Research and Development Board Quest

Created
Status
Ongoing
Watchers
50
Recent readers
0

What Came Before

[X] - Experimental Cruiser Project : Sunbeam...

Happerry

Bat out of Hell
Location
Kanto

[X] - Experimental Cruiser Project : Sunbeam
________________________________________________
Turn 3 : Early Season, Deal Phase
Budget : 175 Spacebucks
Science Teams : 1 (Joana Lehara)
Active Advantages : None
Active Disadvantages : None
Active Long Term Deals : None

The Sunbeam project... has been rejected by the navy. While the overall general quality level of the basic frame was high, the polite way to describe all the components plugged in is 'utterly horrible'.

You probably don't want to hear the rude way.

The main cannon has a bad tendency to defocus from the spatial folding gear, causing a feedback effect that tends to cause the entire front half of the ship to implode. The Particle Pulse cannons got farmed out to some senator's supporters in a pork barrel scheme, and came back with a bad tendency to explode every once in a while when they are told to fire. The materials chosen for the hull turned out to crystallize in ftl, leading to atmosphere leaks. Only the drive and the shield lacked any major complains, and they most surely won no complements.

No, this version of the Sunbeam is not currently acceptable to the navy at all. (Not counting the general quality roll, the highest roll you got was 43. For the drives. And you rolled a 2 for both weapon systems. Looking at two negative crits, and no positive crit, the navy said 'haha no.')

Which is quite unfortunate...

________________________________________________
Turn 3 : Late Season, War Phase

Because the enemy is back. And they've brought reinforcements.

The first reinforcement seen is what the navy has dubbed the Battle Carrier, a cruiser weight design holding two flights of drones within, one fighter flight, and one bomber flight. It is defended by a powerful defensive field generator that seems to have been inspired by the Swordfish's ablative barrier generator, functioning in similar, but sadly superior, ways. And when it gets close enough to one of our ships, the array of light plasma cannon turrets it possesses allow it to support its bombers with withering close range fire. (At least for a carrier)

More distressing was what started as a rumor, and then was confirmed in a terrifying surprise attack on the class namer for the Heretic battleship. The aliens have a new stealth battlecruiser design.

Nicknamed the Black Angels, little is known about these terrifying new foes. What is known is that, in the single well documented attack sighting we have, the Black Angel used an array of alien laser beam turrets on the Heretic's escorts, but met our battlecruiser with a heavy barrage of some sort of antimatter torpedoes and a terrifying new weapon that has been named the Singularity Lance. The Singularity Lance uses gravity itself to destroy its target, causing any material affected to dramatically increase their gravitic pull on all nearby materials, resulting the area impacted to literally imploding.

Fortunately, it seems to be both short ranged and firing... but the potential damage it can do in the overwhelming surprise first strike that the Black Angel undertook on the Heathen is extreme. We were very lucky that, unknown to the enemy commander, two new Heretics were about to enter the system to form up for an attack on an enemy strongpoint, forcing the Black Angel to withdraw instead of fighting three battleships, no matter how crippled one was, at once.

As advanced as the alien mastery over science seems to be, at least they have not yet unlocked the problem of keeping a ship cloaked while it attacks, so their Black Angels must decloak when they open fire.

Still, with the havoc they are causing in our lines, and the escort carrier's support of the more normal Beamer Cruiser given our lack of our own carrier or a picket ship, we have been forced to suspend offensive operations for this season.

Given the damage their battlecruisers have been doing, it has been suggested that we refrain from sending new Heretics into the battlefront for this season, in the hopes that a countermeasure will be soon designed. Of course, this will leave the defenders with perilously few battleships, but it will also leave much less battleships destroyed.

[ ] Suspend battleship reinforcements.
[ ] No, we need them there to counter the enemy.

As well, our recent advanced have outrun our defensive infrastructure. Some voices are demanding we withdraw to them, which would greatly increase our ability to counter the Black Angels with heavy emplaced sensor arrays... but it would also mean we loose out most recent gains in the recent, highly successful, counterattack.

[ ] Retreat. Our men are more important then territory control.
[ ] No, these are our people, newly liberated from the aliens. We can not give up so easily.
 
Last edited:
[x] No, we need them there to counter the enemy.
[x] No, these are our people, newly liberated from the aliens. We can not give up so easily.
 
[ ] No, we need them there to counter the enemy.
[ ] Retreat. Our men are more important then territory control.

We can't fall back now. We press on despite losses. Keep the battleships in squadrons and working together, and they can counter the Black Angels long enough for us to build a countermeasure.

But for the love of god, we REALLY need to invest all we got into whatever countermeasure we can get for these stealth battlecruisers. Stealth-detection is key. Be it a scout or a drone carrier. Anything that can spot them. Then we get more firepower into the mix.
 
Questionable Questing Thread : Here

Scientists Currently Under Contract
Joana Lehara
Human Navy
Currently the human fleet is made up of two designs. The Swordfish missile cruiser by Peace and Security, Incorporated, and the Heathen battleship, by Arms Unlimited.

The Swordfish was the first design, and is a combination of strokes of genius and sheer bad luck. It is, as mentioned, a missile cruiser, and Lehara's genius shown through with the design for its primary weapon, giving it a firing rate of twice the speed of any competing design with it's integrated Hyper Reloaders. Less luckily, the polarized hull and the shield generator turned out to have some... issues.

To be precise, while the polarized hull did increase the strength of the shields as it was designed to do, it did so irregularly, causing snarls and shorts in the shield that, well, made them leaky. Oops?

The board purchased the Divine Wrath heavy missiles from Hammer Industries, which, while having a heavier warhead and a stronger main engine, but had a noticeably shorter max effective range range, poorer general maneuverability, and inferior electronic systems in comparison to the missiles previously assigned to the ship. Whether the extra damage and higher speed is worth that is still highly debated today.

They also greatly increased the ship's hull quality by hiring a design team from Arms Unlimited, which is well known for attending to the crew's comfort, and bought some target seeking AIs from Drone and Fiddler to make up for the Divine Wrath's inferior accuracy.

The Swordfish is still the mainstay of the united human fleets, but advances in warship design, as well as the ever looming specter of the leaky shields, is spawning rumors the fleet will ask for a replacement soon...

However, even if replaced in terms of mainline combat duty, the Surveyer Long Ranged Sensor Array will likely see the ship still in production for use in scouting... and for use in attempting to counter enemy Black Angel stealth battlecruisers.

Meanwhile, the Heathen is a new design, and humanity's first battleship. It carries twin banks of heavy laser turrets, and backs them up with a light missile battery. Defensively, it runs heavy on the armor with multiple feet of the new 'Insulated Armor' designed to protect against enemy ionic weaponry, and then sticks a special Anti Ion Coating on top of that for extra resistance. However, it only carries a light shield generator, which may end up a crippling weakness against the enemy Singularity Lances that a Black Angel carries. Of course, the enemy Battle Carriers are having much less luck, as the Heavy Lasers, combined with the mounted Extended Wavelength Chambers, prove to be more then able to blow them to bits, and the Heathen's Point Defense Missile Array is very well suited to shooting down their drones.

Human Ship Components
Human Hulls
Polarized Hull : A magnetic hull that enhances shields built into this ship. Fragile once the shields have been pierced, however.

Reinforced Hull : An enforced hull that carries much heavier armor then a normal hull.

Insulated Armor : Armor that resists enemy ionic weaponry.

Human Systems
Light Shield Generator : A light shield generator with a high efficiency rating, but low power level.

Ablative Barrier Generator : A defensive generator that creates many layered weak fields, making it highly resistant towards normal shield piercing weapons or attacks with large areas of effect. However, beam weapons will quickly overcome each individual layer.

Surveyor Long Ranged Sensor Array : A sensor system adapted from police sensors designed to detect and track fleeing pirates and smugglers, the Surveyor can trace the course of FTL drives over a wide area of operations.

Electro-Gravitic Drive : The normal, traditional drive. Effective and efficient, but somewhat lacking in raw thrust.

Human Weapons
Missile Battery : Missiles! An old and traditional weapon, starting as unpowered muscle launched projectiles and ending as.. well, these. Highly advanced long ranged homing projectiles. That explode. Now if only they'd reload a bit faster.. Most missiles carry contact nuclear warheads, but some more advanced variants exist.

EMP Torpedo Battery : While the EMP battery does have the word EMP in it, the torpedoes it fires do not actually use EMP to do their task. It is a name that gets the purpose across to any civilians that hear it though, so it is used none the less. As for what it actually does.. well, the torpedoes it fires are filled with complicated and often changing systems as enemies come up with countermeasures, but in the end the electronic warfare gear has only one purpose. To mess the enemy systems up.

Lasers : A traditional energy weapon with long range, high accuracy, and a rapid firing speed. Low damage, however.

Laser Point Defense Array : A laser point defense array is a rapid firing long ranged point defense system with high accuracy. However, it suffers from low actual firepower, making it more useful verses missiles then fighters.

Point Defense Missile Array : A network of small launchers that fire anti missile and fighter missiles. While this system has enough firepower to be a serious threat against enemy drones, it often overkills enemy missile attacks, as well as suffering when attacked by large numbers of opposing missiles due to its limited ammo and low (For a PD) firing rate.

Alien Ships
Beamer Cruiser (Lightning Ray)
The most common alien ship seen, the so called Beamer Cruiser, is also what the Grand Unified Coalition Fleet has the most actual info on. It appears to use some sort of ionic spinal beam weapon as its primary offensive weapon, which has proven both quite effective against shields, conducting itself over the entire surface of any barrier causing them to overload rapidly, as well as causing shorts and other sorts of internal system damage when it strikes the hull. Any enemy that survives to close range are met with twin banks of Plasma Impactor turrets, a specialized short ranged variant on a plasma that accelerates its rounds to hypervelocity, greatly increasing their damage, but has a very weak containment system for the rounds, limiting it to almost point blank range.

Defensively, its shields are very heavy, and the best way to take them down so far is with rapid repeated impacts, which seem to cause some sort of overload issue. Of course, speaking of overload, they can also overload their shields, which greatly increases their defenses from their starting point of vast superiority. The only good news for this system is that it causes their shields to shut off afterwards, perhaps to dump heat. Oh, and they have a laser PD system just like ours. But much better.

Recently, crewmen have nicknamed it the Lightning Ray, which seems to be sticking.

Torpedo Cruiser
The so called Torpedo Cruiser seems to be an alien siege ship, using some sort of hyper velocity kinetic torpedo to take out any hardened positions with enough firepower to possible harm other alien ships from far out of their range. Any ships that manage to close with it have found themselves under attack by some sort of alien beam weapon, which appears to be a long duration beam mode laser. One saving grace is that the torpedo weapon the ship is built around seems to have an extremely slow firing cycle.

Scout Frigate
The so called Scout Frigate is the smallest alien ship seen yet, and seems designed more for, well, scouting then combat. At least in comparison to other alien ships. It's only known armament is a turretted form of the beam weapon found on the Torpedo Cruiser, but it also carries an unknown number of alien sensor probes which it uses to search for victims for the rest of the fleet.

Battle Carrier
The Alien Battle Carrier is a cruiser sized design that supports its drone craft with an array of light plasma cannon turrets, while carrying a single flights worth of bomber and fighter drones. To defend itself, it has an advanced alien ablative barrier generator. They are proving to be very annoying to the human fleets, showing up in increasing numbers each season.

Black Angel Stealth Battlecruiser
Can you say bad news? This guy is really bad news. In the single well documented attack sighting we have, the Black Angel used an array of alien laser beam turrets on the Heretic it was attacking's escorts, but met our battlecruiser with a heavy barrage of some sort of antimatter torpedoes and a terrifying new weapon that has been named the Singularity Lance. The Singularity Lance uses gravity itself to destroy its target, causing any material affected to dramatically increase their gravitic pull on all nearby materials, resulting the area impacted to literally imploding.

Fortunately, it seems to be both short ranged and slow firing... but the potential damage it can do in the overwhelming surprise first strike is extreme. Which is probably why they used it on a stealth ship... If only we had stupid enemies.

As advanced as the alien mastery over science seems to be, at least they have not yet unlocked the problem of keeping a ship cloaked while it attacks, so their Black Angels must decloak when they open fire.

Currently, Swordfishes are getting a new gasp on life as they use their sensors to the utmost to try to detect ambushes by Black Angels. Sometimes it even works. But the Surveyer Long Ranged Sensor Array was designed for... well, long ranged tracking, and something better suited for anti stealth work must surely be high on the navy's 'give me it now' list...

Alien Ship Components
To be filled once you take apart some alien ships and see how they tick.
Alien Hulls
Alien Systems
Alien Weapons
 
Last edited:
Rules
How Designing Works

Ships are made of systems. For example, the Generic Space Cruiser has the Big Ass Energy Cannon, Secondary Energy Turrets, Generic Laser Point Defense, Generic Shield Generator, Generic Armored Hull, and Generic Space Drive systems.

When our brave scientists set out to design this Generic Space Cruiser, the first thing they do is make the General Quality Roll, a single roll on a 1d100. The higher the number, the better the roll is. However, any systems roll that rolls below the number rolled on the General Quality Roll will gain a +10 Quality Control Bonus, and any system roll that rolls above the General Quality Roll will take a -10 Over-engineering Penalty. Neither of these can not drag a part pas the General Quality Roll, however. This serves to drag all rolls towards the general quality of the ship. Even so, the higher a roll is, the better it is. The General Quality Roll is not a target number.

After that, they make a separate roll for each of the involved systems, modified by any applicable ability that would apply. Then I, the great DM, look at all the rolls and write up a description of the resulting ship. Afterwhich you, the players, will look at the description and decide to either accept it, or demand a redesign which will redo the project, this time with a +10 bonus to the general quality roll. Finally, if a design is accepted, I will make a Production roll which decides how easy the shipyards find it is to make these ships.

However, each redesign will take a new season, which can lead to bad things if the military needed a ship with that capabilities in production last season..

Turns

Each Turn is also known as a Season, and is separated into two halves. Early Season, and Late Season. In Early Season you decide what ships to develop this turn, and can respond to corporate offers about said designs.

In the Late Season you will first be able to respond to more corporate bargains which will be offered in response to your actions in the Early Season, See the Results of your choices in the early season, and be updated on the progress of the war as well as any standing requests by military officials.

Lastly, you will be updated with any intelligence the military has collected on the alien threat for review before the next season starts.

Spacebucks

What are Spacebucks, you ask? Spacebucks are the only approved form of money for any organization ran or owned by the United Space Nations.

What does this noble Research and Development Board need Spacebucks for, you ask? Well, for one thing, Scientists like to be payed. If you can't pay them, they tend to stop working for you. While the United Space Nations was nice enough to pay the wages of the scientist they seconded to you themselves, that's as far as this budget goes.

As well, Spacebucks can be used to, well, buy things. Things like advanced missiles for designs, or whatever new wonder weapon the X.A.B. has come out with this month, or perhaps time on the Drone And Fiddler Supercomputer Nexus for advanced AI programming.

To sum it up, you want Spacebucks.

While the United Space Nations has given you a budget of 100 Spacebucks a season, I'm sure companies could provide you with some extra.. assuming you make the right (In their view), Choices.

Companies
Peace and Security, Incorporated.

Peace and Security, Incorporated used to be the main company that designed and produced vessels for the United Space Police Force, but with the coming of the alien threat have rededicated themselves from police ships to military ships.. not that, honestly, they are finding that much difference besides the extra guns.

While the company has an experienced design crew and a long history, these two advantages can betray them at times, for they are still more used to the needs that police actions demand instead of military needs. As such, while their ships tend to be high quality for their cost, offering a value of 150% for a cost of 120% as some have said, as well as possessing the high quality engines and sensors needed for hunting smugglers, they also tend to be somewhat underarmored, the design crews not used to things with enough guns to shoot back, and also rarely have any of the 'special gimmicks' that other companies often add to their designs as a bonus.

As well, from the fact that most of the old police ships tended to operate on their own most of the time, ships from this company are often multi-role designs, with the ability to do many things but without the specialization more commonly seen in the military. Whether this is an advantage or not is yet to be seen.

Hammer Industries.

Hammer Industries is a new face in the field of ship design, having only recently broadened into the military field from their old dominant position in the orbital mining and construction industry. (Seized by with what some claim were distinctly underhanded and potentially illegal methods.) With their strong backing in the fields of production, they have focused on making their designs both easy to produce and easy to repair, feeling that the sheer power of humanities industrial machine is the key to winning the war. Some admirals aren't as happy about production being sent to the lowest bidder, however.

Even if some people would insult their ships by calling them 'Boxes with guns attached', or 'Turtle Ships', Hammer Industries is famous for their well armored vessels… And for the slowness of said ships. Even so, they maintain that with enough sheer numbers and firepower, you won't have to scramble ships from one location to another anyway.

Xenotech Acquisition Board.

The Xenotech Acquisition Board, or X.A.B. is one of the newest companies in the field, only being formed after the disastrous war with the aliens begin. Their focus is implicit in their name, being the capture and adaption of all the highly advanced alien ships they can get their hands on. As such, their ships are highly based on alien technology, which can cause problems with upkeep and repairs, as well as making them hard to construct at times.

However, the sheer power of the alien technology can not be doubted, and X.A.B.'s successful adaption of their tech grants a good portion of it to the hands of humanity. While some claim that the ships created by this firm are only one trick ponies, when that trick is 'melt my enemies into screaming pools of liquidized metal', few people find reason to complain.

Arms Unlimited.

Arms Unlimited is a recent start up company, financed and run by a large association of mercenaries tired of having to deal with the crappy gear on the market. Being as the association has no firm rules for interpersonal maneuvering, which group is currently actually running things tends to change season by season. It is said that the only sure thing you will get from Arms Unlimited is that you will not get a sure thing.

However, due to all involved personnel having a large amount of experience with crappy gear, almost all ships are designed with an eye towards the happiness of the crew, making it a rare Arms Unlimited vessel with a population that does not have high morale.

Drone and Fiddler Productions.

Drone And Fiddler Productions has a long history with producing quality electronic luxury gear, and with the war has now seen a chance to expand beyond their traditional frontiers, and incidentally keep their customer base from all getting shot.

While some might laugh at the thought of a luxury company selling military gear, it turns out that Drone And Fiddler Productions' long history of programming AI companions for rich people with no personal skills has easily translated into an amazing level of skill in programing drone fighters, making them a leader in the field of carrier warfare overnight. As well, it turns out that programming missiles features much of the same demands, and they've been putting out some highly advanced designs in that field, if not as advanced as their fighters.

Less laudable is the fact that, due to the old demand for special features to be bragged about in sound bites for commercials, the design teams have been showing an unfortunate tendency to focus more on giving their ships cool special gimmicks then actually focusing on making the best ships that they can, as well as their lack of experience in combat has had them make some questionable armoring decisions.


Ship Types/Meanings/Titles

Frigate : Frigates are the smallest known ship class, serving as support ships in most fleets. As a type, they are a catchall category used for any ship under a certain size limit, and as such have the most variety within their class. When it comes down to it, they just aren't large enough to be important in most situations.

Destroyer : Destroyers are ships that are specialized in killing large amounts of smaller ships. While this includes frigates, many modern day Destroyers are designed to counter enemy fightercraft as well. Even though they can be just as large as a cruiser or battleship, they are less suited for front line combat roles as a result of their focus on larger amounts of lighter weaponry.

Cruiser : Cruisers are the most common class in existence, and are named for their primary capacity. To cruise. Cruisers have the fuel and engines to get to interesting locations, and then the weapons and support systems to do interesting things to whatever they find there.

Battleship : A Battleship's difference in comparison to a Cruiser is the amount of hull space dedicated to weapons and defenses. To put it simply, that's the majority of a Battleship's hull. They are the flat out best design for actual combat, but tend to be slow both tactically and strategically.

Battlecruiser : A battlecruiser is an attempt to combine Battleship's combat power with a Cruiser's speed. While such a design is possible, they tend to both be maintenance hogs and to have very short strategic legs, even if within the area they are able to cover they are usually as fast as a cruiser.

Carrier : A carrier is a ship designed to carry other ships. While rarely worth much in direct combat, the extreme range and flexibility of the small craft they carry can be quite useful.

Monitor : A monitor is a catch all class name for any ship without a FTL drive. While the space taken up by a drive can readily be used to make the ship hit harder and move faster then a design of its size really should, the lack of a FTL system is its own punishment on the strategic stage.
 
And updated with your current force list, currently used components, and alien ships shooting you.
 
[x] No, we need them there to counter the enemy.
[x] No, these are our people, newly liberated from the aliens. We can not give up so easily.


:mad: Damn it, dice, we need new ships!

Actually, can we request that they bid specific type of ship or components used?
 
[x] No, we need them there to counter the enemy.
[x] No, these are our people, newly liberated from the aliens. We can not give up so easily.


:mad: Damn it, dice, we need new ships!

Actually, can we request that they bid specific type of ship or components used?
You can ask for things, yes, but no promises on getting them.

I have a selection of premade ships (In terms of component lists and names, but not roles or submodules), that I select from each round. So if the navy is asking for something big and meaty, I go looking through the lists for something big and meaty, and if you ask for, say, a carrier, any company with a carrier is more likely to provide their carrier design.
 
Sooo... should we request a fleet carrier then? Seems useful. Should be cheaper than battleships, too. Just... not as a command ship. That's what dreadnoughts are for.
 
Another thing I would like to bring up is that the enemy has unleashed two ship designs at once, while we're struggling to develop one a turn.

We need to expand our R&D capabilities and get a second team sometime. Our military-industrial complex isn't keeping up.
 
Another thing I would like to bring up is that the enemy has unleashed two ship designs at once, while we're struggling to develop one a turn.

We need to expand our R&D capabilities and get a second team sometime. Our military-industrial complex isn't keeping up.
We are somewhat rusty on whole warship business; Also aliens are implied to be much larger than us, so one ship per turn is reasonable for now.

What kind of the ship we need right now?
We may want something to counter Black Angels, but are they really such a great threat? It is possible that upgrade/replacement for Swordfish or Heathen, or second attempt at ion cannon anti-capital cruiser would be a better use of resources.
 
[x] No, we need them there to counter the enemy.
[x] No, these are our people, newly liberated from the aliens. We can not give up so easily.
 
[x] No, we need them there to counter the enemy.
[x] No, these are our people, newly liberated from the aliens. We can not give up so easily.

I suggest we focus on smaller, more easily producible vessels next turn. Preferably ones with really good sensors, but a ton of ships with okay dedicated anti-stealth sensors would also work. Ultimately getting more ships out there is the most important thing. We're being overrun.
 
Last edited:
How much of human space is there exactly? Just a ballpark measure of how many planets we still got would be nice.
 
I'm trying to keep this fuzzy so I have room to fudge things...

But humanity hasn't been out in space for hundreds of years... they've been out there for more then a thousand years. Human space is big. At most, maybe 10%, 15% is actively threatened right now, but if the navy collapsed that would change fast. The aliens hit the outer fringes first, instead of bypassing them, giving people enough warning to get something organized. The first Swordfishes were coming off the lines at about the same time the aliens really hit populated human space.
 
Hm, good to know for future planning, but also means we can't really give up more human territory before starting to take serious repercussions.

Seems like we have a plan. Awaiting update so we can get to the bids on how to counter these darn battlecruisers! :mad:
 
[X]No, we need them out there
[X]No, these are our people, newly liberated from the aliens. We cannot give up on them so easily.
 
[X]No, we need them out there
[X]No, these are our people, newly liberated from the aliens. We cannot give up on them so easily.
 
[x] No, we need them there to counter the enemy.
[x] No, these are our people, newly liberated from the aliens. We can not give up so easily.
 
[x] No, we need them there to counter the enemy.
[x] No, these are our people, newly liberated from the aliens. We can not give up so easily.

________________________________________________
Turn 4 : Early Season, Bid Phase
Budget : 275 Spacebucks
Science Teams : 1 (Joana Lehara)
Active Advantages : None
Active Disadvantages : None
Active Long Term Deals : None

The war goes on with a bitter heat.

Desperate last stands become common from both sides as the front is bitterly fought over, the main FTL lines fortified as best each navy can, with grim assaults and counterstrikes going on daily. The aliens have brought devastating firepower, unmatched technological superiority, more numbers then have ever been seen before, and their new terrifying stealth battlecruiser.

In response, Humanity dug their feet in, dug deep into every useful planet and space rock, and fed each new ship into the fight as soon as a crew was found.

Many have died, but the lines have not shifted. Slowly, slowly, the aliens are taking more then they get. Their stealth attacks wreck havoc, but for every ship they rend to wreckage, reinforcements arrive in the next convoy, and ships fight far beyond when the crews should have fled for the life pods to strike back at the hated Black Angels.

In the end, all the newest phase of the war has given anyone is wreckage and death.

It is in this desperate atmosphere that the companies have submitted their bids for the fourth season.

[ ] - Defense Cruiser Project : Angel (Peace and Security, Incorporated)
The Angel Defense Cruiser is Peace and Security, Incorporated's bid, intended to meet the need for a dedicated defense asset in the current state of the war. The Angel has a unique way of keeping itself out of harms way, employing specialized Doppelganger Drones to imitate the Angel, confusing the enemy as to which ship is which. As well, Peace and Security recently purchased from X.A.B. the specs to a version of the Absorbent Shield generator, which can partially power itself by absorbing the ionized energy of the most common enemy ship. Lastly, instead of the normal Electro-Gravitic Drive, the Angel carries a Fusion Jet Drive, sacrificing fuel efficiency and long term cost effectiveness in return for superior brute thrust.

Offensively the Angel carries a fixed array of Particle Beam Cannons as its primary offensive weapon, with a secondary battery of Light Laser Turrets for more nimble foes.

[ ] - Heavy Carrier Project : Doombringer (Hammer Industries)
In response to the new enemy carrier, as well as the need for an anti stealth asset, Hammer Industries has offered the Doombringer heavy carrier for construction. The Doombringer is a hybrid design, meant to both carry drone craft into the field of battle and be able to defend itself by force of arms. It has two bays drone bombers, and one of drone fighters to deploy against enemies. It used to have two bays of fighters, but the design was reworked to replace one flight of drone fighters with recon drones, and altered design with minimal weaponry, but with as much advanced sensors as could be fit within a drone's hull.

For it's own personal offensive options, the Doombringer carries a nose mounted light mass driver, firing nuclear rounds, and a bank of Light Laser Turrets for enemies that aren't right in front of it. Defensively, it uses advanced Electromagnetic Armor to make up for the fact that as a carrier it simply doesn't have the sheer armor mass of other ships, as well as a bog standard Light Shield Generator. Unlike most other Hammer Industry designs, it uses a normal Electro-Gravitic Drive for propulsion.

[ ] - High Mobility Cruiser Project : Flashback (X.A.B.)
After last season's utter failure of the Sunbeam, the X.A.B. is instead offering to the honorable board the High Mobility Cruiser known as the Flashback, which utilizes the other project they derived from studying alien spatial manipulation technology. Beyond its single piece of advanced experimental technology, the Flashback is a surprisingly simple ship, using twin banks of Heavy Particle Pulse Cannons to strike down enemies, defending itself with the combo of a Hardened Shield Generator and Polarized Hull, while propelling itself with an Electro-Gravitic Drive.

Of course, the crown jewel of the ship is the integrated Spacefold Bridger, the currently most advanced attempt to use spatial rearrangement technology. This highly advanced piece of experimental tech allows the Flashback to make short ranged tactical teleports, allowing it to reposition itself to the most optimized position in defiance of all enemy attempts to prevent that... as well as the use for highly successful emergency tactical withdrawals.

[ ] - Frigate Project : Beater (Arms Unlimited)
The Beater is the current Arms Unlimited bid, offering a cheap and simple design for mass production. The Beater is a simple ship, armed with a Light Missile Box Launcher and Light Lasers, given only a Light Hull and Light Armor, and an Electro-Gravitic Drive to move the ship around. No special frills, no advanced parts, no extreme power... just a simple, reliable, and easily buildable vessel.

[ ] - Attack Carrier Project : Thunderhund (Drone And Fiddler)
Drone and Fiddler is once again offering the Thunderhund Attack Carrier up for bid. No major design modifications to the proposed plans have happened since the first season, though technology has marched on and made some parts easier to design.

The Thunderhund carries twin drone bays, one for drone bombers and one for drone fighters, and is armed with an experimental prow mounted Plasma Torpedo Battery which has considerable punch. Defensively, it still combines a Point Defense Missile Array with a Light Shield Generator, both sitting on a Light Hull moved around with an Electro-Gravitic Drive.

________________________________________________
(Human Defense: 79, Battleship Survival: 89, Alien Offense : 65, Battlecruiser Ambushes: 81)
Spacebattle's Turn
Questionable Questing Turn
 
Last edited:
[X] - Heavy Carrier Project : Doombringer (Hammer Industries)

We need a stealth detector, and having a nice carrier with some guns on it would also be nice. Go for the Doombringer, then lets max it out as best as possible to counter these stealth battlecruisers.


Also, is this game going on simultaneously on multiple forums? Its a little confusing.
 
One game, but originally I was mirroring it between SB and QQ on account of lag.

When the Great Admin Blow Out happened, I moved all my SB quests over here on account that that kind of behavior needed some sort of response, and now that its over and has been responded to in a way that shows that people are willing to admit they messed up and try to fix things, I'm updating them over on SB again.

But since it was already over here, I figured I might as well update over here too. Besides, things stay on the first page longer over here, so yay extra visibility~
 
Back
Top