Yeah so there's the thing, that is actually the confusing part. If only the bastards allowed it to be automated like land-based airstrike...
Land based airstrike is almost entirely useless IME.
CAP always have a blind spot, right? Once again, non-automation is a fucking filter for the casual.
Uh, what? And extra what, since CAP is strictly automated.
Frankly that is not possible without airbase support, who done the spotting automatically (!) so your carrier can get the information from them.

What an absolute clusterfuck.
Carriers also launch recon automatically exactly the same way. However, you almost certainly want more than one recon flight in the day. Which you flat can't get from an airbase since it's automated, whereas you certainly can launch as many recon sweeps as you want off a carrier - albeit quite awkwardly.
 
Land based airstrike is almost entirely useless IME.
I've got my few victories from them. In conjunction with proper gunships but still.
Also some of my ships got sunk by enemy airbase, I know this because France had no carrier at the time.
 
I've had carrier battles end with no real engagement, but I also had at least one where I annihilated a major enemy group without making surface contact, yeah.
 
Fak, I guess I'm just suck
Does anyone remember the old tactic of cheap light cruiser swarm? I forgot the specification.
 
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Fak, I guess I'm just suck
Does anyone remember the old tactic of cheap light cruiser swarm? I forgot the specification.
Not sure what you're trying to do with a cheap light cruiser swarm - is it aiming to close and kill larger ships with 6" gunfire? Or strategic blockade/raiding?

Certain kinds of battles aren't going to go well with inferior ships - raiding battles are generally 1v1 - but maybe larger battle composition would work out, and certainly you could get superior blockade strength out of a CL swarm compared to competitive-weight battleships.
 
It's a combination of 6" gun with ASW for trade protection

Probably would die in aircraft age but oh well
 
It's a combination of 6" gun with ASW for trade protection
Light cruisers are quite bad for ASW. A destroyer does more for less and a corvette can be even more economical.
Probably would die in aircraft age but oh well
If you've got to have a force under air attack without CAP, light cruisers might be the best composition. They're too agile to be easy to hit and having some armor means they have some resistence to the near-miss effects that can kill destroyers. And they can carry a good amount of AA.

Of course, life gets harder in the '50s with air-launched missiles.
 
>Radar actually INCREASES top deck capacity than reduce it
Now that is a based upgrade
 
Carrier game is piss easy, just point at general plot detection rather than specific target.

The problem is peacetime budget. I won four territories and immediately sacked for going in the red. Fucking mofos.
 
I have no idea how the AI manages to maintain the airforces it does - aircraft maintenance is so high compared to ship maintenance, and budgets don't balloon that much.
 
Have there been any Let's Plays on any site (be it this one, YouTube, etc.), that have gotten to the Missile Age/endgame and had a war? I think Benjamin Magnus Games on Twitch got close on his Japan playthrough, but YouTube doesn't seem to have that many games that are that far ahead. Are there any recommendations you all have for good ones?
 
Have there been any Let's Plays on any site (be it this one, YouTube, etc.), that have gotten to the Missile Age/endgame and had a war? I think Benjamin Magnus Games on Twitch got close on his Japan playthrough, but YouTube doesn't seem to have that many games that are that far ahead. Are there any recommendations you all have for good ones?
I haven't really been reading it, but Angry Imperialist Spreadsheet Hell certainly had that happen in at least one of the four completed runs so far. (The fourth one.) I'd want more detail, personally, but it's there.
 
Holy shit, USA tech sharing is absolute bonkers.
Difficult to achieve as Germany but holy shit. My tech advancement just went into sprinter.
 
You're going to need to elaborate on that for us.
Ton per ton it is really worse than a DD. You can make them identical and KE will somehow eat more tonnage. (in machinery)
But they offer armor? 2 inches aren't much.
Speed? Enforced slow!
WTF is thing supposed to be good at, other than spamming 500 ton wartime trade protection?
 
Ton per ton it is really worse than a DD. You can make them identical and KE will somehow eat more tonnage. (in machinery)
But they offer armor? 2 inches aren't much.
Speed? Enforced slow!
WTF is thing supposed to be good at, other than spamming 500 ton wartime trade protection?
ASW trade protection (including but not limited to the fast wartime conversions) and cheap colonial gunboats. And late-era you can use them to make missile boats that don't also carry torpedoes. But that's it, if you want KEs to have a significant role in your active fleet before the missile era you're simply making a mistake.
 
If you're using them in combat that's your fault. They're for filling out your trade protection numbers with cheap, modern ASW ships, especially after your destroyers are larger than they are.
Oh it is already balooning out alright. The missile DDs are now at 2200 ton in 1955. When I was fighting soviets in 1944 my mainstay designs are 1800 ton
I ended using KE as foreign station ship in peacetime, using the colonial service package. :/
 
Oh it is already balooning out alright. The missile DDs are now at 2200 ton in 1955. When I was fighting soviets in 1944 my mainstay designs are 1800 ton
I ended using KE as foreign station ship in peacetime, using the colonial service package. :/
That's one of their valid uses, yeah. They're much cheaper than cruisers for the same effect there. You can use them in wartime too, though certainly if they get pulled into a battle against enemy cruisers it'll go poorly for them.

For ASW, KEs can efficiently be smaller and slower than late DEs and carry every ASW weapon you've developed. They're the WWII Destroyer Escorts. (They develop a small but mostly unimportant hitch in the late era because torpedo tubes give an ASW bonus, but they're still so much cheaper.)

Eventually you get a tech that lets you build faster KEs with missiles, making them effectively a way to build fleet missile boats that aren't stuck carrying increasingly irrelevant torpedo tubes.
 
Eventually you get a tech that lets you build faster KEs with missiles, making them effectively a way to build fleet missile boats that aren't stuck carrying increasingly irrelevant torpedo tubes.
Yeah in theory you can use torpedoes to circumvent CIWS.

In practice CIWS never really get good enough where it matters. I just got raped by Italy missile spam recently.
 
Yeah in theory you can use torpedoes to circumvent CIWS.

In practice CIWS never really get good enough where it matters. I just got raped by Italy missile spam recently.
If you just want weapons that anti-missile stuff doesn't stop, cannons never actually stop being usable. I've only played one run to the end, but I did engage in gunplay all the way to the last battles.

The missiles are key, but you often won't finish the job with them. Maybe you could once you get the SAM-as-SSM tech, since SAMs are much more spammable than SSMs?

Ships sink really slowly from missile strikes alone, usually.
 
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