[X] Have at 'em lads! (Attack)
-[1/5] Toxic Spit (Grunt A)
You snarl at the grunts, turning to the first one and preparing your spit glands. Hocking up a big ol' loogie of toxic saliva, your pressurized glands help spew it at your victim, the globule arcing in the air and leaving a trail of steaming acid in the crops.
The Grunt howls as the venom sinks into its face, burning it and causing the stench of smoking, rotten flesh to fill the air. The screams draw the attention of other Zed nearby, seven in total of various shape and size, although it seems they are content to simply watch for now. The Grunt you just hit hefts his club, ready to bring it down on your skull out of revenge.
The Grunt that you just hit misses with his club, the venom splattered on his face burns as he stumbles back, bits of bone gleaming as the flesh is continually melted open and seared closed.
50% Instinct = 6 Damage
The second Grunt rushes towards you, jaw hanging open as he tries to go for your shoulder, salivating as his teeth gleam with a sickly green fluid. Wait, is that poison?
You grunt as the zombie sinks his teeth into your shoulder, punching him in the gut and wrenching him away from you as you step back. The monster licks his bloodied lips as you hiss, venom working its way through your veins. The flesh on your shoulder slowly begins to knit itself together as you sigh, cracking your neck. Here we go again. [+4 HP].
Battle Fighter Status
Allies Leon: 78/85 HP, 100/120 Focus
Envenomed: Taken 20% of the enemy's instinct as Damage every turn for 2 more turns.
Enemies Zombie Grunt A: 7/25 HP, 100/100 Focus
Envenomed: Taking 50% of the enemy's instinct as Damage every turn for 3 more turns.
Zombie Grunt B: 25/25 HP, 50/100 Focus
[X] Have at 'em lads! (Attack)
[1/5] Savage Beatdown - Nature
Deal 100% Strength as Damage [8 Damage]
Recover 50% damage dealt as Focus
25% Chance to inflict Breach [-50% Defense for 2 Turns]
Focus Cost: 0
Cooldown: 0
[1/5] Synthesis - Nature
Recover 25% of Vitality as Health at the start of every turn [+4 HP]
Passive
Scoped Shot - Physical
Deal 200% of Instinct as Damage
30% chance to Stun [Victim cannot act for 1 turn].
Ranged Attack
Consumes 1 Rifle Bullet
Focus Cost: 20
Cooldown: 2 Turns
[1/5] Toxic Spit - Nature 3 Turns Remaining
Deal 120% of Instinct as Damage [14 Damage]
Inflict Venom [Deals 50% of Instinct as Damage every turn for 4 turns].
Ignores Defense.
Ranged Attack.
Focus Cost: 20
Cooldown: 3 Turns
[X] Stand fast (+20% Defense and +20% Agility on next Defense. Recover 25% Focus.).
[X] Run like Hell! (Agility Check to escape).
[X] Focus and observe (Reveal stats of the Zombie Grunts)
[X] Inventory
[X] Write-In
[X] Have at 'em lads! (Attack) -[X][1/5] Savage Beatdown
-[X]zombie grunt B
DOUBLE EDIT: I'm finnicky, so I changed my mind again because I realised that since grunt A should have some amount of defence, he will still be able to do one attack before dying to the envenomed status, so I'm just gonna attack grunt B.
Speaking of which, @Megaman201 you listed the grunt's envenomed status as 2 turns, which doesn't match with the skill description. Should you still be saying it's the "enemy's instinct" for the grunt status, btw?
You forgot our passive regen, unless it was counteracted exactly by the envenom without you telling us. And you should disguise their bonuses to rolls from agility with a ??? when we don't know their stats.
[X] Have at 'em lads! (Attack) -[X][1/5] Savage Beatdown
-[X]zombie grunt B
It would be more efficient to attack grunt B, as grunt A is already going to die from the envenomed status eventually.
Speaking of which, @Megaman201 you listed the grunt's envenomed status as 2 turns, which doesn't match with the skill description. Should you still be saying it's the "enemy's instinct" for the grunt status, btw?
You forgot our passive regen, unless it was counteracted exactly by the envenom without you telling us. And you should disguise their bonuses to rolls from agility with a ??? when we don't know their stats.
1. The Grunt's envenomed status is 3 of their turns. One of which already passed when they attacked, as seen by the extra six damage they took. They now have 2 more turns of taking damage.
2. Enemy's Instinct refers to your instinct, the enemy of the grunt.
3. Passive Reven is not counteracted by the venom. Apologies, I'll edit that in.
4. Thank you for the advice. I'll start doing that from now on.
1. The Grunt's envenomed status is 3 of their turns. One of which already passed when they attacked, as seen by the extra six damage they took. They now have 2 more turns of taking damage.
So, that zombie's attack is kinda similar to the Decay attack\debuff from Sonny 2? (percentage of Instinct that is used to calculate the damage notwithstanding).
So, that zombie's attack is kinda similar to the Decay attack\debuff from Sonny 2? (percentage of Instinct that is used to calculate the damage notwithstanding)
[X] Have at 'em lads! (Attack)
-[X][1/5] Savage Beatdown
-[X]zombie grunt B
Believing that the first grunt would die eventually, you instead focus your attention on the second one, drawing your fist back and roaring a challenge. The grunt's eyes widen in surprise as it speeds towards his face.
With a hop, skip, and a jump, you slam your fist into the grunt's skull. The zombie howls as his nose is crunched, stumbling backwards while groaning in pain. Oof, that's gonna leave a mark. What also leaves a mark is the acid currently melting through your shoulder. [-2 HP]
The first zed, seeing his partner get damaged, immediately turns towards you and growls, raising his club on high as he bull-rushes towards you, swinging it in an arc towards your head.
In a feat of acrobatics that make the undead around you howl, whether in admiration or anger you can't tell, you twist yourself out of the way and do a backflip, landing on your feet with a smirk crossing your chapped lips. The grunt, well, grunts, flesh rapidly melting as he kneels. Looks like he's on his last legs.
The second grunt, having recovered, swings his cudgel in a horizontal slash, hoping to keep you away long enough to run. Well, you think he wants to run. Having a busted face doesn't exactly help with expressions.
The stick meets air as it whizzes past your head, yourself countering with an open palm to the chest that sends him stumbling backwards and giving you breathing room. Your skin knits itself back together as you roll your slowly-healing shoulder. [+4 HP]
Battle Fighter Status
Allies Leon: 80/85 HP, 103/120 Focus
Envenomed: Taking 20% of the enemy's instinct as Damage every turn for 2 more turns.
Enemies Zombie Grunt A: 1/25 HP, 100/100 Focus
Envenomed: Taking 50% of the enemy's instinct as Damage every turn for 2 more turns.
Zombie Grunt B: 19/25 HP, 50/100 Focus
Breached. -50% Defense for 2 more turns.
[X] Have at 'em lads! (Attack)
[1/5] Savage Beatdown - Nature
Deal 100% Strength as Damage [8 Damage]
Recover 50% damage dealt as Focus
25% Chance to inflict Breach [-50% Defense for 2 Turns]
Focus Cost: 0
Cooldown: 0
[1/5] Synthesis - Nature
Recover 25% of Vitality as Health at the start of every turn [+4 HP]
Passive
Scoped Shot - Physical
Deal 200% of Instinct as Damage
30% chance to Stun [Victim cannot act for 1 turn].
Ranged Attack
Consumes 1 Rifle Bullet
Focus Cost: 20
Cooldown: 2 Turns
[1/5] Toxic Spit - Nature 2 Turns Remaining
Deal 120% of Instinct as Damage [14 Damage]
Inflict Venom [Deals 50% of Instinct as Damage every turn for 4 turns].
Ignores Defense.
Ranged Attack.
Focus Cost: 20
Cooldown: 3 Turns
[X] Stand fast (+20% Defense and +20% Agility on next Defense. Recover 25% Focus.).
[X] Run like Hell! (Agility Check to escape).
[X] Focus and observe (Reveal stats of the Zombie Grunts)
[X] Inventory
[X] Write-In
[X] Have at 'em lads! (Attack) -[X][1/5] Savage Beatdown
-[X]zombie grunt B
We don't need to waste scoped shot on a mook. Besides, I'm 99% sure we're gonna level up from this fight anyway, so what little damage we take is gonna be regen-ed back to full. To be honest, you could probably just keep doing this until we win the fight in one post, unless the grunt suddenly goes super saiyan.
[X] Have at 'em lads! (Attack)
-[X][1/5] Savage Beatdown
-[X]zombie grunt B
You roar, leaping into the air and bringing your fists down on the second grunt zombie, fists making a crater in his skull the moment they make impact. Ripping and tearing through his body, you make sure he's good and dead, the undead having stopped moving several seconds into your rampage, blood now coating your hands and nails as you stare down at the zed. You turn to face the remaining zombie, who has seemingly succumbed to your venom, still as a statue as he lays on the ground, cudgel strewn to one side.
Your belly rumbles as it seeks food, despite you having eaten not moments ago. Is this what drives people mad? This constant and ravenous hunger? You stare down at the duo of cadavers, the watching undead from earlier having formed a loose ring around your fight, seemingly waiting for your next move.
Warning. Major Choice. Will dictate future events. Choose wisely.
[X] Monster. Devour both corpses. [Sharp decrease in Humanity, increases stats, increased reputation with the Undead].
[X] Unaligned. Devour one corpse. [Slight decrease in Humanity, increases stats, reputation with the Undead stays the same, 20% chance of second wave].
[X] Man. Reject your hunger. [Increases Humanity, decreases reputation with the Undead, 40% chance of second wave].
XXXXXXXXXXXXXXXXXXX
To sate my own curiosity, if you wouldn't mind putting down why you choose what you chose, it would be greatly appreciated!
[X] Man. Reject your hunger. [Increases Humanity, decreases reputation with the Undead, 40% chance of second wave].
Because being the only 'Good' zombie in a world of chaos is so sweet, flips nature on its head, and spins it all around. All the more people to mess with.
[X] Man. Reject your hunger. [Increases Humanity, decreases reputation with the Undead, 40% chance of second wave].
Because I think it will make for better writing. And will give a fair amount of difficulty without being too overbearing, whereas we would quickly become super strong if we devoured everything.