JennyDracos
Eccentric Hugging Lady
- Location
- Chicago
Hopefully they will focus on tearing out the added habitats from the wound.
It would serve two things.
1: Open the wound again for direct fire on the spine (can always show off the shattered remains)
2: Saves the habitat and everything in it, just needing to cut it up a bit more.
This would ad more computer systems and so on.
I'm quite sure the spin contains the primary power line, amongs things.
Might even contain the primary computer banks as well.
One thing is sure, reaking it's spine would let you rip it apart and that would let you to better study the unpowered part.
Cerberus where idiots, they never ever tried to shut down the power core, which should have been quite possible, even if by removing the fuel for the reactor/Eezo core system.
With no power, they would have been free to tear it apart into sections that would have been saver to study.
Some of that is stupid; some is typical Cerberus shortcutting; some is deliberate on the part of people who'd already been slightly indoctrinated. Ultimately, though, given that the mass effect core of the Derelict Reaper was still active after unknown millions of years, fuel-deprivation from a Reaper's heart appears to be a non-issue. (Perhaps they use some kind of zero-point energy? Not relevant, it's better as Terrifying Space Magic.)
As for the SR-2 Normandy, while a nice design, you can clearly see Cerberus used a potential partial completed SR-1 prototype design proposal, that was designed around the Turian reactor/eezo core system.
It's main twin guns are basically starfighter guns, mounted in a badly done Q-ship pop-out turret.
Same reason they hid the torpedo launcher deck and it's torpedo storage room on deck two, with a fake set of core look-in windows.
It's partially the reason for the weird elevator shaft shape.
And 1/2 of the reason the captains loft is not a firing range for strike teams, the other is to keep Shepard distant from the crew.
The Tempest her design, when combined with the SR-2 design, solves most of this, just needing some elements from the SR-1 in order to finish up the design.
Basically, combining the cockpits, widening of the neck (and adding of a shoke point and a toilet), removal of the com room so the elevator shaft can take it's place and open up room for two staircases upwards.
The lab having only one entrance/exit, with a airlock system in it.
Deck One having no elevator shaft, but having been expended with the back parts of the Tempest it's upper deck & com-room, thus placing two labs to the side of the Loft and the warroom beneed that Tempest com-room, while this com-room can then also act as Acturus Station it's hologravic trainings room, the wall to the warroom now also housing the doors leading to the staircases downwards.
Engineering getting a third engineerings deck with a cargo lift downwards, combination of the SR-1's and the Tempest one, can then also increase the core size.
Shuttledeck along the ME3 variant, but the ME2 location, four eight shuttles & four hovertanks.
As for the cockpit, a staircase downwards toward a Tempest styled captains room.
And while widening the neck, adding in two spinal guns, SR-1 style.
Plus the dropping of the carbage deposal system, since it's basically OMNI-gel & reactor fuel, which also explains where the toilets dump their loads into.
But that are my thought about how to upgrade the SR-2 design.
The plus part is that it gives a admirals room, a captains room and a first officer's room, plus three work station locations for them, the bridge, CIC and the warroom.
Since the SR-2 doesn't seem to exist here...
I may consider some of that; symmetry-wise, I don't intend for the Odyssey to be Shepard's ship for the ME3 equivalent.