Not quite yet. Although actually Shaper says complete control of all biomass within a massive area. So it also works on other people and can be used to create entirely new organisms.

True, although my personal head canon is to do so, you'll need to infect said massive area in some way. Like a virus.
Another head canon of mine: the powers are limited by the owners imagination. If they don't think they can do it, it probably won't work.
Shaper and Inspired Inventor probably won't ever show their full potential, unlike Psychokinetic and Power Manipulation.

All this said, I know there was an amazing Inspired Inventor SI somewhere...
But has anyone done a Shaper SI route?
 
I'm always so curious about the Undersiders, what is so great about them? Wouldn't it be in our best interest for Taylor to not join an villain group? Or, get kinda manipulated by Lisa?

Like, wouldn't it be better for the SI to become friends with Taylor and perhaps create a heroic team? The Undersiders isn't the only choice for her to have friends, even more, she could definitely try to be a hero instead of an undercover villain that made her a real villain in the end.

Khepri saved the world. Kinda sorta. So people want Taylor to continue on the path that lead to Khepri. Despite the fact that Khepri is more or less a Simurgh plot. Or that many of these SI's would in 2 years time consider Scion less of a threat and more of a cute, harmless, mentally retarded puppy that they are going to take home and cuddle.

That or main character syndrome. Which tends to lead to ignoring the fact that the Undersiders could charitably be described as 'not nice people'. It tends to lead to hilarious posts like people bitching about the Protectorate using 'too much force' against said group in fanfics.
 
Literally very single inspired inventor run I've seen has been completely nerfed. One had him redistributing the points and the other made each point be worth one rating, only get two per day and not being allowed to use more than one per day on the same specialty. And those are the ones that got past the first post.
 
Literally very single inspired inventor run I've seen has been completely nerfed. One had him redistributing the points and the other made each point be worth one rating, only get two per day and not being allowed to use more than one per day on the same specialty. And those are the ones that got past the first post.
Let's be honest here, you do kinda have to nerf the world breakers if you want an interesting SI story.

That said, there is an excellent psychokinetic Taylor story that didn't nerf the power.
 
Let's be honest here, you do kinda have to nerf the world breakers if you want an interesting SI story.

That said, there is an excellent psychokinetic Taylor story that didn't nerf the power.
Yeah pretty much. I've only found two decent ones but the one that finished had him create a synergy of devices that he called a Tears of Hephaestus rig (for good reason. Making that poor forge god cry) within a week and a half. I mean it was technically more versatile since he could redistribute on the fly but he almost never got the full five charges in any area. Usually only three and that meant that he was severely limited with specialty synergy.
 
Little issue with Dinah: she does the future, not the present. So she can't go, 'percentage chance of you being there': the chance is 100%, given that he is there. What she should be able to do, and can't because of Blank, is ask, 'chance of him getting up in the next five minutes?'
 
I'm always so curious about the Undersiders, what is so great about them? Wouldn't it be in our best interest for Taylor to not join an villain group? Or, get kinda manipulated by Lisa?

Like, wouldn't it be better for the SI to become friends with Taylor and perhaps create a heroic team? The Undersiders isn't the only choice for her to have friends, even more, she could definitely try to be a hero instead of an undercover villain that made her a real villain in the end.

I think this effect is what i describe to be as bystander's guilt. I really think it really comes down to guilt knowing that this girl, this world is suffering when we clearly have the power to either make or break this world. Also, Taylor and the Undersiders are who's stories we know the most, who we sympathize for the most because we know their story. We have read their struggle. :cry:
 
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I'm always so curious about the Undersiders, what is so great about them? Wouldn't it be in our best interest for Taylor to not join an villain group? Or, get kinda manipulated by Lisa?

Like, wouldn't it be better for the SI to become friends with Taylor and perhaps create a heroic team? The Undersiders isn't the only choice for her to have friends, even more, she could definitely try to be a hero instead of an undercover villain that made her a real villain in the end.
Because if you did form a hero team Taylor would lighten up making her way less ruthless than her counterpart resulting in no Khepri and the deaths of everyone that ever existed by Zion. Specific things shape certain aspects of Taylor and changing that with an SI can result in killing everyone including yourself. Which is why if I were to have an SI he would stay far far away from Taylor.
 
Little issue with Dinah: she does the future, not the present. So she can't go, 'percentage chance of you being there': the chance is 100%, given that he is there. What she should be able to do, and can't because of Blank, is ask, 'chance of him getting up in the next five minutes?'

Guess I'll have to change that.
Thank you for noticing.
 
Being that these people are characters in a well known fiction i've read, I would still probably have the idea in my head that these are still somewhat fictional characters

knowing myself; Either i would confront them and befriend them; or i would unfortunately start secretly following them around like a (accidentally) creepy stalker, If I wasn't confident about meeting them in person. Just to see what they're like before confronting them.

Either way, i at least feel the need to at least get the bullies off Taylor's back at minimum.

As for the Undersiders, i think i can live with not interacting with them at all.

Except for Dinah, because fuck Coil :coolbeans:
 
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Literally very single inspired inventor run I've seen has been completely nerfed. One had him redistributing the points and the other made each point be worth one rating, only get two per day and not being allowed to use more than one per day on the same specialty. And those are the ones that got past the first post.

Because Inspired Inventor is broken enough that any halfway competent SI would be able to go toe to toe with Scion in a few months.

Because if you did form a hero team Taylor would lighten up making her way less ruthless than her counterpart resulting in no Khepri and the deaths of everyone that ever existed by Zion. Specific things shape certain aspects of Taylor and changing that with an SI can result in killing everyone including yourself. Which is why if I were to have an SI he would stay far far away from Taylor.

Eh... depends on said SI's powers. Take this story for example - Inspired Inventor or Power Manipulation ought to make short work of any Entity even without Shattered Limiter.
 
Huh.
Huh.
Thinker resistantce are par for the course in these kind of stories. Would Dinah just go up and be like 'hey, parahuman guy, why doesn't my power work on you?'
Yeah, she must have been jaded by Coil and Leviathan, but really? I'm not sure where your going with this.

Befriending other characters seem pointless. I advise just leaving and exploring Earth Bet. The world doesn't revolve around Brockton after all, and theirs cool guys like Narwhal and Phir Se out there.
Also, everyone is going to be pissed at you for daring to be so OP. Maybe you should just lay low till Scrub triggers, then steal him and Labyrinth to cause much chaos. Interacting with Dinah is going to change that though...damn.
Now that I think about, isn't it impressive that Skidmark of all people successfully forced a trigger when the world governments have failed to do so? Food for thought.
Being that these people are characters in a well known fiction i've read, I would still probably have the idea in my head that these are still somewhat fictional characters

knowing myself; Either i would confront them and befriend them; or i would unfortunately start secretly following them around like a (accidentally) creepy stalker, If I wasn't confident about meeting them in person. Just to see what they're like before confronting them.

Either way, i at least feel the need to at least get the bullies off Taylor's back at minimum.

As for the Undersiders, i think i can live with not interacting with them at all.

Except for Dinah, because fuck Coil :coolbeans:
I like Coil. He would be a great MC, and his power is just right. Useful, but not game breaking, impressive, but far less so then others. When I read Worm, I had gotten the feeling that the only reason Coil was unsympathetic was because he was 'mean' to the MC's. Other MC's have done far worse things then drug a little girl so you could abuse her power after all. I hate it when the supposed 'heroes' of the story get preferential treatment, and while I would not be at ease around a man who tortures people for stress relief, he's no worse then amoral Tattletale, child killing Skitter, or nightmare generator Bonesaw.

And also, don't befriend the Wards. That has been overdone as well.
 
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Literally very single inspired inventor run I've seen has been completely nerfed. One had him redistributing the points and the other made each point be worth one rating, only get two per day and not being allowed to use more than one per day on the same specialty. And those are the ones that got past the first post.
Hey, I finished one! It was [Mad Science Intensifies]! Long story short, I uploaded myself into a multi-dimensional von neumann swarm and did a speedrun. It was shit, but here's a link.
 
Literally very single inspired inventor run I've seen has been completely nerfed. One had him redistributing the points and the other made each point be worth one rating, only get two per day and not being allowed to use more than one per day on the same specialty. And those are the ones that got past the first post.

Yeah, it's kind of reached the point of annoying me. Like, as much as I've enjoyed reading this story so far, I fully expect it to not go anywhere. Sure, that's probably less than nice of me to say, but when seemingly every single CYOA fic has had the exact same outcome? Well, I don't think I can be blamed for feeling that way.

Let's be honest here, you do kinda have to nerf the world breakers if you want an interesting SI story.

That said, there is an excellent psychokinetic Taylor story that didn't nerf the power.

Why? Why is it necessary to completely nerf them? For some reason, a lot of authors seem to think that the only conflict that can exist is the actual fighting part. And that you can't have one character be OP. I don't agree. If they're massively OP, then just don't focus on the fighting. Do what so many fics fail to do and focus on the interactions. Focus on what the character makes and the way he changes society. Focus on his inventions and how he slowly builds up the tech of the world. There are many different things you can focus on even with a massively OP character. Do more PHO interludes or other things to show the world reacting to him and how the public views him. Things like that.

Got a link to that story? I'd love to see it if you don't mind finding it.
 
Focus on his inventions and how he slowly builds up the tech of the world.
See, this is where you have to nerf it a bit.

If you take shattered limiter, then Inspired Inventor is capable of granting you tinker 23 in a category every day. (or 10 tinker 5's) and that is before it grows.

Even without shattered limiter (which most people take) you still have 5 tinker 4-5 level powers. for comparison, Kid Win is Tinker 4 (Modular), and Bakuda is Tinker 6 (Bombs)). We don't know what level Richter was, but even if he was Tinker 11, (You are the first tinker 12) you could still have double his rating IN ONE DAY! with shattered limiter, and be equal to it without it. (Per the CYOA, each increase by two ratings doubles your ability, meaning that your actual abilities are exponential).

Given a week you could reach Tinker 143 in a given category. (Per the CYOA 'every two ranks doubles ability' this would be 85,899,345,920 times the ability of tinker 5, (This is without shattered limiter) though it could be read as 'doubles your initial abilities' rather than doubles your current abilities.) there is 'affecting society' and then their is completely superseding it.


Though I do agree that stories using the original CYOA should be focusing on character/setting interaction rather than combat (which is laughable for anything below Scion, endbringers might be close but should still be easily defeated/circumvented)
 
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See, this is where you have to nerf it a bit.

If you take shattered limiter, then Inspired Inventor is capable of granting you tinker 23 in a category every day. (or 10 tinker 5's) and that is before it grows.

Even without shattered limiter (which most people take) you still have 5 tinker 4-5 level powers. for comparison, Kid Win is Tinker 4 (Modular), and Bakuda is Tinker 6 (Bombs)). We don't know what level Richter was, but even if he was Tinker 11, (You are the first tinker 12) you could still have double his rating IN ONE DAY! with shattered limiter, and be equal to it without it. (Per the CYOA, each increase by two ratings doubles your ability, meaning that your actual abilities are exponential).

Given a week you could reached Tinker 143 in a given category. there is 'affecting society' and then their is completely superseding it.


Though I do agree that stories using the original CYOA should be focusing on character/setting interaction rather than combat (which is laughable for anything below Scion, endbringers might be close but should still be easily defeated/circumvented)
Yeah pretty much. If you stay out of the worldbreaker powers in the later versions things tend to be a lot more balanced and version four has downright reasonable abilities.
 
I'm getting a lot of advise here.
I seriously doubt I can achieve even half of the expectations set before me.

Oh well, guess I'll see where the writing takes me.
 
I'm getting a lot of advise here.
I seriously doubt I can achieve even half of the expectations set before me.

Oh well, guess I'll see where the writing takes me.

Seriously, if there was one thing you should take into consideration, it would be to ignore everything we're telling you. Just keep the spelling and grammar decent, and avoid people being OOC and other such plot issues, and that's it. Aside from that, write whatever you want to write, and simply ignore anyone who tries to tell you otherwise.
 
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