Rocket Design Agency - A Playtesting Quest

Brmj Demonstration Design & Rules
Okay, I'm here now. Point me to the design rules.
Rocket construction rules 0.8

Here's the game rules, since it will matter for lookign up things like what stats are used for which rolls, and volume thresholds for crew stress and such:
Space Race Co-op/Comp

And here's my shitty spreadsheet cluttered with stuff from this latest project. The engine design is pretty foolproof, but the rocket and spacecraft stuff is all hacked together on the fly. Still, it should be pretty obvious how it works if you poke around a little.
Google Sheets - create and edit spreadsheets online, for free.
 
I'm back
Summer 1960. The conflict, the staredown, between New Alleghany and Dysklande came to an end peacefully but tensions had turned their relationship into nothing more than diplomatic nods during important meetings of state. Trade deals were cancelled, flights between the two were delayed and eventually airports just stopped flying to those destinations.
Meanwhile, the Alleghanians at the Cape were looking at a bright moment - the first flight of the BRMJ rocket with a test package of the space camp going up with it. The real design was coming together at the same time. Ten tons, four weeks endurance, with space for four aboard. A grand future which was, nonetheless, just a first step.

Please submit designs for a base camp following the above requirements.

When will the space camp first fly?
[ ] Push hard, 1962.
[ ] Take it slow, 1966.
[ ] A good pace, 1964.
 
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