Turn 5, KALVANOX DEMANDS TRIBUTE
Powerofmind
In Madness Fallen
- Location
- United States
[X] Plan : Federal Ventures
-[X] [Genius] Let the federation have her for the duration of the project, she seems to have taken a liking to it
-[X] Fulfill Federal Obligations (1 Tech die)
-[X] Commune with the Dragon
Commune with KALVANOX, Preparing: 55
... Attempting: 52
... Trying not to insult KALVANOX: 41
... Trying to appease KALVANOX: 93
... Trying to negotiate with KALVANOX: 73
Offer generated
Federal Commitments occur... 1 tech die commited... turning political wheels...
Wow that Kalisa girl is ridiculous... completing technology.
Trickleback progress goes to Genome Editing (110/500)
Gained: Gene Repair Clinics
-Enables Gene Repair Complex planetary structure (+0.5% base population growth rate planet-wide)
Is she a good little nationalist?: 83, yep
Chancellor Effect: 2d4% - 3%
Chancellor developing experience... 16/30
Attikoverious effect: 53/97, no effect
Psion developing experience... 10/30
Diplomat developing experience... 6/30
Cultural Dice - 1d100+11: 50
-Power of the Mind: 50+11+61, 165/300
Tech Dice - 1d100: Up(lift) absorbs a die, Integration absorbs a die, 1 die surrendered
-Up(lift): 6, 151/500
-Integration: 41, 198/800
-SSP: 90/250
Resource generation:
Minerals: 18 + 0.5 + 2d2 (4) = 22.5
Energy: 15 - 0.5 + 2d2 (2) = 16.5
Food: 13.5 + 2 = 15.5
Alloys: 5 + 1 - 2 = 6
-[X] [Genius] Let the federation have her for the duration of the project, she seems to have taken a liking to it
-[X] Fulfill Federal Obligations (1 Tech die)
-[X] Commune with the Dragon
Commune with KALVANOX, Preparing: 55
... Attempting: 52
... Trying not to insult KALVANOX: 41
... Trying to appease KALVANOX: 93
... Trying to negotiate with KALVANOX: 73
Offer generated
Federal Commitments occur... 1 tech die commited... turning political wheels...
Wow that Kalisa girl is ridiculous... completing technology.
Trickleback progress goes to Genome Editing (110/500)
Gained: Gene Repair Clinics
-Enables Gene Repair Complex planetary structure (+0.5% base population growth rate planet-wide)
Is she a good little nationalist?: 83, yep
Chancellor Effect: 2d4% - 3%
Chancellor developing experience... 16/30
Attikoverious effect: 53/97, no effect
Psion developing experience... 10/30
Diplomat developing experience... 6/30
Cultural Dice - 1d100+11: 50
-Power of the Mind: 50+11+61, 165/300
Tech Dice - 1d100: Up(lift) absorbs a die, Integration absorbs a die, 1 die surrendered
-Up(lift): 6, 151/500
-Integration: 41, 198/800
-SSP: 90/250
Resource generation:
Minerals: 18 + 0.5 + 2d2 (4) = 22.5
Energy: 15 - 0.5 + 2d2 (2) = 16.5
Food: 13.5 + 2 = 15.5
Alloys: 5 + 1 - 2 = 6
You elect to be truthful in the weightiness of Kalisa's appointment, and by the first year's end, her laboratory has already made multiple major breakthroughs and simplifications to previous models. By the end of the next, reports of the progress from her lab have eclipsed virtually the entire combined efforts of the rest of the venture, with the addition of first viable live experiments.
The Federation and various member news nets are hailing her as the next incarnation of various scientific celebrities, and you have received word that she has been offered obscenely lucrative positions working for Halon, the An'tak'he, and as part of a federally-funded think tank. Despite that, she comes back home, to her people. In an official press release, the near-child smiles brightly at the cameras, saying "I could never leave my home and people on Dallon, not while they still need every bright mind and every able Dalfea, not while there's still squalid slums and growing pains I can help to lessen."
---
You are anxiously watching the feed from the shuttle you sent to reason with the dragon, as are half a dozen experts in language, psychology, culture, and one An'tak xenobiologist. When you presented the option to the An'tak envoy, hoping to get more specialists in the ear of your negotiator, he laughed for nearly a minute before realizing you were serious. You ended up getting the xenobiologist mostly because the ambassador was curious to see just how badly it would go, though he tried putting it more kindly.
At the precipice of the final jump, Attikoverious gasps in surprise. Whatever he says next is imperceptible to the audio sensors, but you're familiar enough with the man to see he's having one of his 'visions'. Things are about to turn very badly, or mercifully well.
The jump engages, and the feed goes dark for agonizing minutes, waiting for the shuttle to re-enter realspace. With a pop, the shuttle reappears and instantly reconnects the feed. Immediately many in the room gasp. Seeing recordings and stills of the creature hardly do it justice in real time, the massive sinews of it's body shifting as it's massive wings unfurl, collecting solar energy with incredible efficiency, the webbing darker than pure black in the backdrop of the void. It roars into the darkness, and though no sound is heard, multiple sensors nearly overload at the deluge of energy readings across the entire spectrum of frequencies. Attikoverious almost cowers, hearing something else.
"It is like a great and terrible cry of glory and destruction! I... I am terrified, High Chancellor. I fear I do not know if I shall leave this place alive!"
Around you, the experts confer in harsh whispers among themselves, classifying and reclassifying based upon your agent's description. You do not need particulars and models, you need a greeting, dammit! "Supplicate, Attikoverious. We realize we are lesser than such a being, so defer to it." Your suggestion cuts through the chittering around you, and you see the man nod to himself.
The beast has noticed the shuttle, now, and has begun moving to challenge it. Your agent falls prostrate, saying nothing, you suspect trying his damnedest to connect to it's mind. What follows happens quickly, your agent voicing what happens as he communes with the creature.
"He is KALVANOX, lord of this place. He is surprised, curious? amused, at my ability to commune with him. Something about how even children deserve at least a chance to plead, unlike... cattle? livestock? His presence is overbearing, I can hardly breathe..."
"Ask him to spare our race, our home. Surely children should be cared for..."
"Nnnaaaagh! Undercurrents of annoyance, irritation, he is losing his patience..."
"We will submit, then! We only want to live peacefully!"
"Hah... hah... Ugk! SUBMISSION MUST BE SHOWN! I, KALVANOX, DESIRE TRIBUTE! THINGS OF BEAUTY AND PURITY AND VALUE! IF YOU REFUSE ME, I SEE NO REASON NOT TO TREAT YOU LIKE THE REST OF THE WORMS IN THIS COSMIC CLUSTER!"
The room is stunned, speechless, and terrified in equal measure. Collapsed and weak, Attikoverious can do nothing, but somehow the shuttle directs itself back into the system it most recently jumped to, where, several minutes later, the man recovers and plots a course home.
Fearful glances are exchanged. Your hope of reasoning with the creature seems to have put you in a very awkward position.
---
Stockpile: 22.5 Mineral, 16.5 Energy, 15.5 Food, 6 Alloy
Dice: 3dTech (unassigned), 1dCulture
As the Most Beneficent Chancellor of the Dalfea people, it falls to you to direct the course of the ship of state. Your powers are far-reaching and with few caveats, but there is much to do. The complexities of government, and the slow cogs of state, limit you to two actions, or Focuses, each turn. You may also freely assign any unassigned tech or social dice to open projects, or reassign assigned dice.
Current Federal Agenda: Voting underway - Free choice
Federal proposal completed - Next proposal on docket
Terraforming Subsidies (Halon Ambassador proposing)
-Permanent Policy that will institute a tax of 1 energy per vote each member and associate has, directing it to a special Halon fund to discount the cost of purchased terraforming services by 10%, limited to a single active project per member or associate.
(Current cost of projects: Conversion - 50 energy over 20 turns, Gaia Improvement - 150 energy over 30 turns, Inhospitable Correction - 100 energy over 40 turns)
[] [Vote] Yea
[] [Vote] Nay
Use this format to produce your plan:
[] Plan Name
-[] [Vote] choice
-[] Action 1
-[] Action 2
-[] Project - number of dice
-[] Project - number of dice
repeat similar abilities as needed
[] Exploration Program (-4 energy)
-Explore the Aldiron Arm further, searching for systems of note not yet claimed by the other members of the federation.
[] Promote Growth (-5 food)
-Institute broad price reductions for foodstuffs across Dallon, reducing the cost of living significantly, and hopefully raising the birthrate to match
[] Build [Building goes here]
-Foreign Uplift Academy - Immediate cost: 5 Minerals, upkeep: 1 energy. Grants +1dTech, controlled by me, +1 character cap.
-Foreign Uplift Industrial Sector - Immediate cost: 5 Minerals, upkeep: 3 minerals. Grants +2 World Amenities, +3 Alloy, exports 1 World Amenities, 2 Alloy.
-(P)Gene Repair Complex - Immediate cost: 4 Minerals, upkeep: 1 World Amenities. Grants +0.5% base population growth (base 1.5%).
[] Fill [Position goes here] - Abdicate [Fire this guy]
-Fill an open government position from a random selection of notable figures in the nation, though you will need to fire an existing position as resources are stretched thin. Assigning ambassadors allows treaties to be made privately. Assigning an ambassador to the Federation helps further your membership status.
[] Fulfill Federal Obligations (Give X tech dice) (you can only pick one, since only one of your dice are controlled by you)
-All associates must kiss the appropriate rings and bow the the appropriate people in order to attain membership. Those wishing for true representation at the table must prove their right to the seat.
[] Cultural Subsidies (-3 energy)
-Gain +1dCulture * 0.5 this turn, directed towards the current social project.
[] Integration Education (-3 energy)
-Gain +50 progress towards Theoretical Catch Up(lift).
[] Pursue New Avenues [Tech or Culture, choose one]
-Generate a new set of projects of the chosen type, and gain one as an active project. This occurs automatically if there are no active projects.
-Explore the Aldiron Arm further, searching for systems of note not yet claimed by the other members of the federation.
[] Promote Growth (-5 food)
-Institute broad price reductions for foodstuffs across Dallon, reducing the cost of living significantly, and hopefully raising the birthrate to match
[] Build [Building goes here]
-Foreign Uplift Academy - Immediate cost: 5 Minerals, upkeep: 1 energy. Grants +1dTech, controlled by me, +1 character cap.
-Foreign Uplift Industrial Sector - Immediate cost: 5 Minerals, upkeep: 3 minerals. Grants +2 World Amenities, +3 Alloy, exports 1 World Amenities, 2 Alloy.
-(P)Gene Repair Complex - Immediate cost: 4 Minerals, upkeep: 1 World Amenities. Grants +0.5% base population growth (base 1.5%).
[] Fill [Position goes here] - Abdicate [Fire this guy]
-Fill an open government position from a random selection of notable figures in the nation, though you will need to fire an existing position as resources are stretched thin. Assigning ambassadors allows treaties to be made privately. Assigning an ambassador to the Federation helps further your membership status.
[] Fulfill Federal Obligations (Give X tech dice) (you can only pick one, since only one of your dice are controlled by you)
-All associates must kiss the appropriate rings and bow the the appropriate people in order to attain membership. Those wishing for true representation at the table must prove their right to the seat.
[] Cultural Subsidies (-3 energy)
-Gain +1dCulture * 0.5 this turn, directed towards the current social project.
[] Integration Education (-3 energy)
-Gain +50 progress towards Theoretical Catch Up(lift).
[] Pursue New Avenues [Tech or Culture, choose one]
-Generate a new set of projects of the chosen type, and gain one as an active project. This occurs automatically if there are no active projects.
[] Prepare permanent tribute to KALVANOX
-You will pay 2 energy and 1 alloy per turn, but KALVANOX SHALL SPARE YOUR PITEOUS HOMEWORLD, MORTALS
[] Request Federal Aid
-This will probably take some time to work through the federal apparatus.
-You will pay 2 energy and 1 alloy per turn, but KALVANOX SHALL SPARE YOUR PITEOUS HOMEWORLD, MORTALS
[] Request Federal Aid
-This will probably take some time to work through the federal apparatus.
Current Technological projects:
Streamlined Social Programs: 90/250
Theoretical Catch Up(lift): 151/500
Societal Integration: 198/800
Genome Editing: 110/500
Current Cultural Projects:
With the influx of advanced scientific and cultural concepts, we have discovered that our gift for magic is out of the norm, if it truly is as we believe it to be. We must approach such claims of psychic powers and wizardry with a critical eye, and bring the secret of our abilities to light. -COMPLETE-
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We have confirmed the truth of our abilities, but it is difficult to confirm who possesses them without exceptional and varied testing. We must streamline the process of testing individuals for supernatural abilities.
-Develops cultural and social advances relating to psychic abilities and the categorization of them
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We have confirmed the truth of our abilities, but it is difficult to confirm who possesses them without exceptional and varied testing. We must streamline the process of testing individuals for supernatural abilities.
-Develops cultural and social advances relating to psychic abilities and the categorization of them