Oh man, this looks great, I can't wait to see where this goes. Also, is it bad that I want Salem to join Beacon as a Huntress? Not with contacting Ozpin or anything or trying to spy, but just to screw with his head. Be the perfect student, do nothing wrong, and watch as his brain fries trying to figure out what we're up to.
 
B3acon#
Winning Plan: Devil in the Detail's
[ ] Increase Defenses - They wouldn't be the best, but your Grimm could probably create crude stone walls around your kingdom if nothing else.
[ ] Create a New Grimm
[ ] Banshee Grimm: A Humanoid Grimm that looks like a female with black fur and a muzzle, They cause intense pain when they scream and are very fast Runners, They are also slightly more intelligent then other Grimm though not by much.
[ ] Contact Ozpin
[ ] Send human agents as spies
[ ] Hack into the CCT Network - that might be difficult, since it's such an important- wait. Ozpin set the password to B3acon#? Seriously?
[ ] Set up a company
[ ] Train
-[ ] Deception
[ ] Recruit Meet Some Minions People
[ ] Get Ice Cream
-[ ] Raid a Town


[ ] Increase Defenses - They wouldn't be the best, but your Grimm could probably create crude stone walls around your kingdom if nothing else.

DC 5/40/65/120, Rolled 56

Well, the walls really aren't the best, as far as defenses go. Honestly, you probably should have expected worse, though, considering that your plan for creating it consisted of "have Nevermores drop stone in a wall-shape."

Kingdom Trait Gained: Defensive Walls (+5 to defending rolls within the Grimmlands)


[ ]Create a New Grimm
-[ ] Banshee Grimm: A Humanoid Grimm that looks like a female with black fur and a muzzle, They cause intense pain when they scream and are very fast Runners, They are also slightly more intelligent then other Grimm though not by much.

DC 20/40/130, Rolled 42

This was mostly successful! The new Grimm look less "humanoid" than "deformed monkey," but they're definitely very fast. Their defenses are a bit less than a Beowulf's to make up for this, though. And you even managed the painful scream trick! It's not going to cause anyone to black out or anything, but it will definitely be very distracting, and since the pain isn't caused by any injury, it will bypass aura.

[ ] Contact Ozpin

DC 20/140/300, Rolled 88 + 10 (Manipulative) =92

You decided to give Ozpin a call and attempted to convince him that you're trying for a redemption arc, please ignore the random towns getting razed to the ground. It went approximately as well as you could expect. He just glared at you before saying something along the lines of "then stop murdering everyone with the Grimm! Why did you even contact me?! Why are my wards not working?!" Oh well.

[ ] Send human agents as spies

DC 20/75, Rolled 41

Well, you have a very basic spy network set up now, but it's nothing to write home about. You'll be getting less classified information about Huntsman and civilian affairs, plus some more interesting information. Nothing really consistent, though.

[ ] Hack into the CCT Network - that might be difficult, since it's such an important- wait. Ozpin set the password to B3acon#? Seriously?

DC 3/20/40/70/100, Rolled 45

Success! Nothing as glamorous as taking over world communications, maybe, but you could probably shut them down (even if it's only because of terrible design flaws)! Why would you, though, when you can now successfully hack every game! ...Yes, yes you did add infinite HP to your character and set yourself to level 100 on Huntsman Simulator Online. Yes, you did successfully make yourself unbannable. Yes, this is clearly a completely worthwhile use of resources. Absolutely. On a less important note, you can now read all of those classified documents.

[ ] Set up a company

DC 15/40/90, Rolled 38 -15 (Grimm Pool) + 20 (Manipulative) = 43

Success! You now have a consistent, semi-legal source of income, and also actually exist as a legal entity! Sure, Ozpin's desperately trying to convince some council members to change the laws regarding out-of-kingdom businesses, but he's pretty unlikely to succeed - the massive amount of tax you're paying that may or may not be going straight into said council member's pockets will see to that. Bribery, but legal!


[ ] Train
-[ ] Deception

DC 90, Rolled 14

No luck - you've already had millennia to practice this craft, after all. A few weeks is unlikely to net any significant improval.


[ ] Recruit Meet Some Minions People

DC 20/50/90, Rolled 8 + 10 (Manipulative) - 15 (Grimm Power) = 3

Wow, you really can't social. At all. Seriously.


[ ] Get Ice Cream
-[ ] Raid a Town

DC 5, Rolled 43

You had your loyal Grimm attack the town, slaughtering everyone who didn't flee, and then took the ice cream. All of the ice cream. You now have ice cream for days, stored with a lovely freezing spell.



Actions:

Martial (2 Actions Available):

[] Attack a Kingdom - These kingdoms around are getting really annoying! Choose one to attack with your Grimm Army (action may be taken twice).
-[] Menagerie
-[] Vale
-[] Atlas
-[] Vacuo
-[] Mistral

[] Stop the Grimm Attacks - Why are we killing lots of random civilians again with no apparent purpose? Recall your loyal minions back home, effectively stopping Grimm attacks until you let them occur again.

[] Harass a Kingdom - Just because you don't want to attack outright doesn't mean you like those mortals! Choose a kingdom to increase Grimm attacks on (action can be taken twice).
-[] Menagerie
-[] Vale
-[] Atlas
-[] Vacuo
-[] Mistral

[] Increase Defenses - Let's face it, those walls suck. Improve them! Maybe they'll even do something eventually!

[] Improve your Grimm - better soldiers are better, and Grimm are no exception.
-[] Modify an Existing Grimm
--[] Write-In Kind and Modification
-[] Create a New Grimm
--[] Write-In Kind and Modification


Diplomacy (1 Action Available):

[] Work on your PR - you probably couldn't change people's opinions overnight, but maybe you could create a show with Grimm as the heros or something? Perhaps hiring someone for this would be a good idea, on second thought…
-[] Write in your PR ideas

[] Hire a PR manager - It'll be difficult, but people are willing to do plenty of weird or morally questionable things with the right payment.

[] Contact a Government (Tell The Truth) - Well, they wouldn't believe you, but you wield enough power that it might not matter.
-[] Write in which kingdoms you tell

[] Contact the Government (Lie) - Yes, you totally have a Grimm Control semblance. Yep, perfectly innocent, no world domination and murder here.
-[] Write in which kingdoms you tell
--[] Write-In what you tell them


Intrigue (2 Actions Available):

[] Spy Grimm! Perhaps little bug-like ones, with poison for easy assassinations?
-[] Write-In what Grimm you're creating

[] Improve your spy network

[] Take Over the Criminal Underworld - Power, without the annoying moral qualms! And it gets you access to better supplies, too!
-[] Write-In Plan of Action

[] Use your Scrying (Can be taken twice)
-[] Spy on Politicians
-[] Spy on Huntsman
-[] Spy on General Ironwood
-[] Spy on Ozpin
-[] Spy on your subordinates

[] Hack into the CCT Network - Not sure why you possibly need more than your unbeatable video game character, but you could take over world communications or something, I guess.

[] Bribe Someone - You even have money to do so with, no, and might be able to do so legally! People are more likely to say yes to money if they're not breaking laws in doing so, after all.
-[] A Politician
-[] A Huntsman


Economics (1 Action Available):

[] Improve Your Business - You will conquer the world... through capitalism!

[] Expand Your Business to Other Kingdoms - I'm sure the Schnee Dust Company won't mind at all...


Personal Actions (3 Available):

[] Go shopping. All you have as far as clothes go are ominous black robes, which haven't been fashionable in the last millennium.

[] Recruit Meet Some Minions People - You're the Queen of the Grimm! Social situations with normal people will not defeat you! ...what does this common figure of speech refer to, again?

[] Get Cookies- No point in having ridiculous amounts of power if you can't have as much dessert as you want, after all.
-[] Send someone to get some - That's what minions employees are for, after all.
-[] Raid a Town - Some would say that razing a town to the ground with Grimm to steal some cookies is overkill. Those people are obviously not you, and probably aren't Ruby either.
-[] Go Yourself - Admit it, you just want to see everyone's faces when the Grimm Queen politely asks for some cookies, don't you?

[] Train (Can be taken twice)
-[] Gaming
-[] Tactics
-[] Combat
-[] Chess
-[] Write-In

[] Join Beacon - Ozpin's brain will probably explode, it'll be hilarious.
-[] Do so as "Salem, Queen of the Grimm"
-[] Do so as "Perfectly Normal Student, Right Ozpin?"

[] Write-In. Let the insanity flow.
 
[X] Plan: Screw with Oz
[X] Increase Defenses - Let's face it, those walls suck. Improve them! Maybe they'll even do something eventually!
[X] Improve your Grimm - better soldiers are better, and Grimm are no exception.
-[X] Modify an Existing Grimm
--[X] Geist. It probably can't take over people with their pesky souls and all, but what if it could possess other grimm? Could be a fun tactic to surprise a hunter at least when a geist pops out of a Beowolf. See if you can make it so the grimm they possess get stronger too
[X] Hire a PR manager - It'll be difficult, but people are willing to do plenty of weird or morally questionable things with the right payment.
[X] Improve your spy network
[X] Use your Scrying (Can be taken twice)
-[X] Spy on General Ironwood
[X] Improve Your Business - You will conquer the world... through capitalism!
[X] Go shopping. All you have as far as clothes go are ominous black robes, which haven't been fashionable in the last millennium.
[X] Train (Can be taken twice)
-[X] Combat
[X] Join Beacon - Ozpin's brain will probably explode, it'll be hilarious.
-[X] Do so as "Perfectly Normal Student, Right Ozpin?"

I figure Salem doesn't actually really know how to fight, what with being immortal, having vast magic, and command of the Grimm. Fixing that could be useful in general, but also to helping us get in to Beacon. Wardrobe also needs an update too, we'll look weird enough as it is without. Having a PR person might help us generally with our business and with trying to 'fit in' as a totally normal student. More spies are better, and scrying on Ironwood will likely give us some delightful info to make him flip out about later.
 
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[X] Plan: Screw with Oz

I like it. We can always do a Queen of the Grimm run if this doesn't work out, but I want to join Team... somebody fun. And we are not killing of Phyrra. Kay? Please? We can brutally murder anyone who tries. :)
 
I mean, the winning plan is for you to join Beacon... and you haven't recruited Cinder...

Hm. For some reason I thought we were planning to conquer/destroy the world, but it never says anything among those lines in the op. So I guess we don't have that goal yet (ever?). So maybe she won't oppose us, but then what do we do? It's not like everything else is not trivial.
 
The end goal is whatever we want. This is a crack quest. We can empire build, destroy the world, or just troll people. Or make loads of money!
 
Hmmm, yeah I think I'll watch and see where this goes.

Though now kinda want to suggest this as a write in:

[] Dress up Grimm: You are bored and have decided to make some grimm where outfits.
-[] Cute
-[] fancy
-[] random
-[] something else
 
[X] Plan: Screw with Oz
[X] Increase Defenses - Let's face it, those walls suck. Improve them! Maybe they'll even do something eventually!
[X] Improve your Grimm - better soldiers are better, and Grimm are no exception.
-[X] Modify an Existing Grimm
--[X] Geist. It probably can't take over people with their pesky souls and all, but what if it could possess other grimm? Could be a fun tactic to surprise a hunter at least when a geist pops out of a Beowolf. See if you can make it so the grimm they possess get stronger too
[X] Hire a PR manager - It'll be difficult, but people are willing to do plenty of weird or morally questionable things with the right payment.
[X] Improve your spy network
[X] Use your Scrying (Can be taken twice)
-[X] Spy on General Ironwood
[X] Improve Your Business - You will conquer the world... through capitalism!
[X] Go shopping. All you have as far as clothes go are ominous black robes, which haven't been fashionable in the last millennium.
[X] Train (Can be taken twice)
-[X] Combat
[X] Join Beacon - Ozpin's brain will probably explode, it'll be hilarious.
-[X] Do so as "Perfectly Normal Student, Right Ozpin?"
 
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