JuliusNepos
Obscure Roman Emperor
- Location
- Maffachufetts Bay Colony
♫
It is the Four Hundredth and Sixty first year since the day that Adelard the Conqueror declared the birth of the first Galactic Empire, and set forth to conquer the galaxy. Four Hundred and Sixty One years later and much of the galaxy is united under the banner of the Second Empire, self proclaimed heir to the first. After a period of turmoil and disaster, a new Emperox (The X is silent)sits upon the throne and order is being restored to the Empire. But the Alsace sector lies in a vacuum of turmoil. Gottfried Heinreich Jefferson Du Pont VI, Duke of the Alsace Sector, was a renowned knight and tactician in addition to being an old friend of Jurgen Jean-Marie Spencer D'Aristide zu Battenberg, Duke of the Tyrol Sector. Two both marcher lords of the Empire's frontier, during the chaos sown by the smiling death the Duke was a steadfast(if not the last) supporter of the De Coucy dynasty and his defeat in battle by Jurgen marked the doom of the loyalist's efforts. Gottfried was ordered to commit suicide by his old friend but his House was spared any punishment. However since Gottfried had no direct heirs after the plague, leadership of the house of Du Pont fell to a Cadet Branch-something that would require the approval of the Emperox to inherit the duchy-something he has yet to do. There is a Duke shaped hole in the heart of the sector, and as the Emperox busies himself with the business of reigning, he declined to name a different Duke. The Alsace sector lies in a vacuum of turmoil
Hello and welcome to Rime, a space feudal sci fi future where we fight with swords and the galaxy is dominated by great houses. This is an entirely original setting and premise that has nothing to do with worms, cocaine, or Islam. What will follow is first a large chunk of lore and worldbuilding that hopefully will help ground with within the intended area of vibes and theme this game falls in within before the section on mechanics and how to make an application. Since an application will involve a certain degree of making stuff up, I do encourage you to read through the lore before scrolling to the bottom. I can't stop you of course but your megacorp cyberpunk space civ run by giant bug aliens is probably not really fitting the tone.
Each turn, players are expected to submit orders, sent to me via Sufficient Velocity PM with the title format of RIME- [House/Character Name]. Your orders are anything you'd like to accomplish within the span of the turn length, ranging from assassination attempts, force marshalling, or political overtures. I am tentatively setting a word limit at 300 words, with the right reserved to adjust this as needed.
In Character Posts (ICs) will not be required, I know how hard it can be to write them and I do not wish this game to become work, but they also are very fueling to the motivation to GM and help build and flavor the world so they would be appreciated and highly encouraged.
I would like to take a moment to thank @Noco and @Rolman whose games in this style have been a source of inspiration (and at times a source of direct wording)
I made a discord
Each turn, players are expected to submit orders, sent to me via Sufficient Velocity PM with the title format of RIME- [House/Character Name]. Your orders are anything you'd like to accomplish within the span of the turn length, ranging from assassination attempts, force marshalling, or political overtures. I am tentatively setting a word limit at 300 words, with the right reserved to adjust this as needed.
In Character Posts (ICs) will not be required, I know how hard it can be to write them and I do not wish this game to become work, but they also are very fueling to the motivation to GM and help build and flavor the world so they would be appreciated and highly encouraged.
I would like to take a moment to thank @Noco and @Rolman whose games in this style have been a source of inspiration (and at times a source of direct wording)
I made a discord
Q: Could you have formatted this better?
A: Probably but I really just wanted to bang out the OP and get it posted today
Q: Is Rime about Worms?
A: No its about Crabs clearly?
Q: Why?
A: Look I was really bored at work and needed to get writing okay?
A: Probably but I really just wanted to bang out the OP and get it posted today
Q: Is Rime about Worms?
A: No its about Crabs clearly?
Q: Why?
A: Look I was really bored at work and needed to get writing okay?
World Building:
2084 AD: The American Union and European Commonwealth form the Atlantic Pact and jointly establish the first extra planetary colony in the Eberswalde Delta
2166 AD: Earth unified by Co-dominate of Lantipac
2238 AD: Dr Lancelot Metternich invents the jump drive allowing travel through hyperspace and beginning extrasolar colonial era
2321 AD: Co-dominate of Lantipac begins to collapse after colonies declare independence
2325 AD: Europa water crisis devastates Sol System, start of Galactic Dark Age
16 BE Adelard Harcourt. Later known as Adelard the Conqueror is born on the planet Görlitz
2 BE Adelard the Conqueror seizes control of Götlitz
0 Adelard the Conqueror conquers five neighboring sectors, proclaims birth of Human Empire
10 AE Galaxy united by Adelard, sectors distributed as fiefs to loyal generals
32 AE death of the Conqueror, sector dukes all swear to obey the Harcourt dynasty
182 AE succession crisis Between Adelard IV's twin sons leads to civil war
185 AE Götlitz destroyed by younger Twin as war tide turns, Harcourt dynasty extinguished, start of second Galactic Dark age
244 AE Washington Mowbray negotiates the formation of the Great Council of Peers and is shortly hailed as Emperox of the Second Empire by all the dukes of the galaxy
355 AE: Stanley Wertheimstein is first non Mowbray Emperox elected by Great Council of Peers
451 AE The first case of the Smiling Death is identified and soon sweeps through the Empire
459 AE Jurgen Jean-Marie Spencer D'Aristide zu Battenberg seizes the throne after a brief civil war, and though he eliminates most of the few plague survivors of the De Coucy Impero Family, he spares many Coucy loyalists
461 AE: Present day
2166 AD: Earth unified by Co-dominate of Lantipac
2238 AD: Dr Lancelot Metternich invents the jump drive allowing travel through hyperspace and beginning extrasolar colonial era
2321 AD: Co-dominate of Lantipac begins to collapse after colonies declare independence
2325 AD: Europa water crisis devastates Sol System, start of Galactic Dark Age
16 BE Adelard Harcourt. Later known as Adelard the Conqueror is born on the planet Görlitz
2 BE Adelard the Conqueror seizes control of Götlitz
0 Adelard the Conqueror conquers five neighboring sectors, proclaims birth of Human Empire
10 AE Galaxy united by Adelard, sectors distributed as fiefs to loyal generals
32 AE death of the Conqueror, sector dukes all swear to obey the Harcourt dynasty
182 AE succession crisis Between Adelard IV's twin sons leads to civil war
185 AE Götlitz destroyed by younger Twin as war tide turns, Harcourt dynasty extinguished, start of second Galactic Dark age
244 AE Washington Mowbray negotiates the formation of the Great Council of Peers and is shortly hailed as Emperox of the Second Empire by all the dukes of the galaxy
355 AE: Stanley Wertheimstein is first non Mowbray Emperox elected by Great Council of Peers
451 AE The first case of the Smiling Death is identified and soon sweeps through the Empire
459 AE Jurgen Jean-Marie Spencer D'Aristide zu Battenberg seizes the throne after a brief civil war, and though he eliminates most of the few plague survivors of the De Coucy Impero Family, he spares many Coucy loyalists
461 AE: Present day
Warfare:
In the Empire, armor derived from voidsuit technology is of sufficient resilience and advancement that traditional ballistic weaponry has been rendered all but obsolete. To slay an armored man three options lie before you, the first is engage close and use a fine blade to aim for gaps and joints to disable the armor or incapacitate the armored, the second is to use weaponry equipped with a thermal coil to superheat your weapon and burn through the armor after a period of prolonged contact. The third is to use Plasma weaponry, which does have the power to burn through armor. However because of the immense heat generated by plasma technology, any such weapon takes an inordinate amount of time between shots, warfare and duels are mostly a matter for melee weaponry.
By the laws of the Empire it is only permitted for Nobles to own weaponry (and only nobles are allowed to wield swords, period). Since a noble warrior cannot be everywhere, even with the amount of unlanded nobles with no trade but bladeplay the Empire produces, it is acceptable for non nobles to be issued weaponry which they can wield in the name of their master but do not own. Generally House Guards are kept reasonably small for lowborn worthy of being trusted with a blade are not common. Full on levying of a host and equipping them for warfare is rare on account of its expense and danger, particularly in the Empire's current period of depopulation and Imperial Peace.
Warfare in space is rarer, and even more dominated by the power of armor. Even a full broadside of a Plasma cannonade will not seriously damage the hull of a proper spaceship, and while such craft are valuable, the navigators of Rutter houses who retain the knowledge of jumpoints by oral tradition are irreplaceable. Destroying a jump capable craft is almost never done, with battle usually being a matter of fire aimed at Solar Sails and Batteries, and fierce boarding actions, ultimately resolved when one side strikes its colors and is taken as a price or offers its ransom. When not under fire, Solarsails are fairly easy to replace, even in deep space
Sects and Societies
The Second Empire does not have a state faith, generally following a cuius regio eius religio principle, so long as those faiths fall within the acceptable noble dominated social order of the Empire. The list below is not meant to be exhaustive one of every religious movement within the Empire, and within the detailed faiths one can assume countless denominations and traditions. It is my hope this will help set the tone and inspire writing.
The Universal Faith
The Universal Faith is one of the most common religions in the galaxy and deeply rooted in the ancient days of Earth.
The Universal faith teaches that there have been three great prophets throughout history-a first one that brought law and structure to the faith- a second one that taught service, selflessness and sacrifice- and a third one that brought the sword and fought in the name of the faith.
In the ancient past universals tried to make a pilgrimage to the seat of the faith on Earth one in their lifetime but in more modern days every sector has a fraction of stone from the homeworld given by the Pap, supreme head of the faith to the head of the faith in a sector and people make a pilgrimage to the designated planet in their sector
True Sword Sect:
Said to have been founded by the legendary knight Richard L'enfant, who was the Conqueror's right hand man and first Duke, after the death of Adelard, Richard shaved his head renounced his titles and wordly distractions and vowed to master true swordsmanship. It is said that Richard even disarmed he wielded the true sword and could cut steel with his palm. The Sect flourished during the second dark age and experienced suppression under the second Empire. The recent plague has seen a resurgence in its strength. The Sect teaches that even peasants who practice virtue cultivation become true knights entitled to wield swords. Popular among common folks and minor nobility it has been suppressed and blamed for unrest throughout its history for while the sect preaches accepting the rule of good and just nobility to advocates overthrowing corrupt magistrates to restore virtous government.
The Cult of Saints:
The Cult of Saints is the religion historically most favored by the second Empire, though the current Emperox is someone apathetic towards it. At once polytheist and monotheist, Saints believe in only one god, the invincible human spirit but venerate countless figures as avatars and incarnations of the spirit. A decentralized movement the vast array of figures hailed as saints changes much from one sector to another though Adelard the Conqueror and Washington Mowbray are very common and prominent figures and deceased Emperoxs are often at least hailed as lesser saints. In the past it was not uncommon for noble houses to have a monk from one of the more codified Saint sects as a spiritual and tactical advisor but this has fallen out of practice with imperial disfavor in recent years
The Illuminated Order of Cern
The Illuminated Order of Cern is a unique example of a secular monastic Order. The tech-men of Cern claim their Order predates even the ancient lantipact and in their lab-monasteries they toil at the task of preserving many lost and secret things. Among the common folk they have a dreadful reputation as callous warlocks but on occasion a noble house finds it worth the investment to patronize a Cern monastery. The Tech-Men of Cern are generally seen as a strange splinter of the Cult of Saints (itself already a very broad categorization) but the tech-men are as secretive with their religious rites as their secret knowledge.
The Universal Faith
The Universal Faith is one of the most common religions in the galaxy and deeply rooted in the ancient days of Earth.
The Universal faith teaches that there have been three great prophets throughout history-a first one that brought law and structure to the faith- a second one that taught service, selflessness and sacrifice- and a third one that brought the sword and fought in the name of the faith.
In the ancient past universals tried to make a pilgrimage to the seat of the faith on Earth one in their lifetime but in more modern days every sector has a fraction of stone from the homeworld given by the Pap, supreme head of the faith to the head of the faith in a sector and people make a pilgrimage to the designated planet in their sector
True Sword Sect:
Said to have been founded by the legendary knight Richard L'enfant, who was the Conqueror's right hand man and first Duke, after the death of Adelard, Richard shaved his head renounced his titles and wordly distractions and vowed to master true swordsmanship. It is said that Richard even disarmed he wielded the true sword and could cut steel with his palm. The Sect flourished during the second dark age and experienced suppression under the second Empire. The recent plague has seen a resurgence in its strength. The Sect teaches that even peasants who practice virtue cultivation become true knights entitled to wield swords. Popular among common folks and minor nobility it has been suppressed and blamed for unrest throughout its history for while the sect preaches accepting the rule of good and just nobility to advocates overthrowing corrupt magistrates to restore virtous government.
The Cult of Saints:
The Cult of Saints is the religion historically most favored by the second Empire, though the current Emperox is someone apathetic towards it. At once polytheist and monotheist, Saints believe in only one god, the invincible human spirit but venerate countless figures as avatars and incarnations of the spirit. A decentralized movement the vast array of figures hailed as saints changes much from one sector to another though Adelard the Conqueror and Washington Mowbray are very common and prominent figures and deceased Emperoxs are often at least hailed as lesser saints. In the past it was not uncommon for noble houses to have a monk from one of the more codified Saint sects as a spiritual and tactical advisor but this has fallen out of practice with imperial disfavor in recent years
The Illuminated Order of Cern
The Illuminated Order of Cern is a unique example of a secular monastic Order. The tech-men of Cern claim their Order predates even the ancient lantipact and in their lab-monasteries they toil at the task of preserving many lost and secret things. Among the common folk they have a dreadful reputation as callous warlocks but on occasion a noble house finds it worth the investment to patronize a Cern monastery. The Tech-Men of Cern are generally seen as a strange splinter of the Cult of Saints (itself already a very broad categorization) but the tech-men are as secretive with their religious rites as their secret knowledge.
Foreign Powers
the Metamoment
The Second Empire's largest single rival. A cult of heretical flesh shapers known for their stark white skin, blackened chemical blood, and atrocious bulbous architecture. The Metamoment pursues the creation and worship of the Metaman, the "perfect human" and possesses the avarice of immortality. They are ruled by a clique of supposedly divine called the Seeoos. If there is one power in the stars that the Empire truly despises it is the Metamoment, but the power of the Emperox has never been enough to muster the united host needed to crush their foes.
The Lacedaemonian Brotherhood:
The Lacedaemonian Brotherhood was born in the days of the lost Lantipact, founded by dissidents from the perphery, who sought in the stars to build a new future with modern technology that would "Free mankind from the insidious scourge of womenkind". Women are utterly forbidden in Lacedaemonian space, who instead ensure reproduction through cloning technology based on a series of lines believed to be specialized in certain skill sets and to represent the ideal male form. The Brotherhood willingly bowed to the Conqueror and his line, seeing in them the peak of masculinity but went their own way with the collapse of the First Empire and refused to join the second, seeing its society "irreversibly corrupted by the touch of the female"
Temasek Conglomerate
The Temasek Conglomerate is an association of Merchant Guilds, Rutter Houses and the descendants of what were in the days of the Lantipact, Megacorporations. Of all the rivals of the Second Empire the Conglomerate is the smallest in territory but sits upon a motherload of Nanofabber licenses and Ice-21 deposits. On the upper levels of Temasek society things are outwardly orderly and clean with minor infractions punished harshly while behind closed doors decadence reigns. And beneath the wealth and trade groans an underclass of laborers and servants, carefully spliced with things like skin chlorophyll so they need not be fed, nor need to sleep, nor will they ever complain. The Second Empire abhors the concept of a nation of armed merchants, for the sword and weapon should be the preserve of the nobility.
The Artmon Tsarate
On the far north of the Human Empire stands the Tsarate, a peculiar cult of heretical universalists, mechanist raiders who see the process of willing mutilation in favor of crude, obvious, cyborg replacements as a way to venerate their ancestors and reject the first and third prophets. Though accused of engaging with abominable intelligence, even the Empire will admit that the Tsarate is simply too poorly run to be the servant of some malevolent machine god. Infamous raiders and Pirates, the Artmon Tsarate nonetheless possess strange notions of Honor that tie their warriors in personal loyalty to their barbarian Tsar.
The Second Empire's largest single rival. A cult of heretical flesh shapers known for their stark white skin, blackened chemical blood, and atrocious bulbous architecture. The Metamoment pursues the creation and worship of the Metaman, the "perfect human" and possesses the avarice of immortality. They are ruled by a clique of supposedly divine called the Seeoos. If there is one power in the stars that the Empire truly despises it is the Metamoment, but the power of the Emperox has never been enough to muster the united host needed to crush their foes.
The Lacedaemonian Brotherhood:
The Lacedaemonian Brotherhood was born in the days of the lost Lantipact, founded by dissidents from the perphery, who sought in the stars to build a new future with modern technology that would "Free mankind from the insidious scourge of womenkind". Women are utterly forbidden in Lacedaemonian space, who instead ensure reproduction through cloning technology based on a series of lines believed to be specialized in certain skill sets and to represent the ideal male form. The Brotherhood willingly bowed to the Conqueror and his line, seeing in them the peak of masculinity but went their own way with the collapse of the First Empire and refused to join the second, seeing its society "irreversibly corrupted by the touch of the female"
Temasek Conglomerate
The Temasek Conglomerate is an association of Merchant Guilds, Rutter Houses and the descendants of what were in the days of the Lantipact, Megacorporations. Of all the rivals of the Second Empire the Conglomerate is the smallest in territory but sits upon a motherload of Nanofabber licenses and Ice-21 deposits. On the upper levels of Temasek society things are outwardly orderly and clean with minor infractions punished harshly while behind closed doors decadence reigns. And beneath the wealth and trade groans an underclass of laborers and servants, carefully spliced with things like skin chlorophyll so they need not be fed, nor need to sleep, nor will they ever complain. The Second Empire abhors the concept of a nation of armed merchants, for the sword and weapon should be the preserve of the nobility.
The Artmon Tsarate
On the far north of the Human Empire stands the Tsarate, a peculiar cult of heretical universalists, mechanist raiders who see the process of willing mutilation in favor of crude, obvious, cyborg replacements as a way to venerate their ancestors and reject the first and third prophets. Though accused of engaging with abominable intelligence, even the Empire will admit that the Tsarate is simply too poorly run to be the servant of some malevolent machine god. Infamous raiders and Pirates, the Artmon Tsarate nonetheless possess strange notions of Honor that tie their warriors in personal loyalty to their barbarian Tsar.
Forbidden and Restricted Technologies
AI: The development of Artificial Intelligence was banned by the Lantipact for nebulous reasons in its dying days. During the galactic dark ages AI technology was developed and abused with the rise of Adelard the Conqueror monstrous AI kingdoms were crushed by his armies and further study forbidden, a taboo that has held in all the centuries since. Computing technology still exists, but automation and even the slightest hint of intelligence forbidden by a taboo so strong it has held through the second dark age and the centuries since
Gene-Engineering: Adelard the Conqueror also defeated in his campaigns the Heidelberg Genecultists, who bent the knee and kept their work within parameters accepted by conventional society. With the collapse of the Empire the Genecultists of Heidelberg returned to making abominations but were crushed utterly with the formation of the Second Empire. Under the Second Empire, Gene-Engineering is not banned, so long as its work does not create "Abominations" what exactly this means is somewhat unclear but the Great Council of Peers maintains that it knows an abomination when it sees one.
Cloning, Revitification and Life Extension Treatments: In an Empire ruled by nobility and lineage, questions of succession and death are rather important. The laws as set down by the Inner Chamber of the Great Council of Peers is that a man is entitled to 140 years of life and only one reign. If he transfers his brain to a clone, body or has advanced Lantipact Science revive him from clinical death, or use exotic drugs to prolong his life that is his business, but after 140 years, or his first clinical death, his possessions are passed onto his heirs, leaving him alive but without worldly goods. Since few nobles would wish a prolonged life without noble status, little effort is put into life beyond 140.'
Gene-Engineering: Adelard the Conqueror also defeated in his campaigns the Heidelberg Genecultists, who bent the knee and kept their work within parameters accepted by conventional society. With the collapse of the Empire the Genecultists of Heidelberg returned to making abominations but were crushed utterly with the formation of the Second Empire. Under the Second Empire, Gene-Engineering is not banned, so long as its work does not create "Abominations" what exactly this means is somewhat unclear but the Great Council of Peers maintains that it knows an abomination when it sees one.
Cloning, Revitification and Life Extension Treatments: In an Empire ruled by nobility and lineage, questions of succession and death are rather important. The laws as set down by the Inner Chamber of the Great Council of Peers is that a man is entitled to 140 years of life and only one reign. If he transfers his brain to a clone, body or has advanced Lantipact Science revive him from clinical death, or use exotic drugs to prolong his life that is his business, but after 140 years, or his first clinical death, his possessions are passed onto his heirs, leaving him alive but without worldly goods. Since few nobles would wish a prolonged life without noble status, little effort is put into life beyond 140.'
Commodities
One of the most valuable substances in the galaxy is Ice-21 (or Hellrime) , a form of ice only generated under unique and rare pressure and temperature circumstances. Despite its rarity Ice-21 is a critical coolant for the tubes needed for plasma technology. Lesser quality plasmalocks may use other coolant substances but a proper plasmalock is cooled by ice-21 and so too are plasma cannons and plasma engines. Only control of the licenses and registrations needed to operate a nano fabricator is a more lucrative wealth source for a noble or trading house than a reliable source of Ice-21.
Cancerium: Carcinite is a dust produced from the powdered shell of the Crøb crustacean species. Inhalation of this dust induces a meditative state of vastly heightened awareness and cognition. Many monastic orders claim that regular Carcinite use in tandem with their secretive disciplines are the foundation of unlocking a hidden well of deep spiritual power. During the First Empire Adelard the Conqueror seeded many planets with a Crøb population to ensure a steady supply of Carcinite for his Paladins, but during the second Galactic Dark Age, most of those worlds either saw their Crøb population escape and become dangerous and feral, or be hunted into extinction by mankind's insatiable hunger for shell dust. In the Second Empire Carcinite is rare and highly valuable.
Vvhanil, the refined stigmata of the Hamelin plant is the result of the Lantipac Era genetic engineering project Ambrosia which succeeded in its goal to create the most delicious possible substance. Vvhanil is universally recognized as the ultimate seasoning Ave culinarily perfect. Unfortunately the plant is extremely sensitive in terms of climate and growing conditions and requires incredibly manpower intensive work and countless flowers to produce a small amount of Vvhanil. A mere vial of the spice is a gift fit for a king
Cancerium: Carcinite is a dust produced from the powdered shell of the Crøb crustacean species. Inhalation of this dust induces a meditative state of vastly heightened awareness and cognition. Many monastic orders claim that regular Carcinite use in tandem with their secretive disciplines are the foundation of unlocking a hidden well of deep spiritual power. During the First Empire Adelard the Conqueror seeded many planets with a Crøb population to ensure a steady supply of Carcinite for his Paladins, but during the second Galactic Dark Age, most of those worlds either saw their Crøb population escape and become dangerous and feral, or be hunted into extinction by mankind's insatiable hunger for shell dust. In the Second Empire Carcinite is rare and highly valuable.
Vvhanil, the refined stigmata of the Hamelin plant is the result of the Lantipac Era genetic engineering project Ambrosia which succeeded in its goal to create the most delicious possible substance. Vvhanil is universally recognized as the ultimate seasoning Ave culinarily perfect. Unfortunately the plant is extremely sensitive in terms of climate and growing conditions and requires incredibly manpower intensive work and countless flowers to produce a small amount of Vvhanil. A mere vial of the spice is a gift fit for a king
Other Facts of Note
The Great Council of Peers is an institution negotiated into being by Washington Mowbray as part of the deals that united most of the nobles of the galaxy into the Second Empire. In theory every noble in the galaxy has the right to attend the Great Council and have a say in its law making, but this is mostly in theory. There are far more nobles in the galaxy than there are those with the ability to travel to the capital or the technology to call into a session. Moreover there is an inner council of the Great Council made up of all the Dukes of the Galaxy, a representative of the Emperox's household(as opposed to the Emperox in his position as Duke, granting him two votes) and a few open seats that are traditional granted to the lifetime to particularly notable magantes or religious figures who are considering too important to ignore. It is this inner council that makes most true decisions on behalf of the Empire, for even though a small portion of the Empire's nobles attend a session that is still far too many for a wieldy body of lawmaking.
Dr Lancelot Metternich is hailed as a saint in the cult of saints for his work inventing the jump drive that allowed extrasolar colonization. The jump drive allows a ship to enter hyperspace and travel at speeds far beyond normal possibility. Hyperspace is like a frozen river, with very specific points of entrance of exit. In the time since the first galactic dark age, the technology needed to calculate the location of jump points has been lost, leaving galactic navigation dependent on insular Rutter houses who have passed and preserved the location of points as secret knowledge through the generations. At times desperate or mad people attempt to blind jump in the hopes of finding a new point and a new system to colonize, but this has as far as recorded by the second Empire succeeded a mere handful of times.
The Black Guard: The Blackguard are an elite band of warriors that serve as the protector and enforcer of the Empro. Drawn from the mountainous world of Frundsberg, in the Swabia sector the Black Guardsmen grow up used to high gravity and thin oxygen. Of and put through a grueling training regime they produce soldiers of exceptional strength and endurance. The Black Guard are instantly recognizable by their pitch black armor which covers their entire body and the massive greatswords they wield casually. The twin disasters of plague and civil war nearly dissolved the Guard and only one stood to defend the last De Coucy Emperox, but with the end of the war and plague, the new Emperox has revived the order.
In terms of industry and stuff a lot of things are based off Nanofabricators or "fabbers" but they have countless ancient regulations and licensing stuff restricting their use. So a noble houses fortune may in part be based on the fact that their licensing agreement to use the fabber has been passed down countless generations
The Knights of Götlitz
Bards still sing songs of the paladins that followed Adelard in his great conquest and the order of bodyguards that were born of them and defended the Harcourt dynasty to the end. That dynasty and its Empire are long dead and the Second Empire is not its equal. But some say the Knights have outlived the Empire and have spent long centuries watching the thin blood of the Harcourts pass through lack-wits and women, waiting for it to prove its virtue is not utterly spent. But surely that's just rumor and myth
Alsace Sector Notes
The Alsace Sector lies on the eastern edge of the Second Empire, facing on the frontier the Lacedaemonian Brotherhood and The Artmon Tsarate to the north and south respectively . Raids from the Tsarate is common, relationships with the Brotherhood are more cordial but tense, a smile with a dagger behind the back. The Jumpoint that leads to Hohenburg is unusually large and well known and beyond the sector most points are more secret and small meaning that travelers come to the region from remarkably far afield. Many of the sector's best knights fell with their Duke at the battle of Alabaster Mountain and many more died from the Smiling Death. There are few old men left in the region.
Worlds:
The Traditional Capital of the Alsace Sector is the planet Hohenburg. Hohenburg is an ocean planet of shallow water and vast coral reefs, which over centuries of habitation have been built over, creating in effect a city planet criss-crossed by natural canals. The vast coral formations have been built into and upon to create many of the planet's structure and being the capital of an important frontier planet, the world is notable for its many fortifications and fastnesses. Since the death of Duke Gottfried Heinreich Jefferson Du Pont VI, the Ducal Palace on the planet has been closed and abandoned, left preserved and moldering as it was when the Duke marched out during the height of the Smiling Death to try and defend a dynasty unworthy of his efforts.
Crab-19. Crab 19 is one of the planets seeded by the Conqueror with a Crøb population during the First Empire. A humid and oppressive world of strangling jungles that have long since overgrown ancient laboratories and containment units. Desperately fortified hunting encampments dot the world in clearings, base camps for those that set out into the Crøb filled jungle in search of making their fortune. Most only make a meal for hungry Crøbs, but still fortune seekers come.
Verden: Verden was once a solemn mausoleum planet, deeply stewed in the Universal Faith. The whole planet smelled of incense as the dead were solemnly interred. But the Smiling Death ravaged this world as too many died to be buried and the priests died handling dead for last rites. Now the world is mostly the domain of the dead or desperate-ragpickers combing through heaps of plague dead, scoundrels pondering raids on the closed catacombs of now extinct lineages and a few remaining guards and priests seeking to restore order and faith.
Huge thank you to @Furrybacon for the map, (the sector will have more planets after apps make more up, this is just a proof of concept )
Archetypes:
Du Pont: 0/1 Slots: The Emperox may not have granted the title of Duke to the Du Pont line, but neither has he punished it beyond the losses it took in plague and civil war. Does the House have the strength to maintain its ancient rule? Or will it fall to upstarts? The Emperox is watching.
Nobles: 0/5 Slots: The Empire is a land ruled by warrior dynasties, many claiming heritage from the land grants of the Adelard. Plague and Civil war have shaken the Du Points from their perch at the top of the sector, and now many houses sharpen the knives, but who will emerge the victor?
Magnates: 0/3 Slots: Magnate houses, formed of once megacorps, Rutter houses and other wealthy and respectable types, may not have the right to own arms or bear a sword, but they do have a great deal of wealth and influence. Many serve as advisors and allies to noble houses, but perhaps some have deeper ambitions?
Monastics: 0/2 Slots Many monastic orders have, through rigid discipline and secretive rites, cultivated the ability to form feats that might otherwise be considered beyond the bounds of human possibility. Others have merely accumulated a great deal of land, influence and wealth
Heresiarchs: 0/2 Slots: War and plague have shaken the galaxy and in such times men turn to charismatic if not orthodox preachers. The nobles may sneer for now at such "heretic movements" but only for now.
Sword Noble: 0/3 Slots: In the Empire there are many more nobles than those who inherit property or title. But even the most impoverished noble still has one thing to his name, the right to attend the Great Council of Peers and the right to own arms and bear a sword. In disordered times, such a right can be lucrative to sell, if not a path to power. Some gather in large bands and wield far more power together than they did as individual blades for hire.
Outsiders: 0/2 Slots: The Alsace sector is blessed by an usually large and well known jumpoint in a region where most are small and hidden secrets. As a result travels from far afield wield up on the Empire's frontier, and with the current state of the sector, no one is closely watching who comes and goes.
The Second Empire is the distant descendant of the colonies founded in the golden age of the Lantipact and reflect in heritage that nations mostly Franco-German and Anglo-American culture. It has also been uncountable years into the future allowing drifting and creativity. I hope the names mentioned in the lore help set the tone, but not every name as elaborate is that of a Duke's family.
App Template:
Faction Head: Self-explanatory.
Head Bio: How old is your character? What is their story, what are they like?
Archetype: Self Explanatory, are you a magnate? a noble? the last of the Du Pont line?
Faction Name: Self-explanatory. Please include your family's specific title, or the title of your leader (it can run the gambit of naming schemes).
Location:
Faction History: The general history, happenings, and vibe of your group. Please include information about the location your heartlands are located-if you are starting on one of the predetailed planets, please make up another planet instead- making up planets is hard, help me fill in the map, and don't write you are from "planet lostech, where all the best technology and resources rain from the sky and its so great living here."
Stats
Wealth - the measure of the economic splendor of a house or line, or perhaps the horded tithes of a religious order- measured by the indicators of "Destitute, Struggling, Modest, Prospering, or Affluent".
Retinue : In the aftermath of the plague and civil war, the Great Council has declared a period of Imperial Peace. It would be an extreme act for a noble line to levy their serfs for war, but of course they retain their personal guard, and many a merchant house has a large roster of "cooks" equipped with "cooking knifes" on the payroll. And if fleets do not openly clash a few private ships have been known to mysteriously become pirates at times. (measured by the indicators of "Poor", "Middling", "Average", "Decent", and "Powerful")
Agents: An end of open warfare does mean the end of feuds-no noble line would be caught dead without a chosen band of elite (and deniable) warriors and no would be prophet lasts long without his handpicked disciplines. Tracked by, Failing-Poor-Average-Good-Excellent, this stat not only governs your likely effectiveness with cat's paw covert raids but also your skill in defending against such attacks- it takes a thief to catch a fief.
Influence: - the measure of intangible sway held by you over a specific stratum. Below are possible spheres to seek influence within, but the list by no means comprehensive. More may come into play as the story progresses. A noble house can be assumed to start with basic influence over their fief just as a heretical sect has influence over their core congregation.
Underworld Influence - the status of your connections with the underbelly of the Alsace Sector, such pirates, assassins, or sword-nobles.
Theological Influence - the status of your connections with the Universal Cardinals and Rabbs, Sword Sect mystics, hero cultists and those who pray in the Alsace Sector.
Mercantile Influence - the status of your connections with the merchant guilds, rutter houses and those that orchestrate commerce in the Alsace Sector
Popular Influence - the status of your standing with the common folk and displaced masses of the the Alsace Sector
Two Connections are measured slightly differently and many players may not have such connections at all at start or ever-
Court Influence - the degree to which your name is spoken in the inner circles of the Great Council of Peers and the amount of pull you have in behind the Lapis Lazuli gates of the Emperox's palace
Foreign Influence - the degree to which you have built connections with actors beyond the borders of the Second Empire, something truely dangerous, but perhaps lucrative
Both are measured by Nonexistent-Weak-Average-Strong-Very Strong
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