaid
-[] Bug Kirito, the leader of your commandos for rent
-[] Go talk to Zairman before you end up with his regiment living out of your base,
-[] Write in named character or regiment number (this includes in-regiment characters)
[] You have enough spare equipment and kit: put some time and manpower into the Brigade functions! (Grants one Brigade action)


BRIGADE
(Choose none: you don't have Brigade Actions by default yet!)
[] Re-blaze your path on the Thunder Run: you've probably got corpses left on the road out to the beach, and might be able to scrape up some dead Marines.
[] Start inventorying your war material and build up a Universal Supply System so Theresa isn't so damn overworked all the time!
[] Begin preparing for a gradual push
-[] Slowly, the noose tightens on Port of Rime. Get in, and do a little daily walking fire to keep them on their toes.
-[] Huntsfort taunts you, and you can get some scab garrison troops to hold things down while you reach out and take a nibble
-[] Invest and secure Crow's Nest: You want to eat it.
-[] Begin piling on to Frostmarch, so you can let Zairman raid the backline and begin isolating Fortress Foxcatcher.
-[] Avenge the Navy, and put the boots to Wightwalk so you can have a hole of naval resupply.
-[] Time to go for the big one: Invest Foxcatcher, and begin the siege on a refinery town. (Locked, must take 2/4 approaches to the area first)
[] Search for more regiments to add to the Brigade: you have to catch them all!
-[] Write-in Regiment Number, CO, or name.
 
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Well, that went from "oh shit bois!" to "oh, shit" to "fuck it all", and I don't know what to do now so that we can get a thunder run. More Mines? Something Big planning? 720 hours is not a lot.

Good demonstration of how "victory" can taste like ash, though it's not as bad as it could be, I guess.
 
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This is mostly really really adhoc and an early toss together of something to recover a bit from our sudden Pyrrhic Victory turned mostly Tactical Victory

[X] Plan: New base, More People & Search and Recovery
Base
-[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
--[X] With Modernist patterns (x4 to go to New Base Completion)
--[X] With artillery firing positions (x3 to go to New Base Completion)
Personnel
-[X] Picky recruitment: Get people who are at least as skilled as you are! (Recruits 2d10+2 Yellow personnel) x 2
Upgrades
-[X] You have enough spare equipment and kit: put some time and manpower into the Brigade functions! (Grants one Brigade action) x 2
Brigade
-[X] Re-blaze your path on the Thunder Run: you've probably got corpses left on the road out to the beach, and might be able to scrape up some dead Marines.
-[X] Start inventorying your war material and build up a Universal Supply System so Theresa isn't so damn overworked all the time!
 
[X] Plan: Making a Foxhole
-[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
--[X] With Modernist patterns (x4 to go to New Base Completion)
--[X] With artillery firing positions (x3 to go to New Base Completion)
-[X] Go and recruit more personnel
—[X] Selective recruitment: Look for people who aren't clueless. The Logistics Union has a lot of folks. (Recruits 3d10+3 Green personnel)
-[X] You have enough spare brain cells in this department: put some time and manpower into the Brigade functions! (Grants one Brigade action)
[X] Get in touch with another regiment that does something you need (Discovers and improves relations with one random regiment inside the search group)
—[X] 58e Intelligence
-[X] Go talk to someone specific/Meet a Specific Regiment
—[X] Bug Kirito, the leader of your commandos for rent
-[X] Re-blaze your path on the Thunder Run: you've probably got corpses left on the road out to the beach, and might be able to scrape up some dead Marines.

This plan gets a lot of new people so we'll probably need to stiffen them up on the frontlines but hopefully it'll be worth it for more action/training. Other then that the commandos + Intelligence were a really nice buff on the attack so I want to keep them around.

Finally we know there's more stuff in the relic vault so maybe our commandos can try to get at it.
 
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Well, we are suddenly very famous. Oh no, more responsibilities. So so many things we need to get done and we need to skim from one category so we can go back on that thunder run to retrieve bodies and material. I'm not taking it from building because we need a new base right on the front lines and I'm not taking it from upgrades for reasons I'll explain later in the post, so personnel it is. I choose to deliberately not recruit any greens because once again, we are on the front lines. We have fame to double up the recruitment here too at least.

I'm not entirely sure what patterns should be prioritized, but one consideration to make is that artillery fighting positions are orthogonal trenches that fit an emplaced gun which right now is literally only the 12.7mm anti-infantry flak gun. And the mortars too I suppose. Current idea is to get some basic small and medium patterns built this turn, infantry and artillery fighting positions next turn. Very welcome to other suggestions here though.

Finally, upgrades people, upgrades! I want those Gravekeepers for several reasons. One, they are simply a pretty good anti vehicle armored car. Two, we'll appreciate having them going back out re-blazing the path of the thunder run to recover bodies and materials. Three, I really really do not want to have the King Gallant get unlocked in the tech tree over the Gravekeeper. The King Gallant can immediately have its role replaced by the Devitt Mark III as soon as this tier unlocks, while the Gravekeeper has no such substitute. Lastly, I want to see if we can poach an entire tech maid regiment now :V.

[X] Plan Basic Bonewagon Blazing
-[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
--[X] With small patterns (x32 to go to New Base Completion)
--[X] With medium patterns (x16 to go to New Base Completion)
-[X] Go and recruit more personnel
--[X] Picky recruitment: Get people who are at least as skilled as you are! (Recruits 2d10+2 Yellow personnel)
-[X] You have enough spare brain cells in this department: put some time and manpower into the Brigade functions! (Grants one Brigade action)
-[X] Find a, uh, techmaid, and get some prototype kits by hook or by crook.
--[X] O'Brien V.113 Gravekeeper: An anti-tank armored car, armed with a very heavy spigot mortar that throws a fin-stabilized hollow charge anti-tank round. Supposedly quite good, if less well-legged than a proper gun.
-[X] Go talk to someone specific/Meet a Specific Regiment
--[X] Visit Loup Takamachi, your favorite techmaid
-[X] Re-blaze your path on the Thunder Run: you've probably got corpses left on the road out to the beach, and might be able to scrape up some dead Marines.
 
[X] Plan Basic Bonewagon Blazing

Respect the Bonewagon, fear the Bonewagon, adore the Bonewagon.
 
[X] Plan Seaport Denial
BUNKER
-[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
--[X] With heavy patterns (x8 to go to New Base Completion)
-[X] You don't need to build right now: put that time and manpower into the Brigade functions! (Grants one Brigade action)
PERSONNEL
-[X] Go and recruit more personnel
--[X] Frontline recruitment: Go to the front and snag some blueberries! (Recruits 1d10+1 Orange personnel)
-[X] Extra work shifts
--[X] More Logistics: Put everyone to work on hauling more truckloads of stuff from point A to point B. Whoever's manning the bunker base at the border to Weathered Expanse will be very happy to get more gear for the inevitable offensive.
UPGRADES
-[X] Find a, uh, techmaid, and get some prototype kits by hook or by crook.
--[X] O'Brien V.113 Gravekeeper: An anti-tank armored car, armed with a very heavy spigot mortar that throws a fin-stabilized hollow charge anti-tank round. Supposedly quite good, if less well-legged than a proper gun.
-[X] You have enough spare equipment and kit: put some time and manpower into the Brigade functions! (Grants one Brigade action)
BRIGADE
-[X] Re-blaze your path on the Thunder Run: you've probably got corpses left on the road out to the beach, and might be able to scrape up some dead Marines.
-[X] Begin preparing for a gradual push
--[X] Slowly, the noose tightens on Port of Rime. Get in, and do a little daily walking fire to keep them on their toes.

I believe our designers have put together a nice bit of plotting for our base, so let's go heavy on the core defenses. Then we can fill in the space between the outside perimeter and core with all kinds of weird crap.
Next up, we always need more warm bodies. Find them and get them trucking. We need more trucks and and to get our supply dumps slightly less empty. Doubly so since I want to send another expedition to the Hooker's Folly landing site.
Proto Bonewagons are not what we need right now. But Orr has a brain and fame and should advocate for what gives the Wardens a broader range of options.
Lastly, Regiment options: clock is ticking on death timers, so we want a crew to comb the beach before that expires. Next, I want to keep fire raining on Port of Rime. I really want Port of Rime to be under fire. Remember how the Collie Marines from The Old Captain sunk our navy? It's pretty easy to run an operation out of a friendly seaport, I don't want to see those marines hitting our lines.

I have a somewhat grander idea for the hex. Once we break the seaport we can push into Huntsford, then take over the coast. This would isolate Foxcatcher from local scroop fields and make it much less useful to the Colonials. It's mostly impractical, I doubt they'll let us block off the field south of Spirit Watch, but the idea of choking off the resource flow appeals to me.

In the finest Warden tradition I have prepared a crayon map:
 
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