Source | Source Rules |
1. Persona | Uses Persona exclusively. Standard rules apply. |
2. Mega Man | If a character is selected, Roll 1d20 for awareness. if 18-20. Yes. Characters from Mega Man X series prior to X4 are off limits. If rolled, re-roll. Otherwise, standard rules apply. |
3. Fire Emblem | If a character is rolled, roll 1d5 for Summoned Class: Base, Promoted, Class Changed, Event Costume, Resplendent. Assume Characters from Awakening, Fates, Echoes, Three Houses series, Engage, and any Annas know of alternative worlds. Awakening characters already know and have met Iris. Otherwise, standard rules apply. |
4. Final Fantasy | If a character is summoned, Roll 1d4 for Job. If 1-3, Assume or Estimate Canon Job. if 4, roll 1d4 again to determine Disciple of War (e.g. Fighter, Monk, Thief, Dragoon), Disciple of Magic (Red Mage, White Mage, Black Mage, Summoner), Freelancer (akin to FF14 and can assume any Job) or NPC (no Job and acts strictly support). Otherwise, standard rules apply. |
5. Sega | If an entry is selected from the series "Yakuza / Like A Dragon", "Virtua Fighter", "Shinobi", "Phantasy Star" or "Sakura Wars", summon character and assume character already knows and have met Iris. If an entry is from the series "Sonic the Hedgehog", access that wiki, roll 1d20 to determine estimated power, and 1d2 to determine awareness. If an entry results in a game system or the game series "Cyber Troopers Virtual On", choose a virtualoid to summon and key it to a Party member. If an entry refers to a developer, e.g. Sonic Team, Hitmaker, Overworks, Amplitude, select from that developer's catalog. Atlus and licensed titles are excluded. |
6. Fighting Game Glossary | Randomize article. Author determines context in which it applies. |
7. Guilty Gear Wiki | Roll 1d20 for Power. Divisible of 4 summons character from one of five tiers: 4: Human, e.g. Answer, Bridget; 8: Superhuman, e.g. Chipp Zanuff, Jam Kuradoberi 12: Sub-Gear, e.g. Millia Rage, Zato-1; 16: Gear Equal, e.g. Kliff Undersyn, Izuna; or 20: Sub-God, e.g. Sol Badguy, Justice. |
8. RWBY Wiki | 12 or higher summons character. Otherwise, standard rules apply. If article "Creatures of Grimm" is chosen, let loose a Grimm pool onto the world. |
9. Sailor Moon | If a character is rolled, Summon them. If a female Senshi is chosen, summon them as their alter-ego, with access to their respective planetary power. If a female non-Senshi character is rolled, roll 1d20 to assign a Planetary Power to them. If 1-9, assign No Power. If 10-16, assign partial power; Ex. Sailor V. If 17-20, and assuming canon Senshi has not already been summoned to claim, assign one of the following, in order: Moon, Mercury, Mars, Jupiter, Venus, Neptune, Uranus, Saturn, Pluto, Chibi-Moon, Endymion. Treat character as if they are that Senshi. If a Senshi has already claimed the Planetary Power, skip to next one in line. When Planetary Powers are exhausted, change Source to another "Magical Girl Anime" and assume similar rules for the next Source. Otherwise, standard rules apply. |
10. Mobile Suit Gundam | Can draw from characters, titles, armaments and Mobile Suits. Space Colonies are locked until later. If a Mobile Suit or Mobile Fighter is summoned, Roll 1d10. if 1-8, Pilot will be summoned as well. If 9-10, Mobile Suit will be free to use and keyed to first ally to board it. |
11. JoJo's Bizarre Adventure | If a character's Stand is rolled, Roll 1d20 for Power, and 1d10 to determine owner. If 1-7, summoned with associated character. If 8-10, give it to ally or Party member. Stands may access Requiem form if Stand Arrow is rolled. If Star Platinum, Killer Queen, Epitath, Gold Experience or D4C are rolled, automatically summon Associated character. If The World, Soft and Wet, Tusk, Wonder of U, King Crimson, Whitesnake, Father Pucci, Funny Valentine, or Dio Brando are summoned, reroll immediately. IF character from Part 9 is summoned. Reroll immediately. |
12. Type-Moon | Roll 1d20 for Power. 1-5 grants Magecraft. 6-10 grants location. 11-19 summons from: 11: Stay/Night. 12: Zero, 13: Prisma Illya. 14: Apocrypha. 15: El-Melloi Case Files. 16: Sidestory. 17: Tsukihime. 18: Grand Order. 19: Kaleidoscope (Author's Choice). 20 summons Heroic Spirit, roll 1d10 for Class, in order: Saber, Archer, Lancer, Rider, Caster, Assassin, Berserker, Ruler, Wild (choose class and Servant). |
... | ... |
99. Toonami | Roll 1d4 to determine effect: 1. Roll for Show. 2. Roll for Location. 3. Roll for Game Review. 4. Roll for TOM. If a Show is drawn, if not already represented in the listm add corresponding Source to Wiki selection and increase 1dX by one, then Roll again. Roll 1d6 to determine effect: 1-2. Add Item. 3. Add Location. 4-5: Summon Character. 6. Reroll. If Show is part of a corresponding Wiki, select Wiki entry and pull wiki page at will. Likewise for Game Review. If a character is drawn, summon. If a TOM is drawn, summon and automatically summon SARA of corresponding generation (TOM 1 & 2 = Sara V1, TOM 3 and 3.5 = Sara v2. TOM 5 = Sara v3. TOM 6 = Sara v4, Cosmo Samurai TOM = SARA Cosmic, Future TOM = Future SARA, G-TOM = G-SARA, RUBY = LARS), then Roll again. If TOM 4 is selected, Summon the Intruder. If a Location is Drawn, if it is a starship, summon and activate "Universe Starmap" Mode, allowing for travel to different universes. |