Under the heat of the sun on high and deep in the heart of the Salted Sands, a newborn infant breathes deep of the hot desert air. Despite what should otherwise be an occasion of celebration, the parents bear faces of ash and stone, for they, like all else, know what it means to be born on the Sands.
Like all the unfortunate few unlucky enough to be born beyond the protections of an oasis, the Sands shall leave its mark, its claim on the life newly wrought. The child shall wander the salt dunes until the day they die. Never will they know peace and solitude, for the desert's call shall find them always. No matter the oasis, the child will always return to the Salted Sands.
The only thing that matters now is the nature of the Salted Mark. What form has it taken, what price has it reaped, and how the child shall live.
The Form:
[ ] Eyes of Salt; Never shall illusions cloud the vision, nor shall sandstorm close one's eyes.
[ ] Heart of Salt; Never shall terror grip tight nor shall heartbreak ever take hold.
[ ] Hands of Salt; Never shall one's fingers slip, nor shall one ever shake.
[ ] Tongue of Salt; Never shall one's words go unheard nor shall one's voice be muffled.
The Price:
[ ] Cost of Motive; Your legs have been taken from you.
[ ] Cost of Emotion; Your feelings are dampened; your emotions go unkindled.
[ ] Cost of Breath; Your lungs struggle with every breath, dulling your ability to cultivate.
[ ] Cost of Creation; Never shall you bring life to this world, not in any form or in any magnitude.
The Child's Life:
[ ] One of Farming; The Child grew up the offspring of a farmer and learned the art of coaxing life from the earth.
[ ] One of Powder; The Child grew up the offspring of a gunsmith and learned the art of firearms.
[ ] One of Swords; The Child grew up the offspring of a warrior and learned the art of combat.
[ ] One of Pain; The Child, cast aside by hateful parents, grew up a slave and learned the art of spite.
Please vote by plan.
0~0~0
You will learn more of the setting through the story, though I will answer any questions you may have.
The next update will introduce the world in more depth and will provide an opportunity to set your character's goal, which the story will then follow until completion. You are not guaranteed survival. Death is an ever-present specter in the lives of all those who call existence home. Pick your choices wisely and be sure to ask questions.
This is a quest that utilizes d100s and exploding dice. Every point in a skill provides you with an additional d100 while equipment, items, and consumables provides numeric bonuses to the first roll. Every result totaling 100 or greater will result in another d100 being rolled with overflow added on top of that. The more explosions, the more successes, and the better the result.
Skills can be upgraded during Downtime, which is the time you get between lesser arcs. At the end of a lesser arc, depending on how well you did, you will receive XP which you can then dedicate towards upgrading your stats. Completion of a greater arc will result in much grander rewards.
This quest is separated into two categories; 'lesser arcs' and 'greater arcs'. Lesser arcs consist of branching paths made up of choices while greater arcs are made up of a collection of lesser arcs.
Fanwork will provide you with Reward Dice, which can be used to rig rolls through adding d100s.
You make your choices day of and the day after the update; I write what happens over the week following that. This schedule may change upon feedback and as my IRL situation develops.
Please allow me to make a post for the future character sheet as well as two buffer posts before you begin posting.