HP: 75/75
Gain Bronze Heart (The first time you Compile a Function each combat, gain 1 [E])
Gain 4 Strike, 5 Defend, 1 Replicate, 1 Goto
Gain 1 Library.
Name
Rarity
Type
Energy
Description
Strike
Starter
Attack
1
Deal 6(9) damage.
Defend
Starter
Skill
1
Gain 5(8) Block.
Replicate
Starter
Attack
0
Deal 5(7) damage.
Encode.
When Encoded, add a copy to the draw pile.
Goto
Starter
Skill
1
Draw 1(2) cards.
Encode.
Compile - Next turn, draw 1 card and Encode 1(2) Skill card(s) from your hand.
Library
Rare
Power
3(2)
At the start of your turn, gain a random card with Encode and reduce its cost to 0.
New Keywords: Encode: When this card is played, place this card into the Sequence instead of the discard pile. Sequence: When 3 cards are placed in the Sequence, merge all cards in the Sequence into a Function. Function: A card with all the effects of the Encoded cards except for Encode, with its cost being the same as the highest cost Encoded card. Compile: An effect that occur when the Encoded card is turned into a Function.
And right now, you are staring down a trio of tiny Gremlins. For a moment, you wonder if they would escape, but you can see it in their eyes. They can see the slight hesitation in your frame to immediately crush them like bugs.
A subtle signal by the red gremlin's claw and the other two immediately stop sliding backwards. A construct like you would sell for a high price in the market, and you had just shown yourself unfamiliar with your new body, slow and cumbersome as it is.
With an ease that suggested long years of history, they go into formation, the orange Gremlin rushing at you with its hammer while the red Gremlin tries to flank your sides. The purple Gremlin that has a staff hangs back, but you can feel a subtle wave of dread when you try to figure out what it's doing.
You think fast and:
ENEMIES APPROACH
Fat Gremlin: 13/13 HP
Intention: Aggressive (Debuff) - 4 damage
Bronze Heart: The first time you Compile a Function each combat, gain 1 [E].
AN: Vote for a course of action until you end the turn, or you adjourn after receiving new information e.g. drawing new cards or creating random cards. Example:
[X] Play Pommel Strike on Cultist 2 and wait to see the cards drawn.
[X] Play Envenom, Blade Dance, and 4 Shiv. End turn.
[X] Use Cunning Potion, play 3 Shiv+ on Bronze Orb 1, and wait to see Dead Branch results.
Right, sorry about that. I'm still messing with the BBCode formatting. Each time an unknown card is introduced, I'll put a Spoiler Box with New Compendium Entry in the chapter for their details, alongside updating the Compendium informational.
I'm still looking on how to do that thing where text appear as you hover over certain words. I know I've seen them somewhere before, but I haven't figure out how to do it yet.
Edit: Got it. It's Abbreviation in the Advanced bb-codes.
[X] Plan: Gank the Wizard
-[X] Strike, Strike, Replicate against the Gremlin Wizard (17 damage)
-[X] With the 1 Energy gained from Replicate, Defend.
-[X] See what you draw them, but focus on getting rid of the Wizard first.
I THINK this is valid, but I also admittedly do not know much about Encode stuff.
Anyway, if its allowed I don't think there is a point to waiting to see what is drawn when our deck is so small we can.
So, the safe move is going replicate, strike, strike on the fat gremlin and killing it then going defend to not get any damage.
But I'm willing to take a slight risk for a more optimal play, so.
[X] Plan thinking ahead.
-[X] Replicate on fat gremlin (for 5 damage) then Goto to draw. (total – 1 E)
--[X] if we draw the replicate copy use it on fat gremlin for 5 damage and compile a function (+1 energy), then use strike to kill it (- 1 E). then use another strike on mad gremlin and defend (6 damage and +5 block to us. -2 E).
--[X] if we draw a defend, use two defend (+10 block -2 E).
--[X] if we draw library or strike use 2 strike to kill fat gremlin (12 damage, -2 E).
From what I understand, Automaton's relic triggers when you create a Function, not Encode a card.
But your plan still sort of works because Replicate costs 0, so we'll have 1E left over for the Defend anyway.
EDIT:
[X] Plan thinking ahead but hit the Wizard.
-[X] Replicate on fat gremlin (for 5 damage) then Goto to draw. (total – 1 E)
--[X] if we draw the replicate copy use it on fat gremlin for 5 damage and compile a function (+1 energy), then use strike to kill it (- 1 E). then use another strike on gremlin wizard and defend (6 damage and +5 block to us. -2 E).
--[X] if we draw a defend, use two defend (+10 block -2 E).
--[X] if we draw library or strike use 2 strike to kill fat gremlin (12 damage, -2 E).
Because hurting the mad gremlin makes it hit harder and the wizard must be gone by the end of turn 3 or it'll smack us for a full third of our hp.
[X] Plan thinking ahead but hit the Wizard.
-[X] Replicate on fat gremlin (for 5 damage) then Goto to draw. (total – 1 E)
--[X] if we draw the replicate copy use it on fat gremlin for 5 damage and compile a function (+1 energy), then use strike to kill it (- 1 E). then use another strike on gremlin wizard and defend (6 damage and +5 block to us. -2 E).
--[X] if we draw a defend, use two defend (+10 block -2 E).
--[X] if we draw library or strike use 2 strike to kill fat gremlin (12 damage, -2 E).
1. Replicate is played at 0E on Fat Gremlin, dealing 5 damage, Encoding itself, and shuffling a copy into the draw pile.
2. Goto is played at 1E, drawing a Replicate, and Encoding itself.
3. Replicate is played at 0E on Fat Gremlin, dealing 5 damage, Encoding itself, shuffling a copy into the draw pile, and creating the Function{Replicate-Goto-Replicate}. Bronze Heart activates and gives 1E.
4. Strike is played at 1E on Fat Gremlin, dealing 6 damage and killing the target.
5. Strike is played at 1E on Gremlin Wizard, dealing 6 damage.
6. Defend is played at 1E, gaining 6 Block.
They believe you to be malfunctioning. Defective. Slow.
The sudden appearance of a beam of light shows them just how wrong they are. While it is true that you are unfamiliar with this body, it does not mean you cannot quickly adapt, and before the orange Gremlin even realized it, you have shattered its hammer.
Before it can blink at the shrapnels of its broken armament, your arm has already returned to its resting position with a whipping crack.
Before it can stop its charge, you have broken his legs with the same beam that destroyed its beloved hammer.
Before it can scream at the pain, you have backhanded its remaining torso into the sky, assuring its death with only blood remaining on the ground to prove the Gremlin had ever existed.
In less than a second, you have slaughtered a living creature without its friends able to do anything, your new vessel too fast for anyone in the battle to even react to, power you could only ever dream of having before.
The first to react is the purple Gremlin with the staff, its chanting becoming quicker and filled with obvious fear.
But it's futile. This body is fast. Too fast even for your mind to handle as before you can even recognize what the wizard is doing, you are already there, your hand slamming it down to the floor, unknown instincts and programs recognizing the threat for what it is and pushing you before it send any hint of fear.
You would have blinked if you have eyes in this form. You did not realize just how strong your new body is. It takes you a long second before you realized the red Gremlin that must have been the leader tried to scratch you with its claws to no effect.
It takes you a while to process what you just did, long enough that the shaking red Gremlin starts to run away.
...
Wait.
They can do that?!
Since when?!
How?!
You have never in your uncountable lives seen anyone except for those thieves run away from a fight!
They can just walk away from a fight if they don't want to?!
Can you do that?!
The squirming in your hand reminds you you're still in a fight.
The purple Gremlin in your hand just keeps chanting though, and you can understand the expression on its face. Spite. If it's going to absolutely die, it's going to do its Spire-damned best to take you down with it.
ENEMIES DESPAIR:
Mad Gremlin: 21/21 HP,
Intention: Cowardly (Intent to escape.)
Buffs and Debuffs: Angry{1}, Trembling{1} (Change intent to Stunned if dealt unblocked attack damage.)
Gremlin Wizard: 19/25 HP
Intention: Unknown
[E]: 3/3
Hand: Defend, Defend, Defend, Strike, Strike, Defend,
Sequence: [Left: Empty], [Middle: Empty], [Right: Empty] You may Encode 1 Skill card in your hand.
Bronze Heart: The first time you Compile a Function each combat, gain 1 [E].
AN: Yes, enemies can run away if you did something intimidating enough. Like killing someone in a single turn without a scratch on you. Or exploding their ally's bloated green corpse. Or channeling a hundred lightning bolts and nearly obliterating everyone in a turn.
Well, that's an awkward hand. We definitely want to kill the wizard, because uh this is his second turn of chanting and if we are even slightly following the rules that means next turn he'll be trying to attack us for more than our deck can possibly block in a single turn.
Hmm… do we actually care if the mad gremlin runs away? Because if we strike him and the wizard we'll lower the wizard to 13 HP and we must kill it next turn.
Looking at the cards were guaranteed to have next turn (library and replicate) were going t need to draw either the function or 2 strikes to kill the wizard with the replicate we already have.
As were going to encode a defend (getting it out of the deck) our draw pile (after getting reshuffled) will have 4 strike, 4 defend and 1 function, that's basically a coin flip on if we have the necessary damage to kill it.
So
[X] plan let it go.
-[X] strike the gremlin wizard twice then defend.
[X] plan let it go.
-[X] strike the gremlin wizard twice then defend.
Turn 2: Deal 12 damage to Gremlin Wizard (19 -> 7 HP)
Hand Drawn: Library, Replicate, Defend, Strike, Strike
Maximum damage dealt = 17 HP
Mad Gremlin escapes.
Wizard Gremlin perishes.
Gain 12 Gold.
You have no time to chase after the escaping Gremlin. Something inside you blares terror at the thought of letting the purple wizard finish his spell.
With a crude fist, you strike at its lanky form, breaking its already bent spine.
Once again, you strike when the chanting did not stop.
Another strike to shatter its staff and arms to strings.
The fourth strike finally kills the Gremlin Wizard.
And there you stand. The undisputed murderer of two Gremlins, their blood splattering the road for all to see when they come to investigate the loud noise.
Flawless victory.
You take a breath you didn't even realize you were holding. Your Soul struggles to fill in the Body you have gained, but the kills you had just tallied make it much easier to steady yourself.
So, so easy. As if an excess part of you had been cut out to better fit your platonic shape.
You take the opportunity to flex your metallic limbs and:
[X][CARD REWARD 2] Lag Strike
[X][CARD REWARD 2] Oil Spill
[X][CARD REWARD 2] Disk Cleanup
[X][CARD REWARD 2] Skip the cards.
...
Well that just happened. It looks like there are things you haven't figure out about this body.
That will have to wait however, as you can hear someone approaching. The sound of jingling items and whimpering bodies approach from the corner.
"Ho there! Be you a customer, or a massive prick? Do you have any gold for me, stranger, or do you bring only blood for the murders and conspiracies?" A voice calls out to you, its tone wavy like an off-key choir, its rumble like an echo in a cave, its gait like a spider that saw a fly approaching its net.
[X][ENCOUNTER] Run towards it. You're not afraid of anyone now that you have this absurdly broken body. (Encounter an Elite-level fight.)
[X][ENCOUNTER] Book it. You'll be deciding who to fight when and where you decide. (Encounter a non-Elite fight.)
[X][ENCOUNTER] Wait and see what the newcomer wants. (Encounter an unknown Event.)
<-S-t-S->
Name
Rarity
Type
Energy
Description
Oil Spill
Common
Attack
1
Deal 5(6) damage and apply 5(6) Poison.
Encode.
Compile - Shuffle 1 Slimed into the Draw Pile.
Tracking Cookie
Common
Attack
1
Deal 4 damage and apply 1(2) Vulnerable.
Encode.
Encode additional copies equal to the amount of Vulnerability the enemy has.
Boost
Uncommon
Skill
2
Gain 7 Block.
Encode.
Compile - Gain 2(3) Strength.
MAXIMUM POISON LET'S GO. We can try and find Disk Cleanup again later once we've got the status-generation base that justifies it.
Pathing-wise…
[X][ENCOUNTER] Book it. You'll be deciding who to fight when and where you decide. (Encounter a non-Elite fight.)
Not enough money for either a shop or some random event, as much as I love the mystery machine. We don't have the deck we need to take on an elite fight. More fights for more card drops is what we want earlygame.
(I've been thinking about doing my own take on an StS-based quest for a long time, so I'll definitely be keeping an eye on this one! Very interested to see what it does with the StS mechanics.)
[X][CARD REWARD 1] Boost
[X][CARD REWARD 2] Lag Strike
[X][ENCOUNTER] Book it. You'll be deciding who to fight when and where you decide. (Encounter a non-Elite fight.)
You stare at the shadow in the corner, pondering the mysterious newcomer.
You look down to the ground where your feet dig into the stone as if it was mere dirt. You look at the corpse of the Gremlin wizard you had beaten to a pulp. You note down the way your body moves way faster than your mind can even think, the way your legs already begin walking before you even think about the destination.
And.
You look at your shaking fingers. No, shaking would imply some manner of controllability. They are literally vibrating without your input. An eagerness at the thought of fighting and slaying powerful enemies.
...
No.
You walk away. You'll fight when you want to fight and not a moment before.
You are the master of this body.
You are not the construct of the Spire, you are the master of your own destiny. Whoever the calling stranger is, you'll hunt him down when you decide to.
Before the stranger turn around the corner, you have already disappeared into a dark alleyway, intent on finding a prey that you choose.
It doesn't take long. The City is always on the verge of overpopulation even when there's so many empty space and so many threats to one's life. It's just how it's always been. The City is abandoned. The City is full. The City is miserable.
A blue skinned beggar sits on the side of the road, ignored by all who passed by.
You can tell however, that he is different from the rest. There is a spark in his eyes that stands out amongst the hollowed out citizens of the City.
You jump from the rafters, swiftly cutting through any unfortunate bystanders in the way as your hand reach toward the mysterious beggar.
Blue flames blaze in the beggar's place, revealing nothing once it has dispersed. You knew it, he is indeed different from the rabbles.
Amidst the panicking crowd, you stare at who you recognize in your myriad lives to be the Cleric. Is this what he does in his free time? Pretending to be a weakling?
Well, at least he's not the Chosen, damned be his arse.
"Whoa there, buddy. Tis' a bit early to already be fighting, isn't it? Why don't we all walk away and no one gets to be harmed?"
Bold words for someone whose hands are already on fire.
ENEMY AWAIT
The Cleric: 32/32 HP
Intention: Aggressive (Debuff) - 3 x 5 damage
[X] Play Boost and Defend to gain 11 Block and Encode Boost.
[X] Play Boost and Strike to gain 6 Block, deal 6 damage, and Encode Boost.
[X] Play Defend and 2 Strike to gain 6 Block and deal 12 damage.
[X] Play Library.
AN: The Quest system is still somewhat in progress. This time, I'm trying to see if I can thought up all the possible course of action for voters to choose instead of waiting for someone to write up a plan. Probably not going to work once the cards got more complicated, but it works for now.