Roanapur Quest

Although we may also want to hit Brawling 5 so that we could hit 5 dot Savate Merits in the future. It may be relevant, albeit very expensive.

And Wits does have a very substantial payback in combat here. It's a pretty damn good attribute for us. Doesn't shore up our weaker points as much, but it synergizes well with our strengths and still improves some flaws.

Also, while Snake style could be a lot of different styles, if this Snake style refers to us fighting an Expy of Kuzuki....yeah, that is going to be straight up miserable. Wits will probably help. Would not stop it from being an enormous pain in the ass.

Plus side? Our Dash, utilizing Dexterity and Athletics, is going to be a giant pain in the ass to everyone else in this tournament. With an autosuccess and such a massive dice pool, plus maybe a Stunt? That's one success + 10 dice + maybe 3 stunt. And we have Avenger active. That's averaging a ludicrous 6-7 successes on one action.

Hell, that's how many successes we're averaging in Dex + Brawling.

Most top contenders won't be too far behind us in dice pool, probably. I would not be surprised to see most of the really good fighters consistently throwing around 8+ dice. And they have their own unique styles and Merits to throw our way.



Hmm....you know while our Enhanced Dodge is pretty awesome, I can think of a few ways we might improve it that dovetails into our style. Like a Merit that lets us Dash/counterattack if we successfully dodge. With savate our footwork is probably superb. Hence the awesome Dodge. Mastering an economy of movement that lets us get in everyone's face or put our foot in someone's face as we nope on out of danger could clear quite a room if we knew what we were doing.
 
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???

What were you anticipating, if I may ask?

Obviously I didn't have the fighting tournament planned out beforehand, but it happens to fit in for Reasons. Just places more emphasis on there being a diverse array of distinctive Styles to work with. Which means I have to work out what those Styles actually do.

Hmm....you know while our Enhanced Dodge is pretty awesome, I can think of a few ways we might improve it that dovetails into our style. Like a Merit that lets us Dash/counterattack if we successfully dodge. With savate our footwork is probably superb. Hence the awesome Dodge. Mastering an economy of movement that lets us get in everyone's face or put our foot in someone's face as we nope on out of danger could clear quite a room if we knew what we were doing.

Counterattacks are a fairly common Style Merit. But first you have to earn Brawl 5 to think of picking one up via Savate. Winning the Tournament would be a good start there. As for learning other Styles, it is possible, but someone has to teach them to you. Synthesizing a unique Personal Style might also be a reasonable ambition.

On the other hand there are a lot of demands for XP.
 
Always more shiny than EXP to buy it with. Always.

How much EXP could we reasonably expect to earn from fighting people in this tournament? They're supposed to be on or close to our level, so I assume winning these fights would be worth a couple EXP apiece. At least 2, because 1 just sounds paltry for opponents of this caliber.

We might be able to afford a one or two purchases throughout the tournament. If we can cook up good enough write-ins.

Shame we need Brawl 5 for a counterattack Merit. Although while counterattacks are good, I still think being able to Dash as a free action after a successful dodge would be fantastically potent for repositioning ourselves or getting enough distance to open fire with the shotgun. Perfectly in line with our legendary Dexterity and parkour too.

A cherry on top would be if we could also choose to try and re-establish stealth out of a dodge. That'd probably end up being a very expensive Merit though.
 
Hmm... Anyone want to speculate what we might be up against?

Acrobatic fighter (Capoeira base?): Crazy dex?
Assassin's Creed expy: Counter ALL THE THINGS!
Ip Man expy: Not as much raw power; favours fast combos over decisive single strikes; nightmare to land good hits on, slips through defences like a stealth bomber
Obligatory Boxer: Balanced build? No flash, but also no big flaws?
Obligatory Bruce Lee Clone: Lots of kicks, both fast and powerful, surprisingly strong in clinch striking (One inch punch)
Obligatory dirty fighter: Lacking in real skill; compensates by fighting dirtier than a roadside hawker and maybe using weapons
Obligatory dumb brute: Loads of bull strength, barely notices anything that isn't a critical
Obligatory Grappler
Snake Style: Most likely a Kuzuki expy; confusing moves, hard to read
 
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DAY 2, MORNING

Preparations for the elimination bout were perfunctory at best. Pierre finished registering with the Russian and was directed over toward the ring. It looked like they would be the first up when the matches started. Pierre found a spot by the ring corner to lay his guitar case aside, glaring at an attendant who thought to move it away, and declined the offer to turn over his jacket. Rather than engaging in meaningless pleasantries with his opponents he took the chance to scan around the "arena" and out into the crowds and lines.

It was a noisy and chaotic environment and the Guido continued to interrupt him with pre-combat verbal jabs that Pierre allowed to wash over him. He did note the man was wearing a gold chain with a medallion of a sort he had seen on a lot of Roanapuris. Pierre assumed it was some kind of religious symbol from the context, but the Thais were Buddhist and weren't Buddhists supposed to be pacifists? But he shrugged it off as largely irrelevant.

The annoyance did bite into his concentration, though, and meant he had a lot more difficulty focusing on his visual scan of the audience. Even so, a few things stood out. The mass of natives seemed to be divided up into different factions, the most prominent of which were the same Reds and Golds that his other two opponents were evidently representing. The Golden Lions had proved obnoxious but they weren't the real power players in Roanapur, so Pierre largely glossed over the natives.

There was a whole section of better seating that was filling with Caucasians and even a handful of blacks. Nothing individually stood out in that quadrant, but he assumed those were fellow freelancers. The Mafiosi were mostly dressed in suits, but that section had such an eclectic collection of fashion it could only be filled with individualists. And yet they as foreigners commanded enough respect to be accorded the seating. Clearly they were more important than the natives without being directly beholden to Hotel Moscow or the other crime syndicates.

And speaking of Hotel Moscow, there was a definite paucity of dangerous looking Slavs out in the audience. They were crawling around as security, to be sure. But they definitely weren't flocking to watch the show. Their competitors were more in evidence, as the Triads stood out as Asian men in dark suits with luxury bling, and the Colombians and Sicilians were quite noticeable from Pierre's long experience. Curious, though, while the Triad audience was strung out in penny-pockets among the better seating, the Colombians and Sicilians were sitting together in a block. It was quite a contrast to what Pierre had seen of their behavior yesterday when they were purposefully avoiding each other.

Before Pierre could puzzle over the matter Guido turned his attention back to him. "Let's get one thing clear here," Guido began before Pierre tuned him out.

As he started to scan the crowd again, though, he heard the ringing of a bell and turned his head back toward the entrance. The line for tickets had petered out, and two very scantily clad ladies were making their way toward the ring. One of them had the bell and the other was knocking it with a hammer. Behind them trailed a black man with a ridiculous Afro and a sickeningly green leisure suit, who reminded Pierre of nothing so much as a low-class Marseilles pimp. He also had a microphone in hand, and addressed the crowd in English.

"We're about to git busy with the qualifications rounds, and I, your not-so-humble host Rowan Pigeon, will be providing commentary. So let's hear some noise up in the arena!" He paused and cupped a hand to his ear in a theatric gesture. As he waited for the response he continued to make his way toward the ring. It was the freelancers and the Mafiosi who finally responded, giving him some scattered applause and howling. The natives remained mostly silent.

Rowan walked up the stairs and slipped under the rope around the ring before shaking his head and continuing. "Alright, maybe we need a little excitement to git all fired up. So let's bring out our first card, assisted with these lovely ladies Desyre and Cristal, who will be available between five and ten at my fine establishment."

The lady with the bell had set it down on a table by the side of the ring and sidled up to Pierre. "Hi, I'm Cristal," she said, in a sultry voice that was only slightly ruined by the obvious effort she was putting into it. "And I'll be cheering you on, handsome. What's your name?"

"Pierre," he responded stonily, though he let her slip her arm in his as she escorted him up to the ring. Guido was similarly aided by the lady he assumed to be Desyre. Once in the ring Rowan stopped by to shake their hands.

"And the first contender in the qualification bout of this grand tournament, sponsored for the entertainment and edification of the city o' Roanapur by our good friends at the Bougainvillea Trade Company, is this fine young gentleman, Pierre from Corisca," the pimp announced. He then turned to Guido and swung an arm to point out toward him. "And we all know Salvatore Signorella, a longtime resident here, and a fine customer and well-known problem solver."

Meanwhile the ladies had escorted the other two gangsters up, and Rowan directed Pierre and Sal to their respective corners. Pierre barely bothered listening to their names, and from what Rowan had to say they weren't exactly important. Instead he looked over at Sal, trying to size his opponent up again. The man was aging, but from the look in his eyes Pierre realized he had killed people before. It wasn't intimidating, exactly, but he had to take the man seriously.

The bell rang out again. Rowan had already slipped outside the ring as he announced the start of the battle. "The last person standing is the winner! Now let the fight begin!"

He was finally met with a roar, including a lot of shouts from the natives. Actually they seemed to be shouting at each other, he realized, before he had to shift his attention to the ring.

As expected the two native gangsters went right for each other, ignoring him and Salvatore. That let Pierre slip into mid-ring with his footwork ready for attack and prepared to strike. As the natives wailed on each other with little skill or subtlety he decided they could wait. Sal evidently had other ideas, though.

The older man moved surprisingly fast, starting from what was clearly some kind of Eastern martial arts stance. It wasn't as fast as Pierre could have moved, but it still spoke of some real skill. He slipped into the melee between the gangsters and before they could respond, had grabbed their heads and slammed them into each other. There was an audible crack as the two natives slipped to the ground, and turned a four man elimination tournament into a two man duel.

This was evidently not to the liking of the natives in the crowd, whose chants turned to silence and then booing. But even to Pierre it was clear the tournament wasn't for their sakes.

Sal assumed a defensive stance in front of him. "You can still back out now. Walk out of the ring on your own two feet. Because if we do this, you won't."

Pierre ignored the threat, instead shifting his guard into an attack. Sal intercepted the feint with the back of his hand. That was a classic karate parry. Pierre tested him again, and noted how fluid his arm movements were despite the rootedness of his stance. For his part Pierre was moving constantly, seeking out new angles of attack while dodging the few chops that Sal sent his way. They were still feeling each other out, and from what Pierre could see, his enemy had once been pretty formidable. He still was worthy of some respect, but even at his best years ago Sal wouldn't have been a true match.

Finally Pierre felt he had enough, and exploded into action. He thrust himself forward, through Sal's guard, with a fist aimed directly at the man's face. Rather than parry Sal leaned in and reached out for his arm. Pierre understood, it was a throw, and rather than fight he went into it. He tumbled through the air, but it was a trick; he was on his feet when he landed, turning right around as Sal followed through with a heavy Knifehand chop directed at his neck. It was done with utter confidence and commitment and Pierre had no doubt it had won many fights for the other man.

But not this one.

Pierre was too fast, stepping out of the way. Sal was good enough his momentum didn't actually carry him forward but Pierre wasn't retaliating with a punch. Instead he brought his palm out in a powerful slap right into Sal's cheek. The other man simply wasn't ready when Pierre followed up with a fist right into his gut, which left him doubling over and a perfect target for a roundhouse kick. The crack as Pierre's foot hit was sickening, but he wasn't through. He grabbed the golden chain around Sal's neck, wrenching the man's head forward into his rising knee.

Sal collapsed backward, unconscious, as Pierre stood victorious.

[+2xp]

[ ] Stay and watch the fights. Try to scope out the competition.
[ ] You've got better things to do.
--[ ] Head to the Yellowflag. Maybe it's not too late to pick up some morning contracts.
--[ ] Something Else? (Write In)
 
Notes: Frankly you just won Initiative and then absolutely destroyed Sal. His stats were not super-impressive but he was above average, especially in practiced skill. I'm probably going to have to look at adjusting the various improved DV Merits because I didn't actually want this to be over in one round. Still, that probably just means more people get handed out Enhanced Dodge or Superior Dodge or Parry Merits rather than just doubling the Wits/Dex DV dicepool.

Incidentally, here's what his skill tree looks like, not that he got to use any of it.

Aikido
*Tranquil Stance: One automatic success on rolls to resist Knockback/Knockdown or Stun.
**Redirection of Forces: Counterattack once per round on a missed enemy attack with a Grapple Throw.
***Knifehand Strike: +3 Acc, (Strength)B Damage, -1DV.
****Atemi: Called Shot with a Knifehand Strike that doubles damage, -3DV.
*****Feint: Any failed Attack adds +1 dice to a following attack, cumulative (Wits-1) times.
 
[X] You've got better things to do.
--[X] Head to the Yellowflag. Maybe it's not too late to pick up some morning contracts.
 
Well. We now have enough EXP to upgrade Wits or Strength or Brawling, if we so choose.

Although Sal's combat jabs can probably be a very viable source of insults and trash talk we can say we learned Street-Thai from. Just say we learned from osmosis or something.

Although apparently Sal has 5 Brawling, since he has a five dot Merit. That is pretty impressive. Better than what we have, but our Attributes clealy outclass him.

Well, we've certainly gone and made an impression. Although oddly enough I kinda feel bad for Sal. He's over the hill and nowhere to go but down at this point, and we just demolished him in the most public arena there's been or will be in a long time. He was probably planning on making something of a comeback here. Like Seagal.

And we crushed him.

I have no idea why I'm feeling bad, this is far from the worst thing we could have done, I have no ambitions of recruiting the guy, and otherwise no reason to relate. Yet here I am. Weird.

Also, didn't Sal get to use his Knifehand Strike a few times? Sounds like he got to.

Anyway....torn between trying to get some work done in the morning, keep building rep (and risking damage incidentally), chat with Bao, or stick around to watch the fights.



If we had let Bao know in advance, would we have still had time to work as a bouncer for him?
 
Well. We now have enough EXP to upgrade Wits or Strength or Brawling,
Actually, since our Brawling is already at 4, we need 25 EXP to upgrade to 5, which means we need a whopping 9 EXP more. Personally, I'm leery of holding out that long; I'd rather upgrade either Wits or Strength now. Looking at the system, Wits helps more with defence via DV or Enhanced Dodge, while Strength goes to melee attack. I'd prefer the extra Wits, myself.

Also, the top seeds most likely will have a bye and thus go straight to the tourney rather than having to slog through the elimination bouts, so I don't think staying to scope out the competition will help much. On the other hand, who knows if there may be any other dark horses who, like us, are clawing their way up through the elimination bouts...
 
[x] Stay and watch the fights. Try to scope out the competition.
-[x] More importantly study the audience to find potential contacts.
 
Attributes are (New Dot x 5) while Abilities are (New Dot x 3) XP each. So that means that Wits 4 or Strength 4 would cost 20XP and Brawl 5 would cost 15XP. So no, you don't actually have enough XP yet to raise an Attribute to 4. And spending XP requires a rating 3 stunt.

As far as it goes I would keep in mind that Pierre's Mental and Social capabilities are pretty limited at the moment. Raising Intelligence, Investigation, Streetwise, Manipulation/Presence, Intimidation/Persuasion, Empathy, or Socialize might also be considered. Intelligence gets used as an Attribute with a fair number of skill checks for figuring out the significance of data or analyzing a situation, Streetwise covers general familiarity with the criminal underworld as well as practical criminal skills, Manipulation/Presence and Intimidation/Persuasion are compatible social strategies, Empathy is needed to gauge the truthfulness and hidden moods and motives of other characters, and Socialize is used to hide your own agenda as well as carouse around and make friends. Some of these may be more useful than others, but at the point where Pierre is two dice may be the difference between potentially making a threshold success and probably making a threshold success.

As far as fights go I'm not just repeating directly what happens in the roll-off because that has the potential to be really boring. I'll work with stunts as long as the results of the rolls don't make them impossible.

Speaking of which, WarpObscura basically nailed Sal's fighting style. In the tournament stunt ratings are going to be somewhat dependent on understanding the kind of fighter you are facing. If you know the broad style of the enemy fighter it is easier to get that right, which is the point of trying to scope out competition. If you know their Style it becomes possible to tailor a stunt against their weaknesses and counter their strengths. If you don't have any idea what they can do, that's almost certainly going to be a merely a one-die stunt at best and may lead to sub-optimal strategies for the roll-off. To a certain extent Sal was intended to be an easy introduction and served his purpose there, especially in regard to providing an example of how to stunt for the tournament fights. Just uh... yeah DVs are going to go up in the future.
 
... My bad.

Now I gotta go rethink what we should look into boosting. @Cavalier are you going to be linking that stuff into the rules in the OP?

Anyway, since I'll be heading off to a camp tomorrow and won't be back for three days more, putting my vote towards

[x] Stay and watch the fights. Try to scope out the competition.
-[x] More importantly study the audience to find potential contacts.

Guys, if a need-for-Stunt moment comes up, someone please step up to the plate. @HymnOfRagnarok , you have a good head on your shoulders. Go for it.
 
I keep forgetting Attribute 4 needs 20 EXP. I got it into my head that 15 EXP was enough and now I can't seem to dislodge the notion. My bad.

[x] Stay and watch the fights. Try to scope out the competition.

I'm sticking to just this because doing two things at once seems like it'll mean multiple actions and the penalties associated thereof. I don't think we can afford to split our attention that way and expect to succeed.
 
Front page rules have included XP costs for a while. I'd recommend checking the character sheet and the rules/archive above it frequently.

You can also stunt actions that are certain to require a roll, like watching the tournament. They get extra dice as well, if the stunt is good enough. In this case it'd still be Wits + Composure, but also Int + Brawl for analyzing styles.
 
Oh I know. I do check them to run speculative numbers. But when I recall what I calculated I seem to have a very specific blind spot for Strength/Wits. I'll work on it, sooner or later I'll beat or forget that bad factoid.

Hmm. Well if a scene pops into my head tonight and I have time I suppose I could give it a shot. Wouldn't be too hard.
 
Actually....I think I got a clever idea.

Apologies for roughness and shortness, in a hurry.




"So, do we have a deal?"

Pierre had settled into the stands to watch the fights and scope out his competition. If he knew what he would be fighting he could better prepare himself for the ring.

He hadn't expected that information to fall right into his lap.

"Deal," he rumbled. "You fill me in on my competition, I pass along my own observations, and you make a pretty penny on bets."

Pierre's new friend smiled. "Only a pretty penny? Did you know what odds you had in that match? Everyone who knows anyone is getting tips in advance, so your odds weren't as long as they would be if Bao hadn't spread the word. But for a newcomer to up and thrash old Sal? Your odds in future matches....well, nothing as ridiculous as one of those Golden Tiger idiots making it to the one on one matches, but still much longer than a fighter of your caliber would otherwise command.

"You are a marketable asset. While I certainly wouldn't mind a cut of that prize money shoved my way if you make it to the finals, there is quite the fortune to be made with the bookies. Not just by betting on you either. And perhaps when this is over, I may know a few parties interested in hiring you. Everyone in this town knows a few problem solvers. Make a splash by thrashing the current problem solvers and plenty of people will have problems for you to solve.

"Such as, perhaps, the other problem solvers. I guarantee that if anyone thinks old Sal is going to be stirring up trouble after tonight, they will think of you laying the old boy out.

Pierre shook his head. "Are we going to talk shop, or are you going to keep buttering me up? At this rate I may think you're trying to distract me." Left unsaid was that if he did try to sabotage Pierre, their new friendly relationship would become the new bloody entertaining street theater.

"Hah. To business then."



So yeah. Overall idea: there is betting in these establishments. There is also cheating and inside information. Pierre, being a new comer, has the longest odds. He's also got the talent to back it up. So one enterprising gambler decides to try and shore up one dark horse's chances, get a good fighter's observations on other fighters, and otherwise turn a profit.
 
[x] Stay and watch the fights. Try to scope out the competition.
-[x] More importantly study the audience to find potential contacts.

Votes for the vote god, posts for the post throne.
 
[x] Stay and watch the fights. Try to scope out the competition.
-[x] More importantly study the audience to find potential contacts.
 
[x] Stay and watch the fights. Try to scope out the competition.
-[x] More importantly study the audience to find potential contacts.
 
Alright, called for sticking around to watch the fights and scoping out the audience.

Someone roll 8d10 (Wits + Composure + Stunt) and 6d10 (Intelligence + Brawl); the former for general noticing things, and the latter for analyzing the threat level of potential opponents.
 
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