Shivs meets scales as you dance with your skull-headed opponent.
With a hurl, you exhale scalding steam against the hunter as she kick your center spine.
A moment's breath allows you to curl up as she drinks some manner of potion.
The song of the earth propels you forward as you try to roll over your opponent, yet you are surprised to see her crouch low and quite literally lift you up and throw you into the wall using only her legs.
You unfurl your myriad of scales and taste the blood of your nimble opponent, pushing your enchantments to strengthen yourself. The song of metals echo through your head as you prepare to spin your arms and punish the opening she had created by her overextension.
The world turns green, and you know no more.
<-S-t-S->
Your sword meets another. The rushing, burning blood within you surge to strike once more, to smite the apostate who would dare to overturn the peace you had held together oh so delicately for the past decades.
Thousands of embarrassingly subpar shields and blades fall upon you, and you know no more.
<-S-t-S->
You feel lonely. For thousands of years have you stood vigil with your other half, and for the very first time since you first gained consciousness, you stand with only two legs.
The ever growing whirls of snow and ice turns toward you, and you know no more.
<-S-t-S->
You see the beautiful and unceasing dance of the universe, and you know no more.
...
You whimper as the burning demon rubs his boot on your face, and you know no more.
...
You fall to your throne as the lightning and thunder destroys the home you've built so painstakingly, and you know no more.
...
You are confused as the cloaked intruder merely stare at you very, very, very hardly, until the tiny pitch behind your ears disappear, and you know no more.
...
<-S-t-S->
You find your mark, the intruder that everyone's been talking about recently who had overthrew so much of the Spire's status quo.
You signal with your hand to your buddy to get into location, getting ready to ambush the unarmored monk.
Crack!
Your mark's head swivels toward your location at the sound of the branch, and you know you have no other choice. With a screech you've been practicing in front of a mirror, you charge forth and brandish your knife at the monk.
The world turns to light, and you know-
...
You warily stand guard in front of the chosen one who had freed many sla
waitwhat?nothat'snotyouwereathie-
The heretical monk clad in abominable violet walk toward you with a clear confidence, and all you know is rage.
You CA-
The world turn red and the ritual bestowed upon you by the great chosen one fail to empower you.
It's only when you drop to your knees that you realize you do not have a throat, and you know-
...
You wiggle and slowly move in search for carcasses to eat
huh?nothat'snotthechosenprovi
A delicious smell approach, and all you know is hunger.
You thrust with your tendrils and-
Flames fall all around you. Earth crumble and the universe turns to words
whydoyouknowwords?
Another flames hit you, then another, then another, and you know-
...
<-S-t-S->
Your lover is dead, and you know-
Your fallen siblings are cut apart, and you know-
You explode, and you know-
You-
Yo-
Y-
...
...
...
You are nobody.
...
You are a lie.
...
You are everybody.
...
You are-
<-S-t-S->
You are somebody once more.
You like to think you are improving at spiting whoever's up top, especially when you managed to kill that skull-head before succumbing to the poison just seconds ago.
At this point, there's no longer any confusion to who you are anymore. You are you, and this stupid Spire can never take that away!
You shake off the sleepiness, and you feel:
[X][CHARACTER] Powerful, a being you once saw as the pinnacle of existence. (Choose from the Boss Character selection)
[X][CHARACTER] Free, a being you once saw as the happiest of existence. (Choose from the Elite Character selection)
You look around you and find:
[X][ACT] Derelict halls and chittering noises. (Start in Act 1. You will be racing against a sole Climber to see who can slay the Spire first. You will be the Hero of the Story.)
[X][ACT] Flapping tents and cacophonous screams. (Start in Act 2. You will empty the City and slay all the agents of the damnable Spire, and when the Climber rise to greet the familiar sight, they will find no enemy to sharpen their skills and no treasure to advance their stories. You refuse to let there be a Story.)
[X][ACT] Squirming caverns and silent echoes. (Start in Act 3. You will be descending down to defeat the 4 Climbers, reach their master, and slay the Goddess. You will be the Villain of the Story.)
One day, you will be rid of this cursed existence. One day, you swear that one day you will not be chained to this damned place. One day, you will Shatter the Spire.
AN: Hello and welcome to Shatter the Spire, where you are a mob in the game who refuse to stay where you are and decides you want to Shatter the Spire (roll credits). This is inspired mainly by the Downfall mod (check out the fandom wiki here) where you will be playing a mob of the Spire to fight and be rid of the cursed Spire, and by Slay-by-Comment over in the subreddit. The combat system will follow the video game's deckbuilding combat system where you have cards in your hand, an energy meter, and your enemies are doing something, so you better do something too to stop them from killing you.
Don't worry about the Elite or Boss character choice, that's just for narrowing down the character selection later. Also, while some characters' cardlist may be ported over from Downfall, I'll also be adding some stuff too to keep things fresh.
Approval voting works.