Mok'Nathal - Turn 4
New
God and the Snake
A Swamp of a Human Being
Name: The Mok'nathal
Capital: The Mok'nathal claim no great hold. Leoroxx rules from the wind paths along the Blade's Edge Mountains, from village to village and town to town. For now, he conducts himself in Ena-Sheer, a herders' village in the northern reaches of the Mok'nathal's territory,
Leader: Leoroxx
Major Characters: Who among the Mok'nathal will distinguish themselves? Only time will tell.
Military:
Army amount: 2
Air Army amount:
Diplomacy:
Alliance: -
Allies: -
Cordial: -
Friendly: -
Distrust: -
Enemy: -
Rival: -
At War: -
Actions:
1.) [Warplan] An dread wind blows from the north, carrying the stench of fel and putrid meat. The Legion prowl Outland, and know might know peace where they tread. Leorexx martial the Hunters and Beastmasters of the Mok'nathal, and begins a guerilla campaign of war against the Legion to his people's north. Two armies, two hosts, assemble at his call.
2.) [Standard] We-The-Mok'nathal are born from the land. We are sustained by it. Guided by it. And as it has molded us so have we molded it. The Beastmasters know this better then all, for they are no true masters to their companions but kin. Draenor is broken and Outland is changing, and we must change with it. We must learn the ways of walking with our kin. The eldest of Beastmasters assemble, to the teach the younger generations of their bond and to guide them in creating bonds of their own.
3.) [Standard] Leoroxx has no throne. He has no desire for one. All he desires is to be first among equals, and the ensure his people are safe. But he does desire a shelter for his people, a refuge to which they can retreat is all else fails. In the central region of the Mok'nathal's territory, they begin to build a citadel that might outlast this ending of days.
Capital: The Mok'nathal claim no great hold. Leoroxx rules from the wind paths along the Blade's Edge Mountains, from village to village and town to town. For now, he conducts himself in Ena-Sheer, a herders' village in the northern reaches of the Mok'nathal's territory,
Leader: Leoroxx
Major Characters: Who among the Mok'nathal will distinguish themselves? Only time will tell.
Military:
Army amount: 2
Air Army amount:
Diplomacy:
Alliance: -
Allies: -
Cordial: -
Friendly: -
Distrust: -
Enemy: -
Rival: -
At War: -
Actions:
1.) [Warplan] An dread wind blows from the north, carrying the stench of fel and putrid meat. The Legion prowl Outland, and know might know peace where they tread. Leorexx martial the Hunters and Beastmasters of the Mok'nathal, and begins a guerilla campaign of war against the Legion to his people's north. Two armies, two hosts, assemble at his call.
2.) [Standard] We-The-Mok'nathal are born from the land. We are sustained by it. Guided by it. And as it has molded us so have we molded it. The Beastmasters know this better then all, for they are no true masters to their companions but kin. Draenor is broken and Outland is changing, and we must change with it. We must learn the ways of walking with our kin. The eldest of Beastmasters assemble, to the teach the younger generations of their bond and to guide them in creating bonds of their own.
3.) [Standard] Leoroxx has no throne. He has no desire for one. All he desires is to be first among equals, and the ensure his people are safe. But he does desire a shelter for his people, a refuge to which they can retreat is all else fails. In the central region of the Mok'nathal's territory, they begin to build a citadel that might outlast this ending of days.