Situation Foxtrot (SAO/Foxhole) [COMPLETE]

Is it possible to put ISGs into a truck bed. Probably not but worth checking.

Yes, you package their tripod, put that in the truck bed, then you put the gun next to it all nice and packed up and drive off. Then, when you get where you're going, you unpack it and don't try and cheese the damn system, if you got those I'd bloody well tell you.
 
[X] Take Martel's advice, and work on lateral security with Tepes' force. Will involve mobile warfare. (1d4 troops promote risk grade by 1, 1d6 troops retire from the regiment)
 
[X] Stick with Hooker, and start teaching your people how to do mouseholing. Will involve front-line combat. (1d6 troops promote risk grade by 1, 2d6 troops retire from the regiment)

We're a bit heavy on dudes, but light on skilled dudes. Fingers crossed that it's not the talented people that leave.

(plz don't try to use Flatbeds as shitty technicals. if you must mount a heavy weapon on something there are half tracks.)
 
Listen, this is a Foxhole and SAO crossover. Both have wikis and prolific source material. If you want to figure something else, before you ask in thread, check the respective wiki. They are at least 85% accurate to the knowledge of everyone in the Quest, except where they're not and I will clearly mention where they're not (ex: return of the Relic Vehicles, Battle Tanks, a 75mm towed gun, improved Artillery modeling, etc.) and there will probably be much rejoicing since a longtime vet like @Jakub1228 or @FantasticMsFox will go "holy shit you fixed it!" and I'll laugh and feel smug.

foxhole.fandom.com

Foxhole Wiki


swordartonline.fandom.com

Sword Art Online Wiki

Sword Art Online Wiki is a database of SAO world characters, guilds, swords, and monsters that anyone can contribute to.

good luck.
 
[X] Stick with Hooker, and start teaching your people how to do mouseholing. Will involve front-line combat. (1d6 troops promote risk grade by 1, 2d6 troops retire from the regiment)

Plenty of dudes, not enough skills
 
[X] Stick with Hooker, and start teaching your people how to do mouseholing. Will involve front-line combat. (1d6 troops promote risk grade by 1, 2d6 troops retire from the regiment)à

We got to get some of our people to toughen up, while not putting them at too much risk. At least one or two more assignments like this, and we can start with the more risky ones. Have a feeling mobile warfare is not for us yet.
 
[X] Stick with Hooker, and start teaching your people how to do mouseholing. Will involve front-line combat. (1d6 troops promote risk grade by 1, 2d6 troops retire from the regiment)
 
I kind of want to make an omake about a front line regiment now.

[X] Stick with Hooker, and start teaching your people how to do mouseholing. Will involve front-line combat. (1d6 troops promote risk grade by 1, 2d6 troops retire from the regiment)
 
[X] Stick with Hooker, and start teaching your people how to do mouseholing. Will involve front-line combat. (1d6 troops promote risk grade by 1, 2d6 troops retire from the regiment)
 
I kind of want to make an omake about a front line regiment now.

You have the tools, and if anyone asks questions about the 'character' of various regiments, I'll be happy to answer.

We got to get some of our people to toughen up, while not putting them at too much risk. At least one or two more assignments like this, and we can start with the more risky ones. Have a feeling mobile warfare is not for us yet.

Eh, yes and no. Your troops are good at short, messy firefights, and are really good at establishing linear advance-to-kill strategies, pushing hard with Blakerows and Sampos. The issue is they don't really understand how to get to melee or handle trench lines.
 
[X] Take Martel's advice, and work on lateral security with Tepes' force. Will involve mobile warfare. (1d4 troops promote risk grade by 1, 1d6 troops retire from the regiment)
 
Just found this and am definitely interested in it though I'll need to go through the foxhole wiki to understand that half of all this.

[X] Stick with Hooker, and start teaching your people how to do mouseholing. Will involve front-line combat. (1d6 troops promote risk grade by 1, 2d6 troops retire from the regiment)

Now anyway it seems to me we have a lot of green troops and not enough yellow something we need to fix so I say we take a risk here. Though after this I would recommend we start recruiting more yellows or at least start training our greens on how to use rifles so they can be promoted to yellows.
 
[X] Take Martel's advice, and work on lateral security with Tepes' force. Will involve mobile warfare. (1d4 troops promote risk grade by 1, 1d6 troops retire from the regiment)

We really shouldn't waste our troops. 2d6 could be a lot of people to lose.
 
New stuff that isn't in the Wiki yet
Wake up kids, new disaster wagons just dropped.


Current Quest Implementation: Free unlock with the stock Gallagher. It'll be a net debuff relative to the original in terms of everything that isn't armor-defeating, but I'm thinking of tricks to make it not suck absolute balls at handling armor. Increased crit chance, maybe? Something to balance out it's trashier qualities.


Current Quest Implementation: ONTOS ONTOS ONTOS- I mean, it's a Bardiche clone. Very, very good at making fortifications or solo tanks crap their pants, but will have issues unless they're backed up by traditional tanks to cover for when it reloads. Captured ones will go to engineering regiments who will love them until they fall apart into flaming wrecks. Expect someone to give you the Valhen speech.
 
[X] Take Martel's advice, and work on lateral security with Tepes' force. Will involve mobile warfare. (1d4 troops promote risk grade by 1, 1d6 troops retire from the regiment)
 
Current Quest Implementation: Free unlock with the stock Gallagher. It'll be a net debuff relative to the original in terms of everything that isn't armor-defeating, but I'm thinking of tricks to make it not suck absolute balls at handling armor. Increased crit chance, maybe? Something to balance out it's trashier qualities.

I would assume it would absolutely mulch infantry and lightly armored vehicles. It's heavier armor that would cause 20mm to bounce off, but anything less than a proper tank will either get splattered or turned to swiss cheese.

Maybe bonuses against infantry or light mechanized, malus against Armor?
 
I would assume it would absolutely mulch infantry and lightly armored vehicles. It's heavier armor that would cause 20mm to bounce off, but anything less than a proper tank will either get splattered or turned to swiss cheese.

Maybe bonuses against infantry or light mechanized, malus against Armor?

You'd think that, but only having a single 12.7mm machine gun makes it not terribly effective in suppressing enemy positions. More importantly, there are a lot of "proper tanks" in this game. While it might overmatch tankettes, half-tracks, and armored cars... that's not what you need a medium tank for. A Gravekeeper does that job better and cheaper, since it can threaten anything at any angle. It's got self defense anti-infantry armament, and unless it's got some stupid 45m+ ranges on those AT rifles, it's not great against armor either.

It's... I want to call it a good parisan/QRF platform, but it's so much overkill I can't say it's efficient for the job.
 
[] Take Martel's advice, and work on lateral security with Tepes' force. Will involve mobile warfare. (1d4 troops promote risk grade by 1, 1d6 troops retire from the regiment)
We're artillery spec, we do arty stuff. This gets us near the biggest guns around, which will get us up on the list for when proper arty is rolled out.

Whoops I'm a moron, it's the other option. In that case:
[X] Stick with Hooker, and start teaching your people how to do mouseholing. Will involve front-line combat. (1d6 troops promote risk grade by 1, 2d6 troops retire from the regiment)
 
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Current Quest Implementation: Free unlock with the stock Gallagher. It'll be a net debuff relative to the original in terms of everything that isn't armor-defeating, but I'm thinking of tricks to make it not suck absolute balls at handling armor. Increased crit chance, maybe? Something to balance out it's trashier qualities.
Question: are those single-shot 20s or autocannons? because those two types are going to perform very differently in practice, and a couple 20mm autocannons could actually be fairly handy for "it's a bigger machine gun that's somewhat better against vehicles". 20mm single-shots... not so much.
 
Question: are those single-shot 20s or autocannons? because those two types are going to perform very differently in practice, and a couple 20mm autocannons could actually be fairly handy for "it's a bigger machine gun that's somewhat better against vehicles". 20mm single-shots... not so much.

They're single-shot guns, if remarkably snappy ones. There's a reason I'm scratching my head on to how to buff it up to a useable spec, because so far in my 'fuck around' time with it? It sucks. You have zero ability to engage fortifications, the 12.7mm gun is a party favor that distracts the commander from actually doing his job of pan-and-scan or trying to coordinate with artillery/other tanks, and while the Gallagher chassis lets it outrun anything it can't outfight, that doesn't help the core issue of "it can't outfight any meaningful opposition".

Right now, I'm looking at buffing it up by giving it better fire rates (0.25s/rd instead of the current 0.5s/rd) and by being incredibly generous with the silent buffs (turret config, crew comfort, et. cettera) with a potential upgrade to 45m or 50m System Assist range and improved normalization. I'm also coin-flipping on putting the 12.7mm gun in the old baby-carrier ball turret and giving the tank commander a Storm Rifle so he can spray targets of opportunity, but we'll see.

None of this fixes the massive screaming doctrinal problems inherent in building a ghetto-ass tank destroyer like this. At best, though, it encourages me that whatever drunk-off-my-ass vehicle variants I come up with (Marquis Widow w/ HV250mm & 2x 12.7mm guns may be on a notepad somewhere) will not be as spectacularly shite as what the devman comes up with.
 
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I mean that does open up the easy buff option of just making the 20s automatic. It's not like 20mm autocannons are alien to the approximately interwar techbase, after all, and making them autocannons fixes a lot of those issues without fixing every issue (ie, it's going to be no better at AP penetration with autocannons). maybe relatively slow-firing autocannons, to keep the RoF reasonable - something like the WW1 german Becker autocannon's 325 or so rounds per minute isn't too far far from your proposed .25s/240RPM reload at a .184s cycle time, and requires less trigger mashing for the poor player operating it. Hell, the earliest model of oerlikon-branded derivatives on that design from 1927 have an actually plausible for an AT gun muzzle velocity instead of the rather anemic becker's, and lines up well enough at only 280 RPM/.21s cycle time.
 
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Yeah I can't see much of a way to really buff the 20mm cruiser tank into actually being a good challenger to an actual tank. Like while the 20mm was a good gun, it was also meant for aircraft which foxhole does not have. So where does that leave us? It can obviously mulch up infantry pretty well even without the fire rate buff and it can handle vehicles up to the light tank category due to their lack of armour against 20mm, anything with armour thicker than that then you got a problem.

Honestly I think the best way to buff it would maybe make it more economical to produce since it wouldn't have the 40mm armament plus it would be using the 20mm ammunition pool instead of the 30mm or 40mm, then you can add the range buff you were talking about to call it a day there. You could leave the 12.7mm as secondary armament meant for supporting infantry but as you noted, it'd also distract the commander so up to you on how you want to address it. At the end of the day, this thing wasn't designed to go toe to toe against an actual tank though maybe it could be able to penetrate some of the assault tanks' armour if flanking at close range. However, it definitely would not have the capability of even damaging battle tanks in any meaningful way other than hitting the tracks. To summarize it, basically just a light tank killer on a cruiser tank chassis.
 
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Wait- it's not an Autocannon!? I was basing my entire assumption off of that! Why, for any reason, would it NOT be an Autocannon? It being single shot makes no sense!
 
[X] Stick with Hooker, and start teaching your people how to do mouseholing. Will involve front-line combat. (1d6 troops promote risk grade by 1, 2d6 troops retire from the regiment)
 
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