The first thing you did after your Monday classes was go down to one of the athletics areas and see if you could book some sort of training area. The receptionist, an athletic man and quite heavily muscled, kindly explained the process for reserving a training room, as well as the various types of training rooms available.
The one that spoke to you the most was the 'army' training room, which allowed one to fight multiple constructs at once. It was basically a mirror to your own Warform/Mythblade combo, and you felt like you had to choose it.
So, you booked the room for 3 hours on Wednesday evening, and, realizing what time it was, practically sprinted over to your Organization meeting.
At 5PM Wednesday evening, you walk into the athletics area, and speak to the receptionist, who shows you to an elevator you didn't notice before. He says that it leads directly to the training area you've booked, so you step inside and wait for it to descend.
Your training room is a futuristic looking thing, a wide open area with the walls, roof, and floor all made up of the same silvery metal, a metal that looks almost alien in form.
As you walk into the training room, a silver pedestal rises up out of the floor, and projects a
holographic blue screen. On the screen are what look like different classifications of enemy, ranging from single to army. Judging by how they're named, you're pretty sure these classifications are the amount of enemies you're going to be facing.
After a few minutes of deliberation, you tap the classification named 'Squadron'. It's probably going to only be 5 to 10 enemies at most, though you're confused as to why a term referring to pilots and planes is appearing in a ground bound enemy selection screen.
As soon as you select a difficulty level, the floor of your training area shifts, seeming to turn into some form of liquid, white, grey, and metallic. After a minute or so of churning, the floor disgorges 10 robotic enemies, before going back to normal.
The robots, each made out of a silvery metal except for the piecing red of their eyes, arrange themselves into a loose formation, seemingly waiting for you to begin to attack. The middle of this formation is made up of five humanoid figures, unarmed but settled into martial arts stances. On the flanks are a total of three canine robots, ready to spring forward. But the real threat is in the back, two giants, large and bulky, each with fists larger than your torso.
Right. You came here for a fight, and it's time to begin. Or'Baz, like always, is on your right arm, and you flex your fingers in just the right way so that its claws extend. That's your Mythblade ready.
Next up is your Warform. With a cry of "RISE UP OUT OF OBSCURITY! ANCIENT MINIONS DRACONIC", a thick shell of dust covers your body, obscuring you from view. As it slowly fades away into nothingness, the pristine robes of your Warform appear, and you are officially in full combat mode.
You look up and see that the robots are already rushing forwards, the dogs racing towards you from both flanks, the humanoids moving towards you at a brisk jog, and the giants menacingly rumbling forward.
You hastily backpedal, nearly falling down as you scramble away, summoning your Draconic minions as you go. Specifically four dragon turtles, each about two feet tall, one on each flank and two in the middle, as well as six drakes.
Your plan was to have your drakes dart in and out of the battle while your dragon turtles held the line, and for a while, it seemed to be working. Your dragon turtles held firm, helped by you resummoning them every time they got injured enough to poof into dust. Your drakes attacked the sides and rear of your enemies, making quick work of the canine robots and even managing to take down the humanoids.
But then the giants came in, and destroyed your minions. They took a while to get to you, being both slow and lumbering, but once they did, they were unstoppable. Your dragon turtles were kicked aside, the giants' size making it impossible to block them. Your drakes fared no better, with neither their teeth or claws managing to actually make an impact against the giants.
Eventually, all of your minions were gone, and before you could summon more, one of the giants was right next to you, fist raised up. It was obvious that it could crush you before you could do anything.
At that moment, the giant let out a loud beep, and you watched as all of the robots, or at least, the injured ones, reassembled themselves, before going back to the same formation they were in at the beginning of your fight.
The entire thing took no more than 15 minutes.
The rest of the three hours you'd booked the training area for went much the same way. You'd pretty easily defeat the canines and the humanoids, but, no matter what formation or strategy or minion variation you tried, the giants easily destroyed them. You might have a lot of minions, but frankly, none of them are strong enough to pose a threat to them, and at a certain point, skill can't compensate for lack of power.
Eventually, late at night, not 20 minutes before you have to cede the training area, something happens, something that allows you to finally win.
After one of your dragon turtles goes down, you summon it again, but this time, it's larger, about three feet tall now, with a shell that seems harder to you. This dragon turtle manages to hold against the giants. As your other minions go down, and you resummon them, the same things happen. The dragon turtles come back larger and with stronger shells, the drakes come back larger and with longer, sharper claws and teeth, and the wyrms come back longer and with thicker bodies. Now, your minions can actually do damage against the giants, and while your dragon turtles hold them back, your drakes bite and claw at the giants' legs until they crash down to the ground.
Panting, exhilarated, you unsummon your minions, and head out. As you walk out of the training area, you turn back, and see the robots melt back into the floor.
A/N: Just to be clear, the power up you guys just got isn't going to be a regular thing. I gave it to you because you hadn't gotten a 'rank-up' from reaching adept level. Also, mildly related, I'm probably going to move this quest's mechanics to a fully narrative type of thing, mainly because I think it makes more sense for shonen. If you've read Number None, the quest that pioneered this system, that's the kind of mechanics I'm going for.