Yes. Dungeons are a mechanic you'll unlock later on.Though, here's a thought - since this is a crossover of the mechanics of Pokemon, Recettear, Monster Rancher, and similar games, will we get to do any dungeon diving? Risks involved of course (like injuring our Pokemon and laying them up and making them unavailable for tournaments,) but in theory it could be profitable.
Some Pokémon are capture-exclusive since they're not available on the market. But for the purposes of the ranch, any Pokémon trained from under a month old always has better stats and obedience.Also, is there any benefit to catching Pokemon ourselves (we do have a license,) and trying to raise them (whether for breeding, selling, or competing,) ourselves, or is that far-off dream at this point? I could just imagine leaving Pokemon traps with food in them on our land, making sure our own Pokemon know not to go into them. I mean, currently we don't really have the room for doing that and producing crops and / or getting a producer Pokemon (Miltank or Doduo,) but maybe something to think about in the future.
specifically, it pays for itself in about 280 days, or more depending on its upkeep. I forgot to add the fallow period to the payback period, but the other calculations all account for it.A miltank would eventually pay for itself, yes, but that doesn't add to the amount of money to pay off the first annual bill.
Yes. Dungeons are a mechanic you'll unlock later on.
Some Pokémon are capture-exclusive since they're not available on the market. But for the purposes of the ranch, any Pokémon trained from under a month old always has better stats and obedience.
But some PKMN with higher base stats require you to capture, then breed. Or buy from a catcher, which has a market that works on the concept of bounties, but likely more expensive than doing it yourself in exchange for saving you time -- potentially a lot of time, even.
Also, one big expansion vector is going to be all that forest that is currently vacant and poke-infested.
You can but later.can we make refined products from our produce or Pokemon-derived items,
You can but later.
But you'll probably be outsourcing most of the work to make things easier for me. That way I can streamline the mechanics and just keep an item database instead of forcing you to construct additional pylons etc.
Haven't actually played those. I'll read some LPs soon as research hohoho.That clears some things up. Sounds like this game will operate a lot like a combination of Stardew Valley and Rune Factory, really.
[x] Buy 20 Sitrus trees. (₽10,000 each; Total: ₽200,000; 200-600 fruits per harvest; Each berry sells for ₽100.)
Haven't actually played those. I'll read some LPs soon as research hohoho.
That or buildings that just passively add value to products produced of a certain type seem the most obvious ways of going about that.You can but later.
But you'll probably be outsourcing most of the work to make things easier for me. That way I can streamline the mechanics and just keep an item database instead of forcing you to construct additional pylons etc.
I was more thinking of raising a team of mon including some cutters, and clearing it of trees and wild mon, possibly selling the former for lumber and firewood, and catching the latter.hadn't considered that aspect. In theory, having Pokemon living on our land could mean any expansion could have delays (which mean expenses; you pay a work crew for a week, but have to delay due to animals living in the proposed building space, and then have to pay for next week too?, ) caused by having evict or catch Pokemon living where we're trying to expand.
On evaluation, unless eggs are stupidly expensive for us to buy, and they breed like rabbits on blue pills, doduos are unlikely to be worthwile. Eggs would have to be bought at around a 40% markup on what we can sell them for (milk is 33%), and we would have to need to use every one for them to even get level with a miltank's profits on the first year, and even if that were the case, they would need to breed up around 4 other doduo each on later years to match a miltank's profits.
Even if eggs are the best shit, selling milk to buy eggs works out to be strictly better.
Unless there's something I'm missing, the only reason to buy a doduo, it looks like, is to race it (almost strictly worse than battling), or when you can't get a miltank.
Milking venom from poison types may be a possibility, and fit in well with the name.Another possibility are Sheep-type Pokemon (the wool.) Plant-type Pokemon could potentially help with growing the crops. And... hmmm... Could we harvest mushrooms from a Paras / Parasect and similar Pokemon? And insect types that produce honey (the bee types,) and silk (the spider types.) Not sure what other potential producer Pokemon there could be.
Milking venom from poison types may be a possibility, and fit in well with the name.
Yes, yes, and yes.Could we harvest mushrooms from a Paras / Parasect and similar Pokemon? And insect types that produce honey (the bee types,) and silk (the spider types.)
No and maybe.Hadn't considered that. Hmmm. Maybe bird Pokemon could give feathers for pillows and similar? Kinda niche, though. At least in theory there's also Pokemon with the Pickup ability being potentially good foragers.
Don't stress it. Get well soon.
1x Rusty AxeAn old axe with a rusty blade. Uses 2 Actions to chop down 1 ▢ of trees.1x Rusty HoeAn old hoe with a rusty edge. Uses 1 Action to till 2 ▢ of land.1x Rusty ShovelAn old shovel with a rusty scoop. Uses 1 Action to dig 2 ▢ of land.1x Leaky Watering CanAn old watering can with some leaks. Uses 1 Action to water 5 ▢ of land.