LinkOnScepter
The One who Strangles Concepts to death
- Location
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[X] Seal the section. Contain the intruders.
If you would like to insert a write-in to hold fire until the enemy shoots first, you may do so.But can we at least power up defenses BEFORE revving up the AA? That way, we can ascertain if these fliers are really hostile if they shoot first.
Additional repairs to the cognative processors will cause the format to slowly improve, as well as allow more abstract commands to be accepted.Also, note to self: get power back on quick, seeing/reading our AI's displays in stilted English is just too pitiful.
ECM and ECCM are real life terms, and you've more or less got down the meaning.Can someone versed in sci-fi explain what these two meant? IIRC the first one was to disguise the radar signature, the other one... Scan our enemies' signatures? I'm not sure right now.
Noted.If you would like to insert a write-in to hold fire until the enemy shoots first, you may do so.
Get guns and shields as a matter of priority. Keep the civilians out of the line of fire from now: they would be nice to have, but this is just one gunship. We can beat this thing automated for now. If a bunch of friends come along, however...
Can someone versed in sci-fi explain what these two meant? IIRC the first one was to disguise the radar signature, the other one... Scan our enemies' signatures? I'm not sure right now.
Quite correct, @EternalStruggle, though in this universe low-tech tricks like chaff, smoke, and flares stopped being useful a long time ago and have instead been replaced by other tricks. For simplicity's sake, however, I'll be using ECM as a blanket term for all systems that interfere with enemy targeting. It would be far too confusing to have you micromanage the power supply to your literal ECM, your quantum chaff launchers, your active decoys, your holographic camouflage, and a half-dozen other systems you have. Same goes for ECCM: while not all of its components are ECCM in the literal sense, they are still all systems designed to directly counteract enemy jamming and decoys so I've lumped them together.ECM stands for Electronic Counter Measures. The various means by which a machine can disrupt enemy attacks by messing with their targeting systems through electronic means. Note that ordinary chaff, smoke and flares do not fall under the umbrella of ECM, as they do not use electronic systems.
Ah, my mistake. I saw there were three hostiles, but for some silly reason when I saw it said unknown craft altering for intercept it meant only one of them. Don't know how I figured that.++ Cognitive data error detected. THREE hostile contacts approaching. ++
ECM suites use holograms, optical camouflage, and other tricks to spoof visually targeted weapons. Dumbfire will not help them.So, reasoning behind slimming down the selections is that we need to set only the critical things, as critical. We have no need to set damage control system as a critical process because at the moment the fight starts, and until we take significant damage, we don't need our damage control system to get full power. Similarly, even if they've scanned us, ECM includes things that will make their target tracking more difficult. If these are automated drones, great! they'll rely on electronic methods to land heavy damage. If they're manned, fine, they'll dumbfire on us for a bit, and we'll shut off ECM in order to put more energy towards our Personal Defense Screen or other such systems.
Rolling for data corruption...Finally... Can I get "Tactical Defense Screen" defined? Is it a defense screen (Spray of defensive shells and such) Towards a particular location deemed to be "Tactically Important". Such as, using a hail of bullets to protect an important building from missile fire?
Tactical Defense Screens are often used in tandem with Personal Defense Screens to create a layered defense. In this way, even if the Tactical Defense Screen is brought down the units inside will still be protected by their Personal Screens. The size of a Tactical Defense Screen is dependent on the amount of power available. For example, at maximum charge, an Eternal Odyssey Strategic Assault Platform can generate fields with a radius of around ten kilometers.