[X] Focus and observe (Reveal stats of the Mutant Crow).
 
Barnyard Brawl (Round 1)
Tiebreaking Roll: 1d2=2.
[X] Focus and observe (Reveal stats of the Mutant Crow).

You stand there and gaze at the mutant as it hisses at you, gripping your hatchet tightly. It seems fast, despite its bulk, and pretty sturdy. It does seem to be vulnerable to attack, though, if you can get past its wings.

Mutant Crow Stats
Mutant Crow
HP: 75/75
Focus: 150/150
Strength: 10
Vitality: 15
Defense: 5
Agility: 20
Instinct: 15
Crit Chance: 15%

The beast breathes in before letting loose a caw from both of its mouths, the force sending hay flying and even ripping up a few floorboards.
Attack Accuracy: 1d100+20 = 70
Defending Dodge: 1d100+7 = 26
Damage - Defense = 14
Crit: 1d100 = 86 (No Crit)
Special Effect: 1d100 = 12

You fall to the ground and clutch your skull as pain rips through your head, grip only tightening on your hatchet as you shake yourself. Come on, Leon, pull it together! Due to this, though, you fail to notice the mutant crow rearing up to give another attack. One of it's feet raises up, gleaming with a verdant fluid, slashing down on you!

Attack Accuracy: 1d100+20 = 29
Defending Dodge: 1d100+7 = 74
MISS!

You manage to roll away just in time for the attack to connect with the floor of the barn, standing up as the crow gives another hiss. Your tendons rewind themselves as your flesh regenerates. [+4 HP]. You crack your neck, hefting your hatchet, ready for another go.

Battle
Fighter Status
Leon: 75/85 HP, 90/90 Focus
Mutant Crow: 75/75 HP, 50/150 Focus

[X] Take his fucking shoes! (Attack)
[1/5] Savage Strike - Nature
  • Deal 70% of Strength as Damage [7 Damage]
  • 15% chance to apply Breach [-50% Defense for 2 turns]
  • Focus Cost: 0
  • Cooldown: 0
Throw The Hatchet At It! - Physical
  • Deal 100% of Strength and 100% of Agility as Damage [17 Damage]
  • 20% Chance to apply Bleed [Victim takes +30% damage for 3 turns]
  • Lose hatchet, must take a turn to retrieve it.
[X] Stand fast (+20% Defense, +20% Agility, take no action).
[X] Run like Hell! (Agility Check to escape).
[X] Write-In
 
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do we not get the passive heal? And should the option to observe still be there?

[X] Take his fucking shoes! (Attack)
-[X] Savage Strike
 
Ah, my mistake. Thanks for reminding me, WanderingTwix! Edits have been made.
 
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[X] Take his fucking shoes! (Attack)
-[X] Savage Strike
 
... hold on. It has 5 defence. Our savage strike does 7 damage. We're only gonna do 2 damage if we hit. Even if we breach, we would only do 4/5 damage after, depending on if we round up or down (GM?)

IF we still want to fight, we have to keep throwing the hatchet. This might be one we can't win though, we'll see in a turn or two.

EDIT: I would normally feel pretty bad for this, but you two voted only ten-ish minutes ago, and you both want to fight like me; it's just the fact that savage strike isn't the way to go, so I would please encourage to change your vote to throwing the hatchet. Thanks, and sorry for the ping (if editing in pings even works). @Random Lurker @Zeroth Jupi

[X] Take his fucking shoes! (Attack)
-[x] Throw The Hatchet At It!
 
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EDIT: I would normally feel pretty bad for this, but you two voted only ten-ish minutes ago, and you both want to fight like me; it's just the fact that savage strike isn't the way to go, so I would please encourage to change your vote to throwing the hatchet. Thanks, and sorry for the ping (if editing in pings even works). @Random Lurker @Zeroth Jupi
Editing in pings does not, in fact, work.

[X] Take his fucking shoes! (Attack)
-[x] Throw The Hatchet At It!
 
[X] Take his fucking shoes! (Attack)
-[x] Throw The Hatchet At It!
 
Barnyard Brawl (Round 2)
[X] Take his fucking shoes! (Attack)
-[x] Throw The Hatchet At It!

You look at your hatchet for a moment, press your chapped lips to the blade, and then rock your arm backwards. Please work... you think, spinning it for a moment, before throwing it right at the crow's dumb neck! Necks! Whatever!
Attack Accuracy: 1d100+9=102
Defending Dodge: 1d100+20=69
Damage - Defense = 12
Crit: 1d100 = 88 (Nope)
Special Effect: 1d100 = 38 (Nope)

Your hatchet cleaves between the mutant crow's twin heads, the beast roaring in pain as it stomps on the ground. It then launches towards you, beaks rearing back to try and peck the life outta ya.
Attack Accuracy: 2d100=(60, 2) = (80, 22)
Defending Dodge: 2d100=(78, 52) = (87, 61)
MISS! MISS!

You are able to roll out of the way just in time, huffing a little as you stand. The force of the mutant's charge dislodged the hatchet as it clatters to the ground, yellowish fluid pouring out of the bird's wound, the crow shakily standing as its feathers ruffle.
Special Effect: 1d100 = 13 (Yep)

You notice the bleeding and crack your neck. You have work to do. Your flesh regenerates even more, your earlier wounds closing up. [+4 HP]

Battle
Fighter Status
Leon: 79/85 HP, 90/90 Focus
Mutant Crow: 63/75 HP, 50/150 Focus
  • Bleeding! +30% Damage for [3] more turns.

[X] Take his fucking shoes! (Attack)
[1/5] Savage Strike - Nature
  • Deal 70% of Strength as Damage [6 Damage] [+30% = 8]
  • 15% chance to apply Breach [-50% Defense for 2 turns]
  • Focus Cost: 0
  • Cooldown: 0
Retrieve the Hatchet!
  • Get your weapon back.
[X] Stand fast (+20% Defense, +20% Agility, take no action).
[X] Run like Hell! (Agility Check to escape).
[X] Write-In
 
[X] Take his fucking shoes! (Attack)
-[X] Keep grabbing and throwing the axe, until something weird happens, or our hp falls below 25.
 
[X] Take his fucking shoes! (Attack)
-[X] Keep grabbing and throwing the axe, until something weird happens, or our hp falls below 25.
 
Barnyard Brawl (End)
[X] Take his fucking shoes! (Attack)
-[X] Keep grabbing and throwing the axe, until something weird happens, or our hp falls below 25.


Does this work?: Instinct Checks; 33 vs. 20 (Yes)
Something weird?: 1d100 = 19 (No)

After several attempts, hits, misses, and down-right critical wounds, you've managed to fell the Mutant Crow. Slices and blood coats the enormous bird as it falls to one side, breathing its last, your hatchet buried into one of its heads, the other having fallen off due to the amount of punishment you've dealt. As you wrench your blood-soaked tool from the creature's skull, you are... compelled, by the sight of gore. Your senses sharped, your eyes dilate, as you stare at the body of your opponent.

HP Remaining: 30/85

[X] Devour (Decreases humanity, increases stats, ???)
[X] Leave it (Increases humanity, ???)

XXXXXXXXXXXXXXXXXX

XP will be dolled out after this choice.
 
[X] Leave it (Increases humanity, ???)

I don't think that bird would taste that good :V
 
[X] Leave it (Increases humanity, ???)

Yes, I would prefer keeping humanity; No, that doesn't mean I will always go for humanity options (... maybe :V), I just don't want us to go off the deep end so quickly.
 
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The End of the Tunnel
[X] Leave it (Increases humanity, ???)
Loot: 1d20+9=14 (Meh)
Bonus XP: 3d30 = 37[+30 Combat XP] = 67

You stare at the corpse for a moment before sighing, shaking your head. No. Not today. [+5% Humanity]

Gripping your hatchet, you scrounge about the area and come up with nothing more than a piece of bone. Might be usable as a club, or even as a source of nourishment if you're desperate.

Item Acquired!
Sturdy Bone - A pretty large formation of UNBRIDLED CALCIUM. Might be usable as a weapon, or as food.
  • One-Handed Weapon
  • +3 Instinct
  • If Eaten: Gain +1 Vitality and heal for 20% of your HP
  • Brittle. 20% chance to break during a melee attack.

Memories of your battle flash through your mind, and after a moment, you sigh. Things are only going to get tougher from here on out. You need to be ready. You need to get stronger. Otherwise the day will come when you're on the other end of a hatchet, just like that crow. Survival of the Fittest. Maybe you should try using your hatchet to...

Ability Gained
[1/3] Chopping Strike - Physical
  • Deal 100% of Strength as Damage [10 Damage]
  • 30% Chance to inflict Bleed [Victim takes 30% extra damage for 3 turns]. Does not stack.
  • Focus Cost: 30
  • Cooldown: 2 Turns
  • Requires Hatchet.

Making your way out of the barn, you feel refreshed. More energized. Ready to take on the world. Look out, Untrussel!

Leon's back in town.

Untrussel Farm
[X] Explore the Farm (40% Chance of Attack, find loot and random events).
[X] Go looking for a fight (100% Chance of Attack, increased XP gain).
[X] Head back into the village (30% Chance of Attack).
[X] Write-In (Custom action).

Level Up! HP and Focus restored. You are now Level 2.
3 Free Points.
Strength: [7][+3] 10
Vitality: [14][+3] 17
Defense: [5][+1] 6
Agility: [7][+0] 7
Instinct: [9][+3] 12

1 Ability Point. Either gain a new Ability, or upgrade an existing one.
[1/5] Toxic Spit - Nature
  • Deal 120% of Instinct as Damage [14 Damage]
  • Inflict Venom [Deals 50% of Instinct as Damage every turn for 4 turns].
  • Ignores Defense.
  • Ranged Attack.
  • Focus Cost: 20
  • Cooldown: 3 Turns
[1/5] Haze - Nature
  • Deal 80% of Instinct as Damage [10 Damage]
  • Inflicts Blindness [Enemy Accuracy is reduced by 50% for 3 Turns].
  • Ranged Attack
  • Focus Cost: 40
  • Cooldown: 5 Turns
[2/5] Savage Strike - Nature
  • Deal 80% of Strength as Damage [8 Damage]
  • 20% chance to apply Breach [-50% Defense for 2 turns]
  • Focus Cost: 0
  • Cooldown: 0
[2/5] Synthesis - Nature
  • Recover 30% of Vitality as Health at the start of every turn [+5 HP]
  • Passive
[2/3] Chopping Strike - Physical
  • Deal 120% of Strength as Damage [12 Damage]
  • 35% Chance to inflict Bleed [Victim takes 30% extra damage for 3 turns]. Does not stack.
  • Focus Cost: 30
  • Cooldown: 2 Turns
  • Requires Hatchet.
 
UNNNNNN-LIMITED CALCIUMMMMM!!!!

I suggest we get toxic spit. Extra skills are the way to go in sonny until there's no more we can get (or we reach move cap), and the ignore defence plus the damage over time will help us out a lot, given we experienced a bit of an issue with an enemy that had just a measly 5 defence.

For stats... Eh. I think some defence would be good. It will be especially helpful for when we face multiple enemies/multi-hit attacks.

As for our action... @Megaman201 how are you going to handle hp after battle? Will we be back to full, or will we still have some damage?

EDIT: Oops, didn't notice the end text. ignore me :oops:

[X] Explore the Farm (40% Chance of Attack, find loot and random events).
[X] +3 Defence.
[x] Learn [1/5] Toxic Spit
 
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[X] Explore the Farm (40% Chance of Attack, find loot and random events).
[X] +3 Defense
[X] Learn [1/5] Haze

Let's look around, maybe we can find a real weapon, like a rusty pipe.
 
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