Turn 1
Turn 1: Winter Year 625
Your capitol is shabby. Made out of blackened stone and hobbled together as quickly as possible, the Capitol Building is, to put it lightly, about as basic as it can be. Valorhills itself is hardly better. Dirt huts and block buildings make do for now. Though, with time, the Republic of Bravura will become as grand as the vision in your mind. Soon enough it will spread all across Armageddo What you have now was only the faintest whispers a few months ago and you know that your dreams will continue to be made reality.
With a diligent hand you have consolidated the nascent factions inside Bravura and encouraged cross-origin interactions to prevent a beginning of splinterization. While new factions may arise, you give yourself enormous credit for nipping the largest political threat to the permanence of Bravura in the bud before it can begin.
Due to being negative in base influence, all of the starter factions have disbanded. New factions will eventually arise again.
Still, other threats abound. You are running on the conjurations of mages, which may be cause for concern in time. Fel taint abounds around you, and the dangers of it gaining a foothold in the Bravurans is apparent. The demons hounded your steps here, and when they get their courage back, they will restart their onslaught. No problems that are insurmountable certainly, but all issues that will require work.
You take one more moment to consider yourself and then begin your day. Time to get to work on your dream again.
---
The Republic's Population: 486 people
Groups:
1 Batch of Mages
1 Bundle of Druids
1 Posse of Priests
1 Rotisserie of Rogues
1 Gang of Imps
2 Teams of Builders
Resources:
Fel Taint: 5%
For this turn, it is required that you select either Water from the Air or Bread and Water.
You can choose up to 6 actions to do this turn. Personal Actions are separate.
Emora Greenbreath is not one for paperwork "We've got demons nearby us Magistrate, and none of you should be any kind of happy until they are all dead"
[]GUARDS GUARDS GUARDS!!!: Without a defense force, you are at the complete mercy of adventurers. While adventurers are fine outside of areas you control, you really don't want to be at their mercy inside Valorhills.
DC 50
[]Quest: Hunt Demonic Animals!: Several demonic animals are around the area. While not the best food source, if you send out a quest to go hunt them and bring back their corpses, you should be able to get enough food to fill your stocks for the next few seasons.
Guaranteed Success (for now), Rolls determine results
Note: If you take this, it makes Water from the Air available as a stewardship choice.
[]Quest: Attack Legion Camp Despair: From your taping of Moonraven you secured the knowledge of the location of nearby legion basecamps. The closest, Legion Camp Despair is within striking distance of you, and vice versa. With suitable prompting, you can send quests to go clear them out and secure their treasures. Attacking the basecamp is a risk, and losses from a failed attack could be great. Leaving it alone however, could be a greater threat still.
1 Gang of Imps
DC 70
DC 50
[]Quest: Hunt Demonic Animals!: Several demonic animals are around the area. While not the best food source, if you send out a quest to go hunt them and bring back their corpses, you should be able to get enough food to fill your stocks for the next few seasons.
Guaranteed Success (for now), Rolls determine results
Note: If you take this, it makes Water from the Air available as a stewardship choice.
[]Quest: Attack Legion Camp Despair: From your taping of Moonraven you secured the knowledge of the location of nearby legion basecamps. The closest, Legion Camp Despair is within striking distance of you, and vice versa. With suitable prompting, you can send quests to go clear them out and secure their treasures. Attacking the basecamp is a risk, and losses from a failed attack could be great. Leaving it alone however, could be a greater threat still.
1 Gang of Imps
DC 70
Belraa is smiling softly as she reads several correspondences. "Everyone is mostly happy with us. Sure there is grumbling about not going home, but things are, so far, pretty peaceful. Everyone is getting along so far."
Meeting the Adventurers: Several former soldiers have turned to adventuring without other work to do. Adventurers can be an unruly sort, but they are slowly and surely organizing themselves. A few new guilds have formed, and while they are now quite nascent and weak, over time they will likely grow stronger. It would be good to lay the groundwork for good relations.
DC 40
Elemental Diplomacy: Talking with the elements involves just that, talking. By combining your diplomatic efforts alongside the shamanistic ones, you may be able to improve your chances of coming to a more agreeable solution.
Note: This can only be taken in conjunction with Commune with the Elements under piety.
A successful Roll will assist in the action of Commune with the Elements.
DC 60
Baby Boom: While you are currently surviving, in order to truly continue into the future you will need to have a new generation be born. A campaign to encourage baby-making would help tremendously, especially as people are hesitant to raise children on Armageddo.
DC 70
DC 40
Elemental Diplomacy: Talking with the elements involves just that, talking. By combining your diplomatic efforts alongside the shamanistic ones, you may be able to improve your chances of coming to a more agreeable solution.
Note: This can only be taken in conjunction with Commune with the Elements under piety.
A successful Roll will assist in the action of Commune with the Elements.
DC 60
Baby Boom: While you are currently surviving, in order to truly continue into the future you will need to have a new generation be born. A campaign to encourage baby-making would help tremendously, especially as people are hesitant to raise children on Armageddo.
DC 70
Alcott nods as you pass him. "The mages have been compliant. They are capable of supplying us for a while yet next to this Leyline. However, relying on them for sustenance for too long will start to have ill effects."
[]Bread and Water: Your mages need to focus on conjuring up both food and water, as without both Bravura will collapse. With your mages help, you can start summoning a large amount of water and food to help sustain Bravura. Produces a mix of food and water depending on the roll.
Note: Can pull mages from other tasks.
Uses: 1 Batch of Mages
Guaranteed Success(for now), Rolls determine results
[]Water from the Air: Your mages will focus on extracting as much water as possible from the Arcane. With the breathing room gained by supplementing food with meat, your mages can focus on trying to form a small lake nearby Valorhills. Produces a mix of food and water depending on the roll.
Note: Requires Hunt Demonic Animals!
Can pull mages from other tasks.
Uses 1 Batch of Mages
Guaranteed Success(for now), Rolls determine results
[]Grow a Grove: With enough water you could begin the slow process of nature reclamation. A small group of druids and amateur hedge-mages seek to use left over seeds and the remains of trees to try and make a new forest. With time, the spread of nature could allow for the fel to be pushed back from the area, alongside giving additional sources of food.
Uses: 1 Bundle of Druids
Consumes: 1 Turn of Water
DC 50
Note: Can pull mages from other tasks.
Uses: 1 Batch of Mages
Guaranteed Success(for now), Rolls determine results
[]Water from the Air: Your mages will focus on extracting as much water as possible from the Arcane. With the breathing room gained by supplementing food with meat, your mages can focus on trying to form a small lake nearby Valorhills. Produces a mix of food and water depending on the roll.
Note: Requires Hunt Demonic Animals!
Can pull mages from other tasks.
Uses 1 Batch of Mages
Guaranteed Success(for now), Rolls determine results
[]Grow a Grove: With enough water you could begin the slow process of nature reclamation. A small group of druids and amateur hedge-mages seek to use left over seeds and the remains of trees to try and make a new forest. With time, the spread of nature could allow for the fel to be pushed back from the area, alongside giving additional sources of food.
Uses: 1 Bundle of Druids
Consumes: 1 Turn of Water
DC 50
Dalibo smiles as she sees you "Ah Magistrate, just what I needed, I have a couple of intriguing reports you may want to look over, and you should come to me with questions to answer."
[]Find Dissidence: With the collapse of factionalism in Bravura, one of the major threats to your vision has disappeared. However, it is unlikely for the republic's sanctity to be completely unthreatened for long. If you pick up the bar chatter, tea shop gossip and street talk you can find what sources of discontent are currently most threatening, if any.
Uses: 1 Rotisserie of Rogues
DC 30
[]Scout the area: You have scarcely an idea about the planet you are on, you have no idea what threats are coming and you have no idea whether where you're standing was once an ocean or a mountain. Armageddo is completely mysterious to you. Sending out scouts will give you important information about local terrain, eldritch threats and most importantly, legion camps. Plus, who knows what you may find scattered around the broken bones of a world.
Uses: 1 Rotisserie of Rogues
DC 50
Infiltrate the Legion Camps
From your taping of Moonraven, you have secured knowledge of many, hopefully all, of the legion camps nearby. With Dalibo's imps and scouts you may be able to get a permanent stream of information out of the Legion Camps. Of course, if discovered, you could alert the Camps and cause them to be both on tighter guard and much more eager to attack you.
DC 70
Uses: 1 Rotisserie of Rogues
DC 30
[]Scout the area: You have scarcely an idea about the planet you are on, you have no idea what threats are coming and you have no idea whether where you're standing was once an ocean or a mountain. Armageddo is completely mysterious to you. Sending out scouts will give you important information about local terrain, eldritch threats and most importantly, legion camps. Plus, who knows what you may find scattered around the broken bones of a world.
Uses: 1 Rotisserie of Rogues
DC 50
Infiltrate the Legion Camps
From your taping of Moonraven, you have secured knowledge of many, hopefully all, of the legion camps nearby. With Dalibo's imps and scouts you may be able to get a permanent stream of information out of the Legion Camps. Of course, if discovered, you could alert the Camps and cause them to be both on tighter guard and much more eager to attack you.
DC 70
Jaye paces around her workstations. She is constantly moving around the makeshift Arcane Sanctum. "Hello Magistrate" She says, looking up after getting frustrated with a spell. "Is there something particular that you think should be focused on? Otherwise, please leave me to my work"
Clean the Leylines: The leylines are currently tainted and chaotic from being of a legion world. With effort you could stabilize and purify the leylines, which would make all sorts of arcane activities easier in the future.
Uses 1 Batch of Mages
Takes 3 Turns
DC 20
Portal Network: Jaye wants to build up a portal network around Armageddo generally, but around Valorhills specifically. With the assistance of a Batch of Mages you could begin the painstaking process of establishing a portal network. With that practice, Bravura will also gain that oh so useful resource of the ability to think about portals.
Uses 1 Batch of Mages
DC 50
Water-Generator: Your need for water is unceasing. With time and luck, you may be able to create a machine that can slowly convert Arcane energy into water continuously, without relying on mages as a constant source of water production.
Uses 1 Batch of Mages
Takes 4 Turns
DC 70
Build a Foundry: You are currently making do with an eclectic batch of smithies and workshops strewn about Valorhills. You could make a push to formally construct a central foundry, which would also allow for mass smelting and mining to begin again.
Uses 1 Team of Builders
Takes 2 Turns
DC 40
Build a Crystal Works: With a bit of effort, you could set up a jewel crafting and artificer shop to take care of both Eclectic Legion Tech and
Uses 1 Team of Builders
Takes 2 Turns
DC 40
Uses 1 Batch of Mages
Takes 3 Turns
DC 20
Portal Network: Jaye wants to build up a portal network around Armageddo generally, but around Valorhills specifically. With the assistance of a Batch of Mages you could begin the painstaking process of establishing a portal network. With that practice, Bravura will also gain that oh so useful resource of the ability to think about portals.
Uses 1 Batch of Mages
DC 50
Water-Generator: Your need for water is unceasing. With time and luck, you may be able to create a machine that can slowly convert Arcane energy into water continuously, without relying on mages as a constant source of water production.
Uses 1 Batch of Mages
Takes 4 Turns
DC 70
Build a Foundry: You are currently making do with an eclectic batch of smithies and workshops strewn about Valorhills. You could make a push to formally construct a central foundry, which would also allow for mass smelting and mining to begin again.
Uses 1 Team of Builders
Takes 2 Turns
DC 40
Build a Crystal Works: With a bit of effort, you could set up a jewel crafting and artificer shop to take care of both Eclectic Legion Tech and
Uses 1 Team of Builders
Takes 2 Turns
DC 40
Thytest is pleasantly hopeful. He has spent what time he can wandering around Valorhills healing what he can. "Good morning Magistrate. If there is no business to be done then I would like to go assist others." He says most days. He seems to be obsessing over the production of water by the mages.
Propoganda Blitz: While you are bought into this whole "republic" business, most other people are just amusing you because they find it useful. With a firm propaganda campaign you could start getting people to start buying into it.
DC 40
Purify the Land: With time, effort and the assistance of druidic and holy magics, you may be able to purify the land around Valorhills. Doing so would be expensive, but the dangers of leaving the land tainted in Fel may be even more.
Uses: 1 Bundle of Druids
1 Posse of Priests
DC 30
Commune with the Elements: Thytest Halfstorm wants to calm the Elements on Armageddo. While a mobile goal, it is unlikely for him to get anywhere with the land as corrupted as it is. He still insists on the importance, and you can always try. Thytest seems to forget that fickle elements can be dangerous.
DC 80
Make a Moonwell: Soria Farstrike, the Night Elf Priestess, has come to you with an offer. She seeks to use droplets of moon well water that she has carried with her to try and create a new Moonwell. It will be costly, it will be difficult and without access to Azeroth directly it may take a couple of tries but the results may be worth it. Moonwells have a natural cleansing effect especially with Fel and the source of both Arcane and Druidic magic would be priceless.
Uses: 1 Bundle of Druids
1 Posse of Priests
Consumes 1 Turn of Water
DC 80
Build a Church of the Light: Faith in the Light is common amongst the Bravuran. Several priests and paladins have pushed for the creation of a Church of light. If you get ahead of them, you may be able to keep them under some semblance of your control, but it would take time and precious resources to do so.
Uses: 1 Team of Builders
DC 30
DC 40
Purify the Land: With time, effort and the assistance of druidic and holy magics, you may be able to purify the land around Valorhills. Doing so would be expensive, but the dangers of leaving the land tainted in Fel may be even more.
Uses: 1 Bundle of Druids
1 Posse of Priests
DC 30
Commune with the Elements: Thytest Halfstorm wants to calm the Elements on Armageddo. While a mobile goal, it is unlikely for him to get anywhere with the land as corrupted as it is. He still insists on the importance, and you can always try. Thytest seems to forget that fickle elements can be dangerous.
DC 80
Make a Moonwell: Soria Farstrike, the Night Elf Priestess, has come to you with an offer. She seeks to use droplets of moon well water that she has carried with her to try and create a new Moonwell. It will be costly, it will be difficult and without access to Azeroth directly it may take a couple of tries but the results may be worth it. Moonwells have a natural cleansing effect especially with Fel and the source of both Arcane and Druidic magic would be priceless.
Uses: 1 Bundle of Druids
1 Posse of Priests
Consumes 1 Turn of Water
DC 80
Build a Church of the Light: Faith in the Light is common amongst the Bravuran. Several priests and paladins have pushed for the creation of a Church of light. If you get ahead of them, you may be able to keep them under some semblance of your control, but it would take time and precious resources to do so.
Uses: 1 Team of Builders
DC 30
You always have a little Personal Time, rare as it is.
Choose 1:
Focus your efforts: By spending your time assisting with a project, you may increase its likelihood for success. It can be exhausting, but for some things, the personal touch may be worth it
Spend your efforts on one particular regular action, adding your relevant stat to the roll.
Training: You've never been the best fighter, and that has been a consistent problem. You spent most of the fight with moon raven firing a couple arrows and looking quite stupid. You might have gotten one or two hits in, but other than that it was mostly a dud. You now have the resources to try and improve your skill… if you want to.
DC 50: Chance to unlock a new class (Currently you are an archer, which is a discount hunter)
Focus your efforts: By spending your time assisting with a project, you may increase its likelihood for success. It can be exhausting, but for some things, the personal touch may be worth it
Spend your efforts on one particular regular action, adding your relevant stat to the roll.
Training: You've never been the best fighter, and that has been a consistent problem. You spent most of the fight with moon raven firing a couple arrows and looking quite stupid. You might have gotten one or two hits in, but other than that it was mostly a dud. You now have the resources to try and improve your skill… if you want to.
DC 50: Chance to unlock a new class (Currently you are an archer, which is a discount hunter)
Please vote in plans.
(Please let me know if you see typos and odd phrasing. I kind of rushed through this, and the formatting of the raw version made it difficult to proofread through)
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