[X] Don't draw on it at all. Embrace the fear. Show her what you can do on your own. Hopefully the answer isn't: "get absolutely destroyed because cyborg".

This a friendly spar, better not Scale Up and rip her to pieces. And even if we're gonna get our ass kicked so be it.
 
[X] Don't draw on it at all. Embrace the fear. Show her what you can do on your own. Hopefully the answer isn't: "get absolutely destroyed because cyborg".
 
Anyway, she's probably not a cyberzombie. I don't think a typical shadowrunning gig could even support the kind of upkeep those require, in terms of money for medication or facilities for repairs. I don't think it's ever specifically spelled out exactly how much it costs to keep one, but there's a reason cyberzombies are created and maintained exclusively by wealthy corporations with specialized facilities and technicians, and a lot of capital to spare.

Shadowrunners can make a lot of money, if they're good at their job and/or have a wealthy backer, but most of them don't make that much money. I mean, if she's making that kind of cash, we just joined the some of the most successful Shadowrunners in the country and I look forward to making absurd sums with them. We know these guys do have an influential backer, though not how influential they are, but that just makes it highly improbably rather than impossible.

The costs of being a cyberzombie, past the initial construction costs, are actually not insurmountable for a high-end Shadowrunner. It's like, 2000 Nuyen/month for the drugs, plus the fact that you will probably be getting hurt a fuck of a lot less and thus having a lot fewer hospital stays can make up for it. The main problem is that you need to have the right sources to get them, because they're not exactly over the counter meds-but it's perfectly possible to do.

And these guys do not seem like a regular ol' Shadowrunner team who would have issues scrabbling for 24k of drugs a year. Remember, they were employed to get you out, and you were on the hitlist of Ares Special Forces and an attack helicopter. The standard response of a typical Runner team when that comes up in the job description is "ha ha ha ha fuck you guys we're out."
 
The costs of being a cyberzombie, past the initial construction costs, are actually not insurmountable for a high-end Shadowrunner. It's like, 2000 Nuyen/month for the drugs, plus the fact that you will probably be getting hurt a fuck of a lot less and thus having a lot fewer hospital stays can make up for it. The main problem is that you need to have the right sources to get them, because they're not exactly over the counter meds-but it's perfectly possible to do.

And these guys do not seem like a regular ol' Shadowrunner team who would have issues scrabbling for 24k of drugs a year. Remember, they were employed to get you out, and you were on the hitlist of Ares Special Forces and an attack helicopter. The standard response of a typical Runner team when that comes up in the job description is "ha ha ha ha fuck you guys we're out."
Yeah, that's the kind of "we're on retainer for the rich and powerful" job, not "oh, this looks like an interesting job offer on the BBS." These people are working for the same guy the King in Yellow is, so think of them a step removed from being an in house team.
 
[X] Don't draw on it at all. Embrace the fear. Show her what you can do on your own. Hopefully the answer isn't: "get absolutely destroyed because cyborg".
 
[x] Draw carefully on your Drake nature. You can manage that, but it's a slippery balance to strike and one easily upset by, y'know, getting hit really hard.
 
Act One Part Five: Black And Blue And Biomechanical
Emil pushes off your shoulder as you come up from your bow. Landing on the floor with a muffled thump. He pads over to the door and pauses and plants his haunches on the ground. Tail swishing back and forth as he looks up at the runner. He waits. He butts his head against Fenrir's greaves. Slowly, Fenrir stoops; curved, clawed fingers spreading wide. He stops. He strokes Emil's head with a slow, exaggerated motion. Carefully digging the tips into his pelt, just behind the ears. Minding the small, shaved patch and white bandage at the base of his neck. The fox growls somewhere in the back of his throat; eyes half-lidded, hindleg scratching the air.

The furry little traitor. Can't even stay to watch you get murdered. Although....

You tear your eyes away from your fucking fox and you swallow. Try to stifle the sound of your gulp, it still echoes in your head. Nyx is tall. You didn't realize how tall until she was standing; how statuesque she seems. She looks lean and lithe but that's only by proportion. A trick of scale. You see little struts and sinew-cords burrowing into the black bar of her clavicle; merging into the synthetic slopes of muscle at the other end. Her shoulders are broader than yours and better built.

Yeah.

Murdered might be too light a word for what's about to happen to you. Smouldering coals in your chest, anger waiting to be kindled into a raging inferno: it doesn't matter. The infected throb in the back of your head, the lingering fear: it doesn't matter. The soft, sibilant whispers: it doesn't matter. None of it matters. You know you're going to get murdered the same way you know water's wet, sunlight's warm, and how delicious charred meat tastes.

Swords up into mirrored guards; you match her she matches you. The blades are kendo -no, kumdo, Gahm make that really fucking clear- equipment. Juk-To, just like at the Sze gym. A little spot of familiarity. You center yourself around it the best you can; you brace yourself against the the brown, faux-bamboo polymer. The air between the two of you is cooling. The tension winding, invisible wires drawing tight until the negative space hums. The Drake is there, winding and coiling through the meat of your mind. His golden scales waiting. All you need to do is reach out: touch it, take it.

But you don't. You can't.

She circles you, you move. Never crossing your feet. Never pulling your eyes from the tip of her sword. Trying to watch her hands, her face; gauging them in the periphery. Waiting for the twitch, the tell, as you tap into the river. Trideo likes to play up fighting as a frenzied flurry but that only happens among peers. When it's too close to be settled in more than a handful of seconds. Most of the time it's like this. In all your hundreds and hundreds of practice bouts it's almost always been like this. Pacing. Circling. Seeking. Waiting for that flash of decisive vio-

She moves.

"Hrk."

The thwack of plastic on pliable flesh. You stumble and stagger, the welt already formed on your throat. Your sword half-twitched towards a proper block, more meek muscle memory than anything else. You come back up, rubbing the red mark; you eyes wide. She's already back in a guard position. Flowing smoothly, liquidly, from one stance to the other. You just stand there, tip of your Juk-To resting on the ground and mouth cracked open, trying to rewind the events in your head. It wasn't that she was too fast to see. You could see it. All the parts, every stage; the step, the sweeping slash. All of it textbook. She was just too fast to stop.

Emil growls from Fenrir's arms. Paws planted on reinforced plate, fangs bared. Fenrir ignores him, he's too busy watching the pair of you. You can feel Glowworm's eyes on your back. The room is thick with anticipation. You can almost taste it.

"Again."

Back in a guard. This time you don't wait, you don't linger, you just seize the qi and lunge. Powering forward off your foot, the world tipping, the carpet slipping, as you flick out the first of a series of short, sharp-

"Guh."

You can feel the tip of her sword in your stomach. Feel it denting your abs; putting a dimple in your gut. So far in it's like it's tickling your spine. You slump over the plastic length. Wheezing, staggering back as she withdraws. The Drake makes a sound in your head that sounds suspiciously pleased. You don't know if it's spite or if the beast in your brain is actually enjoying the abuse.

Back in guard, mirrored positions. You ignore pain, burying it in the steaming water. You ignore the purring in your ear; the deep, flame-tinged rumble.

"Again."

A cleaving blow from your shoulder. Crashing down with all the force of your squirming sinews. You leave yourself too wide, she pushes you off balance with her blade and then steps in. Fingers close around your throat. Squeezing, tugging up, just far enough to let you know that she could lift you one-handed. The pads of her palm are cool against your skin. The machinery beneath is warm. Like living sinew caked in cold mud. She releases you.

"Again."

You wait. She comes to you this time. You try to sweep under her blade, pivot and twist. She powers through. Too strong to move, too strong to shift even with the qi. She takes you in the back of the thigh. A slice that would have severed tendons, rent meat in a gory spray. If it was her vibrosword she would have taken your entire leg.

"Again."

Too slow to dodge. Not fast enough to hit.

"Again."

Too weak to smash through her guard. Her blade bends under the force then she lashes out and her blade's bending against your skull. The blow rattling all your teeth in all their sockets. You try a trick move, dirty thing you learned in college. Feinting then dropping down to pierce her foot. Her sword's already jabbing into your ribs. Tip poking the artery. The power of the Drake's there, just out of reach. Taunting you with hissing rasps. Sounds that might have been mocking laughter.

"Again."

Sweat's dripping. Everything hurts. You shrug off the hooded jacket. You hear Glowworm snort in the background.

Again.

Again.

Again.

"Done."

You blink the stinging sweat out of your eyes; confused and bemused. And then your sluggish brain processes it and you half-collapse in relief. The weak trickle of qi already fading. You pass the Juk-To to her outstretched hand, her smooth black fingers clicking against the handle. You flinch away from the touch as you just stand there; hunched over and panting. Right leg shaking, begging to buckle. You can feel the Drake sprawled on your back. Its a tangible weight bearing you down. Crucified across you; luxuriating in the novelty, sunning itself in the pain. Your muscles ache. Your veins are swollen, snaking beneath the skin. You feel the impact points, tight knots of clenched sinew and torqued brawn. Tight and stiff; holding fast as the rest of you moves. You stagger over to one of the non-kicked couches and don't so much lower yourself as completely come to pieces. Exhausted and beaten.

"You are weaker than me. Adaptable but not imaginative." You'd say something sarcastic but your breath's coming in rough, raw, gasps and you feel more like retching than replying. She continues, unperturbed. "It's unfortunate. I was hoping for someone comparable to myself. Still. Many people in the shadows will not be formally trained, or well supported. You are both."

You tilt your head up and glance at her over the couch. She has her swords in one hand, the black case in the other.

"You will not be too much of a burden I think. It is not the best that could be hoped for. But it will do."

You grunt something that might be vaguely appreciative. You turn to sink back down when you hear a squeak. You twist back around.

Emil's spilled out of Fenrir's arms and planted himself in the doorway in front of Nyx. He's not snarling, not trying to bite her ceramic ankles, just looking. Green eyes bright. Tail twitching. He cocks his head and hesitantly pads forward. Sniffing her bare toes. The long leg-bones. He looks up at her, in that way he does when he's expecting pats.

Nyx just looks down at him for a second and carefully paces around. A few moments later you hear scrabbling at the back of the couch and a bundle of fur falls into your lap. Licking your hand. You absentmindedly stroke his head as you recover.

It's getting late. You still have time before Jiaolong returns.

[ ] Introduce yourself to Glowworm. There's no icebreaker quite like public humiliation. Plus: you won't have to get up from this couch.
[ ] Introduce yourself to Fenrir. This room smells a little too much like abject failure. You could use a walk and he seems more strong and silent.
[ ] Go to the Ships' Surgeon for a checkup. You're still pretty durable. But it's always good to know that you're not nursing a brain-bleed.
[ ] Go to The Captain for a proper introduction. Meet the mysterious...facilitator(?) for a group of Shadowrunners. Try not to sweat on everything.
 
[X] Go to the Ships' Surgeon for a checkup. You're still pretty durable. But it's always good to know that you're not nursing a brain-bleed.

Well, time to go get that patched up before we get in trouble for roughhousing on the playground.
 
[X] Go to the Ships' Surgeon for a checkup. You're still pretty durable. But it's always good to know that you're not nursing a brain-bleed.
 
[X] Introduce yourself to Glowworm. There's no icebreaker quite like public humiliation. Plus: you won't have to get up from this couch.

He's free now, might not be later.
 
The Drake makes a sound in your head that sounds suspiciously pleased. You don't know if it's spite or if the beast in your brain is actually enjoying the abuse.

"s-step on me harder nyx-sensei"

[X] Go to the Ships' Surgeon for a checkup. You're still pretty durable. But it's always good to know that you're not nursing a brain-bleed.

Now, ordinarily, I would say "welp time to talk to Fenrir". But given the augmented curbstomping Christoph just received from Nyx, it's probably for the best to go get that checkup before he collapses from an aneurysm or something.
 
That was a pathetic showing, and now we've severely misled them as to how competent we actually are, hampering their ability to actually make use of us. Are we working with these people, or murdering them, because this course of action only made sense if we're expecting to do the latter. :rolleyes:

Seriously, can someone explain to me why people voted to not draw on the drake at all? I just do not get it. Are we planning to stab them in the back? It's the only reason I can imagine. I might be okay with that, honestly, as long as we're all on the same page and know that's what we're planning to do.

Yes I'm a little salty. Rampant paranoia is often counterproductive, and this is very much a case of that. We've sabotaged ourselves.
 
I'm not sure turning Super Saiyan 3 and using our Borutugan Eighth Gate Bankai right off the bat in a friendly sparring match would've gone over all that spectacularly either. Because that could've led to flipping out and injuring Nyx, or getting spanked anyway and thus seeming even more pathetic.
 
[X] Introduce yourself to Fenrir. This room smells a little too much like abject failure. You could use a walk and he seems more strong and silent.

I'm curious about what's his deal is. And Emil likes him, so he can't be that bad.
 
Yes I'm a little salty. Rampant paranoia is often counterproductive, and this is very much a case of that. We've sabotaged ourselves.

This is Shadowrun, not being having rampant paranoia as a mindset is a good way to get skinned and then killed. We might not be planning on backstabbing them, but they could be planning to do stabbing to us or at least having the inclination to do it if it came down to it.

Besides, you never reveal the true extend of your abilities to the crew of rogues brought together by a mysterious backer right at the start. You reveal them at dramatically appropriate moments. Especially when the reveal is the fact that you are a Drake.

Anyways

[X] Introduce yourself to Fenrir. This room smells a little too much like abject failure. You could use a walk and he seems more strong and silent.

Sulk away with our tail between our legs.
 
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Well, the way i see it us being a Drake is going to come out anyways as soon as we start doing Runs with these guys. They are far too skilled to do many B tier missions, so we are going to get into significant danger. I don't think we can afford to hold back.

That said, they are probably going to understand that we weren't going to trust them with that secret on our first meeting. Drakes are a fairly big deal.
 
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[X] Go to the Ships' Surgeon for a checkup. You're still pretty durable. But it's always good to know that you're not nursing a brain-bleed.
 
[X] Go to the Ships' Surgeon for a checkup. You're still pretty durable. But it's always good to know that you're not nursing a brain-bleed.
 
[X] Go to the Ships' Surgeon for a checkup. You're still pretty durable. But it's always good to know that you're not nursing a brain-bleed.
 
Being underestimated is far from the worst thing that could happen to you in the shadows.

[X] Go to the Ships' Surgeon for a checkup. You're still pretty durable. But it's always good to know that you're not nursing a brain-bleed.

We need to tend to ourselves before the day runs out. I also wonder if our Drake-ness can be detected by a medic. Are there any unusual signs that we might want to cover when interacting with those not in the know?
 
I'm not sure turning Super Saiyan 3 and using our Borutugan Eighth Gate Bankai right off the bat in a friendly sparring match would've gone over all that spectacularly either. Because that could've led to flipping out and injuring Nyx, or getting spanked anyway and thus seeming even more pathetic.

Also uh..not sure how much control we have over dragonmode if being abused at the time
 
[X] Introduce yourself to Fenrir. This room smells a little too much like abject failure. You could use a walk and he seems more strong and silent.
 
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