Sauron's Won, Time to Run - Dynasty Quest

\o/

Woohoo, glad to see that this is back!

*Swats SV with a chainsaw wielding velociraptor.*
*steals the chainsaw wielding velociraptor for Caor to deploy*

As for the plans...I dunno. I like the improvements that Orisha made on HanEmpire's plan, but I kinda like the watchtower and 'hone your mind' ideas. But I guess watchtowers could probably wait.

I'll put down a vote for Orisha's plan for now.

[x] Plan Orisha

Also, I like the consideration of housing in HanEmpire's plan. Are we ready to start building a more permanent settlement yet? Or should we keep scouting for now?
As the refugees settle into the mountain valleys, with a small amount sticking to the coast, small villages begin springing up. Little more than shacks, they barely serve the purpose of protecting from the rain that frequently assaults the mountains and coast. The coastal villages barely hold up to the sudden, fierce gales that break out.
 
\o/

Woohoo, glad to see that this is back!


*steals the chainsaw wielding velociraptor for Caor to deploy*

As for the plans...I dunno. I like the improvements that Orisha made on HanEmpire's plan, but I kinda like the watchtower and 'hone your mind' ideas. But I guess watchtowers could probably wait.

I'll put down a vote for Orisha's plan for now.

[x] Plan Orisha

Also, I like the consideration of housing in HanEmpire's plan. Are we ready to start building a more permanent settlement yet? Or should we keep scouting for now?

*Steals Chainsaw Raptor back, and sends it after the voting base again.*
 
\o/

Woohoo, glad to see that this is back!


*steals the chainsaw wielding velociraptor for Caor to deploy*

As for the plans...I dunno. I like the improvements that Orisha made on HanEmpire's plan, but I kinda like the watchtower and 'hone your mind' ideas. But I guess watchtowers could probably wait.

I'll put down a vote for Orisha's plan for now.

[x] Plan Orisha

Also, I like the consideration of housing in HanEmpire's plan. Are we ready to start building a more permanent settlement yet? Or should we keep scouting for now?

I liked the watchtower additions as well but I figured it would be a research action we could hold off on for now. Be assured that I'll definitely add it in under a communications and transportation based action instead of just road building.

I also added that the scouts would help with housing construction as one of the actions the scouts should be performing as well. As for stats, I'm not really sure how they factor in at this point into each action. On the one hand, improving ourself is good but we seemed to be doing alright so far and I like that we've been concentrating more on the narrative than the stats to get things done. I'll include it into my plan for the next turn though if GM can shed more light.
 
Note to self, edit the asset list to bring it into line with new mechanics.

@Orisha91 , there really isn't much of a stat system, for individuals, in place as of yet. I have something in mind, but it's kinda a work in progress right now. I'll have more for you when I get off work.
 
@GeneralXanatos By the way, how should our income and revenue work out? And are all of our stored resources (food, iron, etc.) represented by their equivalent in 'gold coins'? I'm available to geek out about economics logistics. :3
 
Stats, Skills, and how they work:

Okay, stats are divided into three categories:

Physical: How physically fit a character is. How much they can lift, how fast and how far they can run, how long they can be in battle before they start taking penalties. All combat skills are governed by this stat. 4 is peak human, with 5 breaking into superhuman. Every point after 2 starts giving a +10 to all rolls.


Intelligence: Fairly self-explanatory. How smart the character is. This effects things like economic decisions, research actions, and intrigue actions, when taking a personal hand in them.


Charisma: How well-spoken, attractive, and persuasive the character is. Diplomacy actions are effected by this.

All these skills govern over their own skill trees. For every ten points in a skill, you get a +5 to a d100 roll.

So, say you have a guy with 4 Physical, and a 50 in two handed weapons. He'd roll a +45, - from battlefield conditions, on a 1d100.

Dice rolls either have a difficulty given to them, or are rolled against an opposing character.

So, if we take the above example, and throw him against a guy with Physical 3 and a 70 in Sword and Shield, we'd roll a 1d100+45 versus a 1d100+45. Also taking into account such factors as exhaustion, wether the character been wounded or not, how firm is the ground, etc.. I'd add negatives based on said factors.

When Caor or other named character isn't taking a personal hand in an action, I'll roll a flat d100, with certain factors taken into account.

You can increase stats and skills by dedicating actions to them, though it'd be more expedient to increase your skills than your stats. I'll roll a flat 1d100, which has to pass a difficulty setting which increases as you get better, and then a d10 to determine skill increase. The 1d10 will get a modifier depending on if you crit or not. Crit's in this game are 95-100, with 100 being a Major Crit Success. Crit failures are 1-5, with 1 being a Major Crit Failure.
 
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@GeneralXanatos By the way, how should our income and revenue work out? And are all of our stored resources (food, iron, etc.) represented by their equivalent in 'gold coins'? I'm available to geek out about economics logistics. :3

I didn't want it getting to complicated. Revenue is basically taxable income from trade and domestic production at this point. I don't want the system getting overly complicated, so all resources are abstracted into their value in copper, gold, or silver. Your resource and food situation is basically "enough" until stated otherwise in the story. I'll make note of it when people start to go hungry, or the iron mines start drying out. Probably a turn ahead of time, unless something like a blight happens, so you can at least try to head a disaster off.
 
[X] Plan Orisha

Almost certain that the vote is over but still throwing this in so that you have one more voter. Looks pretty good as far as plans go.
 
Caor's Stat Block:

Physical: 4

Intelligence: 3

Charisma: 1

Skills:

Martial:

Two-handed: 60

Archery: The ability to hit a target at range. 65

Horse Riding: Ability to stay safely seated on a horse in any situation. 50

Spear: 50

Reflexes: The ability to respond quickly to surprise. 70

Flexibility: The ability to contort and stretch without pain. 40

Running: The ability to move swiftly and surely on land. 80

Climbing: Scaling ropes, rocks, and walls. 70

Swimming: Endurance and speed when crossing water. 40

Dog handling: Ability to train and safely handle canines. 30

Intelligence:

Tracking: The ability to track down prey. Animals and servants of the Dark Lord alike. 80

Stealth: The ability to blend into the shadows and crowds without being noticed. 60

Trade: How goods are bought and sold between locations. 20

Production: National resources and how they made into goods. 30.

Engineering: Knowledge of architecture and military engineering. Ability to design new weapons and helpful tools. 10


Logistics: The ability to move around troops and supplies in a timely manner. 50

Middle-Earth History: Notable events and locations within Arda. 70

Foreign Affairs: Knowledge of your kingdoms neighbors. 0

World History: Long-term knowledge about the world in general. 0

Internal Affairs: Knowledge of the nobles and citizenry. 20.

Foreign Intelligence: What other countries are up to. 0

Ciphering: Ability to convey secrets through the written word without others noticing anything amiss. 30

Herbs: Knowledge of helpful and harmful plants. 80

Battlefield Medicine: Dealing with immediate injuries. 60

Charisma:

Presence: An aura of confidence and command. 60

Composure: The ability to bear fear, pain, and surprise without flinching. 40

Court Manners: Proper etiquette for all occasions. 20

Public Speaking: The ability to use words well under pressure. 10

Elegance: The ability to be dignified under any circumstance. 30

Flattery: The ability to kiss ass. 0
 
Just had huge fight with parents. Most of the beliefs and my sexual preferences, that I'd been hiding for years, just came out in a rather loud argument that the neighbors probably heard.

All of my quests, that @drexal15 isn't co-gming for, are on hiatus; until I'm sure I won't off myself out of shame.
 
Right, I'm back.

Update schedule:

Overlord through the Multiverse(SB): Tonight or tomorrow.

Sauron's Won: Thursday or Friday hopefully.

Age of Conflict - Reboot: Tonight, hopefully. Might be pushed back to tomorrow on account of work for this quest and Overlord. And the fact that my niece is having a Christmas party, and my attendance is required.
 
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