- Location
- FEMA Region V, USA
More seriously, it'd be interesting if the mechanic worked completely unlike the Master / Pet relationship most MMO's use and utilises a more equitable relational model. The Dragon will only team up with you if it likes you, if it's young enough to be impressed with you, and will treat you like an equal only if you do the same. Abuse the dragon and it flies off or tries to eat you. Treat the dragon like a person, it works with and protects you as best it can, but isn't outright suicidal unless it knows just how far you're willing to go on its behalf.
Animal taming in SAO was very poorly understood, but what you describe isn't that different from how it seemed to work.
A beast tamer wasn't a class or skill given by the system, but a term used by the players.
On rare occasions, aggressive monsters would show interest in players. If you didn't miss the chance, you could successfully tame the monster by giving it something to eat. The monster would then become the player's «Familiar» and serve as a valuable ally who supports the player in various ways. Players referred to those who had succeeded in doing so as beast tamers with a mix of praise and envy.
Of course, not all monsters can become familiars; only a very limited variety of small monsters could. The conditions to trigger the event weren't all that clear, but the only one that everyone was sure about was that the event wouldn't occur if the player killed too many of the monster type.
This was a rather hard condition when you think about it. Even if one tried to get a familiar by repeatedly meeting them, the monsters were aggressive and the player can't avoid entering a fight with them. In other words, if one wished to become a beast tamer, they would have to keep meeting with the monster, and if the event didn't occur they would have to keep running away. It wasn't hard to imagine just how annoying all that would be.
With no knowledge of this, [Silica] had entered some forest without any reason on a floor she visited just because she felt like it. The first monster she had met didn't attack her, but merely approached her. She then gave it a peanut that she had bought the day before without much thought, and it just happened to be a food that the monster liked.
The monster was a «Feathery Dragon». Its whole body was covered in soft, pale blue feathers, and it had two long feathers instead of a tail. The small dragon was a very rare monster to come across. Perhaps Silica had been the first to succeed in taming it, as it immediately became the subject of much interest when she went back to her hometown «Friben» on the eighth floor with it sitting on her shoulder. The next day, countless players had attempted to tame a Feathery Dragon after listening to Silica's information, but none of them managed to succeed.